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Python daapi.LobbySubView类代码示例

本文整理汇总了Python中gui.Scaleform.daapi.LobbySubView的典型用法代码示例。如果您正苦于以下问题:Python LobbySubView类的具体用法?Python LobbySubView怎么用?Python LobbySubView使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LobbySubView类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _dispose

 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:26,代码来源:hangarhangar.py

示例2: _populate

 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_clientUpdateManager.addCallbacks(
         {
             "inventory.1": self.onVehiclesUpdate,
             "stats.multipliedXPVehs_r": self.onVehiclesUpdate,
             "stats.slots": self.onVehiclesUpdate,
             "stats.vehTypeXP": self.onVehiclesUpdate,
             "stats.unlocks": self.onVehiclesUpdate,
             "stats.eliteVehicles": self.onVehiclesUpdate,
             "stats.credits": self.onFittingUpdate,
             "stats.gold": self.onFittingUpdate,
             "stats.vehicleSellsLeft": self.onFittingUpdate,
             "stats.vehTypeLocks": self.onVehiclesUpdate,
             "cache.vehsLock": self.onVehiclesUpdate,
         }
     )
     self.__onIgrTypeChanged()
     self.__updateAll()
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:25,代码来源:hangar.py

示例3: _populate

 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     game_control.g_instance.fallout.onSettingsChanged += self.__switchCarousels
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate,
      'goodies': self.onFittingUpdate})
     self.startGlobalListening()
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:26,代码来源:hangar.py

示例4: _dispose

 def _dispose(self):
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:9,代码来源:hangar.py

示例5: _dispose

 def _dispose(self):
     g_eventsCache.onSyncCompleted -= self.onEventsCacheResync
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_prbCtrlEvents.onPreQueueFunctionalChanged -= self.onPreQueueFunctionalChanged
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
开发者ID:wotmods,项目名称:WOTDecompiled,代码行数:13,代码来源:hangar.py

示例6: _populate

 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     g_prbCtrlEvents.onPreQueueFunctionalChanged += self.onPreQueueFunctionalChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_eventsCache.onSyncCompleted += self.onEventsCacheResync
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate})
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
开发者ID:wotmods,项目名称:WOTDecompiled,代码行数:20,代码来源:hangar.py

示例7: _dispose

 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
开发者ID:webiumsk,项目名称:WOT0.10.0,代码行数:21,代码来源:hangar.py

示例8: __init__

 def __init__(self, ctx = None):
     CyberSportRespawnViewMeta.__init__(self)
     LobbySubView.__init__(self)
     self.currentState = ''
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:4,代码来源:cybersportrespawnview.py

示例9: __init__

 def __init__(self, ctx = None):
     self.__ctx = ctx
     LobbySubView.__init__(self)
     self.__tabNavigator = None
     return
开发者ID:krzcho,项目名称:WOTDecompiled,代码行数:5,代码来源:profilepage.py

示例10: __init__

 def __init__(self):
     LobbySubView.__init__(self, 0)
开发者ID:wotmods,项目名称:WOTDecompiled,代码行数:2,代码来源:hangar.py

示例11: _populate

 def _populate(self):
     LobbySubView._populate(self)
开发者ID:webiumsk,项目名称:WOT-0.9.12-CT,代码行数:2,代码来源:profile.py

示例12: __init__

 def __init__(self, ctx = None):
     LobbySubView.__init__(self, 0)
开发者ID:krzcho,项目名称:WOTDecompiled,代码行数:2,代码来源:hangar.py

示例13: __init__

 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__browserID = None
     self.__controller = game_control.getEncyclopediaController()
     self.__urlFilter = None
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:6,代码来源:hangaracademy.py

示例14: __init__

 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
开发者ID:kblw,项目名称:wot_client,代码行数:4,代码来源:hangar.py

示例15: __init__

 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
     self.__currentCarouselAlias = None
     return
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:6,代码来源:hangar.py


注:本文中的gui.Scaleform.daapi.LobbySubView类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。