本文整理汇总了Python中gui.Scaleform.daapi.LobbySubView类的典型用法代码示例。如果您正苦于以下问题:Python LobbySubView类的具体用法?Python LobbySubView怎么用?Python LobbySubView使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了LobbySubView类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _dispose
def _dispose(self):
"""
Dispose method should never be called before populate finish. So, we're delaying
its invoke til populate load is finished.
"""
self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
if self.__selected3DEntity is not None:
BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
self.__selected3DEntity = None
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
return
示例2: _populate
def _populate(self):
LobbySubView._populate(self)
g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
self.startGlobalListening()
game_control.g_instance.aogas.enableNotifyAccount()
g_clientUpdateManager.addCallbacks(
{
"inventory.1": self.onVehiclesUpdate,
"stats.multipliedXPVehs_r": self.onVehiclesUpdate,
"stats.slots": self.onVehiclesUpdate,
"stats.vehTypeXP": self.onVehiclesUpdate,
"stats.unlocks": self.onVehiclesUpdate,
"stats.eliteVehicles": self.onVehiclesUpdate,
"stats.credits": self.onFittingUpdate,
"stats.gold": self.onFittingUpdate,
"stats.vehicleSellsLeft": self.onFittingUpdate,
"stats.vehTypeLocks": self.onVehiclesUpdate,
"cache.vehsLock": self.onVehiclesUpdate,
}
)
self.__onIgrTypeChanged()
self.__updateAll()
示例3: _populate
def _populate(self):
LobbySubView._populate(self)
g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
game_control.g_instance.fallout.onSettingsChanged += self.__switchCarousels
g_itemsCache.onSyncCompleted += self.onCacheResync
g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
'stats.gold': self.onMoneyUpdate,
'stats.vehicleSellsLeft': self.onFittingUpdate,
'stats.slots': self.onFittingUpdate,
'goodies': self.onFittingUpdate})
self.startGlobalListening()
self.__onIgrTypeChanged()
if IS_SHOW_SERVER_STATS:
self._updateCurrentServerInfo()
self.__updateAll()
self.addListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
示例4: _dispose
def _dispose(self):
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
示例5: _dispose
def _dispose(self):
g_eventsCache.onSyncCompleted -= self.onEventsCacheResync
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_prbCtrlEvents.onPreQueueFunctionalChanged -= self.onPreQueueFunctionalChanged
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
示例6: _populate
def _populate(self):
LobbySubView._populate(self)
g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
g_prbCtrlEvents.onPreQueueFunctionalChanged += self.onPreQueueFunctionalChanged
self.startGlobalListening()
game_control.g_instance.aogas.enableNotifyAccount()
g_itemsCache.onSyncCompleted += self.onCacheResync
g_eventsCache.onSyncCompleted += self.onEventsCacheResync
g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
'stats.gold': self.onMoneyUpdate,
'stats.vehicleSellsLeft': self.onFittingUpdate,
'stats.slots': self.onFittingUpdate})
self.__onIgrTypeChanged()
if IS_SHOW_SERVER_STATS:
self._updateCurrentServerInfo()
self.__updateAll()
示例7: _dispose
def _dispose(self):
self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
g_itemsCache.onSyncCompleted -= self.onCacheResync
g_clientUpdateManager.removeObjectCallbacks(self)
g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
if self.__selected3DEntity is not None:
BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
self.__selected3DEntity = None
self.closeHelpLayout()
self.stopGlobalListening()
LobbySubView._dispose(self)
return
示例8: __init__
def __init__(self, ctx = None):
CyberSportRespawnViewMeta.__init__(self)
LobbySubView.__init__(self)
self.currentState = ''
示例9: __init__
def __init__(self, ctx = None):
self.__ctx = ctx
LobbySubView.__init__(self)
self.__tabNavigator = None
return
示例10: __init__
def __init__(self):
LobbySubView.__init__(self, 0)
示例11: _populate
def _populate(self):
LobbySubView._populate(self)
示例12: __init__
def __init__(self, ctx = None):
LobbySubView.__init__(self, 0)
示例13: __init__
def __init__(self, _ = None):
LobbySubView.__init__(self, 0)
self.__browserID = None
self.__controller = game_control.getEncyclopediaController()
self.__urlFilter = None
return
示例14: __init__
def __init__(self, _ = None):
LobbySubView.__init__(self, 0)
self.__isCursorOver3dScene = False
self.__selected3DEntity = None
示例15: __init__
def __init__(self, _ = None):
LobbySubView.__init__(self, 0)
self.__isCursorOver3dScene = False
self.__selected3DEntity = None
self.__currentCarouselAlias = None
return