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Python CommandArgsParser.addArgs方法代码示例

本文整理汇总了Python中gui.Scaleform.CommandArgsParser.CommandArgsParser.addArgs方法的典型用法代码示例。如果您正苦于以下问题:Python CommandArgsParser.addArgs方法的具体用法?Python CommandArgsParser.addArgs怎么用?Python CommandArgsParser.addArgs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.Scaleform.CommandArgsParser.CommandArgsParser的用法示例。


在下文中一共展示了CommandArgsParser.addArgs方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: onRequestItemRange

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
    def onRequestItemRange(self, *args):
        parser = CommandArgsParser(self.onRequestItemRange.__name__, 2, [int, int])
        startIndex, endIndex = parser.parse(*args)
        for item in self.list[startIndex:endIndex + 1]:
            parser.addArgs(item)

        self.respond(parser.args())
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:9,代码来源:data_providers.py

示例2: onRequestItemAt

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def onRequestItemAt(self, *args):
     parser = CommandArgsParser(self.onRequestItemAt.__name__, 1, [int])
     index, = parser.parse(*args)
     item = self.requestItemAt(index)
     if item:
         parser.addArgs(item)
     else:
         parser.addArgs(self.emptyItem())
     self.respond(parser.args())
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:11,代码来源:data_providers.py

示例3: __onPopulateUI

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def __onPopulateUI(self, *args):
     LOG_DEBUG('[BattleMessanger]', '__onPopulateUI')
     settings = g_settings.battle
     parser = CommandArgsParser(self.__onPopulateUI.__name__)
     parser.parse(*args)
     parser.addArgs([settings.messageLifeCycle.lifeTime,
      settings.messageLifeCycle.alphaSpeed,
      settings.inactiveStateAlpha,
      CHAT_MESSAGE_MAX_LENGTH_IN_BATTLE,
      settings.hintText,
      settings.toolTipText,
      g_settings.userPrefs.storeReceiverInBattle])
     self.__flashRespond(parser.args())
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:15,代码来源:battleentry.py

示例4: __onCheckCooldownPeriod

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def __onCheckCooldownPeriod(self, *args):
     parser = CommandArgsParser(self.__onCheckCooldownPeriod.__name__, 1, [long])
     (clientID,) = parser.parse(*args)
     controller = self.__getController(clientID)
     if not controller:
         return 
     (result, errorMsg,) = controller.canSendMessage()
     parser.addArgs([clientID, result])
     self.__flashRespond(parser.args())
     if not result:
         message = g_settings.htmlTemplates.format('battleErrorMessage', ctx={'error': errorMsg})
         history = self.__sharedHistory()
         if history:
             history.addMessage(message, False)
         self.__flashCall(BTMS_COMMANDS.ReceiveMessage(), [clientID, message, False])
开发者ID:Infernux,项目名称:Projects,代码行数:17,代码来源:battlechannelview.py

示例5: __onCheckCooldownPeriod

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def __onCheckCooldownPeriod(self, *args):
     controller = self._controller()
     if controller is None:
         return
     else:
         parser = CommandArgsParser(self.__onCheckCooldownPeriod.__name__, 1, [long])
         channelID, = parser.parse(*args)
         if channelID == self._channelID:
             LOG_DEBUG('BattleChannelView.__onCheckCooldownPeriod', channelID)
             result, errorMsg = controller.canSendMessage()
             parser.addArgs([channelID, result])
             self.__flashRespond(parser.args())
             if not result:
                 message = g_settings.htmlTemplates.format('battleErrorMessage', ctx={'error': errorMsg})
                 self.__flashCall(BTMS_COMMANDS.ReceiveMessage(), [channelID, message, False])
         return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:18,代码来源:battlechannelview.py

示例6: __onPopulateUI

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def __onPopulateUI(self, *args):
     settings = g_settings.battle
     userSettings = g_settings.userPrefs
     parser = CommandArgsParser(self.__onPopulateUI.__name__)
     parser.parse(*args)
     parser.addArgs([settings.messageLifeCycle.lifeTime,
      settings.messageLifeCycle.alphaSpeed,
      settings.inactiveStateAlpha,
      CHAT_MESSAGE_MAX_LENGTH_IN_BATTLE,
      settings.hintText,
      self.__getToolTipText(),
      userSettings.storeReceiverInBattle,
      not userSettings.disableBattleChat])
     self.__flashRespond(parser.args())
     if self.__sharedHistory.isEnabled():
         self.__sharedHistory.syncCursor(True)
     self.__flashCall(BTMS_COMMANDS.isHistoryEnabled(), [bool(self.__sharedHistory.isEnabled()),
      self.__sharedHistory.numberOfMessages(),
      g_settings.battle.alphaForLastMessages,
      g_settings.battle.recoveredLatestMessages,
      g_settings.battle.lifeTimeRecoveredMessages])
     self.__updateHistoryControls()
开发者ID:Infernux,项目名称:Projects,代码行数:24,代码来源:battleentry.py

示例7: __onGetScreenSize

# 需要导入模块: from gui.Scaleform.CommandArgsParser import CommandArgsParser [as 别名]
# 或者: from gui.Scaleform.CommandArgsParser.CommandArgsParser import addArgs [as 别名]
 def __onGetScreenSize(self, *args):
     parser = CommandArgsParser(self.__onGetScreenSize.__name__)
     parser.parse(*args)
     parser.addArgs(list(GUI.screenResolution()))
     self.uiHolder.respond(parser.args())
开发者ID:aevitas,项目名称:wotsdk,代码行数:7,代码来源:ScaleformTutorialLayout.py


注:本文中的gui.Scaleform.CommandArgsParser.CommandArgsParser.addArgs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。