本文整理汇总了Python中foldit.models.Score.display_score方法的典型用法代码示例。如果您正苦于以下问题:Python Score.display_score方法的具体用法?Python Score.display_score怎么用?Python Score.display_score使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类foldit.models.Score
的用法示例。
在下文中一共展示了Score.display_score方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_SetPlayerPuzzleScores_manyplayers
# 需要导入模块: from foldit.models import Score [as 别名]
# 或者: from foldit.models.Score import display_score [as 别名]
def test_SetPlayerPuzzleScores_manyplayers(self):
"""
Check that when we send scores from multiple users, the correct order
of scores is displayed. Note that, before being processed by
display_score, lower scores are better.
"""
puzzle_id = ['1']
player1_score = 0.08
player2_score = 0.02
response1 = self.make_puzzle_score_request(puzzle_id, player1_score,
self.user)
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(player1_score))
response2 = self.make_puzzle_score_request(puzzle_id, player2_score,
self.user2)
# There should now be two scores in the db
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 2)
# Top score should be player2_score. Second should be player1_score
self.assertAlmostEqual(top_10[0]['score'],
Score.display_score(player2_score),
delta=0.5)
self.assertAlmostEqual(top_10[1]['score'],
Score.display_score(player1_score),
delta=0.5)
# Top score user should be self.user2.username
self.assertEqual(top_10[0]['username'], self.user2.username)
示例2: test_SetPlayerPuzzleScores_multiple
# 需要导入模块: from foldit.models import Score [as 别名]
# 或者: from foldit.models.Score import display_score [as 别名]
def test_SetPlayerPuzzleScores_multiple(self):
"""
Check that multiple posts with the same id are handled properly
(keep latest for each user, have multiple users work properly)
"""
orig_score = 0.07
puzzle_id = '1'
response = self.make_puzzle_score_request([puzzle_id], [orig_score])
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(orig_score))
# Reporting a better score should overwrite
better_score = 0.06
response = self.make_puzzle_score_request([1], [better_score])
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
# Floats always get in the way, so do almostequal
self.assertAlmostEqual(
top_10[0]['score'],
Score.display_score(better_score),
delta=0.5
)
# reporting a worse score shouldn't
worse_score = 0.065
response = self.make_puzzle_score_request([1], [worse_score])
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
# should still be the better score
self.assertAlmostEqual(
top_10[0]['score'],
Score.display_score(better_score),
delta=0.5
)
示例3: test_SetPlayerPuzzleScores
# 需要导入模块: from foldit.models import Score [as 别名]
# 或者: from foldit.models.Score import display_score [as 别名]
def test_SetPlayerPuzzleScores(self):
puzzle_id = 994391
best_score = 0.078034
response = self.make_puzzle_score_request(puzzle_id, [best_score])
self.assertEqual(response.content, json.dumps(
[{"OperationID": "SetPlayerPuzzleScores",
"Value": [{
"PuzzleID": puzzle_id,
"Status": "Success"}]}]))
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(best_score))