本文整理汇总了Python中foldit.models.Score类的典型用法代码示例。如果您正苦于以下问题:Python Score类的具体用法?Python Score怎么用?Python Score使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Score类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_SetPlayerPuzzleScores_manyplayers
def test_SetPlayerPuzzleScores_manyplayers(self):
"""
Check that when we send scores from multiple users, the correct order
of scores is displayed. Note that, before being processed by
display_score, lower scores are better.
"""
puzzle_id = ['1']
player1_score = 0.08
player2_score = 0.02
response1 = self.make_puzzle_score_request(puzzle_id, player1_score,
self.user)
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(player1_score))
response2 = self.make_puzzle_score_request(puzzle_id, player2_score,
self.user2)
# There should now be two scores in the db
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 2)
# Top score should be player2_score. Second should be player1_score
self.assertAlmostEqual(top_10[0]['score'],
Score.display_score(player2_score),
delta=0.5)
self.assertAlmostEqual(top_10[1]['score'],
Score.display_score(player1_score),
delta=0.5)
# Top score user should be self.user2.username
self.assertEqual(top_10[0]['username'], self.user2.username)
示例2: test_SetPlayerPuzzleScores_multiple_courses
def test_SetPlayerPuzzleScores_multiple_courses(self): # pylint: disable=invalid-name
puzzle_id = "1"
player1_score = 0.05
player2_score = 0.06
course_list_1 = [self.course_id]
course_list_2 = [self.course_id2]
self.make_puzzle_score_request(puzzle_id, player1_score, self.user)
course_1_top_10 = Score.get_tops_n(10, puzzle_id, course_list_1)
course_2_top_10 = Score.get_tops_n(10, puzzle_id, course_list_2)
total_top_10 = Score.get_tops_n(10, puzzle_id)
# player1 should now be in the top 10 of course 1 and not in course 2
self.assertEqual(len(course_1_top_10), 1)
self.assertEqual(len(course_2_top_10), 0)
self.assertEqual(len(total_top_10), 1)
self.make_puzzle_score_request(puzzle_id, player2_score, self.user2)
course_2_top_10 = Score.get_tops_n(10, puzzle_id, course_list_2)
total_top_10 = Score.get_tops_n(10, puzzle_id)
# player2 should now be in the top 10 of course 2 and not in course 1
self.assertEqual(len(course_1_top_10), 1)
self.assertEqual(len(course_2_top_10), 1)
self.assertEqual(len(total_top_10), 2)
示例3: test_SetPlayerPuzzleScores
def test_SetPlayerPuzzleScores(self):
puzzle_id = 994391
best_score = 0.078034
response = self.make_puzzle_score_request(puzzle_id, [best_score])
self.assertEqual(response.content, json.dumps(
[{"OperationID": "SetPlayerPuzzleScores",
"Value": [{
"PuzzleID": puzzle_id,
"Status": "Success"}]}]))
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(best_score))
示例4: puzzle_leaders
def puzzle_leaders(self, n=10):
"""
Returns a list of n pairs (user, score) corresponding to the top
scores; the pairs are in descending order of score.
"""
from foldit.models import Score
leaders = [(e['username'], e['score']) for e in Score.get_tops_n(10)]
leaders.sort(key=lambda x:-x[1])
return leaders
示例5: save_scores
def save_scores(user, puzzle_scores):
score_responses = []
for score in puzzle_scores:
log.debug("score: %s", score)
# expected keys ScoreType, PuzzleID (int),
# BestScore (energy), CurrentScore (Energy), ScoreVersion (int)
puzzle_id = score['PuzzleID']
best_score = score['BestScore']
current_score = score['CurrentScore']
score_version = score['ScoreVersion']
# SetPlayerPuzzleScoreResponse object
# Score entries are unique on
# user/unique_user_id/puzzle_id/score_version
try:
obj = Score.objects.get(
user=user,
unique_user_id=unique_id_for_user(user),
puzzle_id=puzzle_id,
score_version=score_version)
obj.current_score = current_score
obj.best_score = best_score
except Score.DoesNotExist:
obj = Score(
user=user,
unique_user_id=unique_id_for_user(user),
puzzle_id=puzzle_id,
current_score=current_score,
best_score=best_score,
score_version=score_version)
obj.save()
score_responses.append({'PuzzleID': puzzle_id,
'Status': 'Success'})
return {"OperationID": "SetPlayerPuzzleScores", "Value": score_responses}
示例6: puzzle_leaders
def puzzle_leaders(self, n=10, courses=None):
"""
Returns a list of n pairs (user, score) corresponding to the top
scores; the pairs are in descending order of score.
"""
from foldit.models import Score
if courses is None:
courses = [self.location.course_key]
leaders = [(leader['username'], leader['score']) for leader in Score.get_tops_n(10, course_list=courses)]
leaders.sort(key=lambda x: -x[1])
return leaders
示例7: test_SetPlayerPuzzleScores_multiple
def test_SetPlayerPuzzleScores_multiple(self):
"""
Check that multiple posts with the same id are handled properly
(keep latest for each user, have multiple users work properly)
"""
orig_score = 0.07
puzzle_id = '1'
response = self.make_puzzle_score_request([puzzle_id], [orig_score])
# There should now be a score in the db.
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
self.assertEqual(top_10[0]['score'], Score.display_score(orig_score))
# Reporting a better score should overwrite
better_score = 0.06
response = self.make_puzzle_score_request([1], [better_score])
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
# Floats always get in the way, so do almostequal
self.assertAlmostEqual(
top_10[0]['score'],
Score.display_score(better_score),
delta=0.5
)
# reporting a worse score shouldn't
worse_score = 0.065
response = self.make_puzzle_score_request([1], [worse_score])
top_10 = Score.get_tops_n(10, puzzle_id)
self.assertEqual(len(top_10), 1)
# should still be the better score
self.assertAlmostEqual(
top_10[0]['score'],
Score.display_score(better_score),
delta=0.5
)