当前位置: 首页>>代码示例>>Python>>正文


Python VFS.isfile方法代码示例

本文整理汇总了Python中fofix.core.VFS.isfile方法的典型用法代码示例。如果您正苦于以下问题:Python VFS.isfile方法的具体用法?Python VFS.isfile怎么用?Python VFS.isfile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fofix.core.VFS的用法示例。


在下文中一共展示了VFS.isfile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: deletePlayer

# 需要导入模块: from fofix.core import VFS [as 别名]
# 或者: from fofix.core.VFS import isfile [as 别名]
def deletePlayer(player):
    _playerDB.execute('DELETE FROM `players` WHERE `name` = ?', [player])
    VFS.unlink(_makePlayerIniName(player))
    if VFS.isfile('%s/%s.png' % (playerpath, player)):
        VFS.unlink('%s/%s.png' % (playerpath, player))
    savePlayers()
    loadPlayers()
开发者ID:htvu,项目名称:fofix,代码行数:9,代码来源:Player.py

示例2: _getTagLine

# 需要导入模块: from fofix.core import VFS [as 别名]
# 或者: from fofix.core.VFS import isfile [as 别名]
def _getTagLine():
    from fofix.core import VFS  # can't be done at top level due to circular import issues...

    # Look for a git repository.
    if VFS.isdir('/gameroot/.git'):
        shortref = None
        headhash = None

        # HEAD is in the form "ref: refs/heads/master\n" if a branch is
        # checked out, or just the hash if HEAD is detached.
        refline = VFS.open('/gameroot/.git/HEAD').read().strip()

        if refline[0:5] == "ref: ":
            headref = refline[5:]
            if VFS.isfile('/gameroot/.git/' + headref):
                # The ref is in the form "sha1-hash\n"
                headhash = VFS.open('/gameroot/.git/' + headref).read().strip()
            else:
                # It's a packed ref.
                for line in VFS.open('/gameroot/.git/packed-refs'):
                    if line.strip().endswith(headref):
                        headhash = line[:40]
                        break
            shortref = re.sub('^refs/(heads/)?', '', headref)
        else:
            shortref = "(detached)"
            headhash = refline

        return 'development (git %s %s)' % (shortref or "(unknown)",
                                            headhash and headhash[:7] or "(unknown)")
    else:
        return None
开发者ID:fofix,项目名称:fofix,代码行数:34,代码来源:Version.py

示例3: __init__

# 需要导入模块: from fofix.core import VFS [as 别名]
# 或者: from fofix.core.VFS import isfile [as 别名]
    def __init__(self):

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            log.debug("Controls class init (Player.py)...")
        self.controls = []
        self.controls.append(Config.get("game", "control0"))
        self.controls.append(Config.get("game", "control1"))
        self.controls.append(Config.get("game", "control2"))
        self.controls.append(Config.get("game", "control3"))
        self.config = []
        self.controlList = []
        self.maxplayers = 0
        self.guitars    = 0
        self.drums      = 0
        self.mics       = 0
        self.overlap    = []

        self.p2Nav = Config.get("game", "p2_menu_nav")
        self.drumNav = Config.get("game", "drum_navigation")

        self.keyCheckerMode = Config.get("game","key_checker_mode")

        if VFS.isfile(_makeControllerIniName(self.controls[0])):
            self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[0])), type = 1))
            if VFS.isfile(_makeControllerIniName(self.controls[1])) and self.controls[1] != "None":
                self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[1])), type = 1))
            else:
                self.config.append(None)
                Config.set("game", "control1", None)
                self.controls[1] = "None"
            if VFS.isfile(_makeControllerIniName(self.controls[2])) and self.controls[2] != "None":
                self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[2])), type = 1))
            else:
                self.config.append(None)
                Config.set("game", "control2", None)
                self.controls[2] = "None"
            if VFS.isfile(_makeControllerIniName(self.controls[3])) and self.controls[3] != "None":
                self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[3])), type = 1))
            else:
                self.config.append(None)
                Config.set("game", "control3", None)
                self.controls[3] = "None"
        else:
            confM = None
            if Microphone.supported:
                confM = Config.load(VFS.resolveRead(_makeControllerIniName("defaultm")), type = 1)
            self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultg")), type = 1))
            self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultd")), type = 1))
            self.config.append(confM)
            self.config.append(None)
            Config.set("game", "control0", "defaultg")
            Config.set("game", "control1", "defaultd")
            self.controls = ["defaultg", "defaultd"]
            if confM is not None:
                Config.set("game", "control2", "defaultm")
                self.controls.append("defaultm")
            else:
                Config.set("game", "control2", None)
                self.controls.append("None")
            Config.set("game", "control3", None)
            self.controls.append("None")

        self.type       = []
        self.analogKill = []
        self.analogSP   = []
        self.analogSPThresh = []
        self.analogSPSense  = []
        self.analogDrum = [] #FIXME: Analog Drum
        self.analogSlide = []
        self.analogFX   = [] #FIXME: Analog FX
        self.twoChord   = []
        self.micDevice  = []  #stump
        self.micTapSensitivity = []
        self.micPassthroughVolume = []

        self.flags = 0

        for i in self.config:
            if i:
                type = i.get("controller", "type")
                if type == 5:
                    self.mics += 1
                elif type > 1:
                    self.guitars += 1
                else:
                    self.drums += 1
                self.type.append(type)
                self.analogKill.append(i.get("controller", "analog_kill"))
                self.analogSP.append(i.get("controller", "analog_sp"))
                self.analogSPThresh.append(i.get("controller", "analog_sp_threshold"))
                self.analogSPSense.append(i.get("controller", "analog_sp_sensitivity"))
                self.analogDrum.append(i.get("controller", "analog_drum")) #FIXME: Analog Drum
                self.analogSlide.append(i.get("controller", "analog_slide"))
                self.analogFX.append(i.get("controller", "analog_fx")) #FIXME: Analog FX
                self.micDevice.append(i.get("controller", "mic_device"))  #stump
                self.micTapSensitivity.append(i.get("controller", "mic_tap_sensitivity"))
                self.micPassthroughVolume.append(i.get("controller", "mic_passthrough_volume"))
                self.twoChord.append(i.get("controller", "two_chord_max"))
                self.controlList.append(i.get("controller", "name"))
#.........这里部分代码省略.........
开发者ID:htvu,项目名称:fofix,代码行数:103,代码来源:Player.py


注:本文中的fofix.core.VFS.isfile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。