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Python Tree.render方法代码示例

本文整理汇总了Python中ete_dev.Tree.render方法的典型用法代码示例。如果您正苦于以下问题:Python Tree.render方法的具体用法?Python Tree.render怎么用?Python Tree.render使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ete_dev.Tree的用法示例。


在下文中一共展示了Tree.render方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
    def test(self):
        # Text faces

        I = TreeImage()
        I.mode = "rect"
        I.aligned_header.add_face(self.headerF, 0)
        I.aligned_header.add_face(self.headerF, 1)
        I.aligned_header.add_face(self.headerF, 2)
        I.aligned_header.add_face(self.headerF, 3)

        I.aligned_foot.add_face(self.footF, 0)
        I.aligned_foot.add_face(self.footF, 1)
        I.aligned_foot.add_face(self.footF, 2)
        I.aligned_foot.add_face(self.footF, 3) 
        I.draw_aligned_faces_as_grid = True
        t = Tree()
        t.dist = 0
        t.populate(10)

        style = NodeStyleDict()
        style["fgcolor"] = "#ff0000"
        style["size"] = 20
        style.add_fixed_face(self.fixedF, "branch-right", 0)
        t.img_style = style
        
        t.render("./test.svg", layout=mylayout, tree_style=I)
        t.show(mylayout, tree_style=I)
        t.show(mylayout2, tree_style=I)
开发者ID:xguse,项目名称:ete,代码行数:30,代码来源:test_treeview.py

示例2: TreeStyle

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
                col += 1
            # Add the corresponding face to the node
            if name.startswith("Dme"):
                faces.add_face_to_node(flyFace, node, column=col)
            elif name.startswith("Dre"):
                faces.add_face_to_node(fishFace, node, column=col)
            elif name.startswith("Mms"):
                faces.add_face_to_node(mouseFace, node, column=col)
            elif name.startswith("Ptr"):
                faces.add_face_to_node(chimpFace, node, column=col)
            elif name.startswith("Hsa"):
                faces.add_face_to_node(humanFace, node, column=col)
            elif name.startswith("Cfa"):
                faces.add_face_to_node(dogFace, node, column=col)

            # Modifies this node's style
            node.img_style["size"] = 16
            node.img_style["shape"] = "sphere"
            node.img_style["fgcolor"] = "#AA0000"

    # If leaf is "Hsa" (homo sapiens), highlight it using a
    # different background.
    if node.is_leaf() and node.name.startswith("Hsa"):
        node.img_style["bgcolor"] = "#9db0cf"

# And, finally, Visualize the tree using my own layout function
ts = TreeStyle()
ts.layout_fn = mylayout
t.render("img_faces.png", w=600, tree_style = ts)

开发者ID:MikeTrizna,项目名称:ete,代码行数:31,代码来源:img_faces.py

示例3: master_ly

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
    # Center text according to masterItem size
    tw = text.boundingRect().width()
    th = text.boundingRect().height()
    center = masterItem.boundingRect().center()
    text.setPos(center.x()-tw/2, center.y()-th/2)
    
    return masterItem

def master_ly(node):
    if node.is_leaf():
        # Create an ItemFAce. First argument must be the pointer to
        # the constructor function that returns a QGraphicsItem. It
        # will be used to draw the Face. Next arguments are arbitrary,
        # and they will be forwarded to the constructor Face function.
        F = faces.DynamicItemFace(ugly_name_face, 100, 50)
        faces.add_face_to_node(F, node, 0, position="aligned")
  

t = Tree()
t.populate(8, reuse_names=False)

ts = TreeStyle()
ts.layout_fn = master_ly
ts.title.add_face(faces.TextFace("Drawing your own Qt Faces", fsize=15), 0)


t.render("item_faces.png", h=400, tree_style=ts)
# The interactive features are only available using the GUI
t.show(tree_style=ts)
开发者ID:xguse,项目名称:ete,代码行数:31,代码来源:item_faces.py

示例4: NodeStyle

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
style1["fgcolor"] = "#0f0f0f"
style1["size"] = 0
style1["vt_line_color"] = "#ff0000"
style1["hz_line_color"] = "#ff0000"
style1["vt_line_width"] = 2
style1["hz_line_width"] = 2
style1["vt_line_type"] = 2 # 0 solid, 1 dashed, 2 dotted
style1["hz_line_type"] = 2
t.children[0].img_style = style1
t.children[1].img_style = style1

# Set dashed blue lines in all leaves
style2 = NodeStyle()
style2["fgcolor"] = "#000000"
style2["shape"] = "circle"
style2["vt_line_color"] = "#0000aa"
style2["hz_line_color"] = "#0000aa"
style2["vt_line_width"] = 2
style2["hz_line_width"] = 2
style2["vt_line_type"] = 1 # 0 solid, 1 dashed, 2 dotted
style2["hz_line_type"] = 1
for l in t.iter_leaves():
    l.img_style = style2


ts = TreeStyle()
ts.layout_fn = layout
ts.show_leaf_name = False
t.render("node_style.png", w=400, tree_style=ts)

开发者ID:xguse,项目名称:ete,代码行数:31,代码来源:node_style.py

示例5: Tree

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
        T.opacity = 0.8
        # And place as a float face over the tree
        faces.add_face_to_node(T, node, 1, position="aligned")

# Random tree
t = Tree()
t.populate(20, random_branches=True)

# Some random features in all nodes
for n in t.traverse():
    n.add_features(weight=random.randint(0, 50))

# Create an empty TreeStyle
ts = TreeStyle()

# Set our custom layout function
ts.layout_fn = layout

# Draw a tree 
ts.mode = "c"

# We will add node names manually
ts.show_leaf_name = False
# Show branch data
ts.show_branch_length = True
ts.show_branch_support = True

t.render("tree_faces.png", w=600, dpi=300, tree_style=ts)
t.show(tree_style=ts)
 
开发者ID:alxndrsPittis,项目名称:ete,代码行数:31,代码来源:tree_faces.py

示例6: TreeStyle

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
t.add_face(bottom_c0_r0, column=0, position="branch-bottom")
t.add_face(bottom_c0_r1, column=0, position="branch-bottom")

a = t&"a"
a.set_style(NodeStyle())
a.img_style["bgcolor"] = "lightgreen"

b = t&"b"
b.set_style(NodeStyle())
b.img_style["bgcolor"] = "indianred"

c = t&"c"
c.set_style(NodeStyle())
c.img_style["bgcolor"] = "lightblue"

t.set_style(NodeStyle())
t.img_style["bgcolor"] = "lavender"
t.img_style["size"] = 12

for leaf in t.iter_leaves():
    leaf.img_style["size"] = 12    
    leaf.add_face(right_c0_r0, 0, "branch-right")
    leaf.add_face(aligned_c0_r1, 0, "aligned")
    leaf.add_face(aligned_c0_r0, 0, "aligned")
    leaf.add_face(aligned_c1_r1, 1, "aligned")
    leaf.add_face(aligned_c1_r0, 1, "aligned")

ts = TreeStyle()
ts.show_scale = False
t.render("face_positions.png", w=800, tree_style=ts)
开发者ID:MikeTrizna,项目名称:ete,代码行数:32,代码来源:face_grid.py

示例7: Tree

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
from ete_dev import Tree
t = Tree()
# Generate a random tree with 50 leaves
t.populate(50)
# Render  tree in png and pdf format using the default size
t.render("./random_tree.png")
t.render("./random_tree.pdf")
# Render tree in pdf setting a custom width. height will be imputed
t.render("./random_tree.pdf", w=300)
# Render tree in pdf setting a custom height. Width will be imputed
t.render("./random_tree.pdf", h=600)
# Render tree in pdf setting a custom width and height
t.render("./random_tree.pdf", w=300, h=300)
开发者ID:MikeTrizna,项目名称:ete,代码行数:15,代码来源:render_tree_images.py

示例8: Tree

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
        C.opacity = 0.3
        # And place as a float face over the tree
        faces.add_face_to_node(C, node, 0, position="float")


# Random tree
t = Tree()
t.populate(20, random_branches=True)

# Some random features in all nodes
for n in t.traverse():
    n.add_features(weight=random.randint(0, 50))

# Create an empty TreeStyle
ts = TreeStyle()

# Set our custom layout function
ts.layout_fn = layout

# Draw a tree
ts.mode = "c"

# We will add node names manually
ts.show_leaf_name = False
# Show branch data
ts.show_branch_length = True
ts.show_branch_support = True

t.render("bubble_map.png", w=600, dpi=300, tree_style=ts)
# t.show(tree_style=ts)
开发者ID:xguse,项目名称:ete,代码行数:32,代码来源:bubble_map.py

示例9: xrange

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
  #  n4.size = (10, 10)
    #n2.size = 10
    #n3.size = 10
    #n5.size = 10
    #n2.dist = 0.1
    #n2.size = 1
    #n3.size = 1
    #n2.dist = 0.5
    
#t.populate(100)#, random_branches=True)
#t.write(outfile="test.nw")
ts.layout_fn = layout2
t.show(tree_style=ts)
ts.scale = 1
sys.exit()
t.show(tree_style=ts)

for x in xrange(30):
    t = Tree()
    t.dist = 0
    t.populate(100, random_branches=True)
    t.render("/tmp/kk.png", tree_style=ts)
sys.exit()
ts.layout_fn = layout
t.show(tree_style=ts)
ts.mode = "r"
t.show(tree_style=ts)


    
        
开发者ID:MikeTrizna,项目名称:ete,代码行数:29,代码来源:test_scale.py

示例10: NodeStyle

# 需要导入模块: from ete_dev import Tree [as 别名]
# 或者: from ete_dev.Tree import render [as 别名]
    

# Set dashed blue lines in all leaves
nst1 = NodeStyle()
nst1["bgcolor"] = "LightSteelBlue"
nst2 = NodeStyle()
nst2["bgcolor"] = "Moccasin"
nst3 = NodeStyle()
nst3["bgcolor"] = "DarkSeaGreen"
nst4 = NodeStyle()
nst4["bgcolor"] = "Khaki"


t = Tree("((((a1,a2),a3), ((b1,b2),(b3,b4))), ((c1,c2),c3));")

n1 = t.get_common_ancestor("a1", "a2", "a3")
n1.set_style(nst1)
n2 = t.get_common_ancestor("b1", "b2", "b3", "b4")
n2.set_style(nst2)
n3 = t.get_common_ancestor("c1", "c2", "c3")
n3.set_style(nst3)
n4 = t.get_common_ancestor("b3", "b4")
n4.set_style(nst4)
ts = TreeStyle()
ts.layout_fn = layout
ts.show_leaf_name = False

ts.mode = "c"
t.render("node_background.png", w=400, tree_style=ts)
t.show(tree_style=ts)
开发者ID:xguse,项目名称:ete,代码行数:32,代码来源:node_background.py


注:本文中的ete_dev.Tree.render方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。