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Python Entry.destroy方法代码示例

本文整理汇总了Python中entry.Entry.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python Entry.destroy方法的具体用法?Python Entry.destroy怎么用?Python Entry.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在entry.Entry的用法示例。


在下文中一共展示了Entry.destroy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: WindowActivatable

# 需要导入模块: from entry import Entry [as 别名]
# 或者: from entry.Entry import destroy [as 别名]
class WindowActivatable(GObject.Object, Gedit.WindowActivatable):
    __gtype_name__ = "CommanderWindowActivatable"

    window = GObject.property(type=Gedit.Window)

    def __init__(self):
        GObject.Object.__init__(self)

    def do_activate(self):
        self._entry = None
        self._view = None

        self.install_ui()

    def do_deactivate(self):
        self.uninstall_ui()

    def do_update_state(self):
        pass

    def install_ui(self):
        manager = self.window.get_ui_manager()

        self._action_group = Gtk.ActionGroup("GeditCommanderPluginActions")
        self._action_group.add_toggle_actions([('CommanderModeAction', None,
                                               _('Commander Mode'), '<Ctrl>period',
                                               _('Start commander mode'), self.on_commander_mode)])

        manager.insert_action_group(self._action_group, -1)
        self._merge_id = manager.add_ui_from_string(ui_str)

    def uninstall_ui(self):
        manager = self.window.get_ui_manager()
        manager.remove_ui(self._merge_id)
        manager.remove_action_group(self._action_group)

        manager.ensure_update()

    def on_commander_mode(self, action, user_data=None):
        view = self.window.get_active_view()

        if not view:
            return False

        if action.get_active():
            if not self._entry or view != self._view:
                self._entry = Entry(view)
                self._entry.connect('destroy', self.on_entry_destroy)

            self._entry.grab_focus()
            self._view = view
        elif self._entry:
            self._entry.destroy()
            self._view = None

        return True

    def on_entry_destroy(self, widget, user_data=None):
        self._entry = None
        self._action_group.get_action('CommanderModeAction').set_active(False)
开发者ID:onia,项目名称:pygi,代码行数:62,代码来源:windowactivatable.py

示例2: __init__

# 需要导入模块: from entry import Entry [as 别名]
# 或者: from entry.Entry import destroy [as 别名]
class WindowHelper:
	def __init__(self, plugin, window):
		self._window = window
		self._plugin = plugin
		self._entry = None
		self._view = None

		self.install_ui()

	def install_ui(self):
		manager = self._window.get_ui_manager()

		self._action_group = gtk.ActionGroup("PlumaCommanderPluginActions")
		self._action_group.add_toggle_actions([('CommanderModeAction', None, _('Commander Mode'), '<Ctrl>period', _('Start commander mode'), self.on_commander_mode)])

		manager.insert_action_group(self._action_group, -1)
		self._merge_id = manager.add_ui_from_string(ui_str)

	def uninstall_ui(self):
		manager = self._window.get_ui_manager()
		manager.remove_ui(self._merge_id)
		manager.remove_action_group(self._action_group)

		manager.ensure_update()

	def deactivate(self):
		self.uninstall_ui()

		self._window = None
		self._plugin = None

	def update_ui(self):
		pass

	def on_commander_mode(self, action):
		view = self._window.get_active_view()

		if not view:
			return False

		if action.get_active():
			if not self._entry or view != self._view:
				self._entry = Entry(view)
				self._entry.connect('destroy', self.on_entry_destroy)

			self._entry.grab_focus()
			self._view = view
		elif self._entry:
			self._entry.destroy()
			self._view = None

		return True

	def on_entry_destroy(self, widget):
		self._entry = None
		self._action_group.get_action('CommanderModeAction').set_active(False)
开发者ID:cibyr,项目名称:mate-text-editor-plugins,代码行数:58,代码来源:windowhelper.py

示例3: CommanderWindowActivatable

# 需要导入模块: from entry import Entry [as 别名]
# 或者: from entry.Entry import destroy [as 别名]
class CommanderWindowActivatable(GObject.Object, Gedit.WindowActivatable):

    window = GObject.property(type=Gedit.Window)

    def __init__(self):
        GObject.Object.__init__(self)

    def do_activate(self):
        self._entry = None
        self._view = None

        action = Gio.SimpleAction.new_stateful("commander", None, GLib.Variant.new_boolean(False))
        action.connect('activate', self.activate_toggle)
        action.connect('change-state', self.commander_mode)
        self.window.add_action(action)

    def do_deactivate(self):
        self.window.remove_action("commander")

    def do_update_state(self):
        pass

    def activate_toggle(self, action, parameter):
        state = action.get_state()
        action.change_state(GLib.Variant.new_boolean(not state.get_boolean()))

    def commander_mode(self, action, state):
        view = self.window.get_active_view()

        if not view:
            return False

        active = state.get_boolean()
        if active:
            if not self._entry or view != self._view:
                self._entry = Entry(view)
                self._entry.connect('destroy', self.on_entry_destroy)

            self._entry.grab_focus()
            self._view = view
        elif self._entry:
            self._entry.destroy()
            self._view = None

        action.set_state(GLib.Variant.new_boolean(active))

        return True

    def on_entry_destroy(self, widget, user_data=None):
        self._entry = None
        self.window.lookup_action("commander").change_state(GLib.Variant.new_boolean(False))
开发者ID:autumnust,项目名称:gedit-plugins,代码行数:53,代码来源:windowactivatable.py


注:本文中的entry.Entry.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。