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Python BoundingBoxTree.compute_entity_collisions方法代码示例

本文整理汇总了Python中dolfin.BoundingBoxTree.compute_entity_collisions方法的典型用法代码示例。如果您正苦于以下问题:Python BoundingBoxTree.compute_entity_collisions方法的具体用法?Python BoundingBoxTree.compute_entity_collisions怎么用?Python BoundingBoxTree.compute_entity_collisions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dolfin.BoundingBoxTree的用法示例。


在下文中一共展示了BoundingBoxTree.compute_entity_collisions方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_compute_entity_collisions_2d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_2d():

    reference = set([136, 137])

    p = Point(0.3, 0.3)
    mesh = UnitSquareMesh(16, 16)

    tree = BoundingBoxTree()
    tree.build(mesh)
    entities = tree.compute_entity_collisions(p)
    assert set(entities) == reference

    tree = mesh.bounding_box_tree()
    entities = tree.compute_entity_collisions(p)
    assert set(entities) == reference
开发者ID:vincentqb,项目名称:dolfin,代码行数:17,代码来源:test_bounding_box_tree.py

示例2: test_compute_entity_collisions_1d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_1d():

    reference = set([4])

    p = Point(0.3)
    mesh = UnitIntervalMesh(16)

    tree = BoundingBoxTree()
    tree.build(mesh)
    entities = tree.compute_entity_collisions(p)
    assert set(entities) == reference

    tree = mesh.bounding_box_tree()
    entities = tree.compute_entity_collisions(p)
    assert set(entities) == reference
开发者ID:vincentqb,项目名称:dolfin,代码行数:17,代码来源:test_bounding_box_tree.py

示例3: test_compute_entity_collisions_tree_3d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_3d():

    references = [[set([18, 19, 20, 21, 22, 23, 42, 43, 44, 45, 46, 47]),
                    set([0, 1, 2, 3, 4, 5, 24, 25, 26, 27, 28, 29])],
                  [set([7, 8, 30, 31, 32]),
                    set([15, 16, 17, 39, 41])]]

    points = [Point(0.52, 0.51, 0.3), Point(0.9, -0.9, 0.3)]

    for i, point in enumerate(points):

        mesh_A = UnitCubeMesh(2, 2, 2)
        mesh_B = UnitCubeMesh(2, 2, 2)

        mesh_B.translate(point)

        tree_A = BoundingBoxTree()
        tree_A.build(mesh_A)

        tree_B = BoundingBoxTree()
        tree_B.build(mesh_B)

        entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
开发者ID:vincentqb,项目名称:dolfin,代码行数:28,代码来源:test_bounding_box_tree.py

示例4: test_compute_entity_collisions_tree_2d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_2d():

    references = [[set([20, 21, 22, 23, 28, 29, 30, 31]),
                    set([0, 1, 2, 3, 8, 9, 10, 11])],
                  [set([6]),
                    set([25])]]

    points = [Point(0.52, 0.51), Point(0.9, -0.9)]

    for i, point in enumerate(points):

        mesh_A = UnitSquareMesh(4, 4)
        mesh_B = UnitSquareMesh(4, 4)

        mesh_B.translate(point)

        tree_A = BoundingBoxTree()
        tree_A.build(mesh_A)

        tree_B = BoundingBoxTree()
        tree_B.build(mesh_B)

        entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
开发者ID:vincentqb,项目名称:dolfin,代码行数:28,代码来源:test_bounding_box_tree.py

示例5: test_compute_entity_collisions_tree_1d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_1d():

    references = [[set([8, 9, 10, 11, 12, 13, 14, 15]),
                    set([0, 1, 2, 3, 4, 5, 6, 7])],
                  [set([14, 15]),
                    set([0, 1])]]

    points = [Point(0.52), Point(0.9)]

    for i, point in enumerate(points):

        mesh_A = UnitIntervalMesh(16)
        mesh_B = UnitIntervalMesh(16)

        mesh_B.translate(point)

        tree_A = BoundingBoxTree()
        tree_A.build(mesh_A)

        tree_B = BoundingBoxTree()
        tree_B.build(mesh_B)

        entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
开发者ID:vincentqb,项目名称:dolfin,代码行数:28,代码来源:test_bounding_box_tree.py

示例6: test_compute_entity_collisions_tree_2d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_tree_2d(self):

        references = [[[20, 21, 22, 23, 28, 29, 30, 31],
                      [0, 1, 2, 3, 8, 9, 10, 11]],
                      [[6],
                       [25]]]

        points = [Point(0.52, 0.51), Point(0.9, -0.9)]

        for i, point in enumerate(points):

            mesh_A = UnitSquareMesh(4, 4)
            mesh_B = UnitSquareMesh(4, 4)

            mesh_B.translate(point)

            tree_A = BoundingBoxTree()
            tree_A.build(mesh_A)

            tree_B = BoundingBoxTree()
            tree_B.build(mesh_B)

            entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)

            if MPI.num_processes() == 1:
                self.assertEqual(sorted(entities_A), references[i][0])
                self.assertEqual(sorted(entities_B), references[i][1])
开发者ID:maciekswat,项目名称:dolfin_1.3.0,代码行数:29,代码来源:BoundingBoxTree.py

示例7: test_compute_entity_collisions_1d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_1d(self):

        reference = [4]

        p = Point(0.3)
        mesh = UnitIntervalMesh(16)
        tree = BoundingBoxTree()
        tree.build(mesh)
        entities = tree.compute_entity_collisions(p, mesh)
        if MPI.num_processes() == 1:
            self.assertEqual(sorted(entities), reference)

        tree = mesh.bounding_box_tree()
        entities = tree.compute_entity_collisions(p, mesh)
        
        if MPI.num_processes() == 1:
            self.assertEqual(sorted(entities), reference)
开发者ID:ifumagalli,项目名称:dolfin,代码行数:19,代码来源:BoundingBoxTree.py

示例8: test_compute_entity_collisions_3d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_3d(self):

        reference = [876, 877, 878, 879, 880, 881]

        p = Point(0.3, 0.3, 0.3)
        mesh = UnitCubeMesh(8, 8, 8)
        tree = BoundingBoxTree()
        tree.build(mesh)
        entities = tree.compute_entity_collisions(p, mesh)
        if MPI.num_processes() == 1:
            self.assertEqual(sorted(entities), reference)

        tree = mesh.bounding_box_tree()
        entities = tree.compute_entity_collisions(p, mesh)
        
        if MPI.num_processes() == 1:
            self.assertEqual(sorted(entities), reference)
开发者ID:ifumagalli,项目名称:dolfin,代码行数:19,代码来源:BoundingBoxTree.py

示例9: test_compute_entity_collisions_2d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_2d(self):

        reference = set([136, 137])

        p = Point(0.3, 0.3)
        mesh = UnitSquareMesh(16, 16)

        tree = BoundingBoxTree()
        tree.build(mesh)
        entities = tree.compute_entity_collisions(p)
        if MPI.size(mesh.mpi_comm()) == 1:
            self.assertEqual(set(entities), reference)

        tree = mesh.bounding_box_tree()
        entities = tree.compute_entity_collisions(p)

        if MPI.size(mesh.mpi_comm()) == 1:
            self.assertEqual(set(entities), reference)
开发者ID:YannCobigo,项目名称:dolfin,代码行数:20,代码来源:BoundingBoxTree.py

示例10: test_compute_entity_collisions_3d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_3d():

    reference = set([876, 877, 878, 879, 880, 881])

    p = Point(0.3, 0.3, 0.3)
    mesh = UnitCubeMesh(8, 8, 8)

    tree = BoundingBoxTree()
    tree.build(mesh)
    entities = tree.compute_entity_collisions(p)
    assert set(entities) == reference
开发者ID:vincentqb,项目名称:dolfin,代码行数:13,代码来源:test_bounding_box_tree.py

示例11: test_compute_entity_collisions_2d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_2d(self):

        reference = [136, 137]

        p = Point(0.3, 0.3)
        mesh = UnitSquareMesh(16, 16)
        tree = BoundingBoxTree()
        tree.build(mesh)
        entities = tree.compute_entity_collisions(p, mesh)
        if MPI.num_processes() == 1:
            self.assertEqual(sorted(entities), reference)
开发者ID:MiroK,项目名称:DolfinSurface,代码行数:13,代码来源:BoundingBoxTree.py

示例12: test_compute_entity_collisions_3d

# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
    def test_compute_entity_collisions_3d(self):

        reference = set([876, 877, 878, 879, 880, 881])

        p = Point(0.3, 0.3, 0.3)
        mesh = UnitCubeMesh(8, 8, 8)

        tree = BoundingBoxTree()
        tree.build(mesh)
        entities = tree.compute_entity_collisions(p)
        if MPI.size(mesh.mpi_comm()) == 1:
            self.assertEqual(set(entities), reference)
开发者ID:YannCobigo,项目名称:dolfin,代码行数:14,代码来源:BoundingBoxTree.py


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