本文整理汇总了Python中dolfin.BoundingBoxTree.compute_entity_collisions方法的典型用法代码示例。如果您正苦于以下问题:Python BoundingBoxTree.compute_entity_collisions方法的具体用法?Python BoundingBoxTree.compute_entity_collisions怎么用?Python BoundingBoxTree.compute_entity_collisions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dolfin.BoundingBoxTree
的用法示例。
在下文中一共展示了BoundingBoxTree.compute_entity_collisions方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_compute_entity_collisions_2d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_2d():
reference = set([136, 137])
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
示例2: test_compute_entity_collisions_1d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_1d():
reference = set([4])
p = Point(0.3)
mesh = UnitIntervalMesh(16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
示例3: test_compute_entity_collisions_tree_3d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_3d():
references = [[set([18, 19, 20, 21, 22, 23, 42, 43, 44, 45, 46, 47]),
set([0, 1, 2, 3, 4, 5, 24, 25, 26, 27, 28, 29])],
[set([7, 8, 30, 31, 32]),
set([15, 16, 17, 39, 41])]]
points = [Point(0.52, 0.51, 0.3), Point(0.9, -0.9, 0.3)]
for i, point in enumerate(points):
mesh_A = UnitCubeMesh(2, 2, 2)
mesh_B = UnitCubeMesh(2, 2, 2)
mesh_B.translate(point)
tree_A = BoundingBoxTree()
tree_A.build(mesh_A)
tree_B = BoundingBoxTree()
tree_B.build(mesh_B)
entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)
assert set(entities_A) == references[i][0]
assert set(entities_B) == references[i][1]
示例4: test_compute_entity_collisions_tree_2d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_2d():
references = [[set([20, 21, 22, 23, 28, 29, 30, 31]),
set([0, 1, 2, 3, 8, 9, 10, 11])],
[set([6]),
set([25])]]
points = [Point(0.52, 0.51), Point(0.9, -0.9)]
for i, point in enumerate(points):
mesh_A = UnitSquareMesh(4, 4)
mesh_B = UnitSquareMesh(4, 4)
mesh_B.translate(point)
tree_A = BoundingBoxTree()
tree_A.build(mesh_A)
tree_B = BoundingBoxTree()
tree_B.build(mesh_B)
entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)
assert set(entities_A) == references[i][0]
assert set(entities_B) == references[i][1]
示例5: test_compute_entity_collisions_tree_1d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_1d():
references = [[set([8, 9, 10, 11, 12, 13, 14, 15]),
set([0, 1, 2, 3, 4, 5, 6, 7])],
[set([14, 15]),
set([0, 1])]]
points = [Point(0.52), Point(0.9)]
for i, point in enumerate(points):
mesh_A = UnitIntervalMesh(16)
mesh_B = UnitIntervalMesh(16)
mesh_B.translate(point)
tree_A = BoundingBoxTree()
tree_A.build(mesh_A)
tree_B = BoundingBoxTree()
tree_B.build(mesh_B)
entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)
assert set(entities_A) == references[i][0]
assert set(entities_B) == references[i][1]
示例6: test_compute_entity_collisions_tree_2d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_tree_2d(self):
references = [[[20, 21, 22, 23, 28, 29, 30, 31],
[0, 1, 2, 3, 8, 9, 10, 11]],
[[6],
[25]]]
points = [Point(0.52, 0.51), Point(0.9, -0.9)]
for i, point in enumerate(points):
mesh_A = UnitSquareMesh(4, 4)
mesh_B = UnitSquareMesh(4, 4)
mesh_B.translate(point)
tree_A = BoundingBoxTree()
tree_A.build(mesh_A)
tree_B = BoundingBoxTree()
tree_B.build(mesh_B)
entities_A, entities_B = tree_A.compute_entity_collisions(tree_B)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities_A), references[i][0])
self.assertEqual(sorted(entities_B), references[i][1])
示例7: test_compute_entity_collisions_1d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_1d(self):
reference = [4]
p = Point(0.3)
mesh = UnitIntervalMesh(16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
示例8: test_compute_entity_collisions_3d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_3d(self):
reference = [876, 877, 878, 879, 880, 881]
p = Point(0.3, 0.3, 0.3)
mesh = UnitCubeMesh(8, 8, 8)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
示例9: test_compute_entity_collisions_2d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_2d(self):
reference = set([136, 137])
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(set(entities), reference)
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(set(entities), reference)
示例10: test_compute_entity_collisions_3d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_3d():
reference = set([876, 877, 878, 879, 880, 881])
p = Point(0.3, 0.3, 0.3)
mesh = UnitCubeMesh(8, 8, 8)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
示例11: test_compute_entity_collisions_2d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_2d(self):
reference = [136, 137]
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
示例12: test_compute_entity_collisions_3d
# 需要导入模块: from dolfin import BoundingBoxTree [as 别名]
# 或者: from dolfin.BoundingBoxTree import compute_entity_collisions [as 别名]
def test_compute_entity_collisions_3d(self):
reference = set([876, 877, 878, 879, 880, 881])
p = Point(0.3, 0.3, 0.3)
mesh = UnitCubeMesh(8, 8, 8)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(set(entities), reference)