本文整理汇总了Python中display.Display.stop方法的典型用法代码示例。如果您正苦于以下问题:Python Display.stop方法的具体用法?Python Display.stop怎么用?Python Display.stop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类display.Display
的用法示例。
在下文中一共展示了Display.stop方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Client
# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import stop [as 别名]
class Client(Happyboom, EventListener):
""" The main class of the client of BoomBoom.
@ivar display: Display manager of the game.
@type display: C{L{BoomBoomDisplay}}
@ivar input: Input manager of the game.
@type input: C{L{BoomBoomInput}}
@ivar __verbose: Verbose mode flag.
@type __verbose: C{bool}
@ivar __stopped: Stopped game flag.
@type __stopped: C{bool}
@ivar __stoplock: Mutex for synchronizing __stopped.
@type __stoplock: C{thread.lock}
"""
def __init__(self, args):
""" BoomBoomClient constructor.
@param host: Server hostname.
@type host: C{str}
@param display_port: Server port for "display"/"view" connection.
@type display_port: C{int}
@param input_port: Server port for "input" connection.
@type input_port: C{int}
@param verbose: Verbose mode flag.
@type verbose: C{bool}
@param debug: Debug mode flag.
@type debug: C{bool}
@param max_fps: Maximal number of frames per second, for optimization.
@type max_fps: C{int}
"""
args["protocol"] = protocol.loadProtocol("protocol.xml")
args["features"] = ["game"] # Constant features
Happyboom.__init__(self, args)
EventListener.__init__(self, prefix="evt_")
self.display = Display(args)
self.input = Input(args)
self.__verbose = args.get("verbose", False)
self.registerEvent("happyboom")
self.registerEvent("game")
def start(self):
""" Starts the game client."""
if self.__verbose:
log.info("[BOOMBOOM] Starting client...")
Happyboom.start(self)
# Create thread for display
thread.start_new_thread(self.displayThread, ())
quit = False
while not quit:
self.input.process()
time.sleep(0.100)
quit = self.stopped
def stop(self):
""" Stops the game client."""
if self.__verbose:
log.info("[BOOMBOOM] Stopping client...")
Happyboom.stop(self)
self.launchEvent("happyboom", "disconnection", self._io, u"Quit.")
self.display.stop()
def evt_game_stop(self):
self.stop()
def evt_happyboom_stop(self):
""" Stop event handler.
"""
self.stop()
def displayThread(self):
""" Thread handler for the "display" part."""
try:
self.display.start()
except Exception, msg:
bt = getBacktrace()
log.error("EXCEPTION IN DISPLAY THREAD:\n%s\n%s" % (msg, bt))
try:
self.stop()
except Exception, msg:
bt = getBacktrace()
log.error("EXCEPTION (2) IN DISPLAY THREAD:\n%s\n%s" % (msg, bt))