当前位置: 首页>>代码示例>>Python>>正文


Python Display.clear方法代码示例

本文整理汇总了Python中display.Display.clear方法的典型用法代码示例。如果您正苦于以下问题:Python Display.clear方法的具体用法?Python Display.clear怎么用?Python Display.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在display.Display的用法示例。


在下文中一共展示了Display.clear方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Display

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
#!/usr/bin/env python
"""
Plot points from a trackem_ros stream.

SCL; 19 August 2012.
"""

import roslib; roslib.load_manifest("slamsynth_ros")
import rospy
from trackem_ros.msg import *

import numpy as np
from display import Display


if __name__ == "__main__":
    rospy.init_node("miniviz")
    d = Display(mapsize=[0,3.048,0,3.048]) # in meters
    d.marker = 'o'  # Backwards compatibility until bentobox.cds is updated

    rate = rospy.Rate(10)
    while not rospy.is_shutdown():
        data = rospy.wait_for_message("trackem/calpoints", MTCalPoints)
        points = np.array([[p.x, p.y] for p in data.points])
        d.clear()
        d.scatter(points.T[0], points.T[1])
        d.blit()
        rate.sleep()
开发者ID:abjose,项目名称:SURF_2012,代码行数:30,代码来源:miniviz.py

示例2: Display

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
    GPIO.setup(pinRs, GPIO.OUT) # RS
    GPIO.setup(pinD4, GPIO.OUT) # DB4
    GPIO.setup(pinD5, GPIO.OUT) # DB5
    GPIO.setup(pinD6, GPIO.OUT) # DB6
    GPIO.setup(pinD7, GPIO.OUT) # DB7
    
    GPIO.output(pinE, False)
    GPIO.output(pinRs, False)
    GPIO.output(pinD4, False)
    GPIO.output(pinD4, False)
    GPIO.output(pinD4, False)
    GPIO.output(pinD4, False)
    

    display = Display()
    display.clear()
    #display.printLine(0, "--------------------")
    #display.printLine(1, "                    ")
    display.printLine(2, "       starting     ")
    #display.printLine(3, "--------------------")
    
    for i in range(0,4):
        symbol = ""
        for j in range(0,i):
            symbol = symbol + "."
        str = "       starting " + symbol
        display.printLine(2,str)
        time.sleep(1)
    
    GPIO.cleanup()
开发者ID:jimgun,项目名称:hit_or_miss,代码行数:32,代码来源:clearlcd.py

示例3: __init__

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
class GameServer:
    def __init__(self, port, mapfile, rounds_per_second, w, h, observers):
        self._port = port
        self.players = []
        self.observers = []
        self.numObservers = observers
        self.numPlayers = 0  # Will be overwritten by loadmap. (but included here to make PyCharm happy)
        self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.socket.bind(('', port))
        self.socket.listen(3)
        self.loadmap(mapfile)
        self.display = Display(w, h, self.board.width, self.board.height)
        self.rounds_per_second = rounds_per_second

    def start(self):
        print("Server started on port {}.".format(self._port))
        self.wait_for_observsers()
        self.wait_for_players()
        print("All players are ready, game is now starting.")
        self.send_gamestate_to_observers(unfiltered=True)

        self.display.init()
        first_round = True
        while True:
            self.display.clear()

            self.start_next_turn()
            self.resolve_food_harvest()
            self.move_and_spawn_units()
            self.resolve_fights()
            self.destroy_spawners()

            if random.randrange(0, 100) < 17:
                self.board.spawn_food()

            self.send_gamestate_to_players()
            self.send_gamestate_to_observers()

            self.display.draw_board(self.board, self.players)
            if first_round:
                self.wait_for_next_round(1)
                first_round = False
            if self.wait_for_next_round(self.rounds_per_second):
                return True


    def wait_for_next_round(self, rounds_per_seconds):
        num_updates = int(20 / rounds_per_seconds)
        for _ in range(num_updates):
            self.display.update(20)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    print("Game terminated by host.")
                    return True
        return False

    def wait_for_observsers(self):
        print("Waiting for {} observer(s) to connect...".format(self.numObservers))
        for _ in range(self.numObservers):
            observer = self.get_player_from_socket()
            observer.name = "Observer"
            self.observers.append(observer)

    def wait_for_players(self):
        print("Waiting for {} player(s) to connect...".format(self.numPlayers))
        for _ in range(self.numPlayers):
            player = self.get_player_from_socket()
            player.start()
            self.players.append(player)

        while not self.check_players_ready():
            time.sleep(0.5)

    def start_next_turn(self):
        for player in self.players:
            player.start_next_turn()

    def get_player_from_socket(self):
        conn, addr = self.socket.accept()
        print("Recieved new connection from {}:{}".format(*addr))
        return Player(conn)

    def check_players_ready(self):
        for player in self.players:
            if not player.ready:
                return False
        return True

    def move_and_spawn_units(self):
        for playerNum, player in enumerate(self.players):
            # Set new spawning mode for the player
            mode = player.command.get("mode", "standard")
            if mode == "standard":
                player.mode = Unit
            elif mode == "harvester":
                player.mode = Harvester
            elif mode == "soldier":
                player.mode = Soldier

            # move all the units he sent a command for
#.........这里部分代码省略.........
开发者ID:etse,项目名称:AI-compo-strategic-war,代码行数:103,代码来源:server.py

示例4: __init__

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
class GameAI:
    def __init__(self, name):
        self.name = name
        self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        self.display = None
        self.board = None
        self.players = None
        self.my_id = None

    def sendline(self, line):
        self.sock.send((line+"\n").encode('UTF-8'))

    def send_command(self, command):
        self.sendline(json.dumps(command))

    def start(self, ip, port):
        self.sock.connect((ip, port))
        self.sendline("name {}".format(self.name))

        for line in readline_from_socket(self.sock):
            data = json.loads(line)
            if "status" in data:
                self.handle_status_message(data)
                continue

            if not self.display:
                self.board = GameBoardClient(*data["map_size"])
                self.players = [Player(None, name="Player"+str(i)) for i in range(data["num_players"])]
                self.my_id = data["player_id"]
                self.players[self.my_id].name = self.name
                self.display = Display(600, 600, self.board.width, self.board.height)
                self.display.init()

            self.board.update(data["map"])
            self.display.clear()
            self.display.draw_board(self.board, self.players)
            self.display.update(fps=0)
            self.resolve_round()

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    print("Game terminated by host.")
                    sys.exit(0)

    def handle_status_message(self, command):
        '''
        Implement how to handle status-messages here. The current implementation
        will ignore any "Status OK" and print everything else.

        :param command: The data recieved from server (must be a status message)
        '''
        if command.get("status", "ok").lower() != "ok":
            print("Status: {} - Message: {}".format(command.get("status", "ok"), command.get("msg", "")))

    def resolve_round(self):
        '''
        This function will be called once each turn. Any login with the AI should be implemented here.
        Make sure that this command sends a new command to the server before it returns.

        The map-state is stored in self.board.
        '''

        # Simple implementation
        command = {"mode": random.choice(["standard", "harvester", "soldier"]), "moves": []}
        for unit in filter(lambda u: u.owner == self.my_id, self.board.units):
            x, y = unit.position
            legal_directions = ["north", "south", "west", "east"]
            direction = random.choice(legal_directions)
            command["moves"].append([x, y, direction])
            self.board.move_unit(x, y, direction)
        self.send_command(command)
开发者ID:etse,项目名称:AI-compo-strategic-war,代码行数:74,代码来源:testClient.py

示例5: Game

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
class Game(object):
	def __init__(self):
		self.logger = Logger(level='debug')

		self.logger.debug("Create display")
		self.display = Display()

		self.logger.debug(" + size: %sx%s" % (self.display.width, self.display.height))

		## Config
		self.blocks_width = 5
		self.aliens_width = 10
		self.aliens_height = 4
		self.aliens_margin = 2

		self.torpedos = []
	
		self.max_speed = 10
		self.frame_rate = 25
		self.speed_down = 3

		self.score = 0

		# Build Aliens
		self.aliens = self.build_aliens()

		# Build Blocks
		self.blocks = self.build_blocks()

		# Build ship
		self.ship = Ship(
			logger=self.logger,
			display=self.display,
			game=self
		)

	def build_blocks(self):
		step = int(self.display.width / self.blocks_width)
		blocks = []
		start_y = self.display.height - 13
		start_x = 0
		for x in range(0, self.blocks_width):
			block = Block(
				logger=self.logger,
				display=self.display,
				game=self,
				x=start_x + x * step,
				y=start_y
			)
			blocks.append(block)

		if block:
			# Center blocks
			offset = (self.blocks_width-1) * step
			offset = offset + block.width
			offset = self.display.width - offset
			offset = offset / 2
			for block in blocks:
				block.x += offset

		return blocks

	def build_aliens(self):
		# Build level
		start_x=2
		start_y=1
		alien_width = 0
		alien_height = 0

		aliens = []

		for x in range(0, self.aliens_width):
			for y in range(0, self.aliens_height):

				objAlien = Alien1
				if y == 0:
					objAlien = Alien2

				alien = objAlien(
						logger=self.logger,
						display=self.display,
						game=self,
						x=start_x + x * (alien_width + self.aliens_margin),
						y=start_y + y * (alien_height + self.aliens_margin),
						line=y
					)

				alien_width = alien.width
				alien_height = alien.height

				aliens.append(alien)

		return aliens

	def win(self):
		self.display.clear()
		self.display.write(
					pos=self.display.get_center(you_win),
					sprite=you_win
				)
#.........这里部分代码省略.........
开发者ID:william-p,项目名称:pyCursesInvaders,代码行数:103,代码来源:game.py

示例6: print

# 需要导入模块: from display import Display [as 别名]
# 或者: from display.Display import clear [as 别名]
print("Initializing Player")
p = Player(24)

def on_tag_discovered(tag):
     # Check if there is a album with this name
     try:
         selected_album = (join(library_path, f) for f
                           in listdir(library_path)
                           if isdir(join(library_path, f))
                               and bool(re.search(tag + "$", f, re.I))).next()
         p.play_album(selected_album)
     except StopIteration:
         d.draw_text(tag, 12)

p.track_changed += lambda number: d.draw_text(str(number), 40)
p.stopped += lambda: d.clear()

# We have a few buttons
print("Initializing Buttons")
button_prev = Button(17, callback=p.previous)
button_next = Button(27, callback=p.next)
button_pause = Button(18, callback=p.toggle_pause)
button_volup = Button(23, callback=p.volume_up)
button_voldown = Button(22, callback=p.volume_down)

print("Initializing Tag Reader")
tr = TagReader('tty:AMA0:pn532')
tr.tag_discovered += on_tag_discovered

d.clear()
print("Done")
开发者ID:ngollon,项目名称:Jukebox,代码行数:33,代码来源:jukebox.py


注:本文中的display.Display.clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。