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Python SoundInterval.finish方法代码示例

本文整理汇总了Python中direct.interval.IntervalGlobal.SoundInterval.finish方法的典型用法代码示例。如果您正苦于以下问题:Python SoundInterval.finish方法的具体用法?Python SoundInterval.finish怎么用?Python SoundInterval.finish使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.interval.IntervalGlobal.SoundInterval的用法示例。


在下文中一共展示了SoundInterval.finish方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DistributedFoodBelt

# 需要导入模块: from direct.interval.IntervalGlobal import SoundInterval [as 别名]
# 或者: from direct.interval.IntervalGlobal.SoundInterval import finish [as 别名]
class DistributedFoodBelt(DistributedObject.DistributedObject, FSM.FSM, FoodBeltBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFoodBelt')
    BeltSpeed = 5
    OnDuration = 300
    ToonupBeltSpeed = 1.0
    BeltActorPlayRate = 5.3499999999999996
    ToonupBeltActorPlayRate = BeltActorPlayRate * ToonupBeltSpeed / BeltSpeed
    ToonupModels = [
        'phase_6/models/golf/picnic_apple.bam',
        'phase_6/models/golf/picnic_cupcake.bam',
        'phase_6/models/golf/picnic_sandwich.bam',
        'phase_6/models/golf/picnic_chocolate_cake.bam']
    ToonupScales = [
        5,
        5,
        5,
        4]
    ToonupZOffsets = [
        -0.25,
        -0.25,
        -0,
        -0.25]
    
    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedFoodBelt')
        self.boss = None
        self.bossCogId = 0
        self.index = -1
        self.foodNodes = []
        self.foodIvals = []
        self.foodWaitTimes = []
        self.foodModelDict = { }
        self.foodNum = 0
        self.beltActor = None
        self.toonupIvals = []
        self.toonupWaitTimes = []
        self.toonupModelDict = { }
        self.toonupNum = 0

    
    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.cleanup()

    
    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if self.boss:
            self.boss.setBelt(self, self.index)
            self.loadAssets()
        else:
            self.notify.warning('announceGenerate self.boss is None, self.bossCogId = %d' % self.bossCogId)

    
    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do.get(bossCogId)

    
    def setIndex(self, index):
        self.index = index

    
    def setState(self, state):
        if state == 'F':
            self.demand('Off')
        elif state == 'N':
            self.demand('On')
        elif state == 'I':
            self.demand('Inactive')
        elif state == 'T':
            self.demand('Toonup')
        else:
            self.notify.error('Invalid state from AI: %s' % state)

    
    def enterOn(self):
        self.beltSoundInterval.loop()
        for i in xrange(len(self.foodNodes)):
            self.doMethodLater(self.foodWaitTimes[i], self.startFoodMoving, 'start-%d-%d' % (self.index, i), extraArgs = [
                i])
        

    
    def exitOn(self):
        self.beltSoundInterval.finish()
        for i in xrange(len(self.foodNodes)):
            taskName = 'start-%d-%d' % (self.index, i)
            self.removeTask(taskName)
        

    
    def enterToonup(self):
        self.beltSound.setPlayRate(self.ToonupBeltSpeed / self.BeltSpeed)
        self.beltSoundInterval.loop()
        for i in xrange(len(self.foodNodes)):
            self.removeFood(i)
            self.beltActor.setPlayRate(self.ToonupBeltActorPlayRate, 'idle')
            self.doMethodLater(self.toonupWaitTimes[i], self.startToonupMoving, 'startToonup-%d-%d' % (self.index, i), extraArgs = [
#.........这里部分代码省略.........
开发者ID:OldToontown,项目名称:OldToontown,代码行数:103,代码来源:DistributedFoodBelt.py


注:本文中的direct.interval.IntervalGlobal.SoundInterval.finish方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。