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Python IntervalGlobal.SoundInterval类代码示例

本文整理汇总了Python中direct.interval.IntervalGlobal.SoundInterval的典型用法代码示例。如果您正苦于以下问题:Python SoundInterval类的具体用法?Python SoundInterval怎么用?Python SoundInterval使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SoundInterval类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loadAssets

 def loadAssets(self):
     self.beltModel = NodePath('beltModel')
     self.beltModel.reparentTo(self.boss.geom)
     self.startLocator = self.boss.geom.find('**/conveyer_belt_start_%d' % (self.index + 1))
     self.endLocator = self.boss.geom.find('**/conveyer_belt_end_%d' % (self.index + 1))
     center = (self.startLocator.getPos() + self.endLocator.getPos()) / 2.0
     self.beltHeight = center.getZ()
     self.beltHeight += 0.1
     center.setZ(0)
     self.beltLength = (self.endLocator.getPos() - self.startLocator.getPos()).length()
     self.distBetweenFoodNodes = self.beltLength / self.NumFoodNodes
     self.notify.debug('setting beltModelPos to %s' % center)
     self.beltModel.setPos(center)
     self.setupFoodNodes()
     self.setupFoodIvals()
     self.setupToonupIvals()
     if self.index == 0:
         self.beltActorModel = loader.loadModel('phase_12/models/bossbotHQ/food_belt1_model')
     else:
         self.beltActorModel = loader.loadModel('phase_12/models/bossbotHQ/food_belt2_model')
     if self.beltActorModel:
         self.beltActor = Actor.Actor(self.beltActorModel)
         if self.index == 0:
             self.beltActor.loadAnims({'idle': 'phase_12/models/bossbotHQ/food_belt1'})
         else:
             self.beltActor.loadAnims({'idle': 'phase_12/models/bossbotHQ/food_belt2'})
         self.beltActor.reparentTo(render)
         self.beltActor.setPlayRate(self.BeltActorPlayRate, 'idle')
         mesh = self.beltActor.find('**/mesh_tide1')
         joint = self.beltActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.beltActor)
         self.beltActor.setPos(self.startLocator.getPos())
     self.beltSound = base.loadSfx('phase_12/audio/sfx/CHQ_FACT_conveyor_belt.wav')
     self.beltSound.setLoop(1)
     self.beltSoundInterval = SoundInterval(self.beltSound, node=self.beltModel, listenerNode=base.localAvatar, seamlessLoop=True, volume=0.25, cutOff=100)
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:35,代码来源:DistributedFoodBelt.py

示例2: loadAssets

 def loadAssets(self):
     self.tableGroup = loader.loadModel("phase_12/models/bossbotHQ/BanquetTableChairs")
     tableLocator = self.boss.geom.find("**/TableLocator_%d" % (self.index + 1))
     if tableLocator.isEmpty():
         self.tableGroup.reparentTo(render)
         self.tableGroup.setPos(0, 75, 0)
     else:
         self.tableGroup.reparentTo(tableLocator)
     self.tableGeom = self.tableGroup.find("**/Geometry")
     self.setupDiners()
     self.setupChairCols()
     self.squirtSfx = loader.loadSfx("phase_4/audio/sfx/AA_squirt_seltzer_miss.mp3")
     self.hitBossSfx = loader.loadSfx("phase_5/audio/sfx/SA_watercooler_spray_only.mp3")
     self.hitBossSoundInterval = SoundInterval(self.hitBossSfx, node=self.boss, volume=1.0)
     self.serveFoodSfx = loader.loadSfx("phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.mp3")
     self.pitcherMoveSfx = base.loadSfx("phase_4/audio/sfx/MG_cannon_adjust.mp3")
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:16,代码来源:DistributedBanquetTable.py

示例3: setMovie

 def setMovie(self, mode, avId):
     isLocalToon = avId == base.localAvatar.doId
     if isLocalToon:
         DistributedMailbox.notify.debug('setMovie( mode=%d, avId=%d ) called on a local toon' % (mode, avId))
     else:
         DistributedMailbox.notify.debug('setMovie( mode=%d, avId=%d ) called on a non-local toon' % (mode, avId))
     if mode == MailboxGlobals.MAILBOX_MOVIE_CLEAR:
         DistributedMailbox.notify.debug('setMovie: clear')
         return
     elif mode == MailboxGlobals.MAILBOX_MOVIE_EXIT:
         if random.random() < 0.5:
             sfx = base.loadSfx('phase_5.5/audio/sfx/mailbox_close_1.ogg')
         else:
             sfx = base.loadSfx('phase_5.5/audio/sfx/mailbox_close_2.ogg')
         sfxTrack = SoundInterval(sfx, node=self.model)
         sfxTrack.start()
         DistributedMailbox.notify.debug('setMovie: exit')
         return
     elif mode == MailboxGlobals.MAILBOX_MOVIE_EMPTY:
         DistributedMailbox.notify.debug('setMovie: empty')
         if isLocalToon:
             self.mailboxDialog = TTDialog.TTDialog(dialogName='MailboxEmpty', style=TTDialog.Acknowledge, text=TTLocalizer.DistributedMailboxEmpty, text_wordwrap=15, fadeScreen=1, command=self.__clearDialog)
         return
     elif mode == MailboxGlobals.MAILBOX_MOVIE_WAITING:
         DistributedMailbox.notify.debug('setMovie: waiting')
         if isLocalToon:
             self.mailboxDialog = TTDialog.TTDialog(dialogName='MailboxWaiting', style=TTDialog.Acknowledge, text=TTLocalizer.DistributedMailboxWaiting, text_wordwrap=15, fadeScreen=1, command=self.__clearDialog)
         return
     elif mode == MailboxGlobals.MAILBOX_MOVIE_READY:
         DistributedMailbox.notify.debug('setMovie: ready')
         if random.random() < 0.5:
             sfx = base.loadSfx('phase_5.5/audio/sfx/mailbox_open_1.ogg')
         else:
             sfx = base.loadSfx('phase_5.5/audio/sfx/mailbox_open_2.ogg')
         sfxTrack = SoundInterval(sfx, node=self.model)
         sfxTrack.start()
         if isLocalToon:
             self.mailboxGui = MailboxScreen.MailboxScreen(self, base.localAvatar, self.mailboxGuiDoneEvent)
             self.mailboxGui.show()
             self.accept(self.mailboxGuiDoneEvent, self.__handleMailboxDone)
         return
     elif mode == MailboxGlobals.MAILBOX_MOVIE_NOT_OWNER:
         DistributedMailbox.notify.debug('setMovie: not owner')
         if isLocalToon:
             self.mailboxDialog = TTDialog.TTDialog(dialogName='MailboxNotOwner', style=TTDialog.Acknowledge, text=TTLocalizer.DistributedMailboxNotOwner, text_wordwrap=15, fadeScreen=1, command=self.__clearDialog)
         return
     else:
         DistributedMailbox.notify.warning('unknown mode in setMovie: %s' % mode)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:48,代码来源:DistributedMailbox.py

示例4: DistributedBanquetTable


#.........这里部分代码省略.........
        elif state == "R":
            self.demand("Free")
        elif state == "C":
            self.demand("Controlled", avId)
        elif state == "L":
            self.demand("Flat", avId)
        else:
            self.notify.error("Invalid state from AI: %s" % state)

    def setNumDiners(self, numDiners):
        self.numDiners = numDiners

    def setDinerInfo(self, hungryDurations, eatingDurations, dinerLevels):
        self.dinerInfo = {}
        for i in xrange(len(hungryDurations)):
            hungryDur = hungryDurations[i]
            eatingDur = eatingDurations[i]
            dinerLevel = dinerLevels[i]
            self.dinerInfo[i] = (hungryDur, eatingDur, dinerLevel)

    def loadAssets(self):
        self.tableGroup = loader.loadModel("phase_12/models/bossbotHQ/BanquetTableChairs")
        tableLocator = self.boss.geom.find("**/TableLocator_%d" % (self.index + 1))
        if tableLocator.isEmpty():
            self.tableGroup.reparentTo(render)
            self.tableGroup.setPos(0, 75, 0)
        else:
            self.tableGroup.reparentTo(tableLocator)
        self.tableGeom = self.tableGroup.find("**/Geometry")
        self.setupDiners()
        self.setupChairCols()
        self.squirtSfx = loader.loadSfx("phase_4/audio/sfx/AA_squirt_seltzer_miss.mp3")
        self.hitBossSfx = loader.loadSfx("phase_5/audio/sfx/SA_watercooler_spray_only.mp3")
        self.hitBossSoundInterval = SoundInterval(self.hitBossSfx, node=self.boss, volume=1.0)
        self.serveFoodSfx = loader.loadSfx("phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.mp3")
        self.pitcherMoveSfx = base.loadSfx("phase_4/audio/sfx/MG_cannon_adjust.mp3")

    def setupDiners(self):
        for i in xrange(self.numDiners):
            newDiner = self.createDiner(i)
            self.diners[i] = newDiner
            self.dinerStatus[i] = self.HUNGRY

    def createDiner(self, i):
        diner = Suit.Suit()
        diner.dna = SuitDNA.SuitDNA()
        level = self.dinerInfo[i][2]
        level -= 4
        diner.dna.newSuitRandom(level=level, dept="c")
        diner.setDNA(diner.dna)
        if self.useNewAnimations:
            diner.loop("sit", fromFrame=i)
        else:
            diner.pose("landing", 0)
        locator = self.tableGroup.find("**/chair_%d" % (i + 1))
        locatorScale = locator.getNetTransform().getScale()[0]
        correctHeadingNp = locator.attachNewNode("correctHeading")
        self.chairLocators[i] = correctHeadingNp
        heading = self.rotationsPerSeatIndex[i]
        correctHeadingNp.setH(heading)
        sitLocator = correctHeadingNp.attachNewNode("sitLocator")
        base.sitLocator = sitLocator
        pos = correctHeadingNp.getPos(render)
        if SuitDNA.getSuitBodyType(diner.dna.name) == "c":
            sitLocator.setPos(0.5, 3.6499999999999999, -3.75)
        else:
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:67,代码来源:DistributedBanquetTable.py

示例5: DistributedFoodBelt

class DistributedFoodBelt(DistributedObject.DistributedObject, FSM.FSM, FoodBeltBase):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFoodBelt')
    BeltSpeed = 5
    OnDuration = 300
    ToonupBeltSpeed = 1.0
    BeltActorPlayRate = 5.3499999999999996
    ToonupBeltActorPlayRate = BeltActorPlayRate * ToonupBeltSpeed / BeltSpeed
    ToonupModels = [
        'phase_6/models/golf/picnic_apple.bam',
        'phase_6/models/golf/picnic_cupcake.bam',
        'phase_6/models/golf/picnic_sandwich.bam',
        'phase_6/models/golf/picnic_chocolate_cake.bam']
    ToonupScales = [
        5,
        5,
        5,
        4]
    ToonupZOffsets = [
        -0.25,
        -0.25,
        -0,
        -0.25]
    
    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedFoodBelt')
        self.boss = None
        self.bossCogId = 0
        self.index = -1
        self.foodNodes = []
        self.foodIvals = []
        self.foodWaitTimes = []
        self.foodModelDict = { }
        self.foodNum = 0
        self.beltActor = None
        self.toonupIvals = []
        self.toonupWaitTimes = []
        self.toonupModelDict = { }
        self.toonupNum = 0

    
    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.cleanup()

    
    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if self.boss:
            self.boss.setBelt(self, self.index)
            self.loadAssets()
        else:
            self.notify.warning('announceGenerate self.boss is None, self.bossCogId = %d' % self.bossCogId)

    
    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do.get(bossCogId)

    
    def setIndex(self, index):
        self.index = index

    
    def setState(self, state):
        if state == 'F':
            self.demand('Off')
        elif state == 'N':
            self.demand('On')
        elif state == 'I':
            self.demand('Inactive')
        elif state == 'T':
            self.demand('Toonup')
        else:
            self.notify.error('Invalid state from AI: %s' % state)

    
    def enterOn(self):
        self.beltSoundInterval.loop()
        for i in xrange(len(self.foodNodes)):
            self.doMethodLater(self.foodWaitTimes[i], self.startFoodMoving, 'start-%d-%d' % (self.index, i), extraArgs = [
                i])
        

    
    def exitOn(self):
        self.beltSoundInterval.finish()
        for i in xrange(len(self.foodNodes)):
            taskName = 'start-%d-%d' % (self.index, i)
            self.removeTask(taskName)
        

    
    def enterToonup(self):
        self.beltSound.setPlayRate(self.ToonupBeltSpeed / self.BeltSpeed)
        self.beltSoundInterval.loop()
        for i in xrange(len(self.foodNodes)):
            self.removeFood(i)
            self.beltActor.setPlayRate(self.ToonupBeltActorPlayRate, 'idle')
            self.doMethodLater(self.toonupWaitTimes[i], self.startToonupMoving, 'startToonup-%d-%d' % (self.index, i), extraArgs = [
#.........这里部分代码省略.........
开发者ID:OldToontown,项目名称:OldToontown,代码行数:101,代码来源:DistributedFoodBelt.py


注:本文中的direct.interval.IntervalGlobal.SoundInterval类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。