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Python CommonFilters.setAmbientOcclusion方法代码示例

本文整理汇总了Python中direct.filter.CommonFilters.CommonFilters.setAmbientOcclusion方法的典型用法代码示例。如果您正苦于以下问题:Python CommonFilters.setAmbientOcclusion方法的具体用法?Python CommonFilters.setAmbientOcclusion怎么用?Python CommonFilters.setAmbientOcclusion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.filter.CommonFilters.CommonFilters的用法示例。


在下文中一共展示了CommonFilters.setAmbientOcclusion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: toggleAmbientOcclusion

# 需要导入模块: from direct.filter.CommonFilters import CommonFilters [as 别名]
# 或者: from direct.filter.CommonFilters.CommonFilters import setAmbientOcclusion [as 别名]
	def toggleAmbientOcclusion(self, checked):
		filters = CommonFilters(base.win, base.cam)
		
		if checked == True:
			filters.setAmbientOcclusion()
		else:
			filters.delAmbientOcclusion()
开发者ID:MGERMA,项目名称:Version-avec-programme-extrerne,代码行数:9,代码来源:EventHandler.py

示例2: Filters

# 需要导入模块: from direct.filter.CommonFilters import CommonFilters [as 别名]
# 或者: from direct.filter.CommonFilters.CommonFilters import setAmbientOcclusion [as 别名]
class Filters():

    def __init__(self):
        self.filters = CommonFilters(base.win, base.cam)
        self.glowShader = loader.loadShader("./shaders/glowShader.sha")

    def enableFilters(self, player):
        #self.filters.setBloom(mintrigger=.35)
        self.filters.setBloom(blend=(1, 0, .2, 1), desat=-1, intensity=10, size="small")
        #self.filters.setCartoonInk(separation=-5)
        self.filters.setAmbientOcclusion(numsamples = 2, radius = 0.0025, amount = 2, strength = 0.001, falloff = 0.01)

        player.setShader(self.glowShader)
        player.setShaderInput("scale",4,4)

        path = render.find("renderDummy")

        path.setShader(self.glowShader)
        path.setShaderInput("scale",1,1,1)
开发者ID:flips30240,项目名称:VoxelDash,代码行数:21,代码来源:Filters.py


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