本文整理汇总了Python中direct.filter.CommonFilters.CommonFilters.delBlurSharpen方法的典型用法代码示例。如果您正苦于以下问题:Python CommonFilters.delBlurSharpen方法的具体用法?Python CommonFilters.delBlurSharpen怎么用?Python CommonFilters.delBlurSharpen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.filter.CommonFilters.CommonFilters
的用法示例。
在下文中一共展示了CommonFilters.delBlurSharpen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Application
# 需要导入模块: from direct.filter.CommonFilters import CommonFilters [as 别名]
# 或者: from direct.filter.CommonFilters.CommonFilters import delBlurSharpen [as 别名]
#.........这里部分代码省略.........
self.sunLight.node().setShadowCaster(True, 256, 256)
self.render.setShaderAuto()
self.ambientLight = self.render.attachNewNode(AmbientLight("ambientLight"))
self.ambientLight.node().setColor(Vec4(0.2, 0.2, 0.2, 1))
self.render.setLight(self.ambientLight)
def setupModels(self):
self.city = self.loader.loadModel("models/city")
self.city.reparentTo(self.render)
self.phoneState.setupPhone()
self.cityOutline = self.loader.loadModel("models/city_outline")
self.cityOutline.reparentTo(self.phoneState.minimap)
def setupLighting(self):
self.ambientLight = self.render.attachNewNode(AmbientLight("ambientLight"))
self.ambientLight.node().setColor(Vec4(1, 1, 1, 1))
self.render.setLight(self.ambientLight)
def setMouseBtn(self, btn, value):
self.mousebtn[btn] = value
if (btn == 0 and value == 1 and self.phoneState.state == "Center"):
phoneDisplayRegionCenterX = self.win.getXSize() * (self.phoneState.phoneDisplayRegion.getLeft() + self.phoneState.phoneDisplayRegion.getRight()) / 2.0
phoneDisplayRegionCenterY = self.win.getYSize() * (1.0 - (self.phoneState.phoneDisplayRegion.getBottom() + self.phoneState.phoneDisplayRegion.getTop()) / 2.0)
mouse = self.win.getPointer(0)
s = 2 ** self.phoneState.minimapZoom
x = clamp(self.camera.getX() + (mouse.getX() - phoneDisplayRegionCenterX) / s, -self.maxX, self.maxX)
y = clamp(self.camera.getY() + (phoneDisplayRegionCenterY - mouse.getY()) / s, -self.maxY, self.maxY)
previousHeading = self.camera.getH() % 360.0
heading = (rad2Deg(atan2(y - self.camera.getY(), x - camera.getX())) - 90.0) % 360.0
if (180.0 < abs(heading - previousHeading)):
if (previousHeading < heading):
heading -= 360.0
else:
heading += 360.0
self.camera.setH(previousHeading)
self.phoneState.orientationTriangle.setH(previousHeading)
Parallel(
self.camera.posInterval(0.5, Vec3(x, y, self.camera.getZ())),
self.phoneState.minimapCamera.posInterval(0.5, Vec3(x, y, self.phoneState.minimapCamera.getZ())),
self.phoneState.orientationTriangle.posInterval(0.5, Vec3(x, y, self.phoneState.orientationTriangle.getZ())),
self.camera.hprInterval(0.5, Vec3(heading, self.camera.getP(), self.camera.getR())),
self.phoneState.orientationTriangle.hprInterval(0.5, Vec3(heading, self.phoneState.orientationTriangle.getP(), self.phoneState.orientationTriangle.getR()))
).start()
def setBlurSharpen(self, amount):
if (not self.useAdvancedVisualEffects):
return
if (amount == 1.0):
self.filters.delBlurSharpen()
else:
self.filters.setBlurSharpen(amount=amount)
def controlCamera(self, task):
if (self.phoneState.state == "Center"):
return Task.cont
# figure out how much the mouse has moved (in pixels)
mouse = self.win.getPointer(0)
x = mouse.getX()
y = mouse.getY()
windowCenterX = self.win.getXSize() / 2
windowCenterY = self.win.getYSize() / 2
heading = self.camera.getH()
pitch = self.camera.getP()
if self.win.movePointer(0, windowCenterX, windowCenterY):
heading -= (x - windowCenterX) * 0.2
pitch = clamp(pitch - (y - windowCenterY) * 0.2, -45, 45)
self.camera.setHpr(heading, pitch, 0)
elapsed = task.time - self.last
if (self.last == 0):
elapsed = 0
if (self.mousebtn[0]):
direction = self.camera.getMat().getRow3(1)
self.camera.setPos(self.camera.getPos() + direction * elapsed*30)
clampX(self.camera, -self.maxX, self.maxX)
clampY(self.camera, -self.maxY, self.maxY)
self.camera.setZ(2)
self.phoneState.minimapCamera.setX(self.camera.getX())
self.phoneState.minimapCamera.setY(self.camera.getY())
self.phoneState.orientationTriangle.setX(self.camera.getX())
self.phoneState.orientationTriangle.setY(self.camera.getY())
self.phoneState.orientationTriangle.setHpr(heading, -90, 0)
self.last = task.time
return Task.cont
示例2: MyApp
# 需要导入模块: from direct.filter.CommonFilters import CommonFilters [as 别名]
# 或者: from direct.filter.CommonFilters.CommonFilters import delBlurSharpen [as 别名]
#.........这里部分代码省略.........
# Create building
buildingInstance = self.render.attachNewNode(buildingInstanceName)
buildingInstance.setPos(buildingX, buildingY, buildingZ)
buildingPrototype.instanceTo(buildingInstance)
# Create building outline in minimap
buildingOutlineInstance = self.phoneState.minimap.attachNewNode("buildingOutline")
buildingOutlineInstance.setPos(buildingX, buildingY, buildingZ)
buildingOutlinePrototype.instanceTo(buildingOutlineInstance)
def setMouseBtn(self, btn, value):
self.mousebtn[btn] = value
if (btn == 0 and value == 1 and self.phoneState.state == "Center"):
phoneDisplayRegionCenterX = self.win.getXSize() * (self.phoneState.phoneDisplayRegion.getLeft() + self.phoneState.phoneDisplayRegion.getRight()) / 2.0
phoneDisplayRegionCenterY = self.win.getYSize() * (1.0 - (self.phoneState.phoneDisplayRegion.getBottom() + self.phoneState.phoneDisplayRegion.getTop()) / 2.0)
mouse = self.win.getPointer(0)
s = 2 ** self.phoneState.minimapZoom
x = clamp(self.camera.getX() + (mouse.getX() - phoneDisplayRegionCenterX) / s, -self.maxX, self.maxX)
y = clamp(self.camera.getY() + (phoneDisplayRegionCenterY - mouse.getY()) / s, -self.maxY, self.maxY)
previousHeading = self.camera.getH() % 360.0
heading = (rad2Deg(atan2(y - self.camera.getY(), x - camera.getX())) - 90.0) % 360.0
if (180.0 < abs(heading - previousHeading)):
if (previousHeading < heading):
heading -= 360.0
else:
heading += 360.0
self.camera.setH(previousHeading)
self.phoneState.orientationTriangle.setH(previousHeading)
Parallel(
self.camera.posInterval(0.5, Vec3(x, y, self.camera.getZ())),
self.phoneState.minimapCamera.posInterval(0.5, Vec3(x, y, self.phoneState.minimapCamera.getZ())),
self.phoneState.orientationTriangle.posInterval(0.5, Vec3(x, y, self.phoneState.orientationTriangle.getZ())),
self.camera.hprInterval(0.5, Vec3(heading, self.camera.getP(), self.camera.getR())),
self.phoneState.orientationTriangle.hprInterval(0.5, Vec3(heading, self.phoneState.orientationTriangle.getP(), self.phoneState.orientationTriangle.getR()))
).start()
def buildingInstanceNameAndPrototypeFromType(self, buildingType):
return {
'S' : ( None, None ),
'P' : ( "policeBuildingInstance", self.policeBuildingPrototype ),
'T' : ( "tribunalInstance", self.tribunalPrototype ),
'O' : ( "officeBuildingInstance", self.officeBuildingPrototype ),
'H' : ( "houseInstance", self.housePrototype ),
}.get(buildingType, ( None, None ))
def setBlurSharpen(self, amount):
if (not self.useAdvancedVisualEffects):
return
if (amount == 1.0):
self.filters.delBlurSharpen()
else:
self.filters.setBlurSharpen(amount=amount)
def controlCamera(self, task):
if (self.phoneState.state == "Center"):
return Task.cont
# figure out how much the mouse has moved (in pixels)
mouse = self.win.getPointer(0)
x = mouse.getX()
y = mouse.getY()
windowCenterX = self.win.getXSize() / 2
windowCenterY = self.win.getYSize() / 2
heading = self.camera.getH()
pitch = self.camera.getP()
if self.win.movePointer(0, windowCenterX, windowCenterY):
heading -= (x - windowCenterX) * 0.2
pitch = clamp(pitch - (y - windowCenterY) * 0.2, -45, 45)
self.camera.setHpr(heading, pitch, 0)
elapsed = task.time - self.last
if (self.last == 0):
elapsed = 0
if (self.mousebtn[0]):
direction = self.camera.getMat().getRow3(1)
self.camera.setPos(self.camera.getPos() + direction * elapsed*30)
clampX(self.camera, -self.maxX, self.maxX)
clampY(self.camera, -self.maxY, self.maxY)
self.camera.setZ(2)
self.phoneState.minimapCamera.setX(self.camera.getX())
self.phoneState.minimapCamera.setY(self.camera.getY())
self.phoneState.orientationTriangle.setX(self.camera.getX())
self.phoneState.orientationTriangle.setY(self.camera.getY())
self.phoneState.orientationTriangle.setHpr(heading, -90, 0)
self.last = task.time
return Task.cont