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Python DistributedSmoothNode.disable方法代码示例

本文整理汇总了Python中direct.distributed.DistributedSmoothNode.DistributedSmoothNode.disable方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedSmoothNode.disable方法的具体用法?Python DistributedSmoothNode.disable怎么用?Python DistributedSmoothNode.disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.distributed.DistributedSmoothNode.DistributedSmoothNode的用法示例。


在下文中一共展示了DistributedSmoothNode.disable方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: disable

# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 别名]
    def disable(self):
        """ This method is called when the object is removed from the
        scene, for instance because it left the zone.  It is balanced
        against generate(): for each generate(), there will be a
        corresponding disable().  Everything that was done in
        generate() or announceGenerate() should be undone in disable().

        After a disable(), the object might be cached in memory in case
        it will eventually reappear.  The DistributedObject should be
        prepared to receive another generate() for an object that has
        already received disable().

        Note that the above is only strictly true for *cacheable*
        objects.  Most objects are, by default, non-cacheable; you
        have to call obj.setCacheable(True) (usually in the
        constructor) to make it cacheable.  Until you do this, your
        non-cacheable object will always receive a delete() whenever
        it receives a disable(), and it will never be stored in a
        cache.
        """

        # Stop the smooth task.
        self.stopSmooth()

        # Take it out of the scene graph.
        self.detachNode()

        if self.flushTask:
            taskMgr.remove(self.flushTask)
            self.flushTask = None

        DistributedSmoothNode.disable(self)
开发者ID:ToontownLittleCat,项目名称:tagger,代码行数:34,代码来源:TagAvatar.py

示例2: disable

# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 别名]
    def disable(self):
        # Take it out of the scene graph.
        self.detachNode()

        DistributedSmoothNode.disable(self)
开发者ID:ToontownLittleCat,项目名称:dist-ralph,代码行数:7,代码来源:Ralph.py

示例3: disable

# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 别名]
 def disable(self):
     self.stopSmooth()
     self.model.detachNode()
     DistributedSmoothNode.disable(self)
开发者ID:grimfang,项目名称:owp_dungeon_crawler,代码行数:6,代码来源:DistributedPlayer.py

示例4: disable

# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import disable [as 别名]
 def disable(self):
     self.stopSmooth()
     self.ignore('showAvId')
     self.ignore('showName')
     self.detachNode()
     DistributedSmoothNode.disable(self)
开发者ID:coginvasion,项目名称:src,代码行数:8,代码来源:DistributedChar.py


注:本文中的direct.distributed.DistributedSmoothNode.DistributedSmoothNode.disable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。