本文整理汇总了Python中direct.distributed.DistributedSmoothNode.DistributedSmoothNode.announceGenerate方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedSmoothNode.announceGenerate方法的具体用法?Python DistributedSmoothNode.announceGenerate怎么用?Python DistributedSmoothNode.announceGenerate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.distributed.DistributedSmoothNode.DistributedSmoothNode
的用法示例。
在下文中一共展示了DistributedSmoothNode.announceGenerate方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: announceGenerate
# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 别名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.activateSmoothing(True, False)
self.startSmooth()
self.loadActor()
self.reparentTo(render)
示例2: announceGenerate
# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 别名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.name = self.uniqueName('projectile')
self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
geom = loader.loadModel('models/smiley')
self.geom = geom
self.geom.reparentTo(self)
self.startSmooth()
self.reparentTo(render)
示例3: announceGenerate
# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 别名]
def announceGenerate(self):
""" This method is called after generate(), after all of the
required fields have been filled in. At the time of this call,
the distributed object is ready for use. """
DistributedSmoothNode.announceGenerate(self)
# We can activate smoothing on this avatar as soon as it's
# generated.
self.activateSmoothing(True, False)
# We also need to start the smooth task, which computes the
# new smoothed position every frame. Let's keep this task
# running as long as the avatar is generated.
self.startSmooth()
# Get a pointer to the associated TagPlayer object. Since
# there's no guarantee of order between the time TagPlayer and
# TagAvatar are generated, we might have to wait for it. The
# RelatedObjectManager can do that for us.
self.cr.relatedObjectMgr.requestObjects(
[self.playerId], allCallback = self.manifestAvatar)
示例4: announceGenerate
# 需要导入模块: from direct.distributed.DistributedSmoothNode import DistributedSmoothNode [as 别名]
# 或者: from direct.distributed.DistributedSmoothNode.DistributedSmoothNode import announceGenerate [as 别名]
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.reparentTo(base.render)