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Python Dialog.show_exit_menu方法代码示例

本文整理汇总了Python中dialog.Dialog.show_exit_menu方法的典型用法代码示例。如果您正苦于以下问题:Python Dialog.show_exit_menu方法的具体用法?Python Dialog.show_exit_menu怎么用?Python Dialog.show_exit_menu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dialog.Dialog的用法示例。


在下文中一共展示了Dialog.show_exit_menu方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from dialog import Dialog [as 别名]
# 或者: from dialog.Dialog import show_exit_menu [as 别名]

#.........这里部分代码省略.........

    def quest1(self):
        self.dialog.hide()
        self._quest = 1
        self.setState(STATE_PLAY)

    def quest2(self):
        self.dialog.hide()
        self._quest = 2
        self.setState(STATE_PLAY)
        self._secState = STATE_BEE2

    def quest3(self):
        self.dialog.hide()
        self._quest = 3
        self.setState(STATE_PLAY)
        self._secState = STATE_WIZARD2

    def game_over(self):
        self.exit()

    def end(self):
        self.deleteStatus()
        self.exit()

    """
        The following functions allow the user to save, load and delete the game status.
    """
    def show_save_dialog(self):
        if self._state == STATE_PLAY:
            self._old_state = self._state
            self.setState(STATE_PAUSE)
            self.dialog.hide_instancemenu()
            self.dialog.show_exit_menu(self.saveStatus, self.loadButtonPress, self.exit)
        else:
            if self.dialog.exit_load_visible():
                self.dialog.hide_exit_menu()
                self.dialog.hide_load_menu()
                self.setState(STATE_PLAY)


    def exit(self):
        self.agentManager.destroy()
        cmd = fife.Command()
        cmd.setSource(None)
        cmd.setCommandType(fife.CMD_QUIT_GAME)
        self.engine.getEventManager().dispatchCommand(cmd)

    def saveStatus(self):
        name_tmp = "./saves/{:s}".format(datetime.datetime.now().strftime("%Y-%m-%d_%H:%M"))
        name = name_tmp
        i = 1
        while os.path.exists(name):
            name = "{:s}_{:d}".format(name_tmp, i)
            i += 1

        Config = SafeConfigParser()
        Config.add_section("GAME")
        Config.set("GAME", "quest", str(self._quest))
        Config.set("GAME", "state", str(self._old_state))
        Config.set("GAME", "secState", str(self._secState))
        Config.add_section("PLAYABLE_AGENTS")
        for a in self.agentManager.playableAgent:
            c = a.agent.getLocation().getMapCoordinates()
            Config.set("PLAYABLE_AGENTS", a.agentName.replace(':', '_'), 
                        "{:d};{:d};{:f};{:f};{:d}".format(int(a.health), int(a.magic), c.x*2, c.y*2, int(a._mode)))
开发者ID:drolando,项目名称:SoftDev,代码行数:70,代码来源:game.py


注:本文中的dialog.Dialog.show_exit_menu方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。