本文整理汇总了Python中demoitemanimation.DemoItemAnimation.setKeyValueAt方法的典型用法代码示例。如果您正苦于以下问题:Python DemoItemAnimation.setKeyValueAt方法的具体用法?Python DemoItemAnimation.setKeyValueAt怎么用?Python DemoItemAnimation.setKeyValueAt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类demoitemanimation.DemoItemAnimation
的用法示例。
在下文中一共展示了DemoItemAnimation.setKeyValueAt方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: createLowRightButton
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createLowRightButton(self, label, type, movieIn, movieOut, movieShake):
item = TextButton(label, TextButton.RIGHT, type,
self.window.mainSceneRoot, TextButton.PANEL)
item.setRecursiveVisible(False)
item.setZValue(10)
sw = self.window.scene.sceneRect().width()
xOffset = 70
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1800)
anim.setStartValue(QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setKeyValueAt(0.5, QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setKeyValueAt(0.7, QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 35))
anim.setEndValue(QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(400)
anim.setStartValue(QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26))
anim.setEndValue(QPointF(sw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(anim)
示例2: createTicker
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createTicker(self):
if Colors.noTicker:
return
movie_in = self.score.insertMovie('ticker')
movie_out = self.score.insertMovie('ticker -out')
movie_activate = self.score.insertMovie('ticker -activate')
movie_deactivate = self.score.insertMovie('ticker -deactivate')
self.ticker = ItemCircleAnimation()
self.ticker.setZValue(50)
self.ticker.hide()
# Move ticker in.
qtendpos = 485
qtPosY = 120
self.tickerInAnim = DemoItemAnimation(self.ticker,
DemoItemAnimation.ANIM_IN)
self.tickerInAnim.setDuration(500)
self.tickerInAnim.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.60, QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.70, QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.80, QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.90, QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
self.tickerInAnim.setEndValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_in.append(self.tickerInAnim)
# Move ticker out.
qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT)
qtOut.setHideOnFinished(True)
qtOut.setDuration(500)
qtOut.setStartValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtOut.setEndValue(QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY))
movie_out.append(qtOut)
# Move ticker in on activate.
qtActivate = DemoItemAnimation(self.ticker)
qtActivate.setDuration(400)
qtActivate.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.60, QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.70, QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.80, QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.90, QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
qtActivate.setEndValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_activate.append(qtActivate)
# Move ticker out on deactivate.
qtDeactivate = DemoItemAnimation(self.ticker)
qtDeactivate.setHideOnFinished(True)
qtDeactivate.setDuration(400)
qtDeactivate.setStartValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtDeactivate.setEndValue(QPointF(qtendpos, 800))
movie_deactivate.append(qtDeactivate)
示例3: createInfo
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createInfo(self, item, name):
movie_in = self.score.insertMovie(name)
movie_out = self.score.insertMovie(name + ' -out')
item.setZValue(8)
item.setRecursiveVisible(False)
xOffset = 230.0
infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
infoIn.setDuration(650)
infoIn.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY))
infoIn.setKeyValueAt(0.60, QPointF(xOffset, Colors.contentStartY))
infoIn.setKeyValueAt(0.70, QPointF(xOffset + 20, Colors.contentStartY))
infoIn.setKeyValueAt(0.80, QPointF(xOffset, Colors.contentStartY))
infoIn.setKeyValueAt(0.90, QPointF(xOffset + 7, Colors.contentStartY))
infoIn.setEndValue(QPointF(xOffset, Colors.contentStartY))
movie_in.append(infoIn)
infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
infoOut.setCurveShape(QEasingCurve.InQuad)
infoOut.setDuration(300)
infoOut.setHideOnFinished(True)
infoOut.setStartValue(QPointF(xOffset, Colors.contentStartY))
infoOut.setEndValue(QPointF(-600, Colors.contentStartY))
movie_out.append(infoOut)
示例4: TextButton
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
class TextButton(DemoItem):
BUTTON_WIDTH = 180
BUTTON_HEIGHT = 19
LEFT, RIGHT = range(2)
SIDEBAR, PANEL, UP, DOWN = range(4)
ON, OFF, HIGHLIGHT, DISABLED = range(4)
def __init__(self, text, align=LEFT, userCode=0, parent=None, type=SIDEBAR):
super(TextButton, self).__init__(parent)
# Prevent a circular import.
from menumanager import MenuManager
self._menu_manager = MenuManager.instance()
self.menuString = text
self.buttonLabel = text
self.alignment = align
self.buttonType = type
self.userCode = userCode
self.scanAnim = None
self.bgOn = None
self.bgOff = None
self.bgHighlight = None
self.bgDisabled = None
self.state = TextButton.OFF
self.setAcceptHoverEvents(True)
self.setCursor(Qt.PointingHandCursor)
# Calculate the button size.
if type in (TextButton.SIDEBAR, TextButton.PANEL):
self.logicalSize = QSize(TextButton.BUTTON_WIDTH, TextButton.BUTTON_HEIGHT)
else:
self.logicalSize = QSize(int((TextButton.BUTTON_WIDTH / 2.0) - 5), int(TextButton.BUTTON_HEIGHT * 1.5))
self._prepared = False
def setMenuString(self, menu):
self.menuString = menu
def prepare(self):
if not self._prepared:
self.setupHoverText()
self.setupScanItem()
self.setupButtonBg()
self._prepared = True
def boundingRect(self):
return QRectF(0, 0, self.logicalSize.width(),
self.logicalSize.height())
def setupHoverText(self):
if not self.buttonLabel:
return
textItem = DemoTextItem(self.buttonLabel, Colors.buttonFont(),
Colors.buttonText, -1, self)
textItem.setZValue(self.zValue() + 2)
textItem.setPos(16, 0)
def setupScanItem(self):
if Colors.useButtonBalls:
scanItem = ScanItem(self)
scanItem.setZValue(self.zValue() + 1)
self.scanAnim = DemoItemAnimation(scanItem)
x = 1.0
y = 1.5
stop = TextButton.BUTTON_WIDTH - scanItem.boundingRect().width() - x
if self.alignment == TextButton.LEFT:
self.scanAnim.setDuration(2500)
self.scanAnim.setKeyValueAt(0.0, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.7, QPointF(stop, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(x, y))
scanItem.setPos(QPointF(x, y))
else:
self.scanAnim.setKeyValueAt(0.0, QPointF(stop, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(stop, y))
scanItem.setPos(QPointF(stop, y))
def setState(self, state):
self.state = state
self.bgOn.setRecursiveVisible(state == TextButton.ON)
self.bgOff.setRecursiveVisible(state == TextButton.OFF)
self.bgHighlight.setRecursiveVisible(state == TextButton.HIGHLIGHT)
self.bgDisabled.setRecursiveVisible(state == TextButton.DISABLED)
if state == TextButton.DISABLED:
self.setCursor(Qt.ArrowCursor)
else:
self.setCursor(Qt.PointingHandCursor)
def setupButtonBg(self):
self.bgOn = ButtonBackground(self.buttonType, True, True,
self.logicalSize, self)
#.........这里部分代码省略.........
示例5: createUpnDownButtons
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createUpnDownButtons(self):
xOffset = 15.0
yOffset = 450.0
self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP,
self.window.mainSceneRoot, TextButton.UP)
self.upButton.prepare()
self.upButton.setPos(xOffset, yOffset)
self.upButton.setState(TextButton.DISABLED)
self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN,
self.window.mainSceneRoot, TextButton.DOWN)
self.downButton.prepare()
self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset)
movieShake = self.score.insertMovie('upndown -shake')
shakeAnim = DemoItemAnimation(self.upButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(self.upButton.pos())
shakeAnim.setKeyValueAt(0.60, self.upButton.pos())
shakeAnim.setKeyValueAt(0.70, self.upButton.pos() + QPointF(-2, 0))
shakeAnim.setKeyValueAt(0.80, self.upButton.pos() + QPointF(1, 0))
shakeAnim.setKeyValueAt(0.90, self.upButton.pos() + QPointF(-1, 0))
shakeAnim.setEndValue(self.upButton.pos())
movieShake.append(shakeAnim)
shakeAnim = DemoItemAnimation(self.downButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(self.downButton.pos())
shakeAnim.setKeyValueAt(0.60, self.downButton.pos())
shakeAnim.setKeyValueAt(0.70, self.downButton.pos() + QPointF(-5, 0))
shakeAnim.setKeyValueAt(0.80, self.downButton.pos() + QPointF(-3, 0))
shakeAnim.setKeyValueAt(0.90, self.downButton.pos() + QPointF(-1, 0))
shakeAnim.setEndValue(self.downButton.pos())
movieShake.append(shakeAnim)
示例6: createLowLeftButton
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""):
button = TextButton(label, TextButton.RIGHT, type,
self.window.mainSceneRoot, TextButton.PANEL)
if menuString:
button.setMenuString(menuString)
button.setRecursiveVisible(False)
button.setZValue(10)
iw = button.sceneBoundingRect().width()
xOffset = 15
# Create in-animation.
buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN)
buttonIn.setDuration(1800)
buttonIn.setStartValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.5, QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.7, QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setEndValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(buttonIn)
# Create out-animation.
buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT)
buttonOut.setHideOnFinished(True)
buttonOut.setDuration(400)
buttonOut.setStartValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
buttonOut.setEndValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(buttonOut)
if movieShake is not None:
shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(buttonIn.endValue())
shakeAnim.setKeyValueAt(0.60, buttonIn.endValue())
shakeAnim.setKeyValueAt(0.70, buttonIn.endValue() + QPointF(-3, 0))
shakeAnim.setKeyValueAt(0.80, buttonIn.endValue() + QPointF(2, 0))
shakeAnim.setKeyValueAt(0.90, buttonIn.endValue() + QPointF(-1, 0))
shakeAnim.setEndValue(buttonIn.endValue())
movieShake.append(shakeAnim)
示例7: MenuManager
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
#.........这里部分代码省略.........
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setKeyValueAt(0.90, QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
示例8: createMenu
# 需要导入模块: from demoitemanimation import DemoItemAnimation [as 别名]
# 或者: from demoitemanimation.DemoItemAnimation import setKeyValueAt [as 别名]
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setKeyValueAt(0.90, QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, yOffset + Colors.contentStartY))
movieNextTopOut.append(anim)
# Create next-menu bottom-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
movieNextBottomOut.append(anim)
# Create next-menu top-in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(700 - (30 * i))
anim.setStartValue(QPointF(-iw, yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextTopIn.append(anim)
# Create next-menu bottom-in-animation.
reverse = maxExamples - i
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 - (30 * reverse))
anim.setStartValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextBottomIn.append(anim)
#.........这里部分代码省略.........