本文整理汇总了Python中demoitemanimation.DemoItemAnimation类的典型用法代码示例。如果您正苦于以下问题:Python DemoItemAnimation类的具体用法?Python DemoItemAnimation怎么用?Python DemoItemAnimation使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DemoItemAnimation类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setupScanItem
def setupScanItem(self):
if Colors.useButtonBalls:
scanItem = ScanItem(self)
scanItem.setZValue(self.zValue() + 1)
self.scanAnim = DemoItemAnimation(scanItem)
x = 1.0
y = 1.5
stop = TextButton.BUTTON_WIDTH - scanItem.boundingRect().width() - x
if self.alignment == TextButton.LEFT:
self.scanAnim.setDuration(2500)
self.scanAnim.setKeyValueAt(0.0, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.7, QPointF(stop, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(x, y))
scanItem.setPos(QPointF(x, y))
else:
self.scanAnim.setKeyValueAt(0.0, QPointF(stop, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(stop, y))
scanItem.setPos(QPointF(stop, y))
示例2: createUpnDownButtons
def createUpnDownButtons(self):
xOffset = 15.0
yOffset = 450.0
self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP,
self.window.scene, self.window.mainSceneRoot, TextButton.UP)
self.upButton.prepare()
self.upButton.setPos(xOffset, yOffset)
self.upButton.setState(TextButton.DISABLED)
self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN,
self.window.scene, self.window.mainSceneRoot, TextButton.DOWN)
self.downButton.prepare()
self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset)
movieShake = self.score.insertMovie('upndown -shake')
shakeAnim = DemoItemAnimation(self.upButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve)
shakeAnim.setDuration(650)
shakeAnim.setStartPos(self.upButton.pos())
shakeAnim.setPosAt(0.60, self.upButton.pos())
shakeAnim.setPosAt(0.70, self.upButton.pos() + QtCore.QPointF(-2, 0))
shakeAnim.setPosAt(0.80, self.upButton.pos() + QtCore.QPointF(1, 0))
shakeAnim.setPosAt(0.90, self.upButton.pos() + QtCore.QPointF(-1, 0))
shakeAnim.setPosAt(1.00, self.upButton.pos())
movieShake.append(shakeAnim)
shakeAnim = DemoItemAnimation(self.downButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve)
shakeAnim.setDuration(650)
shakeAnim.setStartPos(self.downButton.pos())
shakeAnim.setPosAt(0.60, self.downButton.pos())
shakeAnim.setPosAt(0.70, self.downButton.pos() + QtCore.QPointF(-5, 0))
shakeAnim.setPosAt(0.80, self.downButton.pos() + QtCore.QPointF(-3, 0))
shakeAnim.setPosAt(0.90, self.downButton.pos() + QtCore.QPointF(-1, 0))
shakeAnim.setPosAt(1.00, self.downButton.pos())
movieShake.append(shakeAnim)
示例3: TextButton
class TextButton(DemoItem):
BUTTON_WIDTH = 180
BUTTON_HEIGHT = 19
LEFT, RIGHT = range(2)
SIDEBAR, PANEL, UP, DOWN = range(4)
ON, OFF, HIGHLIGHT, DISABLED = range(4)
def __init__(self, text, align=LEFT, userCode=0, parent=None, type=SIDEBAR):
super(TextButton, self).__init__(parent)
# Prevent a circular import.
from menumanager import MenuManager
self._menu_manager = MenuManager.instance()
self.menuString = text
self.buttonLabel = text
self.alignment = align
self.buttonType = type
self.userCode = userCode
self.scanAnim = None
self.bgOn = None
self.bgOff = None
self.bgHighlight = None
self.bgDisabled = None
self.state = TextButton.OFF
self.setAcceptHoverEvents(True)
self.setCursor(Qt.PointingHandCursor)
# Calculate the button size.
if type in (TextButton.SIDEBAR, TextButton.PANEL):
self.logicalSize = QSize(TextButton.BUTTON_WIDTH, TextButton.BUTTON_HEIGHT)
else:
self.logicalSize = QSize(int((TextButton.BUTTON_WIDTH / 2.0) - 5), int(TextButton.BUTTON_HEIGHT * 1.5))
self._prepared = False
def setMenuString(self, menu):
self.menuString = menu
def prepare(self):
if not self._prepared:
self.setupHoverText()
self.setupScanItem()
self.setupButtonBg()
self._prepared = True
def boundingRect(self):
return QRectF(0, 0, self.logicalSize.width(),
self.logicalSize.height())
def setupHoverText(self):
if not self.buttonLabel:
return
textItem = DemoTextItem(self.buttonLabel, Colors.buttonFont(),
Colors.buttonText, -1, self)
textItem.setZValue(self.zValue() + 2)
textItem.setPos(16, 0)
def setupScanItem(self):
if Colors.useButtonBalls:
scanItem = ScanItem(self)
scanItem.setZValue(self.zValue() + 1)
self.scanAnim = DemoItemAnimation(scanItem)
x = 1.0
y = 1.5
stop = TextButton.BUTTON_WIDTH - scanItem.boundingRect().width() - x
if self.alignment == TextButton.LEFT:
self.scanAnim.setDuration(2500)
self.scanAnim.setKeyValueAt(0.0, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(0.7, QPointF(stop, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(x, y))
scanItem.setPos(QPointF(x, y))
else:
self.scanAnim.setKeyValueAt(0.0, QPointF(stop, y))
self.scanAnim.setKeyValueAt(0.5, QPointF(x, y))
self.scanAnim.setKeyValueAt(1.0, QPointF(stop, y))
scanItem.setPos(QPointF(stop, y))
def setState(self, state):
self.state = state
self.bgOn.setRecursiveVisible(state == TextButton.ON)
self.bgOff.setRecursiveVisible(state == TextButton.OFF)
self.bgHighlight.setRecursiveVisible(state == TextButton.HIGHLIGHT)
self.bgDisabled.setRecursiveVisible(state == TextButton.DISABLED)
if state == TextButton.DISABLED:
self.setCursor(Qt.ArrowCursor)
else:
self.setCursor(Qt.PointingHandCursor)
def setupButtonBg(self):
self.bgOn = ButtonBackground(self.buttonType, True, True,
self.logicalSize, self)
#.........这里部分代码省略.........
示例4: createInfo
def createInfo(self, item, name):
movie_in = self.score.insertMovie(name)
movie_out = self.score.insertMovie(name + ' -out')
item.setZValue(8)
item.setRecursiveVisible(False)
xOffset = 230.0
infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
infoIn.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve)
infoIn.setDuration(650)
infoIn.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY))
infoIn.setPosAt(0.60, QtCore.QPointF(xOffset, Colors.contentStartY))
infoIn.setPosAt(0.70, QtCore.QPointF(xOffset + 20, Colors.contentStartY))
infoIn.setPosAt(0.80, QtCore.QPointF(xOffset, Colors.contentStartY))
infoIn.setPosAt(0.90, QtCore.QPointF(xOffset + 7, Colors.contentStartY))
infoIn.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY))
movie_in.append(infoIn)
infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
infoOut.timeline.setCurveShape(QtCore.QTimeLine.EaseInCurve)
infoOut.setDuration(300)
infoOut.hideOnFinished = True
infoOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY))
infoOut.setPosAt(1.0, QtCore.QPointF(-600, Colors.contentStartY))
movie_out.append(infoOut)
示例5: createTicker
def createTicker(self):
if Colors.noTicker:
return
movie_in = self.score.insertMovie('ticker')
movie_out = self.score.insertMovie('ticker -out')
movie_activate = self.score.insertMovie('ticker -activate')
movie_deactivate = self.score.insertMovie('ticker -deactivate')
self.ticker = ItemCircleAnimation(self.window.scene)
self.ticker.setZValue(50)
self.ticker.hide()
# Move ticker in.
qtendpos = 485
qtPosY = 120
self.tickerInAnim = DemoItemAnimation(self.ticker,
DemoItemAnimation.ANIM_IN)
self.tickerInAnim.setDuration(500)
self.tickerInAnim.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
self.tickerInAnim.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
self.tickerInAnim.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
self.tickerInAnim.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_in.append(self.tickerInAnim)
# Move ticker out.
qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT)
qtOut.hideOnFinished = True
qtOut.setDuration(500)
qtOut.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtOut.setPosAt(1.00, QtCore.QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY))
movie_out.append(qtOut)
# Move ticker in on activate.
qtActivate = DemoItemAnimation(self.ticker)
qtActivate.setDuration(400)
qtActivate.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
qtActivate.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
qtActivate.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
qtActivate.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_activate.append(qtActivate)
# Move ticker out on deactivate.
qtDeactivate = DemoItemAnimation(self.ticker)
qtDeactivate.hideOnFinished = True
qtDeactivate.setDuration(400)
qtDeactivate.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtDeactivate.setPosAt(1.00, QtCore.QPointF(qtendpos, 800))
movie_deactivate.append(qtDeactivate)
示例6: createLowLeftButton
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""):
button = TextButton(label, TextButton.RIGHT, type, self.window.scene,
self.window.mainSceneRoot, TextButton.PANEL)
if menuString:
button.setMenuString(menuString)
button.setRecursiveVisible(False)
button.setZValue(10)
iw = button.sceneBoundingRect().width()
xOffset = 15
# Create in-animation.
buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN)
buttonIn.setDuration(1800 * Colors.animSpeedButtons)
buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(buttonIn)
# Create out-animation.
buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT)
buttonOut.hideOnFinished = True
buttonOut.setDuration(400 * Colors.animSpeedButtons)
buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(buttonOut)
if movieShake is not None:
shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve)
shakeAnim.setDuration(650)
shakeAnim.setStartPos(buttonIn.posAt(1.0))
shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0))
shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0))
shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0))
shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0))
shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0))
movieShake.append(shakeAnim)
示例7: createLowRightLeafButton
def createLowRightLeafButton(self, label, xOffset, type, movieIn, movieOut, movieShake):
item = TextButton(label, TextButton.RIGHT, type, self.window.scene,
self.window.mainSceneRoot, TextButton.PANEL)
item.setRecursiveVisible(False)
item.setZValue(10)
sw = self.window.scene.sceneRect().width()
sh = self.window.scene.sceneRect().height()
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1050 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.10, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.30, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.35, QtCore.QPointF(xOffset + 30, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.40, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.45, QtCore.QPointF(xOffset + 5, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration(300 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
anim.setPosAt(1.0, QtCore.QPointF(xOffset, sh))
movieOut.append(anim)
示例8: MenuManager
#.........这里部分代码省略.........
name = str(category.attribute('name'))
currentNode = category.firstChild()
currentMenu = '%s -menu%d' % (name, menuIndex)
while not currentNode.isNull():
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while not currentNode.isNull() and i < maxExamples:
# Create a normal menu button.
label = str(currentNode.toElement().attribute('name'))
item = TextButton(label, TextButton.LEFT, type,
self.window.scene, self.window.mainSceneRoot)
currentNode = currentNode.nextSibling()
# Skip the OpenGL examples if they can't run.
if str(currentNode.toElement().attribute('dirname')) == 'opengl':
if not Colors.openGlAvailable:
currentNode = currentNode.nextSibling()
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih))
anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih))
anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
示例9: createMenu
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = str(category.attribute('name'))
currentNode = category.firstChild()
currentMenu = '%s -menu%d' % (name, menuIndex)
while not currentNode.isNull():
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while not currentNode.isNull() and i < maxExamples:
# Create a normal menu button.
label = str(currentNode.toElement().attribute('name'))
item = TextButton(label, TextButton.LEFT, type,
self.window.scene, self.window.mainSceneRoot)
currentNode = currentNode.nextSibling()
# Skip the OpenGL examples if they can't run.
if str(currentNode.toElement().attribute('dirname')) == 'opengl':
if not Colors.openGlAvailable:
currentNode = currentNode.nextSibling()
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih))
anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih))
anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY))
movieNextTopOut.append(anim)
# Create next-menu bottom-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
movieNextBottomOut.append(anim)
# Create next-menu top-in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY))
anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextTopIn.append(anim)
# Create next-menu bottom-in-animation.
reverse = maxExamples - i
#.........这里部分代码省略.........
示例10: createInfo
def createInfo(self, item, name):
movie_in = self.score.insertMovie(name)
movie_out = self.score.insertMovie(name + ' -out')
item.setZValue(8)
item.setRecursiveVisible(False)
xOffset = 230.0
infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
infoIn.setDuration(650)
infoIn.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY))
infoIn.setKeyValueAt(0.60, QPointF(xOffset, Colors.contentStartY))
infoIn.setKeyValueAt(0.70, QPointF(xOffset + 20, Colors.contentStartY))
infoIn.setKeyValueAt(0.80, QPointF(xOffset, Colors.contentStartY))
infoIn.setKeyValueAt(0.90, QPointF(xOffset + 7, Colors.contentStartY))
infoIn.setEndValue(QPointF(xOffset, Colors.contentStartY))
movie_in.append(infoIn)
infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
infoOut.setCurveShape(QEasingCurve.InQuad)
infoOut.setDuration(300)
infoOut.setHideOnFinished(True)
infoOut.setStartValue(QPointF(xOffset, Colors.contentStartY))
infoOut.setEndValue(QPointF(-600, Colors.contentStartY))
movie_out.append(infoOut)
示例11: createLowRightButton
def createLowRightButton(self, label, type, movieIn, movieOut, movieShake):
item = TextButton(label, TextButton.RIGHT, type,
self.window.mainSceneRoot, TextButton.PANEL)
item.setRecursiveVisible(False)
item.setZValue(10)
sw = self.window.scene.sceneRect().width()
xOffset = 70
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1800)
anim.setStartValue(QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setKeyValueAt(0.5, QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35))
anim.setKeyValueAt(0.7, QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 35))
anim.setEndValue(QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(400)
anim.setStartValue(QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26))
anim.setEndValue(QPointF(sw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(anim)
示例12: createLowLeftButton
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""):
button = TextButton(label, TextButton.RIGHT, type,
self.window.mainSceneRoot, TextButton.PANEL)
if menuString:
button.setMenuString(menuString)
button.setRecursiveVisible(False)
button.setZValue(10)
iw = button.sceneBoundingRect().width()
xOffset = 15
# Create in-animation.
buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN)
buttonIn.setDuration(1800)
buttonIn.setStartValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.5, QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.7, QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setEndValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(buttonIn)
# Create out-animation.
buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT)
buttonOut.setHideOnFinished(True)
buttonOut.setDuration(400)
buttonOut.setStartValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
buttonOut.setEndValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(buttonOut)
if movieShake is not None:
shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(buttonIn.endValue())
shakeAnim.setKeyValueAt(0.60, buttonIn.endValue())
shakeAnim.setKeyValueAt(0.70, buttonIn.endValue() + QPointF(-3, 0))
shakeAnim.setKeyValueAt(0.80, buttonIn.endValue() + QPointF(2, 0))
shakeAnim.setKeyValueAt(0.90, buttonIn.endValue() + QPointF(-1, 0))
shakeAnim.setEndValue(buttonIn.endValue())
movieShake.append(shakeAnim)
示例13: MenuManager
#.........这里部分代码省略.........
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setKeyValueAt(0.90, QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
示例14: createMenu
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setKeyValueAt(0.90, QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, yOffset + Colors.contentStartY))
movieNextTopOut.append(anim)
# Create next-menu bottom-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
movieNextBottomOut.append(anim)
# Create next-menu top-in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(700 - (30 * i))
anim.setStartValue(QPointF(-iw, yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextTopIn.append(anim)
# Create next-menu bottom-in-animation.
reverse = maxExamples - i
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 - (30 * reverse))
anim.setStartValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextBottomIn.append(anim)
#.........这里部分代码省略.........