本文整理汇总了Python中cuwo.script.ScriptManager.get方法的典型用法代码示例。如果您正苦于以下问题:Python ScriptManager.get方法的具体用法?Python ScriptManager.get怎么用?Python ScriptManager.get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cuwo.script.ScriptManager
的用法示例。
在下文中一共展示了ScriptManager.get方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from cuwo.script import ScriptManager [as 别名]
# 或者: from cuwo.script.ScriptManager import get [as 别名]
class CubeWorldServer:
exit_code = None
world = None
old_time = None
skip_index = 0
def __init__(self, loop, config):
self.loop = loop
self.config = config
base = config.base
# game-related
self.update_packet = packets.ServerUpdate()
self.update_packet.reset()
self.connections = set()
self.players = MultikeyDict()
self.updated_chunks = set()
use_same_loop = base.update_fps == base.network_fps
if use_same_loop:
def update_callback():
self.update()
self.send_update()
else:
update_callback = self.update
self.update_loop = LoopingCall(update_callback)
self.update_loop.start(1.0 / base.update_fps, now=False)
if use_same_loop:
self.send_loop = self.update_loop
else:
self.send_loop = LoopingCall(self.send_update)
self.send_loop.start(1.0 / base.network_fps, now=False)
self.mission_loop = LoopingCall(self.update_missions)
self.mission_loop.start(base.mission_update_rate, now=False)
# world
self.world = World(self, self.loop, base.seed,
use_tgen=base.use_tgen,
use_entities=base.use_entities,
chunk_retire_time=base.chunk_retire_time,
debug=base.world_debug_info)
if base.world_debug_file is not None:
debug_fp = open(base.world_debug_file, 'wb')
self.world.set_debug(debug_fp)
# server-related
self.git_rev = base.get('git_rev', None)
self.passwords = {}
for k, v in base.passwords.items():
self.passwords[k.lower()] = v
self.scripts = ScriptManager()
for script in base.scripts:
self.load_script(script)
# time
self.extra_elapsed_time = 0.0
self.start_time = loop.time()
self.set_clock('12:00')
# start listening
self.loop.set_exception_handler(self.exception_handler)
self.loop.create_task(self.create_server(self.build_protocol,
port=base.port,
family=socket.AF_INET))
def exception_handler(self, loop, context):
exception = context.get('exception')
if isinstance(exception, TimeoutError):
pass
else:
loop.default_exception_handler(context)
def build_protocol(self):
return CubeWorldConnection(self)
def drop_item(self, item_data, pos):
item = packets.ChunkItemData()
item.drop_time = 750
# XXX provide sane values for these
item.scale = 0.1
item.rotation = 185.0
item.something3 = item.something5 = item.something6 = 0
item.pos = pos
item.item_data = item_data
self.world.get_chunk(get_chunk(pos)).add_item(item)
def add_packet_list(self, items, l, size):
for item in iterate_packet_list(l):
items.append(item.data.copy())
def handle_tgen_packets(self, in_queue):
if in_queue is None:
return
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from cuwo.script import ScriptManager [as 别名]
# 或者: from cuwo.script.ScriptManager import get [as 别名]
class CubeWorldServer:
exit_code = None
world = None
def __init__(self, loop, config):
self.loop = loop
self.config = config
base = config.base
# game-related
self.update_packet = packets.ServerUpdate()
self.update_packet.reset()
self.connections = set()
self.players = MultikeyDict()
self.chunks = {}
self.updated_chunks = set()
self.update_loop = LoopingCall(self.update)
self.update_loop.start(1.0 / base.update_fps, now=False)
# world
self.world = World(self, self.loop, base.seed, base.use_tgen,
base.use_entities)
# server-related
self.git_rev = base.get('git_rev', None)
self.passwords = {}
for k, v in base.passwords.items():
self.passwords[k.lower()] = v
self.scripts = ScriptManager()
for script in base.scripts:
self.load_script(script)
# time
self.extra_elapsed_time = 0.0
self.start_time = loop.time()
self.set_clock('12:00')
# start listening
asyncio.Task(self.create_server(self.build_protocol,
port=base.port))
def build_protocol(self):
return CubeWorldConnection(self)
def drop_item(self, item_data, pos):
item = packets.ChunkItemData()
item.drop_time = 750
# XXX provide sane values for these
item.scale = 0.1
item.rotation = 185.0
item.something3 = item.something5 = item.something6 = 0
item.pos = pos
item.item_data = item_data
self.world.get_chunk(get_chunk(pos)).add_item(item)
def update(self):
self.scripts.call('update')
# entity updates
for entity_id, entity in self.world.entities.items():
entity_packet.set_entity(entity, entity_id, entity.mask)
entity.mask = 0
self.broadcast_packet(entity_packet)
self.broadcast_packet(update_finished_packet)
# other updates
update_packet = self.update_packet
for chunk in self.updated_chunks:
chunk.on_update(update_packet)
self.broadcast_packet(update_packet)
update_packet.reset()
# reset drop times
for chunk in self.updated_chunks:
chunk.on_post_update()
self.updated_chunks.clear()
# time update
time_packet.time = self.get_time()
time_packet.day = self.get_day()
self.broadcast_packet(time_packet)
def send_chat(self, value):
chat_packet.entity_id = 0
chat_packet.value = value
self.broadcast_packet(chat_packet)
def play_sound(self, name, pos=None, pitch=1.0, volume=1.0):
sound = packets.SoundAction()
sound.set_name(name)
sound.pitch = pitch
sound.volume = volume
if pos is not None:
#.........这里部分代码省略.........