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Python script.ScriptManager类代码示例

本文整理汇总了Python中cuwo.script.ScriptManager的典型用法代码示例。如果您正苦于以下问题:Python ScriptManager类的具体用法?Python ScriptManager怎么用?Python ScriptManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ScriptManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: connectionMade

    def connectionMade(self):
        if self.connection_state != 0:
            self.disconnect('Unexpected data')
            return
        self.connection_state = 1
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            # For being able to allow joining by external scritps although server is full
            ret = self.scripts.call('on_join_full_server').result
            if ret is not True:
                self.send_packet(server_full_packet)
                self.disconnect()
                self.connection_state = -1
                print '[INFO] %s tried to join full server' % self.address.host
                return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)
开发者ID:Jakky89,项目名称:cuwo,代码行数:32,代码来源:server.py

示例2: __init__

    def __init__(self, config):
        self.config = config
        base = config.base

        # game-related
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.chunk_items = collections.defaultdict(list)
        self.entities = {}
        self.entity_ids = IDPool(1)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / constants.UPDATE_FPS, False)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.passwords = {}
        for k, v in base.passwords.iteritems():
            self.passwords[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.extra_elapsed_time = 0.0
        self.start_time = reactor.seconds()
        self.set_clock('12:00')
开发者ID:jeffrey1253,项目名称:cuwo,代码行数:33,代码来源:server.py

示例3: connection_made

    def connection_made(self, transport):
        self.transport = transport
        self.address = transport.get_extra_info('peername')

        accept = self.server.scripts.call('on_connection_attempt',
                                          address=self.address).result
        # hardban
        if accept is False:
            self.transport.abort()
            self.disconnected = True
            return

        # enable TCP_NODELAY
        sock = transport.get_extra_info('socket')
        sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)

        # ban with message
        if accept is not None:
            join_packet.entity_id = 1
            self.send_packet(join_packet)

            def disconnect():
                chat_packet.entity_id = 0
                chat_packet.value = accept
                self.send_packet(chat_packet)
                self.transport.close()

            # need to add a small delay, since the client will otherwise
            # ignore our chat message
            self.loop.call_later(0.1, disconnect)
            self.disconnected = True
            self.transport.pause_reading()
            return

        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            packets.ClientVersion.packet_id: self.on_version_packet,
            packets.EntityUpdate.packet_id: self.on_entity_packet,
            packets.ClientChatMessage.packet_id: self.on_chat_packet,
            packets.InteractPacket.packet_id: self.on_interact_packet,
            packets.HitPacket.packet_id: self.on_hit_packet,
            packets.ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = packets.PacketHandler(packets.CS_PACKETS,
                                                    self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)
开发者ID:carriercomm,项目名称:cuwo,代码行数:57,代码来源:server.py

示例4: connectionMade

    def connectionMade(self):
        self.transport.setTcpNoDelay(True)

        server = self.server

        self.client_packet_handler = PacketHandler(CS_PACKETS,
                                                   self.on_client_packet)
        self.server_packet_handler = PacketHandler(SC_PACKETS,
                                                   self.on_server_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

        point = TCP4ClientEndpoint(reactor, self.server.config.base.mitm_ip, self.server.config.base.mitm_port)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)
开发者ID:Jakky89,项目名称:cuwo-mitm,代码行数:19,代码来源:server.py

示例5: __init__

    def __init__(self, config):
        self.config = config
        base = config.base

        # GAME RELATED
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.entities = {}
        self.entity_ids = IDPool(1)

        # DATABASE
        self.db_con = database.get_connection()
        database.create_structure(self.db_con)

        # Initialize default world
        self.world = World(self)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / constants.UPDATE_FPS, False)

        # SERVER RELATED
        self.git_rev = base.get('git_rev', None)

        self.ranks = {}
        for k, v in base.ranks.iteritems():
            self.ranks[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # INGAME TIME
        self.extra_elapsed_time = 0.0
        self.start_time = reactor.seconds()
        self.set_clock('12:00')

        # START LISTENING
        self.listen_tcp(base.port, self)
开发者ID:Jakky89,项目名称:cuwo,代码行数:42,代码来源:server.py

示例6: __init__

    def __init__(self, loop, config):
        self.loop = loop
        self.config = config
        base = config.base

        # game-related
        self.update_packet = packets.ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.chunks = {}
        self.updated_chunks = set()

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / base.update_fps, now=False)

        # world
        self.world = World(self, self.loop, base.seed, base.use_tgen,
                           base.use_entities)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.passwords = {}
        for k, v in base.passwords.items():
            self.passwords[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.extra_elapsed_time = 0.0
        self.start_time = loop.time()
        self.set_clock('12:00')

        # start listening
        asyncio.Task(self.create_server(self.build_protocol,
                                        port=base.port))
开发者ID:carriercomm,项目名称:cuwo,代码行数:41,代码来源:server.py

示例7: connectionMade

    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)
开发者ID:sms-hosting,项目名称:cuwo,代码行数:23,代码来源:server.py

示例8: __init__

    def __init__(self, config):
        self.config = config
        base = config.base

        # game-related
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.entities = {}

        # DATABASE
        self.db_con = database.get_connection()
        database.create_structure(self.db_con)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / base.update_fps, False)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.ranks = {}
        for k, v in base.ranks.iteritems():
            self.ranks[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.start_time = reactor.seconds()
        self.next_secondly_check = self.start_time+1

        # start listening
        self.listen_tcp(base.port, self)
开发者ID:Jakky89,项目名称:cuwo-mitm,代码行数:37,代码来源:server.py

示例9: CubeWorldConnection

class CubeWorldConnection(asyncio.Protocol):
    """
    Protocol used for players
    """
    has_joined = False
    entity_id = None
    entity = None
    disconnected = False
    scripts = None
    chunk = None
    mounted_entity = None

    def __init__(self, server):
        self.server = server
        self.world = server.world
        self.loop = server.loop

    def connection_made(self, transport):
        self.transport = transport
        self.address = transport.get_extra_info('peername')

        accept = self.server.scripts.call('on_connection_attempt',
                                          address=self.address).result

        # hardban
        if accept is False:
            self.transport.abort()
            self.disconnected = True
            return

        # enable TCP_NODELAY
        sock = transport.get_extra_info('socket')
        sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, True)

        # ban with message
        if accept is not None:
            join_packet.entity_id = 1
            self.send_packet(join_packet)

            def disconnect():
                self.disconnected = False
                chat_packet.entity_id = 0
                chat_packet.value = accept
                self.send_packet(chat_packet)
                self.disconnected = True
                self.transport.close()

            # need to add a small delay, since the client will otherwise
            # ignore our chat message
            self.loop.call_later(0.1, disconnect)
            self.disconnected = True
            self.transport.pause_reading()
            return

        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            packets.ClientVersion.packet_id: self.on_version_packet,
            packets.EntityUpdate.packet_id: self.on_entity_packet,
            packets.ClientChatMessage.packet_id: self.on_chat_packet,
            packets.InteractPacket.packet_id: self.on_interact_packet,
            packets.HitPacket.packet_id: self.on_hit_packet,
            packets.ShootPacket.packet_id: self.on_shoot_packet,
            packets.PassivePacket.packet_id: self.on_passive_packet,
            packets.ChunkDiscovered.packet_id: self.on_discover_packet
        }

        self.packet_handler = packets.PacketHandler(packets.CS_PACKETS,
                                                    self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

    def data_received(self, data):
        if self.is_closing():
            return
        self.packet_handler.feed(data)

    def is_closing(self):
        return self.disconnected or self.transport.is_closing()

    def disconnect(self, reason=None):
        if self.is_closing():
            return
        self.transport.close()
        self.connection_lost(reason)

    def connection_lost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        self.server.connections.discard(self)
        if self.has_joined:
#.........这里部分代码省略.........
开发者ID:matpow2,项目名称:cuwo,代码行数:101,代码来源:server.py

示例10: CubeWorldConnection

class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    has_joined = False
    entity_id = None
    entity_data = None
    disconnected = False
    scripts = None

    def __init__(self, server, addr):
        self.address = addr
        self.server = server

    # connection methods

    def connectionMade(self):
        server = self.server
        if len(server.connections) >= server.config.base.max_players:
            self.send_packet(server_full_packet)
            self.disconnect()
            return

        self.packet_handlers = {
            ClientVersion.packet_id: self.on_version_packet,
            EntityUpdate.packet_id: self.on_entity_packet,
            ClientChatMessage.packet_id: self.on_chat_packet,
            InteractPacket.packet_id: self.on_interact_packet,
            HitPacket.packet_id: self.on_hit_packet,
            ShootPacket.packet_id: self.on_shoot_packet
        }

        self.packet_handler = PacketHandler(CS_PACKETS, self.on_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

    def dataReceived(self, data):
        self.packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.disconnected:
            return
        self.disconnected = True
        self.server.connections.discard(self)
        if self.has_joined:
            del self.server.players[self]
            print 'Player %s left' % self.name
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.entity_id is not None:
            self.server.entity_ids.put_back(self.entity_id)
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def on_packet(self, packet):
        if self.disconnected:
            return
        if packet is None:
            print 'Invalid packet received'
            self.disconnect()
            raise StopIteration()
        handler = self.packet_handlers.get(packet.packet_id, None)
        if handler is None:
            # print 'Unhandled client packet: %s' % packet.packet_id
            return
        handler(packet)

    def on_version_packet(self, packet):
        if packet.version != constants.CLIENT_VERSION:
            mismatch_packet.version = constants.CLIENT_VERSION
            self.send_packet(mismatch_packet)
            self.disconnect()
            return
        server = self.server
        self.entity_id = server.entity_ids.pop()
        join_packet.entity_id = self.entity_id
        self.send_packet(join_packet)
        seed_packet.seed = server.config.base.seed
        self.send_packet(seed_packet)

    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
#.........这里部分代码省略.........
开发者ID:sms-hosting,项目名称:cuwo,代码行数:101,代码来源:server.py

示例11: CubeWorldServer

class CubeWorldServer(Factory):
    items_changed = False
    exit_code = None

    def __init__(self, config):
        self.config = config
        base = config.base

        # game-related
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.chunk_items = collections.defaultdict(list)
        self.entities = {}
        self.entity_ids = IDPool(1)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / base.update_fps, False)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.passwords = {}
        for k, v in base.passwords.iteritems():
            self.passwords[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.extra_elapsed_time = 0.0
        self.start_time = reactor.seconds()
        self.set_clock('12:00')

        # start listening
        self.listen_tcp(base.port, self)

    def buildProtocol(self, addr):
        # return None here to refuse the connection.
        # will use this later to hardban e.g. DoS
        ret = self.scripts.call('on_connection_attempt', address=addr).result
        if ret is False:
            return None
        elif ret is not None:
            return BanProtocol(ret)
        return CubeWorldConnection(self, addr)

    def remove_item(self, chunk, index):
        items = self.chunk_items[chunk]
        ret = items.pop(index)
        self.items_changed = True
        return ret.item_data

    def drop_item(self, item_data, pos):
        item = ChunkItemData()
        item.drop_time = 750
        # XXX provide sane values for these
        item.scale = 0.1
        item.rotation = 185.0
        item.something3 = item.something5 = item.something6 = 0
        item.pos = pos
        item.item_data = item_data
        self.chunk_items[get_chunk(pos)].append(item)
        self.items_changed = True

    def update(self):
        self.scripts.call('update')

        # entity updates
        for entity_id, entity in self.entities.iteritems():
            entity_packet.set_entity(entity, entity_id, entity.mask)
            entity.mask = 0
            self.broadcast_packet(entity_packet)
        self.broadcast_packet(update_finished_packet)

        # other updates
        update_packet = self.update_packet
        if self.items_changed:
            for chunk, items in self.chunk_items.iteritems():
                item_list = ChunkItems()
                item_list.chunk_x, item_list.chunk_y = chunk
                item_list.items = items
                update_packet.chunk_items.append(item_list)
        self.broadcast_packet(update_packet)
        update_packet.reset()

        # reset drop times
        if self.items_changed:
            for items in self.chunk_items.values():
                for item in items:
                    item.drop_time = 0
            self.items_changed = False

        # time update
        time_packet.time = self.get_time()
        time_packet.day = self.get_day()
#.........这里部分代码省略.........
开发者ID:sms-hosting,项目名称:cuwo,代码行数:101,代码来源:server.py

示例12: CubeWorldServer

class CubeWorldServer(Factory):
    items_changed = False
    exit_code = None
    world = None

    def __init__(self, config):
        self.config = config
        base = config.base

        # game-related
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.entities = {}

        # DATABASE
        self.db_con = database.get_connection()
        database.create_structure(self.db_con)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / base.update_fps, False)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.ranks = {}
        for k, v in base.ranks.iteritems():
            self.ranks[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.start_time = reactor.seconds()
        self.next_secondly_check = self.start_time+1

        # start listening
        self.listen_tcp(base.port, self)

    def buildProtocol(self, addr):
        # return None here to refuse the connection.
        # will use this later to hardban e.g. DoS
        ret = self.scripts.call('on_connection_attempt', address=addr).result
        if ret is False:
            print '[WARNING] Connection attempt for %s blocked by script!' % addr.host
            return None
        elif ret is not None:
            return BanProtocol(ret)
        if database.is_banned_ip(self.db_con, addr.host):
            print '[INFO] Banned client %s tried to join.' % addr.host
            return BanProtocol('You are banned on this server.')
        return CubeWorldConnection(self, addr)

    def update(self):
        self.scripts.call('update')

        # entity updates
        for entity_id, entity in self.entities.iteritems():
            entity.mask = 0

    def send_chat(self, value):
        packet = ServerChatMessage()
        packet.entity_id = 0
        packet.value = value
        self.broadcast_packet(packet)

    def broadcast_packet(self, packet):
        data = write_packet(packet)
        for player in self.players.values():
            player.transport.write(data)

    # line/string formatting options based on config

    def format(self, value):
        format_dict = {'server_name': self.config.base.server_name}
        return value % format_dict

    def format_lines(self, value):
        lines = []
        for line in value:
            lines.append(self.format(line))
        return lines

    # script methods

    def load_script(self, name):
        try:
            return self.scripts[name]
        except KeyError:
            pass
        try:
            mod = __import__('scripts.%s' % name, globals(), locals(), [name])
        except ImportError, e:
            traceback.print_exc(e)
            return None
        script = mod.get_class()(self)
#.........这里部分代码省略.........
开发者ID:Jakky89,项目名称:cuwo-mitm,代码行数:101,代码来源:server.py

示例13: __init__

class CubeWorldServer:
    exit_code = None
    world = None
    old_time = None
    skip_index = 0

    def __init__(self, loop, config):
        self.loop = loop
        self.config = config
        base = config.base

        # game-related
        self.update_packet = packets.ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.updated_chunks = set()

        use_same_loop = base.update_fps == base.network_fps
        if use_same_loop:
            def update_callback():
                self.update()
                self.send_update()
        else:
            update_callback = self.update
        self.update_loop = LoopingCall(update_callback)
        self.update_loop.start(1.0 / base.update_fps, now=False)

        if use_same_loop:
            self.send_loop = self.update_loop
        else:
            self.send_loop = LoopingCall(self.send_update)
            self.send_loop.start(1.0 / base.network_fps, now=False)

        self.mission_loop = LoopingCall(self.update_missions)
        self.mission_loop.start(base.mission_update_rate, now=False)

        # world
        self.world = World(self, self.loop, base.seed,
                           use_tgen=base.use_tgen,
                           use_entities=base.use_entities,
                           chunk_retire_time=base.chunk_retire_time,
                           debug=base.world_debug_info)
        if base.world_debug_file is not None:
            debug_fp = open(base.world_debug_file, 'wb')
            self.world.set_debug(debug_fp)

        # server-related
        self.git_rev = base.get('git_rev', None)

        self.passwords = {}
        for k, v in base.passwords.items():
            self.passwords[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # time
        self.extra_elapsed_time = 0.0
        self.start_time = loop.time()
        self.set_clock('12:00')

        # start listening
        self.loop.set_exception_handler(self.exception_handler)
        self.loop.create_task(self.create_server(self.build_protocol,
                                                 port=base.port,
                                                 family=socket.AF_INET))

    def exception_handler(self, loop, context):
        exception = context.get('exception')
        if isinstance(exception, TimeoutError):
            pass
        else:
            loop.default_exception_handler(context)

    def build_protocol(self):
        return CubeWorldConnection(self)

    def drop_item(self, item_data, pos):
        item = packets.ChunkItemData()
        item.drop_time = 750
        # XXX provide sane values for these
        item.scale = 0.1
        item.rotation = 185.0
        item.something3 = item.something5 = item.something6 = 0
        item.pos = pos
        item.item_data = item_data
        self.world.get_chunk(get_chunk(pos)).add_item(item)

    def add_packet_list(self, items, l, size):
        for item in iterate_packet_list(l):
            items.append(item.data.copy())

    def handle_tgen_packets(self, in_queue):
        if in_queue is None:
            return

#.........这里部分代码省略.........
开发者ID:matpow2,项目名称:cuwo,代码行数:101,代码来源:server.py

示例14: CubeWorldServer

class CubeWorldServer(Factory):
    items_changed = False
    exit_code = 0
    last_secondly_check = None
    updates_since_last_second = 0
    updates_per_second = 0
    current_change_index = 0
    world = None

    def __init__(self, config):
        self.config = config
        base = config.base

        # GAME RELATED
        self.update_packet = ServerUpdate()
        self.update_packet.reset()

        self.connections = set()
        self.players = MultikeyDict()

        self.entities = {}
        self.entity_ids = IDPool(1)

        # DATABASE
        self.db_con = database.get_connection()
        database.create_structure(self.db_con)

        # Initialize default world
        self.world = World(self)

        self.update_loop = LoopingCall(self.update)
        self.update_loop.start(1.0 / constants.UPDATE_FPS, False)

        # SERVER RELATED
        self.git_rev = base.get('git_rev', None)

        self.ranks = {}
        for k, v in base.ranks.iteritems():
            self.ranks[k.lower()] = v

        self.scripts = ScriptManager()
        for script in base.scripts:
            self.load_script(script)

        # INGAME TIME
        self.extra_elapsed_time = 0.0
        self.start_time = reactor.seconds()
        self.set_clock('12:00')

        # START LISTENING
        self.listen_tcp(base.port, self)

    def buildProtocol(self, addr):
        con_remain = self.config.base.max_connections_per_ip
        for connection in self.connections:
            if connection.address.host == addr.host:
                con_remain -= 1
                if con_remain <= 0:
                    if con_remain == 0:
                        print '[WARNING] Too many connections from %s, closing...' % addr.host
                    connection.disconnect()
        if con_remain <= 0:
            return
        self.db_con = database.get_connection()
        if database.is_banned_ip(self.db_con, addr.host):
            print '[INFO] Banned client %s tried to join.' % addr.host
            return 'You are banned from this server.'
        if self.scripts.call('on_connection_attempt', address=addr).result is False:
            print '[WARNING] Connection attempt for %s blocked by script!' % addr.host
            return False
        return CubeWorldConnection(self, addr)

    def remove_item(self, chunk_x, chunk_y, index):
        print '[DEBUG] Removing item #%s from chunk %s,%s' % (index, chunk_x, chunk_y)
        chunk = self.world.get_chunk_unscaled(chunk_x, chunk_y)
        ret = chunk.item_list.pop(index)
        self.items_changed = True
        return ret.item_data

    def drop_item(self, item_data, pos):
        print '[DEBUG] Dropping item at %s,%s' % (pos.x, pos.y)
        chunk = self.world.get_chunk_scaled(pos.x, pos.y)
        if len(chunk.item_list) > constants.MAX_ITEMS_PER_CHUNK:
            print '[WARNING] To many items at Chunk(%s,%s)!' % (math.floor(pos.x / constants.CHUNK_SCALE), math.floor(pos.y / constants.CHUNK_SCALE))
            return False
        item = ChunkItemData()
        item.drop_time = 750
        item.scale = 0.1
        item.rotation = 185.0
        item.something3 = item.something5 = item.something6 = 0
        item.pos = pos
        item.item_data = item_data
        chunk.item_list.append(item)
        self.items_changed = True

    def update(self):
        self.scripts.call('update')

        uxtime = reactor.seconds()
        if self.last_secondly_check:
#.........这里部分代码省略.........
开发者ID:Jakky89,项目名称:cuwo,代码行数:101,代码来源:server.py

示例15: CubeWorldConnection

class CubeWorldConnection(Protocol):
    """
    Protocol used for players
    """
    relay_client = None
    relay_packets = None
    has_joined = False
    entity_id = None
    entity_data = None
    login_id = None
    rank = None
    disconnected = False
    scripts = None
    chunk = None

    old_pos = None
    old_health = None
    old_level = None
    old_xp = None


    def __init__(self, server, addr):
        self.address = addr
        self.server = server

        self.relay_packets = []

    # connection methods

    def got_relay_client(self, p):
        self.relay_client = p
        for data in self.relay_packets:
            self.relay_client.transport.write(data)
        self.relay_packets = None
        print 'Relaying Client Packets.'

    def connectionMade(self):
        self.transport.setTcpNoDelay(True)

        server = self.server

        self.client_packet_handler = PacketHandler(CS_PACKETS,
                                                   self.on_client_packet)
        self.server_packet_handler = PacketHandler(SC_PACKETS,
                                                   self.on_server_packet)

        server.connections.add(self)
        self.rights = AttributeSet()

        self.scripts = ScriptManager()
        server.scripts.call('on_new_connection', connection=self)

        point = TCP4ClientEndpoint(reactor, self.server.config.base.mitm_ip, self.server.config.base.mitm_port)
        d = point.connect(RelayFactory(self))
        d.addCallback(self.got_relay_client)

    def serverDataReceived(self, data):
        self.server_packet_handler.feed(data)

    def dataReceived(self, data):
        self.client_packet_handler.feed(data)

    def disconnect(self, reason=None):
        self.transport.loseConnection()
        self.connectionLost(reason)

    def connectionLost(self, reason):
        if self.relay_client is not None:
            self.relay_client.transport.loseConnection()
        if self.disconnected:
            return
        self.disconnected = True
        if self.login_id is not None:
            database.update_online_seconds(self.server.db_con, self.login_id)
        self.server.connections.discard(self)
        if self.has_joined:
            del self.server.players[self]
            print '[INFO] Player %s #%s left the game.' % (self.name, self.entity_id)
            self.server.send_chat('<<< %s #%s left the game' % (self.name, self.entity_id))
        if self.entity_data is not None:
            del self.server.entities[self.entity_id]
        if self.scripts is not None:
            self.scripts.unload()

    # packet methods

    def send_packet(self, packet):
        self.transport.write(write_packet(packet))

    def relay_packet(self, packet):
        if self.relay_client is None:
            self.relay_packets.append(write_packet(packet))
        else:
            self.relay_client.transport.write(write_packet(packet))

    def on_server_packet(self, packet):
        if packet.packet_id == EntityUpdate.packet_id:
            if packet.entity_id == self.entity_id:
                self.on_entity_packet(packet)
        elif packet.packet_id == JoinPacket.packet_id:
#.........这里部分代码省略.........
开发者ID:Jakky89,项目名称:cuwo-mitm,代码行数:101,代码来源:server.py


注:本文中的cuwo.script.ScriptManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。