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Python Formation.send_formation_notify方法代码示例

本文整理汇总了Python中core.formation.Formation.send_formation_notify方法的典型用法代码示例。如果您正苦于以下问题:Python Formation.send_formation_notify方法的具体用法?Python Formation.send_formation_notify怎么用?Python Formation.send_formation_notify使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在core.formation.Formation的用法示例。


在下文中一共展示了Formation.send_formation_notify方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: login_notify

# 需要导入模块: from core.formation import Formation [as 别名]
# 或者: from core.formation.Formation import send_formation_notify [as 别名]
def login_notify(char_id):
    hero_objs = char_heros_obj(char_id)

    Char(char_id).send_notify()

    hero_notify(char_id, hero_objs)
    Item(char_id).send_notify()

    f = Formation(char_id)
    f.send_socket_notify()
    f.send_formation_notify()

    hang = Hang(char_id)
    hang.send_notify()

    Plunder(char_id).send_notify()

    p = Prison(char_id)
    p.send_prisoners_notify()

    Arena(char_id).send_notify()

    f = Friend(char_id)
    f.send_friends_notify()
    f.send_friends_amount_notify()

    m = Mail(char_id)
    m.send_mail_notify()

    CheckIn(char_id).send_notify()


    stage = Stage(char_id)
    stage.send_already_stage_notify()
    stage.send_new_stage_notify()

    stage_elite = EliteStage(char_id)
    stage_elite.send_notify()
    stage_elite.send_remained_times_notify()

    stage_activity = ActivityStage(char_id)
    stage_activity.send_notify()
    stage_activity.send_remained_times_notify()

    HeroPanel(char_id).send_notify()
    Task(char_id).send_notify()
    Achievement(char_id).send_notify()
    HeroSoul(char_id).send_notify()
    FunctionOpen(char_id).send_notify()
    Levy(char_id).send_notify()
    Attachment(char_id).send_notify()
开发者ID:wyrover,项目名称:sanguo-server,代码行数:53,代码来源:notify.py

示例2: game_start_handler

# 需要导入模块: from core.formation import Formation [as 别名]
# 或者: from core.formation.Formation import send_formation_notify [as 别名]
def game_start_handler(server_id, char_id, **kwargs):
    MessagePipe(char_id).clean()

    msg = UTCNotify()
    msg.timestamp = arrow.utcnow().timestamp
    MessagePipe(char_id).put(msg=msg)


    msg = SocketServerNotify()
    ss = random.choice(settings.SOCKET_SERVERS)
    msg.ip = ss['host']
    msg.port = ss['tcp']
    MessagePipe(char_id).put(msg=msg)

    _Resource.send_notify(server_id, char_id)

    UnitManager(server_id, char_id).send_notify()

    Bag(server_id, char_id).send_notify()

    StaffManger(server_id, char_id).send_notify()
    StaffRecruit(server_id, char_id).send_notify()

    f = Formation(server_id, char_id)
    f.send_formation_notify()
    f.send_slot_notify()

    club = Club(server_id, char_id)
    club.set_login()
    club.send_notify()

    msg = CreateDaysNotify()
    msg.days = days_passed(club.create_at)
    msg.create_at = club.create_at
    MessagePipe(char_id).put(msg=msg)

    chall = Challenge(server_id, char_id)
    chall.send_chapter_notify()
    chall.send_challenge_notify()

    FriendManager(server_id, char_id).send_notify()
    MailManager(server_id, char_id).send_notify()

    TaskMain(server_id, char_id).send_notify()
    TaskDaily(server_id, char_id).send_notify()

    Chat(server_id, char_id).send_notify()

    Notification(server_id, char_id).send_notify()

    FinanceStatistics(server_id, char_id).send_notify()

    TalentManager(server_id, char_id).send_notify()

    Dungeon(server_id, char_id).send_notify()

    a = Arena(server_id, char_id)
    a.send_notify()
    a.send_honor_notify()

    t = Tower(server_id, char_id)
    t.send_notify()
    t.send_goods_notify()

    Territory(server_id, char_id).send_notify()
    TerritoryStore(server_id, char_id).send_notify()
    TerritoryFriend(server_id, char_id).send_remained_times_notify()

    Store(server_id, char_id).send_notify()
    VIP(server_id, char_id).send_notify()
    Collection(server_id, char_id).send_notify()

    Energy(server_id, char_id).send_notify()

    w = Welfare(server_id, char_id)
    w.send_signin_notify()
    w.send_new_player_notify()
    w.send_level_reward_notify()
    w.send_energy_reward_notify()

    Union(server_id, char_id).send_all_notify()

    Purchase(server_id, char_id).send_notify()

    ac = ActivityNewPlayer(server_id, char_id)
    ac.send_notify()
    ac.send_daily_buy_notify()

    ActivityOnlineTime(server_id, char_id).send_notify()
    ActivityChallenge(server_id, char_id).send_notify()
    ActivityPurchaseDaily(server_id, char_id).send_notify()
    ActivityPurchaseContinues(server_id, char_id).send_notify()
    ActivityLevelGrowing(server_id, char_id).send_notify()

    p = Plunder(server_id, char_id)

    p.send_search_notify()
    p.send_result_notify()
    p.send_revenge_notify()
    p.send_station_notify()
#.........这里部分代码省略.........
开发者ID:yueyoum,项目名称:dianjing,代码行数:103,代码来源:game.py

示例3: login_notify

# 需要导入模块: from core.formation import Formation [as 别名]
# 或者: from core.formation.Formation import send_formation_notify [as 别名]
def login_notify(char_id):
    message_clean(char_id)
    function_open = FunctionOpen(char_id)
    function_open.send_notify()

    hero_objs = char_heros_obj(char_id)

    Char(char_id).send_notify()
    VIP(char_id).send_notify()

    hero_notify(char_id, hero_objs)
    Item(char_id).send_notify()

    f = Formation(char_id)
    f.send_socket_notify()
    f.send_formation_notify()


    Plunder(char_id).send_notify()

    p = Prison(char_id)
    p.send_prisoners_notify()

    a = Arena(char_id)
    a.send_notify()
    a.login_process()

    f = Friend(char_id)
    f.send_friends_notify()
    f.send_friends_amount_notify()

    CheckIn(char_id).send_notify()

    stage = Stage(char_id)
    stage.send_already_stage_notify()
    stage.send_new_stage_notify()

    stage_elite = EliteStage(char_id)
    stage_elite.send_notify()
    stage_elite.send_times_notify()

    stage_activity = ActivityStage(char_id)
    stage_activity.check(send_notify=False)
    stage_activity.send_notify()
    stage_activity.send_remained_times_notify()

    HeroPanel(char_id).send_notify()
    Task(char_id).send_notify()
    Achievement(char_id).send_notify()
    HeroSoul(char_id).send_notify()
    Levy(char_id).send_notify()
    Attachment(char_id).send_notify()

    BasePurchaseAction(char_id).send_notify()

    SystemBroadcast(char_id).send_global_broadcast()
    ChatMessagePublish(char_id).send_notify()

    affairs = Affairs(char_id)
    affairs.send_city_notify()
    affairs.send_hang_notify()

    HorseFreeTimesManager(char_id).send_notify()
    Horse(char_id).send_notify()

    union.send_notify(char_id)


    ae = ActivityEntry(char_id, 50006)
    if ae and ae.is_valid():
        ae.enable(ae.get_current_value(char_id))

    ActivityStatic(char_id).send_notify()

    # mail notify 要放在最后,因为 其他功能初始化时可能会产生登录邮件
    Mail(char_id).send_notify()
开发者ID:yueyoum,项目名称:sanguo-server,代码行数:78,代码来源:notify.py


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