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Python formation.Formation类代码示例

本文整理汇总了Python中core.formation.Formation的典型用法代码示例。如果您正苦于以下问题:Python Formation类的具体用法?Python Formation怎么用?Python Formation使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Formation类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: start

    def start(self, dungeon_id, formation_slots=None):
        grade_conf = ConfigDungeonGrade.get(dungeon_id)
        if not grade_conf:
            raise GameException(ConfigErrorMessage.get_error_id("DUNGEON_NOT_EXIST"))

        map_name = ConfigDungeon.get(grade_conf.belong).map_name

        club_level = get_club_property(self.server_id, self.char_id, 'level')
        if grade_conf.need_level > club_level:
            raise GameException(ConfigErrorMessage.get_error_id("DUNGEON_CLUB_LEVEL_NOT_ENOUGH"))

        f = Formation(self.server_id, self.char_id)
        if formation_slots:
            f.sync_slots(formation_slots)

        Energy(self.server_id, self.char_id).check(ConfigDungeon.get(grade_conf.belong).cost)

        ri = TimesInfo(self.server_id, self.char_id, grade_conf.belong)
        if not ri.remained_match_times:
            # 购买
            self.buy_times(grade_conf.belong)

        club_one = Club(self.server_id, self.char_id)
        club_two = ConfigNPCFormation.get(grade_conf.npc)
        msg = ClubMatch(club_one, club_two, 6, f.get_skill_sequence(), {}).start()
        msg.key = str(dungeon_id)
        msg.map_name = map_name
        return msg
开发者ID:yueyoum,项目名称:dianjing,代码行数:28,代码来源:dungeon.py

示例2: equip_sell

    def equip_sell(self, ids):
        if not isinstance(ids, (set, list, tuple)):
            ids = [ids]

        f = Formation(self.char_id)
        ids = set(ids)
        for _id in ids:
            if not self.has_equip(_id):
                raise SanguoException(
                    errormsg.EQUIPMENT_NOT_EXIST,
                    self.char_id,
                    "Equipment Sell",
                    "Equipment {0} NOT exist".format(_id)
                )

            if f.find_socket_by_equip(_id):
                raise SanguoException(
                    errormsg.EQUIPMENT_CANNOT_SELL_FORMATION,
                    self.char_id,
                    "Equipment Sell",
                    "Equipment {0} in Formation, Can not sell".format(_id)
                )

        gold = 0
        for _id in ids:
            e = Equipment(self.char_id, _id, self.item)
            gold += e.sell_gold()

        resource = Resource(self.char_id, "Equipment Sell", "equipments {0}".format(ids))
        resource.check_and_remove(equipments=list(ids))
        resource.add(gold=gold)
开发者ID:wyrover,项目名称:sanguo-server,代码行数:31,代码来源:item.py

示例3: match

    def match(self, friend_id):
        friend_id = int(friend_id)
        if not self.check_friend_exist(friend_id):
            raise GameException(ConfigErrorMessage.get_error_id("FRIEND_NOT_OK"))

        club_one = Club(self.server_id, self.char_id)
        club_two = Club(self.server_id, friend_id)

        f_one = Formation(self.server_id, self.char_id)
        f_two = Formation(self.server_id, self.char_id)

        match = ClubMatch(club_one, club_two, 6, f_one.get_skill_sequence(), f_two.get_skill_sequence())
        msg = match.start()
        msg.key = ""
        msg.map_name = GlobalConfig.value_string("MATCH_MAP_FRIEND")

        friend_match_signal.send(
            sender=None,
            server_id=self.server_id,
            char_id=self.char_id,
            target_id=friend_id,
            win=msg.club_one_win
        )

        return msg
开发者ID:yueyoum,项目名称:dianjing,代码行数:25,代码来源:friend.py

示例4: create_character_infomation_message

def create_character_infomation_message(char_id):
    from core.character import Char
    from core.formation import Formation
    from core.hero import char_heros_dict

    msg = CharacterInfomation()

    char = Char(char_id)
    heros = char_heros_dict(char_id)
    f = Formation(char_id)

    msg.id = char.mc.id
    msg.name = char.mc.name
    msg.level = char.mc.level
    msg.vip = char.mc.vip
    msg.power = char.power

    msg.leader = f.get_leader_oid()

    for hid in f.in_formation_hero_ids():
        msg_hero = msg.formation.add()
        if hid == 0:
            msg_hero.id = 0
            msg_hero.oid = 0
            msg_hero.step = 0
        else:
            h = heros[hid]
            msg_hero.id = h.id
            msg_hero.oid = h.oid
            msg_hero.step = h.step

    return msg
开发者ID:yaosj,项目名称:sanguo-server,代码行数:32,代码来源:msgfactory.py

示例5: trig

    def trig(self, char_level, stage_id=None):
        try:
            s = MongoStage.objects.get(id=self.char_id)
            passed_stages = s.stages.keys()
        except DoesNotExist:
            passed_stages = []

        passed_stages.append('0')
        if stage_id:
            passed_stages.append(str(stage_id))

        opened_funcs = []
        for func_id in self.mf.freeze[:]:
            try:
                this_func = FUNCTION_DEFINE[func_id]
            except KeyError:
                self.mf.freeze.remove(func_id)
                continue

            if char_level >= this_func.char_level and str(this_func.stage_id) in passed_stages:
                # OPEN
                self.mf.freeze.remove(func_id)
                opened_funcs.append(func_id)


        self.mf.save()

        f = Formation(self.char_id)
        for of in opened_funcs[:]:
            if of in FUNC_SOCKET_AMOUNT_TABLE:
                opened = f.open_socket(FUNC_SOCKET_AMOUNT_TABLE[of])
                if not opened:
                    opened_funcs.remove(of)

        return opened_funcs
开发者ID:wyrover,项目名称:sanguo-server,代码行数:35,代码来源:functionopen.py

示例6: break_hero

def break_hero(char_id, _id):
    # 主动将武将转为卡魂
    try:
        h = char_heros_dict(char_id)[_id]
    except KeyError:
        raise SanguoException(
            errormsg.HERO_NOT_EXSIT,
            char_id,
            "Hero Break",
            "hero {0} not exist".format(_id)
        )

    formation = Formation(char_id)
    if _id in formation.in_formation_hero_ids():
        raise SanguoException(
            errormsg.HERO_CANNOT_BREAK_IN_FORMATION,
            char_id,
            "Hero Break",
            "hero {0} in formation, cannot break".format(_id)
        )

    oid = h.oid
    quality = HEROS[oid].quality
    souls_amount = SAVE_HERO_TO_SOUL_TABLE[quality]

    MongoHero.objects.get(id=_id).delete()

    hero_del_signal.send(
        sender=None,
        char_id=char_id,
        hero_id=_id,
        hero_oid=oid
    )

    HeroSoul(char_id).add_soul([(oid, souls_amount)])
开发者ID:yaosj,项目名称:sanguo-server,代码行数:35,代码来源:hero.py

示例7: start

    def start(self, challenge_id, formation_slots=None):
        config = ConfigChallengeMatch.get(challenge_id)
        if not config:
            raise GameException(ConfigErrorMessage.get_error_id("CHALLENGE_NOT_EXIST"))

        if config.condition_challenge:
            doc = MongoChallenge.db(self.server_id).find_one(
                {'_id': self.char_id},
                {'challenge_star.{0}'.format(config.condition_challenge): 1}
            )

            if str(config.condition_challenge) not in doc['challenge_star']:
                raise GameException(ConfigErrorMessage.get_error_id("CHALLENGE_NOT_OPEN"))

        rt = RemainedTimes(self.server_id, self.char_id, challenge_id)
        if not rt.remained_match_times:
            raise GameException(ConfigErrorMessage.get_error_id("CHALLENGE_WITHOUT_TIMES"))

        f = Formation(self.server_id, self.char_id)
        if formation_slots:
            f.sync_slots(formation_slots)

        Energy(self.server_id, self.char_id).check(config.energy)

        club_one = Club(self.server_id, self.char_id)
        club_two = ChallengeNPCClub(challenge_id)
        match = ClubMatch(club_one, club_two, 6, f.get_skill_sequence(), {})
        msg = match.start()
        msg.key = str(challenge_id)
        msg.map_name = config.map_name
        return msg
开发者ID:yueyoum,项目名称:dianjing,代码行数:31,代码来源:challenge.py

示例8: set_formation

def set_formation(request):
    req = request._proto
    char_id = request._char_id

    f = Formation(char_id)

    socket_ids = [int(s) for s in req.socket_ids]
    f.save_formation(socket_ids)
开发者ID:hx002,项目名称:sanguo-server,代码行数:8,代码来源:views.py

示例9: _equip_changed

def _equip_changed(char_id, equip_obj, **kwargs):
    equip_id = equip_obj.equip_id

    f = Formation(char_id)
    socket = f.find_socket_by_equip(equip_id)

    if socket:
        socket_changed_signal.send(sender=None, socket_obj=socket)
开发者ID:yaosj,项目名称:sanguo-server,代码行数:8,代码来源:item.py

示例10: create

    def create(cls, server_id, char_id, club_name, club_flag):
        from core.staff import StaffManger
        from core.formation import Formation
        from core.mail import MailManager
        from apps.config.models import Mail as ModelMail

        doc = MongoCharacter.document()
        doc['_id'] = char_id
        doc['create_at'] = arrow.utcnow().timestamp

        doc['name'] = club_name
        doc['flag'] = club_flag
        doc['gold'] = CHAR_INIT_GOLD
        doc['diamond'] = CHAR_INIT_DIAMOND
        doc['crystal'] = CHAR_INIT_CRYSTAL
        doc['gas'] = CHAR_INIT_GAS

        sm = StaffManger(server_id, char_id)

        formation_init_data = []
        for staff_id, unit_id in CHAR_INIT_STAFFS:
            uid = sm.add(staff_id, send_notify=False, trig_signal=False)
            formation_init_data.append((uid, unit_id))

        fm = Formation(server_id, char_id)
        fm.initialize(formation_init_data)

        MongoCharacter.db(server_id).insert_one(doc)

        # add welfare mail
        start_time = get_start_time_of_today()
        condition = Q(send_at__gte=start_time.format("YYYY-MM-DD HH:mm:ssZ")) &\
                    Q(send_at__lte=arrow.utcnow().format("YYYY-MM-DD HH:mm:ssZ"))
        mails = ModelMail.objects.filter(condition)

        m = MailManager(server_id, char_id)
        for m_obj in mails:
            if not m_obj.welfare:
                continue

            ok = False
            if m_obj.condition_type == 1:
                ok = True
            elif m_obj.condition_type == 2 and server_id in m_obj.get_parsed_condition_value():
                ok = True
            elif m_obj.condition_type == 3 and server_id not in m_obj.get_parsed_condition_value():
                ok = True

            if not ok:
                continue

            if m_obj.items:
                rc = ResourceClassification.classify(m_obj.get_parsed_items())
                attachment = rc.to_json()
            else:
                attachment = ""

            m.add(m_obj.title, m_obj.content, attachment=attachment, send_notify=False)
开发者ID:yueyoum,项目名称:dianjing,代码行数:58,代码来源:club.py

示例11: _add_equip_attrs

    def _add_equip_attrs(self):
        from core.item import Equipment
        f = Formation(self.char_id)
        socket = f.find_socket_by_hero(self.id)
        if not socket:
            return

        # 先把装备数值加到人物上
        equipments = []
        for x in ['weapon', 'armor', 'jewelry']:
            equip_id = getattr(socket, x)
            if equip_id:
                equip = Equipment(self.char_id, equip_id)
                self.attack += equip.attack
                self.defense += equip.defense
                self.hp += equip.hp

                equipments.append(equip)

        # 然后加成人物的专属装备
        additions = {}
        special_equipments = self.model_hero.special_equipments
        if special_equipments:
            for equip in equipments:
                _cls = equip.equip.cls
                if _cls not in special_equipments:
                    continue

                _tp = equip.equip.tp
                additions[_tp] = additions.get(_tp, 0) + special_equipments[_cls]

        for _tp, _add_percent in additions.items():
            if _tp == 1:
                # attack
                self.attack *= (1 + _add_percent / 100.0)
            elif _tp == 2:
                # defense
                self.defense *= (1 + _add_percent / 100.0)
            else:
                # hp
                self.hp *= (1 + _add_percent / 100.0)
                self.hp = int(self.hp)

        # 最后再把宝石加上
        for equip in equipments:
            for k, v in equip.gem_attributes.iteritems():
                value = getattr(self, k)
                setattr(self, k, value + v)

        # 马
        if socket.horse:
            horse = Horse(self.char_id).mongo_horse.horses[str(socket.horse)]
            self.attack += horse.attack
            self.defense += horse.defense
            self.hp += horse.hp
            self.crit += int(HORSE[horse.oid].crit / 10)
开发者ID:yaosj,项目名称:sanguo-server,代码行数:56,代码来源:hero.py

示例12: power

 def power(self):
     f = Formation(self.id)
     hero_ids = f.in_formation_hero_ids()
     p = 0
     for hid in hero_ids:
         if hid == 0:
             continue
         h = Hero.cache_obj(hid)
         p += h.power
     return p
开发者ID:hx002,项目名称:sanguo-server,代码行数:10,代码来源:character.py

示例13: load_units

    def load_units(self):
        from core.formation import Formation

        units = {}
        """:type: dict[int, Unit]"""

        doc = MongoUnit.db(self.server_id).find_one({'_id': self.char_id})
        for _id, _data in doc['units'].iteritems():
            u = Unit(self.server_id, self.char_id, int(_id), _data)
            u.calculate()
            u.make_cache()
            units[int(_id)] = u

        race = {
            1: {'level': 0, 'step': 0},
            2: {'level': 0, 'step': 0},
            3: {'level': 0, 'step': 0},
        }

        for _, u in units.iteritems():
            race[u.config.race]['level'] += u.level
            race[u.config.race]['step'] += u.step

        additions = {
            1: UnitAddition(),
            2: UnitAddition(),
            3: UnitAddition(),
        }

        for k, v in additions.iteritems():
            _level_addition = ConfigUnitAddition.get_level_addition(k, race[k]['level'])
            _step_addition = ConfigUnitAddition.get_step_addition(k, race[k]['step'])
            if _level_addition:
                for attr in UnitAddition.__slots__:
                    v.add_property(attr, getattr(_level_addition, attr))

            if _step_addition:
                for attr in UnitAddition.__slots__:
                    v.add_property(attr, getattr(_step_addition, attr))

        # 只作用于上阵兵种
        in_format_staffs = Formation(self.server_id, self.char_id).in_formation_staffs()
        for k, v in in_format_staffs.iteritems():
            if not v['unit_id']:
                continue

            u = units[v['unit_id']]
            _add = additions[u.config.race]

            for attr in UnitAddition.__slots__:
                _old_value = getattr(u, attr)
                _new_value = _old_value + getattr(_add, attr)
                setattr(u, attr, _new_value)

            u.make_cache()
开发者ID:yueyoum,项目名称:dianjing,代码行数:55,代码来源:unit.py

示例14: load_formation_staffs

    def load_formation_staffs(self):
        # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire

        self.formation_staffs = []
        """:type: list[core.staff.Staff]"""

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = self.in_formation_staffs()

        for k, v in in_formation_staffs.iteritems():
            obj = Staff(self.server_id, self.char_id, k, staffs[k])
            self.formation_staffs.append(obj)

            obj.policy = in_formation_staffs[k]['policy']
            obj.formation_position = in_formation_staffs[k]['position']
            unit_id = in_formation_staffs[k]['unit_id']
            if unit_id:
                obj.set_unit(um.get_unit_object(unit_id))

        club = Club(self.server_id, self.char_id, load_staffs=False)
        club.formation_staffs = self.formation_staffs

        working_staff_oids = self.working_staff_oids()

        for obj in self.formation_staffs:
            obj.check_qianban(working_staff_oids)
            obj.add_self_talent_effect(club)

        talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects()

        club.add_talent_effects(talent_effects_1)
        club.add_talent_effects(talent_effects_2)
        club.add_talent_effects(talent_effects_3)
        club.add_talent_effects(talent_effects_4)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config()

        for obj in self.formation_staffs:
            obj.config_inspire_level_addition = config_inspire_level_addition
            obj.config_inspire_step_addition = config_inspire_step_addition
            obj.calculate()
开发者ID:yueyoum,项目名称:dianjing,代码行数:55,代码来源:plunder.py

示例15: load_staffs

    def load_staffs(self):
        from core.staff import StaffManger
        from core.formation import Formation

        self.formation_staffs = []

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)

        for k in fm.in_formation_staffs():
            self.formation_staffs.append(sm.get_staff_object(k))
开发者ID:yueyoum,项目名称:dianjing,代码行数:11,代码来源:club.py


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