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Python EditCommand.restore_gui方法代码示例

本文整理汇总了Python中command_support.EditCommand.EditCommand.restore_gui方法的典型用法代码示例。如果您正苦于以下问题:Python EditCommand.restore_gui方法的具体用法?Python EditCommand.restore_gui怎么用?Python EditCommand.restore_gui使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在command_support.EditCommand.EditCommand的用法示例。


在下文中一共展示了EditCommand.restore_gui方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: restore_gui

# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import restore_gui [as 别名]
 def restore_gui(self):
     """
     Restore the GUI 
     """
     EditCommand.restore_gui(self)
     if self.flyoutToolbar:
         self.flyoutToolbar.editResiduesAction.setChecked(False)    
开发者ID:ematvey,项目名称:NanoEngineer-1,代码行数:9,代码来源:EditResidues_Command.py

示例2: restore_gui

# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import restore_gui [as 别名]
 def restore_gui(self):
     """
     Restore the GUI 
     """
     EditCommand.restore_gui(self)
     if self.flyoutToolbar:
         self.flyoutToolbar.displayProteinStyleAction.setChecked(False)    
开发者ID:ematvey,项目名称:NanoEngineer-1,代码行数:9,代码来源:ProteinDisplayStyle_Command.py

示例3: restore_gui

# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import restore_gui [as 别名]
 def restore_gui(self):
     """
     @see: EditCommand.restore_gui
     """
     EditCommand.restore_gui(self)
     #Following call doesn't update the struct with steps similar to 
     #ones in bug 2699. Instead calling struct.updateCosmeticProps directly
     ##self.propMgr.update_props_if_needed_before_closing()
     if self.hasValidStructure():
         self.struct.updateCosmeticProps() 
开发者ID:ematvey,项目名称:NanoEngineer-1,代码行数:12,代码来源:Plane_EditCommand.py

示例4: restore_gui

# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import restore_gui [as 别名]
 def restore_gui(self):
     """
     Do changes to the GUI while exiting this command. This includes closing 
     this mode's property manager, updating the command toolbar ,
     Note: The slot connection/disconnection in property manager and 
     command toolbar is handled in those classes.
     @see: L{self.init_gui}
     """
     EditCommand.restore_gui(self)
     if self.flyoutToolbar:
         self.flyoutToolbar.deActivateFlyoutToolbar()
开发者ID:ematvey,项目名称:NanoEngineer-1,代码行数:13,代码来源:BuildNanotube_EditCommand.py

示例5: restore_gui

# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import restore_gui [as 别名]
    def restore_gui(self):
        """
        Do changes to the GUI while exiting this command. This includes closing 
        this mode's property manager, updating the command toolbar ,
        Note: The slot connection/disconnection in property manager and 
        command toolbar is handled in those classes.
        @see: L{self.init_gui}
        """                    
        EditCommand.restore_gui(self)

        if isinstance(self.graphicsMode, NanotubeLine_GM):
            self.mouseClickPoints = []

        self.graphicsMode.resetVariables()   

        if self.flyoutToolbar:
            self.flyoutToolbar.insertNanotubeAction.setChecked(False)

        self._segmentList = []
开发者ID:ematvey,项目名称:NanoEngineer-1,代码行数:21,代码来源:InsertNanotube_EditCommand.py


注:本文中的command_support.EditCommand.EditCommand.restore_gui方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。