本文整理汇总了Python中command_support.EditCommand.EditCommand._finalizeStructure方法的典型用法代码示例。如果您正苦于以下问题:Python EditCommand._finalizeStructure方法的具体用法?Python EditCommand._finalizeStructure怎么用?Python EditCommand._finalizeStructure使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类command_support.EditCommand.EditCommand
的用法示例。
在下文中一共展示了EditCommand._finalizeStructure方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _finalizeStructure
# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import _finalizeStructure [as 别名]
def _finalizeStructure(self):
"""
Overrides EditCommand._finalizeStructure.
@see: EditCommand.preview_or_finalize_structure
"""
if self.struct is not None:
#@TODO 2008-03-19:Should we always do this even when strand sequence
#is not changed?? Should it waste time in comparing the current
#sequence with a previous one? Assigning sequence while leaving the
#command will be slow for large files.Need to be optimized if
#problematic.
#What if a flag is set in self.propMgr.updateSequence() when it
#updates the seq for the second time and we check that here.
#Thats not good if the method gets called multiple times for some
#reason other than the user entered sequence. So not doing here.
#Better fix would be to check if sequence gets changed (textChanged)
#in DnaSequence editor class .... Need to be revised
EditCommand._finalizeStructure(self)
self._updateStrandSequence_if_needed()
self.assignStrandSequence()
示例2: _finalizeStructure
# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import _finalizeStructure [as 别名]
def _finalizeStructure(self):
"""
Overrides EditCommand._finalizeStructure.
This method also makes sure that the DnaGroup is not empty ..if its
empty it deletes it.
@see: dna_model.DnaGroup.isEmpty
@see: EditCommand.preview_or_finalize_structure
"""
if self.struct is not None:
if self.struct.isEmpty():
#Don't keep empty DnaGroup Fixes bug 2603.
self._removeStructure()
self.win.win_update()
else:
EditCommand._finalizeStructure(self)
if self.struct is not None:
#Make sure that he DnaGroup in the Model Tree is in collapsed state
#after finalizing the structure.
#DON'T DO self.struct.open = False in the above conditional
#because the EditCommand._finalizeStructure may have assigned
#'None' for 'self.struct'!
self.struct.open = False
示例3: _finalizeStructure
# 需要导入模块: from command_support.EditCommand import EditCommand [as 别名]
# 或者: from command_support.EditCommand.EditCommand import _finalizeStructure [as 别名]
def _finalizeStructure(self):
"""
Finalize the structure. This is a step just before calling Done method.
to exit out of this command. Subclasses may overide this method
@see: EditCommand_PM.ok_btn_clicked
@see: DnaSegment_EditCommand where this method is overridden.
"""
#The following can happen in this case: User creates first duplex,
#Now clicks inside 3D workspace to define the first point of the
#next duplex. Now moves the mouse to draw dna rubberband line.
#and then its 'Done' When it does that, it has modified the
#'number of base pairs' value in the PM and then it uses that value
#to modify self.struct ...which is the first segment user created!
#In order to avoid this, either self.struct should be set to None after
#its appended to the segment list (in self.createStructure)
#Or it should compute the number of base pairs each time instead of
#relying on the corresponding value in the PM. The latter is not
#advisable if we support modifying the number of base pairs from the
#PM (and hitting preview) while in DnaDuplex command.
#In the mean time, I think this solution will always work.
if len(self.mouseClickPoints) == 1:
return
else:
EditCommand._finalizeStructure(self)