本文整理汇总了Python中coilsnake.model.eb.graphics.EbGraphicTileset.from_image方法的典型用法代码示例。如果您正苦于以下问题:Python EbGraphicTileset.from_image方法的具体用法?Python EbGraphicTileset.from_image怎么用?Python EbGraphicTileset.from_image使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类coilsnake.model.eb.graphics.EbGraphicTileset
的用法示例。
在下文中一共展示了EbGraphicTileset.from_image方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: EbFont
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
class EbFont(object):
def __init__(self, num_characters=96, tile_width=16, tile_height=8):
self.num_characters = num_characters
self.tileset = EbGraphicTileset(num_tiles=num_characters, tile_width=tile_width, tile_height=tile_height)
self.character_widths = None
def from_block(self, block, tileset_offset, character_widths_offset):
self.tileset.from_block(block=block, offset=tileset_offset, bpp=1)
self.character_widths = block[character_widths_offset:character_widths_offset + self.num_characters].to_list()
def to_block(self, block, tileset_offset, character_widths_offset):
self.tileset.to_block(block=block, offset=tileset_offset, bpp=1)
block[character_widths_offset:character_widths_offset + self.num_characters] = self.character_widths
def to_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
image = _FONT_IMAGE_ARRANGEMENT.image(self.tileset, _FONT_IMAGE_PALETTE)
image.save(image_file, image_format)
del image
character_widths_dict = dict(enumerate(self.character_widths))
if widths_format == "yml":
yml_dump(character_widths_dict, widths_file, default_flow_style=False)
def from_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
image = open_indexed_image(image_file)
self.tileset.from_image(image, _FONT_IMAGE_ARRANGEMENT, _FONT_IMAGE_PALETTE)
del image
if widths_format == "yml":
widths_dict = yml_load(widths_file)
self.character_widths = map(lambda i: widths_dict[i], range(self.tileset.num_tiles_maximum))
示例2: EbCreditsFont
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
class EbCreditsFont(object):
def __init__(self):
self.tileset = EbGraphicTileset(num_tiles=192, tile_width=8, tile_height=8)
self.palette = EbPalette(num_subpalettes=2, subpalette_length=4)
def from_block(self, block, tileset_asm_pointer_offset, palette_offset):
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(block=block, offset=from_snes_address(
read_asm_pointer(block=block, offset=tileset_asm_pointer_offset)))
self.tileset.from_block(block=compressed_block, bpp=2)
self.palette.from_block(block=block, offset=palette_offset)
def to_block(self, block, tileset_asm_pointer_offset, palette_offset):
tileset_block_size = self.tileset.block_size(bpp=2)
with EbCompressibleBlock(tileset_block_size) as compressed_block:
self.tileset.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
tileset_offset = block.allocate(data=compressed_block)
write_asm_pointer(block=block, offset=tileset_asm_pointer_offset, pointer=to_snes_address(tileset_offset))
self.palette.to_block(block=block, offset=palette_offset)
def to_files(self, image_file, image_format="png"):
image = _CREDITS_PREVIEW_ARRANGEMENT.image(self.tileset, self.palette)
image.save(image_file, image_format)
del image
def from_files(self, image_file, image_format="png"):
image = open_indexed_image(image_file)
self.palette.from_image(image)
self.tileset.from_image(image, _CREDITS_PREVIEW_ARRANGEMENT, self.palette)
del image
示例3: EbFont
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
class EbFont(object):
def __init__(self, num_characters=96, tile_width=16, tile_height=8):
self.num_characters = num_characters
self.tileset = EbGraphicTileset(num_tiles=num_characters, tile_width=tile_width, tile_height=tile_height)
self.character_widths = None
def from_block(self, block, tileset_offset, character_widths_offset):
self.tileset.from_block(block=block, offset=tileset_offset, bpp=1)
for i in range(96, self.num_characters):
self.tileset.clear_tile(i, color=1)
self.character_widths = block[character_widths_offset:character_widths_offset + self.num_characters].to_list()
def to_block(self, block):
tileset_offset = block.allocate(size=self.tileset.block_size(bpp=1))
self.tileset.to_block(block=block, offset=tileset_offset, bpp=1)
character_widths_offset = block.allocate(size=self.num_characters)
block[character_widths_offset:character_widths_offset + self.num_characters] = self.character_widths
return tileset_offset, character_widths_offset
def to_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
if self.num_characters == 96:
image = _FONT_IMAGE_ARRANGEMENT_96.image(self.tileset, FONT_IMAGE_PALETTE)
elif self.num_characters == 128:
image = _FONT_IMAGE_ARRANGEMENT_128.image(self.tileset, FONT_IMAGE_PALETTE)
image.save(image_file, image_format)
del image
character_widths_dict = dict(enumerate(self.character_widths))
if widths_format == "yml":
yml_dump(character_widths_dict, widths_file, default_flow_style=False)
def from_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
image = open_indexed_image(image_file)
if self.num_characters == 96:
self.tileset.from_image(image, _FONT_IMAGE_ARRANGEMENT_96, FONT_IMAGE_PALETTE)
elif self.num_characters == 128:
self.tileset.from_image(image, _FONT_IMAGE_ARRANGEMENT_128, FONT_IMAGE_PALETTE)
del image
if widths_format == "yml":
widths_dict = yml_load(widths_file)
self.character_widths = [widths_dict[i] for i in range(self.tileset.num_tiles_maximum)]
def image_size(self):
if self.num_characters == 96:
arr = _FONT_IMAGE_ARRANGEMENT_96
elif self.num_characters == 128:
arr = _FONT_IMAGE_ARRANGEMENT_128
return arr.width * self.tileset.tile_width, arr.height * self.tileset.tile_height
示例4: test_from_image_8x8_1bpp
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
def test_from_image_8x8_1bpp(self):
palette = EbPalette(1, 2)
palette[0, 0].from_tuple((0xFF, 0xFF, 0xFF))
palette[0, 1].from_tuple((0x0, 0x0, 0x0))
arrangement = EbTileArrangement(width=2, height=2)
arrangement[0, 0].tile = 0
arrangement[1, 0].tile = 2
arrangement[0, 1].tile = 1
arrangement[1, 1].tile = 3
tileset = EbGraphicTileset(num_tiles=4, tile_width=8, tile_height=8)
tileset.from_image(self.tile_8x8_2bpp_img, arrangement=arrangement, palette=palette)
assert_list_equal(tileset[0], [[0] * 8] * 8)
assert_list_equal(tileset[2], [[1] * 8] * 8)
assert_list_equal(
tileset[1],
[
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
],
)
assert_list_equal(
tileset[3],
[
[0, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 0, 0, 0, 0, 1, 1],
[1, 1, 0, 0, 1, 0, 1, 1],
[1, 1, 0, 1, 0, 0, 1, 1],
[1, 1, 0, 0, 0, 0, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 0],
],
)
示例5: SoundStoneModule
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
class SoundStoneModule(EbModule):
NAME = "Sound Stone"
FREE_RANGES = [(0x0EDD5D, 0x0EF805)] # Sound stone graphics
def __init__(self):
super(SoundStoneModule, self).__init__()
self.tileset = EbGraphicTileset(num_tiles=352, tile_width=8, tile_height=8)
self.palette = EbPalette(num_subpalettes=6, subpalette_length=16)
def read_from_rom(self, rom):
graphics_offset = from_snes_address(read_asm_pointer(
block=rom, offset=GRAPHICS_ASM_POINTER_OFFSET))
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(block=rom, offset=graphics_offset)
self.tileset.from_block(block=compressed_block, bpp=4)
self.palette.from_block(block=rom, offset=PALETTE_OFFSET)
def write_to_rom(self, rom):
tileset_block_size = self.tileset.block_size(bpp=4)
with EbCompressibleBlock(tileset_block_size) as compressed_block:
self.tileset.to_block(block=compressed_block, offset=0, bpp=4)
compressed_block.compress()
tileset_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_ASM_POINTER_OFFSET, pointer=to_snes_address(tileset_offset))
self.palette.to_block(block=rom, offset=PALETTE_OFFSET)
def read_from_project(self, resource_open):
with resource_open("Logos/SoundStone", "png") as image_file:
image = open_indexed_image(image_file)
self.palette.from_image(image)
self.tileset.from_image(image, SOUND_STONE_ARRANGEMENT, self.palette)
def write_to_project(self, resource_open):
image = SOUND_STONE_ARRANGEMENT.image(self.tileset, self.palette)
with resource_open("Logos/SoundStone", "png") as image_file:
image.save(image_file, "png")
def upgrade_project(self, old_version, new_version, rom, resource_open_r, resource_open_w, resource_delete):
if old_version < 8:
self.read_from_rom(rom)
self.write_to_project(resource_open_w)
示例6: WindowGraphicsModule
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
class WindowGraphicsModule(EbModule):
NAME = "Window Graphics"
FREE_RANGES = [(0x200000, 0x20079f)] # Graphics
def __init__(self):
super(WindowGraphicsModule, self).__init__()
self.graphics_1 = EbGraphicTileset(num_tiles=416, tile_width=8, tile_height=8)
self.graphics_2 = EbGraphicTileset(num_tiles=7, tile_width=8, tile_height=8)
self.flavor_palettes = [EbPalette(8, 4) for i in range(7)]
self.flavor_names = dict()
def read_from_rom(self, rom):
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(read_asm_pointer(rom, GRAPHICS_1_ASM_POINTER_OFFSET)))
self.graphics_1.from_block(block=compressed_block, bpp=2)
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(read_asm_pointer(rom, GRAPHICS_2_ASM_POINTER_OFFSET)))
self.graphics_2.from_block(block=compressed_block, bpp=2)
# Read palettes
offset = FLAVOR_PALETTES_OFFSET
for palette in self.flavor_palettes:
palette.from_block(block=rom, offset=offset)
offset += 64
# Read names
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
self.flavor_names[asm_pointer_offset] = FLAVOR_NAME_ENTRY.from_block(
block=rom,
offset=from_snes_address(read_asm_pointer(block=rom, offset=asm_pointer_offset)))
def write_to_rom(self, rom):
graphics_1_block_size = self.graphics_1.block_size(bpp=2)
with EbCompressibleBlock(graphics_1_block_size) as compressed_block:
self.graphics_1.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
graphics_1_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_1_ASM_POINTER_OFFSET,
pointer=to_snes_address(graphics_1_offset))
graphics_2_block_size = self.graphics_2.block_size(bpp=2)
with EbCompressibleBlock(graphics_2_block_size) as compressed_block:
self.graphics_2.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
graphics_2_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_2_ASM_POINTER_OFFSET,
pointer=to_snes_address(graphics_2_offset))
# Write palettes
offset = FLAVOR_PALETTES_OFFSET
for palette in self.flavor_palettes:
palette.to_block(block=rom, offset=offset)
offset += 64
# Write names
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
name = self.flavor_names[asm_pointer_offset]
offset = rom.allocate(size=FLAVOR_NAME_ENTRY.size)
FLAVOR_NAME_ENTRY.to_block(block=rom, offset=offset, value=name)
write_asm_pointer(block=rom, offset=asm_pointer_offset, pointer=to_snes_address(offset))
def write_to_project(self, resource_open):
for i, palette in enumerate(self.flavor_palettes):
with resource_open("WindowGraphics/Windows1_" + str(i), "png") as image_file:
image = ARRANGEMENT_1.image(tileset=self.graphics_1, palette=palette)
image.save(image_file, "png")
with resource_open("WindowGraphics/Windows2_" + str(i), "png") as image_file:
image = ARRANGEMENT_2.image(tileset=self.graphics_2, palette=palette.get_subpalette(7))
image.save(image_file, "png")
# Write names
with resource_open("WindowGraphics/flavor_names", "txt", True) as f:
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
print(self.flavor_names[asm_pointer_offset], file=f)
def read_from_project(self, resource_open):
# Read graphics. Just use the first of each image.
with resource_open("WindowGraphics/Windows1_0", "png") as image_file:
image = open_indexed_image(image_file)
self.graphics_1.from_image(image=image,
arrangement=ARRANGEMENT_1,
palette=self.flavor_palettes[0])
with resource_open("WindowGraphics/Windows2_0", "png") as image_file:
image = open_indexed_image(image_file)
self.graphics_2.from_image(image=image,
arrangement=ARRANGEMENT_2,
palette=self.flavor_palettes[0].get_subpalette(7))
# Read pals from Windows1 of each flavor.
# Read subpal 7 from Windows2 of each flavor.
for i, palette in enumerate(self.flavor_palettes):
# Read all the palette data from Windows1
with resource_open("WindowGraphics/Windows1_" + str(i), "png") as image_file:
#.........这里部分代码省略.........
示例7: test_from_image_8x16_2bpp
# 需要导入模块: from coilsnake.model.eb.graphics import EbGraphicTileset [as 别名]
# 或者: from coilsnake.model.eb.graphics.EbGraphicTileset import from_image [as 别名]
def test_from_image_8x16_2bpp(self):
palette = EbPalette(1, 4)
palette[0, 0].from_tuple((0xFF, 0xFF, 0xFF))
palette[0, 1].from_tuple((0x30, 0x00, 0xFF))
palette[0, 2].from_tuple((0xFF, 0x00, 0x00))
palette[0, 3].from_tuple((0x00, 0xFF, 0x48))
arrangement = EbTileArrangement(width=2, height=3)
arrangement[0, 0].tile = 1
arrangement[1, 0].tile = 1
arrangement[0, 1].tile = 3
arrangement[1, 1].tile = 2
arrangement[0, 2].tile = 0
arrangement[1, 2].tile = 4
tileset = EbGraphicTileset(num_tiles=5, tile_width=8, tile_height=16)
tileset.from_image(self.tile_8x16_4bpp_img, arrangement=arrangement, palette=palette)
assert_list_equal(tileset[1], [[2] * 8] * 16)
assert_list_equal(tileset[3], [[3] * 8] * 16)
assert_list_equal(
tileset[2],
[
[3] * 8,
[3] * 8,
[3] * 8,
[3] * 8,
[3] * 8,
[3, 3, 1, 3, 3, 3, 3, 3],
[3, 3, 1, 3, 3, 1, 3, 3],
[1] * 8,
[1, 1, 2, 2, 1, 1, 1, 1],
[1, 2, 2, 2, 2, 2, 1, 1],
[1, 1, 1, 1, 1, 2, 1, 1],
[1, 1, 1, 1, 2, 2, 1, 1],
[1, 1, 2, 2, 2, 1, 1, 1],
[1] * 8,
[1] * 8,
[1, 1, 1, 3, 1, 1, 1, 1],
],
)
assert_list_equal(
tileset[0],
[
[2, 1, 1, 1, 1, 1, 1, 1],
[2, 3, 3, 3, 3, 3, 3, 1],
[0, 2, 3, 3, 3, 3, 1, 3],
[0, 2, 3, 3, 3, 3, 1, 3],
[0, 0, 2, 3, 3, 1, 3, 3],
[0, 0, 2, 3, 3, 1, 3, 3],
[0, 0, 0, 2, 1, 3, 3, 3],
[0, 0, 0, 2, 1, 3, 3, 3],
[0, 0, 0, 1, 2, 3, 3, 3],
[0, 0, 0, 1, 2, 3, 3, 3],
[0, 0, 1, 0, 0, 2, 3, 3],
[0, 0, 1, 0, 0, 2, 3, 3],
[0, 1, 0, 0, 0, 0, 2, 3],
[0, 1, 0, 0, 0, 0, 2, 3],
[1, 0, 0, 0, 0, 0, 0, 2],
[1, 0, 0, 0, 0, 0, 0, 2],
],
)
assert_list_equal(
tileset[4],
[
[3] * 8,
[3] * 8,
[3] * 8,
[3] * 8,
[3] * 8,
[3, 2, 3, 3, 3, 2, 3, 3],
[3] * 8,
[3] * 8,
[3, 3, 3, 3, 3, 3, 3, 2],
[2, 3, 3, 3, 3, 3, 2, 3],
[3, 2, 3, 3, 3, 2, 2, 3],
[3, 2, 2, 2, 2, 2, 3, 3],
[3] * 8,
[3] * 8,
[3] * 8,
[3] * 8,
],
)