本文整理汇总了Python中coilsnake.model.eb.graphics.EbGraphicTileset类的典型用法代码示例。如果您正苦于以下问题:Python EbGraphicTileset类的具体用法?Python EbGraphicTileset怎么用?Python EbGraphicTileset使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了EbGraphicTileset类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self):
super(TitleScreenModule, self).__init__()
# Background data (includes the central "B", the copyright
# notice and the glow around the letters)
self.bg_tileset = EbGraphicTileset(
num_tiles=BG_NUM_TILES, tile_width=TILE_WIDTH,
tile_height=TILE_HEIGHT
)
self.bg_arrangement = EbTileArrangement(
width=BG_ARRANGEMENT_WIDTH, height=BG_ARRANGEMENT_HEIGHT
)
self.bg_anim_palette = EbPalette(
num_subpalettes=BG_NUM_ANIM_SUBPALETTES,
subpalette_length=ANIM_SUBPALETTE_LENGTH
)
self.bg_palette = EbPalette(
num_subpalettes=NUM_SUBPALETTES,
subpalette_length=BG_SUBPALETTE_LENGTH
)
# Characters data (the title screen's animated letters)
self.chars_tileset = EbGraphicTileset(
num_tiles=CHARS_NUM_TILES, tile_width=TILE_WIDTH,
tile_height=TILE_HEIGHT
)
self.chars_anim_palette = EbPalette(
num_subpalettes=CHARS_NUM_ANIM_SUBPALETTES,
subpalette_length=ANIM_SUBPALETTE_LENGTH
)
self.chars_palette = EbPalette(
num_subpalettes=NUM_SUBPALETTES,
subpalette_length=CHARS_SUBPALETTE_LENGTH
)
self.chars_layouts = [[] for _ in range(NUM_CHARS)]
示例2: __init__
def __init__(self):
super(WindowGraphicsModule, self).__init__()
self.graphics_1 = EbGraphicTileset(num_tiles=416, tile_width=8, tile_height=8)
self.graphics_2 = EbGraphicTileset(num_tiles=7, tile_width=8, tile_height=8)
self.flavor_palettes = [EbPalette(8, 4) for i in range(7)]
self.flavor_names = dict()
示例3: test_to_block_4bpp
def test_to_block_4bpp(self):
tileset = EbGraphicTileset(num_tiles=1, tile_width=8, tile_height=8)
tileset.tiles = [None]
tileset.tiles[0] = [
[8, 1, 12, 9, 6, 5, 3, 2],
[11, 5, 8, 14, 1, 7, 15, 0],
[8, 13, 3, 7, 2, 0, 2, 3],
[10, 0, 4, 14, 7, 10, 11, 9],
[8, 8, 12, 9, 13, 12, 2, 6],
[11, 14, 14, 4, 14, 4, 10, 7],
[12, 2, 12, 8, 4, 15, 12, 14],
[10, 13, 12, 1, 10, 11, 11, 2],
]
block = Block()
block.from_list([0] * 32)
tileset.to_block(block, 0, 4)
assert_list_equal(
block.to_list(),
[
0b01010110,
0b00001011,
0b11001110,
0b10010110,
0b01110001,
0b00111011,
0b00001011,
0b10011110,
0b00011000,
0b00000011,
0b10000001,
0b11101011,
0b00000100,
0b01000101,
0b01010110,
0b10001111,
0b00101100,
0b10110000,
0b01010110,
0b10110010,
0b01010000,
0b11000000,
0b00111000,
0b10010111,
0b00101101,
0b11111100,
0b01111101,
0b11101010,
0b10101111,
0b10110111,
0b01100000,
0b11101110,
],
)
示例4: test_from_block_4bpp
def test_from_block_4bpp(self):
block = Block()
block.from_list(
[
0b01010110,
0b00001011,
0b11001110,
0b10010110,
0b01110001,
0b00111011,
0b00001011,
0b10011110,
0b00011000,
0b00000011,
0b10000001,
0b11101011,
0b00000100,
0b01000101,
0b01010110,
0b10001111,
0b00101100,
0b10110000,
0b01010110,
0b10110010,
0b01010000,
0b11000000,
0b00111000,
0b10010111,
0b00101101,
0b11111100,
0b01111101,
0b11101010,
0b10101111,
0b10110111,
0b01100000,
0b11101110,
]
)
tileset = EbGraphicTileset(num_tiles=1, tile_width=8, tile_height=8)
tileset.from_block(block, offset=0, bpp=4)
assert_list_equal(
tileset[0],
[
[8, 1, 12, 9, 6, 5, 3, 2],
[11, 5, 8, 14, 1, 7, 15, 0],
[8, 13, 3, 7, 2, 0, 2, 3],
[10, 0, 4, 14, 7, 10, 11, 9],
[8, 8, 12, 9, 13, 12, 2, 6],
[11, 14, 14, 4, 14, 4, 10, 7],
[12, 2, 12, 8, 4, 15, 12, 14],
[10, 13, 12, 1, 10, 11, 11, 2],
],
)
示例5: test_from_block_1bpp
def test_from_block_1bpp(self):
block = Block()
block.from_list(
[
0b00000011,
0b01110000,
0b01001001,
0b11110000,
0b01001010,
0b11001000,
0b01110001,
0b00000001,
0b00100000,
0b00110000,
0b00101000,
0b00101000,
0b01100000,
0b11100000,
0b11000000,
0b00000001,
]
)
tileset = EbGraphicTileset(num_tiles=2, tile_width=8, tile_height=8)
tileset.from_block(block, offset=0, bpp=1)
assert_list_equal(
tileset[0],
[
[0, 0, 0, 0, 0, 0, 1, 1],
[0, 1, 1, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 1, 0, 0, 1],
[1, 1, 1, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 1, 0, 1, 0],
[1, 1, 0, 0, 1, 0, 0, 0],
[0, 1, 1, 1, 0, 0, 0, 1],
[0, 0, 0, 0, 0, 0, 0, 1],
],
)
assert_list_equal(
tileset[1],
[
[0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 0, 1, 0, 0, 0],
[0, 0, 1, 0, 1, 0, 0, 0],
[0, 1, 1, 0, 0, 0, 0, 0],
[1, 1, 1, 0, 0, 0, 0, 0],
[1, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 1],
],
)
示例6: EbCreditsFont
class EbCreditsFont(object):
def __init__(self):
self.tileset = EbGraphicTileset(num_tiles=192, tile_width=8, tile_height=8)
self.palette = EbPalette(num_subpalettes=2, subpalette_length=4)
def from_block(self, block, tileset_asm_pointer_offset, palette_offset):
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(block=block, offset=from_snes_address(
read_asm_pointer(block=block, offset=tileset_asm_pointer_offset)))
self.tileset.from_block(block=compressed_block, bpp=2)
self.palette.from_block(block=block, offset=palette_offset)
def to_block(self, block, tileset_asm_pointer_offset, palette_offset):
tileset_block_size = self.tileset.block_size(bpp=2)
with EbCompressibleBlock(tileset_block_size) as compressed_block:
self.tileset.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
tileset_offset = block.allocate(data=compressed_block)
write_asm_pointer(block=block, offset=tileset_asm_pointer_offset, pointer=to_snes_address(tileset_offset))
self.palette.to_block(block=block, offset=palette_offset)
def to_files(self, image_file, image_format="png"):
image = _CREDITS_PREVIEW_ARRANGEMENT.image(self.tileset, self.palette)
image.save(image_file, image_format)
del image
def from_files(self, image_file, image_format="png"):
image = open_indexed_image(image_file)
self.palette.from_image(image)
self.tileset.from_image(image, _CREDITS_PREVIEW_ARRANGEMENT, self.palette)
del image
示例7: read_from_rom
def read_from_rom(self, rom):
self.bg_table.from_block(block=rom, offset=from_snes_address(BACKGROUND_TABLE_OFFSET))
self.scroll_table.from_block(block=rom, offset=from_snes_address(SCROLL_TABLE_OFFSET))
self.distortion_table.from_block(block=rom, offset=from_snes_address(DISTORTION_TABLE_OFFSET))
self.graphics_pointer_table.from_block(
block=rom,
offset=from_snes_address(read_asm_pointer(block=rom,
offset=GRAPHICS_POINTER_TABLE_ASM_POINTER_OFFSETS[0])))
self.arrangement_pointer_table.from_block(
block=rom,
offset=from_snes_address(read_asm_pointer(block=rom,
offset=ARRANGEMENT_POINTER_TABLE_ASM_POINTER_OFFSETS[0])))
self.palette_pointer_table.from_block(
block=rom,
offset=from_snes_address(read_asm_pointer(block=rom,
offset=PALETTE_POINTER_TABLE_ASM_POINTER_OFFSETS[0])))
self.backgrounds = [None for i in range(self.graphics_pointer_table.num_rows)]
self.palettes = [None for i in range(self.palette_pointer_table.num_rows)]
for i in range(self.bg_table.num_rows):
graphics_id = self.bg_table[i][0]
color_depth = self.bg_table[i][2]
if self.backgrounds[graphics_id] is None:
# Max tiles used in rom: 421 (2bpp) 442 (4bpp)
tileset = EbGraphicTileset(num_tiles=512, tile_width=8, tile_height=8)
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(self.graphics_pointer_table[graphics_id][0]))
tileset.from_block(compressed_block, offset=0, bpp=color_depth)
arrangement = EbTileArrangement(width=32, height=32)
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(self.arrangement_pointer_table[graphics_id][0]))
arrangement.from_block(block=compressed_block, offset=0)
self.backgrounds[graphics_id] = (tileset, color_depth, arrangement)
palette_id = self.bg_table[i][1]
if self.palettes[palette_id] is None:
palette = EbPalette(num_subpalettes=1, subpalette_length=16)
palette.from_block(block=rom, offset=from_snes_address(self.palette_pointer_table[palette_id][0]))
self.palettes[palette_id] = palette
示例8: test_from_image_8x8_1bpp
def test_from_image_8x8_1bpp(self):
palette = EbPalette(1, 2)
palette[0, 0].from_tuple((0xFF, 0xFF, 0xFF))
palette[0, 1].from_tuple((0x0, 0x0, 0x0))
arrangement = EbTileArrangement(width=2, height=2)
arrangement[0, 0].tile = 0
arrangement[1, 0].tile = 2
arrangement[0, 1].tile = 1
arrangement[1, 1].tile = 3
tileset = EbGraphicTileset(num_tiles=4, tile_width=8, tile_height=8)
tileset.from_image(self.tile_8x8_2bpp_img, arrangement=arrangement, palette=palette)
assert_list_equal(tileset[0], [[0] * 8] * 8)
assert_list_equal(tileset[2], [[1] * 8] * 8)
assert_list_equal(
tileset[1],
[
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 1, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
],
)
assert_list_equal(
tileset[3],
[
[0, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 1, 1, 1, 1, 1, 1],
[0, 1, 0, 0, 0, 0, 1, 1],
[1, 1, 0, 0, 1, 0, 1, 1],
[1, 1, 0, 1, 0, 0, 1, 1],
[1, 1, 0, 0, 0, 0, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 0],
],
)
示例9: EbFont
class EbFont(object):
def __init__(self, num_characters=96, tile_width=16, tile_height=8):
self.num_characters = num_characters
self.tileset = EbGraphicTileset(num_tiles=num_characters, tile_width=tile_width, tile_height=tile_height)
self.character_widths = None
def from_block(self, block, tileset_offset, character_widths_offset):
self.tileset.from_block(block=block, offset=tileset_offset, bpp=1)
self.character_widths = block[character_widths_offset:character_widths_offset + self.num_characters].to_list()
def to_block(self, block, tileset_offset, character_widths_offset):
self.tileset.to_block(block=block, offset=tileset_offset, bpp=1)
block[character_widths_offset:character_widths_offset + self.num_characters] = self.character_widths
def to_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
image = _FONT_IMAGE_ARRANGEMENT.image(self.tileset, _FONT_IMAGE_PALETTE)
image.save(image_file, image_format)
del image
character_widths_dict = dict(enumerate(self.character_widths))
if widths_format == "yml":
yml_dump(character_widths_dict, widths_file, default_flow_style=False)
def from_files(self, image_file, widths_file, image_format="png", widths_format="yml"):
image = open_indexed_image(image_file)
self.tileset.from_image(image, _FONT_IMAGE_ARRANGEMENT, _FONT_IMAGE_PALETTE)
del image
if widths_format == "yml":
widths_dict = yml_load(widths_file)
self.character_widths = map(lambda i: widths_dict[i], range(self.tileset.num_tiles_maximum))
示例10: __init__
def __init__(self):
super(DeathScreenModule, self).__init__()
self.tileset = EbGraphicTileset(
num_tiles=NUM_TILES, tile_width=TILE_WIDTH, tile_height=TILE_HEIGHT
)
self.arrangement = EbTileArrangement(
width=ARRANGEMENT_WIDTH, height=ARRANGEMENT_HEIGHT
)
self.palette = EbPalette(
num_subpalettes=NUM_SUBPALETTES,
subpalette_length=SUBPALETTE_LENGTH
)
示例11: test_add_tile
def test_add_tile(self):
tileset = EbGraphicTileset(num_tiles=5, tile_width=8, tile_height=8)
tile = [
array("B", [5, 7, 6, 4, 1, 5, 3, 3]),
array("B", [5, 8, 3, 7, 5, 7, 1, 1]),
array("B", [6, 1, 1, 5, 4, 0, 1, 5]),
array("B", [2, 1, 4, 5, 4, 1, 6, 4]),
array("B", [4, 6, 6, 2, 1, 0, 4, 4]),
array("B", [6, 1, 0, 7, 5, 8, 1, 8]),
array("B", [8, 0, 4, 0, 2, 8, 0, 8]),
array("B", [0, 6, 8, 6, 0, 5, 4, 0]),
]
tile1_id, tile1_vflip, tile1_hflip = tileset.add_tile(tile)
tile2_id, tile2_vflip, tile2_hflip = tileset.add_tile(tile)
assert_equal(tile2_id, tile1_id)
assert_equal(tile2_vflip, tile1_vflip)
assert_equal(tile2_hflip, tile1_hflip)
tile.reverse()
tile2_id, tile2_vflip, tile2_hflip = tileset.add_tile(tile)
assert_equal(tile2_id, tile1_id)
assert_equal(tile2_vflip, not tile1_vflip)
assert_equal(tile2_hflip, tile1_hflip)
for row in tile:
row.reverse()
tile2_id, tile2_vflip, tile2_hflip = tileset.add_tile(tile)
assert_equal(tile2_id, tile1_id)
assert_equal(tile2_vflip, not tile1_vflip)
assert_equal(tile2_hflip, not tile1_hflip)
tile.reverse()
tile2_id, tile2_vflip, tile2_hflip = tileset.add_tile(tile)
assert_equal(tile2_id, tile1_id)
assert_equal(tile2_vflip, tile1_vflip)
assert_equal(tile2_hflip, not tile1_hflip)
tile = [
array("B", [1, 2, 3, 4, 1, 5, 3, 3]),
array("B", [5, 8, 3, 7, 5, 7, 1, 1]),
array("B", [6, 1, 1, 5, 4, 0, 1, 5]),
array("B", [2, 1, 4, 5, 4, 1, 6, 4]),
array("B", [4, 6, 6, 2, 1, 0, 4, 4]),
array("B", [6, 1, 0, 7, 5, 8, 1, 8]),
array("B", [8, 0, 4, 0, 2, 8, 0, 8]),
array("B", [0, 6, 8, 6, 0, 5, 4, 0]),
]
tile2_id, tile2_vflip, tile2_hflip = tileset.add_tile(tile)
assert_not_equal(tile2_id, tile1_id)
示例12: test_to_block_1bpp
def test_to_block_1bpp(self):
tileset = EbGraphicTileset(num_tiles=2, tile_width=8, tile_height=8)
tileset.tiles = [None, None]
tileset.tiles[0] = [
[0, 0, 0, 0, 0, 0, 1, 1],
[0, 1, 1, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 1, 0, 0, 1],
[1, 1, 1, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 1, 0, 1, 0],
[1, 1, 0, 0, 1, 0, 0, 0],
[0, 1, 1, 1, 0, 0, 0, 1],
[0, 0, 0, 0, 0, 0, 0, 1],
]
tileset.tiles[1] = [
[0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 1, 0, 1, 0, 0, 0],
[0, 0, 1, 0, 1, 0, 0, 0],
[0, 1, 1, 0, 0, 0, 0, 0],
[1, 1, 1, 0, 0, 0, 0, 0],
[1, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 1],
]
block = Block()
block.from_list([0] * 16)
tileset.to_block(block, 0, 1)
assert_list_equal(
block.to_list(),
[
0b00000011,
0b01110000,
0b01001001,
0b11110000,
0b01001010,
0b11001000,
0b01110001,
0b00000001,
0b00100000,
0b00110000,
0b00101000,
0b00101000,
0b01100000,
0b11100000,
0b11000000,
0b00000001,
],
)
示例13: SoundStoneModule
class SoundStoneModule(EbModule):
NAME = "Sound Stone"
FREE_RANGES = [(0x0EDD5D, 0x0EF805)] # Sound stone graphics
def __init__(self):
super(SoundStoneModule, self).__init__()
self.tileset = EbGraphicTileset(num_tiles=352, tile_width=8, tile_height=8)
self.palette = EbPalette(num_subpalettes=6, subpalette_length=16)
def read_from_rom(self, rom):
graphics_offset = from_snes_address(read_asm_pointer(
block=rom, offset=GRAPHICS_ASM_POINTER_OFFSET))
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(block=rom, offset=graphics_offset)
self.tileset.from_block(block=compressed_block, bpp=4)
self.palette.from_block(block=rom, offset=PALETTE_OFFSET)
def write_to_rom(self, rom):
tileset_block_size = self.tileset.block_size(bpp=4)
with EbCompressibleBlock(tileset_block_size) as compressed_block:
self.tileset.to_block(block=compressed_block, offset=0, bpp=4)
compressed_block.compress()
tileset_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_ASM_POINTER_OFFSET, pointer=to_snes_address(tileset_offset))
self.palette.to_block(block=rom, offset=PALETTE_OFFSET)
def read_from_project(self, resource_open):
with resource_open("Logos/SoundStone", "png") as image_file:
image = open_indexed_image(image_file)
self.palette.from_image(image)
self.tileset.from_image(image, SOUND_STONE_ARRANGEMENT, self.palette)
def write_to_project(self, resource_open):
image = SOUND_STONE_ARRANGEMENT.image(self.tileset, self.palette)
with resource_open("Logos/SoundStone", "png") as image_file:
image.save(image_file, "png")
def upgrade_project(self, old_version, new_version, rom, resource_open_r, resource_open_w, resource_delete):
if old_version < 8:
self.read_from_rom(rom)
self.write_to_project(resource_open_w)
示例14: WindowGraphicsModule
class WindowGraphicsModule(EbModule):
NAME = "Window Graphics"
FREE_RANGES = [(0x200000, 0x20079f)] # Graphics
def __init__(self):
super(WindowGraphicsModule, self).__init__()
self.graphics_1 = EbGraphicTileset(num_tiles=416, tile_width=8, tile_height=8)
self.graphics_2 = EbGraphicTileset(num_tiles=7, tile_width=8, tile_height=8)
self.flavor_palettes = [EbPalette(8, 4) for i in range(7)]
self.flavor_names = dict()
def read_from_rom(self, rom):
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(read_asm_pointer(rom, GRAPHICS_1_ASM_POINTER_OFFSET)))
self.graphics_1.from_block(block=compressed_block, bpp=2)
with EbCompressibleBlock() as compressed_block:
compressed_block.from_compressed_block(
block=rom,
offset=from_snes_address(read_asm_pointer(rom, GRAPHICS_2_ASM_POINTER_OFFSET)))
self.graphics_2.from_block(block=compressed_block, bpp=2)
# Read palettes
offset = FLAVOR_PALETTES_OFFSET
for palette in self.flavor_palettes:
palette.from_block(block=rom, offset=offset)
offset += 64
# Read names
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
self.flavor_names[asm_pointer_offset] = FLAVOR_NAME_ENTRY.from_block(
block=rom,
offset=from_snes_address(read_asm_pointer(block=rom, offset=asm_pointer_offset)))
def write_to_rom(self, rom):
graphics_1_block_size = self.graphics_1.block_size(bpp=2)
with EbCompressibleBlock(graphics_1_block_size) as compressed_block:
self.graphics_1.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
graphics_1_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_1_ASM_POINTER_OFFSET,
pointer=to_snes_address(graphics_1_offset))
graphics_2_block_size = self.graphics_2.block_size(bpp=2)
with EbCompressibleBlock(graphics_2_block_size) as compressed_block:
self.graphics_2.to_block(block=compressed_block, offset=0, bpp=2)
compressed_block.compress()
graphics_2_offset = rom.allocate(data=compressed_block)
write_asm_pointer(block=rom, offset=GRAPHICS_2_ASM_POINTER_OFFSET,
pointer=to_snes_address(graphics_2_offset))
# Write palettes
offset = FLAVOR_PALETTES_OFFSET
for palette in self.flavor_palettes:
palette.to_block(block=rom, offset=offset)
offset += 64
# Write names
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
name = self.flavor_names[asm_pointer_offset]
offset = rom.allocate(size=FLAVOR_NAME_ENTRY.size)
FLAVOR_NAME_ENTRY.to_block(block=rom, offset=offset, value=name)
write_asm_pointer(block=rom, offset=asm_pointer_offset, pointer=to_snes_address(offset))
def write_to_project(self, resource_open):
for i, palette in enumerate(self.flavor_palettes):
with resource_open("WindowGraphics/Windows1_" + str(i), "png") as image_file:
image = ARRANGEMENT_1.image(tileset=self.graphics_1, palette=palette)
image.save(image_file, "png")
with resource_open("WindowGraphics/Windows2_" + str(i), "png") as image_file:
image = ARRANGEMENT_2.image(tileset=self.graphics_2, palette=palette.get_subpalette(7))
image.save(image_file, "png")
# Write names
with resource_open("WindowGraphics/flavor_names", "txt", True) as f:
for asm_pointer_offset in FLAVOR_NAME_ASM_POINTER_OFFSETS:
print(self.flavor_names[asm_pointer_offset], file=f)
def read_from_project(self, resource_open):
# Read graphics. Just use the first of each image.
with resource_open("WindowGraphics/Windows1_0", "png") as image_file:
image = open_indexed_image(image_file)
self.graphics_1.from_image(image=image,
arrangement=ARRANGEMENT_1,
palette=self.flavor_palettes[0])
with resource_open("WindowGraphics/Windows2_0", "png") as image_file:
image = open_indexed_image(image_file)
self.graphics_2.from_image(image=image,
arrangement=ARRANGEMENT_2,
palette=self.flavor_palettes[0].get_subpalette(7))
# Read pals from Windows1 of each flavor.
# Read subpal 7 from Windows2 of each flavor.
for i, palette in enumerate(self.flavor_palettes):
# Read all the palette data from Windows1
with resource_open("WindowGraphics/Windows1_" + str(i), "png") as image_file:
#.........这里部分代码省略.........
示例15: __init__
def __init__(self):
self.minitiles = EbGraphicTileset(num_tiles=896, tile_width=8, tile_height=8)
self.arrangements = [None for i in range(1024)]
self.collisions = [None for i in range(1024)]
self.palettes = []