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Python Board.fen方法代码示例

本文整理汇总了Python中chess.Board.fen方法的典型用法代码示例。如果您正苦于以下问题:Python Board.fen方法的具体用法?Python Board.fen怎么用?Python Board.fen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在chess.Board的用法示例。


在下文中一共展示了Board.fen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: repertoire

# 需要导入模块: from chess import Board [as 别名]
# 或者: from chess.Board import fen [as 别名]
def repertoire(id=1):
    if request.args.get('practice'):
        print(practice(id))
    board = Board()
    form = MoveForm()
    if request.method == 'GET':
        position = Position.query.filter_by(id=id).first()
        moves = Move.query.join(User.moves).filter(User.id == current_user.id, Move.source_position_id == position.id).all()
        return render_template('tools/repertoire.html', fen=position.fen + ' 0 1', moves=moves, form=form, id=id)
    
    if request.method == 'POST':
        fen = form.append_fen.data
        san = form.append_san.data
        quality_id = form.quality.data
        board = Board(fen)
        board.push_san(san)
        source_position = Position.query.filter_by(fen=' '.join(fen.split()[:-2])).first()
        end_position_fen = ' '.join(board.fen().split()[:-2])
        end_position = Position.query.filter_by(fen=end_position_fen).first()
        if end_position is None:
            end_position = Position(fen=end_position_fen)
            db.session.add(end_position)
        move = Move.query.filter_by(source_position_id=source_position.id, destination_position_id=end_position.id).first()
        if move is None:
            move = Move(source_position_id=source_position.id, destination_position_id=end_position.id, san=san)
            um = UserMove(quality_id=quality_id)
            um.move = move
            current_user.moves.append(um)
        db.session.commit()
        moves = Move.query.join(User.moves).filter(User.id == current_user.id, Move.source_position_id == source_position.id).all()
        return render_template('tools/repertoire.html', fen=source_position.fen + ' 0 1', moves=moves, form=form, id=id)
开发者ID:Ghotrix,项目名称:chess-everything,代码行数:33,代码来源:views.py

示例2: DialogEnterPosition

# 需要导入模块: from chess import Board [as 别名]
# 或者: from chess.Board import fen [as 别名]

#.........这里部分代码省略.........

        hbox = QHBoxLayout()
        hbox.addWidget(self.displayBoard)
        hbox.addLayout(vbox_config)

        vbox = QVBoxLayout()
        vbox.addLayout(hbox)
        self.buttonBox = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel)
        vbox.addWidget(self.buttonBox)

        self.setLayout(vbox)

        self.connect(self.buttonBox, SIGNAL("accepted()"), self, SLOT("accept()"))
        self.connect(self.buttonBox, SIGNAL("rejected()"), self, SLOT("reject()"))

        self.cbWhiteShort.toggled.connect(self.set_castling_rights)
        self.cbWhiteLong.toggled.connect(self.set_castling_rights)
        self.cbBlackShort.toggled.connect(self.set_castling_rights)
        self.cbBlackLong.toggled.connect(self.set_castling_rights)

        self.rbWhite.toggle()
        self.rbWhite.toggled.connect(self.set_turn)
        self.rbBlack.toggled.connect(self.set_turn)

        self.buttonInit.clicked.connect(self.initial_position)
        self.buttonClear.clicked.connect(self.clear_board)
        self.buttonCurrent.clicked.connect(self.set_current)

        # reset who's current turn it is and the current
        # castling rights of the position
        self.set_castling_rights()
        self.set_turn()

    def set_castling_rights(self):
        self.displayBoard.board.castling_rights = 0
        if self.cbWhiteShort.isChecked():
            self.displayBoard.board.castling_rights = self.displayBoard.board.castling_rights | chess.BB_H1
        if self.cbWhiteLong.isChecked():
            self.displayBoard.board.castling_rights = self.displayBoard.board.castling_rights | chess.BB_A1
        if self.cbBlackShort.isChecked():
            self.displayBoard.board.castling_rights = self.displayBoard.board.castling_rights | chess.BB_H8
        if self.cbBlackLong.isChecked():
            self.displayBoard.board.castling_rights = self.displayBoard.board.castling_rights | chess.BB_A8
        if self.displayBoard.board.status() == chess.STATUS_VALID:
            self.enable_ok_button()
        else:
            self.disable_ok_button()

    def set_turn(self):
        if self.rbWhite.isChecked():
            self.displayBoard.board.turn = WHITE
        else:
            self.displayBoard.board.turn = BLACK
        if self.displayBoard.board.status() == 0:
            self.enable_ok_button()
        else:
            self.disable_ok_button()

    def clear_board(self):
        self.displayBoard.board.clear()
        self.set_castling_rights()
        self.set_turn()
        self.update()

    def initial_position(self):
        self.displayBoard.board.reset()
        self.set_castling_rights()
        self.set_turn()
        self.update()

    def set_current(self):
        fen = self.current.fen()
        board = Board(fen)
        self.displayBoard.board = board
        self.set_castling_rights()
        self.set_turn()
        self.update()

    # creates a deep copy of the given
    # board into a clean new board, resetting
    # all move histories, castling rights, etc.
    def deep_copy_board_pos(self, board):
        fresh = Board()
        for i in range(0, 8):
            for j in range(0, 8):
                piece = board.piece_at(j * 8 + i)
                if piece:
                    sym = piece.symbol()
                    fresh.set_piece_at(j * 8 + i, Piece.from_symbol(sym))
                else:
                    fresh.remove_piece_at(j * 8 + i)
        return fresh

    def enable_ok_button(self):
        self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(True)
        self.update()

    def disable_ok_button(self):
        self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False)
        self.update()
开发者ID:jasiegel4,项目名称:jerry,代码行数:104,代码来源:dialog_enter_position.py


注:本文中的chess.Board.fen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。