本文整理汇总了Python中cards.Deck.move_cards方法的典型用法代码示例。如果您正苦于以下问题:Python Deck.move_cards方法的具体用法?Python Deck.move_cards怎么用?Python Deck.move_cards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cards.Deck
的用法示例。
在下文中一共展示了Deck.move_cards方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Table
# 需要导入模块: from cards import Deck [as 别名]
# 或者: from cards.Deck import move_cards [as 别名]
class Table(object):
def __init__(self, minimum=1, maximum=500, payout=1, hit_soft_17=True,
insurance_allowed=True, insurance_payout=2,
num_decks=6, reshuffle_each_hand=True,
blackjack_payout=1.5, max_split_hands=3,
surrender_allowed=True, hit_split_ace=False,
resplit_aces=False, split_A10_is_blackjack=False,
double_after_split=False, double_after_hit= False):
# Establish table rules
self.min = minimum if minimum > 0 else 1
self.standard_bet = self.min
self.max = maximum if maximum > minimum else 500
self.payout = payout if payout > 0 else 1
self.hit_soft_17 = hit_soft_17
self.insurance_allowed = insurance_allowed
self.insurance_payout = insurance_payout if insurance_payout > 0 else 2
self.num_decks = num_decks if num_decks > 0 else 6
self.reshuffle_each_hand = reshuffle_each_hand
self.blackjack_payout = blackjack_payout if blackjack_payout > 0 else 1.5
self.max_split_hands = max_split_hands if max_split_hands >= 2 else 3
self.surrender_allowed = surrender_allowed
self.hit_split_ace = hit_split_ace
self.resplit_aces = resplit_aces
self.split_A10_is_blackjack = split_A10_is_blackjack
self.double_after_split = double_after_split
self.double_after_hit = double_after_hit
# Initialize necessary variables
if debug:
print "Established table"
self.init_deck()
self.dealer_hand = Hand("Dealer")
def init_deck(self):
self.deck = Deck(self.num_decks)
self.deck.shuffle()
def buy_in(self, name, chips, bet_method, play_method):
if debug:
print name + " bought into the table with $" + str(chips)
self.player_name = name
self.player_chips = chips
self.player_hands = [Hand(name)]
self.player_surrendered = False
self.bets = []
self.win_streak = 0
self.in_play = [False]
self.bet_method = bet_method
self.play_method = play_method
self.doubled = [False]
def add_funds(self, chips):
self.player_chips = self.player_chips + chips
def __str__(self):
if len(self.dealer_hand.cards) > 0:
ret = "Dealer is showing: " + str(self.dealer_hand.cards[0]) + "\n"
for h in range(len(self.player_hands)):
ret = ret + str(self.player_hands[h]) + " w/ value " + str(hand_value(self.player_hands[h])) + " and $" + str(self.bets[h]) + " bet"
return ret
else:
return "Waiting for hand to be dealt\n"
def deal(self):
if self.reshuffle_each_hand or self.deck.cards_left() < 4:
# if debug:
# print "Shuffling decks"
self.init_deck()
# if debug:
# print "Dealing"
self.deck.move_cards(self.dealer_hand, 2)
self.deck.move_cards(self.player_hands[0], 2)
self.player_hands[0].sort()
self.in_play[0] = True
def get_bets(self):
bet = self.bet_method(self.player_chips)
if bet == "rebet":
self.place_bet(self.standard_bet)
else:
while not self.place_bet(bet):
bet = self.bet_method()
if bet == "rebet":
self.place_bet(self.standard_bet)
def place_bet(self, bet):
if bet < self.min:
if debug:
print "Must bet at least the minimum: " + str(self.min)
return False
elif bet > self.max:
if debug:
print "Must bet less than the maximum: " + str(self.max)
return False
elif bet > self.player_chips:
if debug:
print "Don't have funds to place bet. Current chip count: " + str(self.player_chips)
return False
else:
#.........这里部分代码省略.........