当前位置: 首页>>代码示例>>Python>>正文


Python Deck.cards_left方法代码示例

本文整理汇总了Python中cards.Deck.cards_left方法的典型用法代码示例。如果您正苦于以下问题:Python Deck.cards_left方法的具体用法?Python Deck.cards_left怎么用?Python Deck.cards_left使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cards.Deck的用法示例。


在下文中一共展示了Deck.cards_left方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Table

# 需要导入模块: from cards import Deck [as 别名]
# 或者: from cards.Deck import cards_left [as 别名]
class Table(object):

    def __init__(self, minimum=1, maximum=500, payout=1, hit_soft_17=True, 
                 insurance_allowed=True, insurance_payout=2,
                 num_decks=6, reshuffle_each_hand=True,
                 blackjack_payout=1.5, max_split_hands=3, 
                 surrender_allowed=True, hit_split_ace=False,
                 resplit_aces=False, split_A10_is_blackjack=False,
                 double_after_split=False, double_after_hit= False):
        # Establish table rules
        self.min = minimum if minimum > 0 else 1
        self.standard_bet = self.min
        self.max = maximum if maximum > minimum else 500
        self.payout = payout if payout > 0 else 1
        self.hit_soft_17 = hit_soft_17
        self.insurance_allowed = insurance_allowed
        self.insurance_payout = insurance_payout if insurance_payout > 0 else 2
        self.num_decks = num_decks if num_decks > 0 else 6
        self.reshuffle_each_hand = reshuffle_each_hand
        self.blackjack_payout = blackjack_payout if blackjack_payout > 0 else 1.5
        self.max_split_hands = max_split_hands if max_split_hands >= 2 else 3
        self.surrender_allowed = surrender_allowed
        self.hit_split_ace = hit_split_ace
        self.resplit_aces = resplit_aces
        self.split_A10_is_blackjack = split_A10_is_blackjack
        self.double_after_split = double_after_split
        self.double_after_hit = double_after_hit
        
        # Initialize necessary variables
        if debug:
            print "Established table"
        self.init_deck()
        self.dealer_hand = Hand("Dealer")
           
    def init_deck(self):
        self.deck = Deck(self.num_decks)
        self.deck.shuffle()

    def buy_in(self, name, chips, bet_method, play_method):
        if debug:
            print name + " bought into the table with $" + str(chips)
        self.player_name = name
        self.player_chips = chips
        self.player_hands = [Hand(name)]
        self.player_surrendered = False
        self.bets = []
        self.win_streak = 0
        self.in_play = [False]
        self.bet_method = bet_method
        self.play_method = play_method
        self.doubled = [False]

    def add_funds(self, chips):
        self.player_chips = self.player_chips + chips

    def __str__(self):
        if len(self.dealer_hand.cards) > 0:
            ret = "Dealer is showing: " + str(self.dealer_hand.cards[0]) + "\n"
            for h in range(len(self.player_hands)):
                ret = ret + str(self.player_hands[h]) + " w/ value " + str(hand_value(self.player_hands[h])) + " and $" + str(self.bets[h]) + " bet"
            return ret
        else:
            return "Waiting for hand to be dealt\n"

    def deal(self):
        if self.reshuffle_each_hand or self.deck.cards_left() < 4:
            # if debug:
                # print "Shuffling decks"
            self.init_deck()
        # if debug:
            # print "Dealing"
        self.deck.move_cards(self.dealer_hand, 2)
        self.deck.move_cards(self.player_hands[0], 2)
        self.player_hands[0].sort()
        self.in_play[0] = True

    def get_bets(self):
        bet = self.bet_method(self.player_chips)
        if bet == "rebet":
            self.place_bet(self.standard_bet)
        else:
            while not self.place_bet(bet):
                bet = self.bet_method()
                if bet == "rebet":
                    self.place_bet(self.standard_bet)

    def place_bet(self, bet):
        if bet < self.min:
            if debug:
                print "Must bet at least the minimum: " + str(self.min)
            return False
        elif bet > self.max:
            if debug:
                print "Must bet less than the maximum: " + str(self.max)
            return False
        elif bet > self.player_chips:
            if debug:
                print "Don't have funds to place bet. Current chip count: " + str(self.player_chips)
            return False
        else:
#.........这里部分代码省略.........
开发者ID:zkrasner,项目名称:blackjack_sim,代码行数:103,代码来源:blackjack_sim.py

示例2: __init__

# 需要导入模块: from cards import Deck [as 别名]
# 或者: from cards.Deck import cards_left [as 别名]
class Blackjack:
	def __init__(self,h,n=5,b=1):
		self.Stat = Stats()
		self.number_of_decks = n
		self.house = h
		self.players = []
		self.deck = Deck(self.number_of_decks)
		self.minimum_bet = b
		self.deck.shuffle()

	def throw_all_hands(self):
		for a in self.players:
			a.throw_hand()
			a.clear_bet()
		self.house.throw_hand()

	def add_player(self,p):
		self.players.append(p)

	def remove_player(self,p):
		[a for a in self.players if a.name == p]

	def play(self,silent=False):
		#Check if house is bankrupt
		if (self.house.money <= 0):
			print "House is bankrupt"
			return True

		print "*** Game started ***"
		all_players_lost = self.play_round(silent)
		print "cards left %d" %	(self.deck.cards_left())
		print "*** Game End ***\n"

		return all_players_lost

	def pop_card(self):
		#All cards are used create an new deck of cards
		if self.deck.cards_left() == 0:
			self.deck = Deck(self.number_of_decks)
			self.deck.shuffle()

		return self.deck.pop_card()

	def start_deal(self,silent):
		#Has all player money left
		for a in self.players:
			if a.money <= 0:
				print "%s lost all money" % (a.name)
				self.players.remove(a)

		#Check if all players busted
		if (len(self.players) == 0):
			print "House has won!"
			return True

		#Players gets their first cards
		for a in self.players:
			c = self.pop_card()
			a.place_bet(self.minimum_bet)
			a.take_card(c)
			if not silent:
				print "%s hand %d=[%s]" % (a.name,a.sum_hand(),a.get_hand())

		#House gets it's first card
		c = self.pop_card()
		self.house.take_card(c)
		if not silent:
			print "House hand %d" % (c.value)

		#Let players know what card house got
		for a in self.players:
			a.add_house_card(c)

		#House gets it's second card but is not
		#showed to players.
		c = self.pop_card()
		self.house.take_card(c)

		return False

	def play_round(self,silent):

		all_players_lost = self.start_deal(silent)

		#Now players can decide if they should
		#have more cards or stop
		for a in self.players:
			while a.more_cards():
				c = self.pop_card()
				a.take_card(c)
				if not silent:
					print "%s hand %d=[%s]" % (a.name,a.sum_hand(),a.get_hand())

		#House turn to pick cards
		while self.house.more_cards():
			self.house.take_card( self.pop_card())

		#Track all stats
		self.Stat.collect_data(self.house,self.players)

#.........这里部分代码省略.........
开发者ID:lekanovic,项目名称:BlackJack,代码行数:103,代码来源:blackjack.py


注:本文中的cards.Deck.cards_left方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。