本文整理汇总了Python中cards.Deck.cards_left方法的典型用法代码示例。如果您正苦于以下问题:Python Deck.cards_left方法的具体用法?Python Deck.cards_left怎么用?Python Deck.cards_left使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cards.Deck
的用法示例。
在下文中一共展示了Deck.cards_left方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Table
# 需要导入模块: from cards import Deck [as 别名]
# 或者: from cards.Deck import cards_left [as 别名]
class Table(object):
def __init__(self, minimum=1, maximum=500, payout=1, hit_soft_17=True,
insurance_allowed=True, insurance_payout=2,
num_decks=6, reshuffle_each_hand=True,
blackjack_payout=1.5, max_split_hands=3,
surrender_allowed=True, hit_split_ace=False,
resplit_aces=False, split_A10_is_blackjack=False,
double_after_split=False, double_after_hit= False):
# Establish table rules
self.min = minimum if minimum > 0 else 1
self.standard_bet = self.min
self.max = maximum if maximum > minimum else 500
self.payout = payout if payout > 0 else 1
self.hit_soft_17 = hit_soft_17
self.insurance_allowed = insurance_allowed
self.insurance_payout = insurance_payout if insurance_payout > 0 else 2
self.num_decks = num_decks if num_decks > 0 else 6
self.reshuffle_each_hand = reshuffle_each_hand
self.blackjack_payout = blackjack_payout if blackjack_payout > 0 else 1.5
self.max_split_hands = max_split_hands if max_split_hands >= 2 else 3
self.surrender_allowed = surrender_allowed
self.hit_split_ace = hit_split_ace
self.resplit_aces = resplit_aces
self.split_A10_is_blackjack = split_A10_is_blackjack
self.double_after_split = double_after_split
self.double_after_hit = double_after_hit
# Initialize necessary variables
if debug:
print "Established table"
self.init_deck()
self.dealer_hand = Hand("Dealer")
def init_deck(self):
self.deck = Deck(self.num_decks)
self.deck.shuffle()
def buy_in(self, name, chips, bet_method, play_method):
if debug:
print name + " bought into the table with $" + str(chips)
self.player_name = name
self.player_chips = chips
self.player_hands = [Hand(name)]
self.player_surrendered = False
self.bets = []
self.win_streak = 0
self.in_play = [False]
self.bet_method = bet_method
self.play_method = play_method
self.doubled = [False]
def add_funds(self, chips):
self.player_chips = self.player_chips + chips
def __str__(self):
if len(self.dealer_hand.cards) > 0:
ret = "Dealer is showing: " + str(self.dealer_hand.cards[0]) + "\n"
for h in range(len(self.player_hands)):
ret = ret + str(self.player_hands[h]) + " w/ value " + str(hand_value(self.player_hands[h])) + " and $" + str(self.bets[h]) + " bet"
return ret
else:
return "Waiting for hand to be dealt\n"
def deal(self):
if self.reshuffle_each_hand or self.deck.cards_left() < 4:
# if debug:
# print "Shuffling decks"
self.init_deck()
# if debug:
# print "Dealing"
self.deck.move_cards(self.dealer_hand, 2)
self.deck.move_cards(self.player_hands[0], 2)
self.player_hands[0].sort()
self.in_play[0] = True
def get_bets(self):
bet = self.bet_method(self.player_chips)
if bet == "rebet":
self.place_bet(self.standard_bet)
else:
while not self.place_bet(bet):
bet = self.bet_method()
if bet == "rebet":
self.place_bet(self.standard_bet)
def place_bet(self, bet):
if bet < self.min:
if debug:
print "Must bet at least the minimum: " + str(self.min)
return False
elif bet > self.max:
if debug:
print "Must bet less than the maximum: " + str(self.max)
return False
elif bet > self.player_chips:
if debug:
print "Don't have funds to place bet. Current chip count: " + str(self.player_chips)
return False
else:
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from cards import Deck [as 别名]
# 或者: from cards.Deck import cards_left [as 别名]
class Blackjack:
def __init__(self,h,n=5,b=1):
self.Stat = Stats()
self.number_of_decks = n
self.house = h
self.players = []
self.deck = Deck(self.number_of_decks)
self.minimum_bet = b
self.deck.shuffle()
def throw_all_hands(self):
for a in self.players:
a.throw_hand()
a.clear_bet()
self.house.throw_hand()
def add_player(self,p):
self.players.append(p)
def remove_player(self,p):
[a for a in self.players if a.name == p]
def play(self,silent=False):
#Check if house is bankrupt
if (self.house.money <= 0):
print "House is bankrupt"
return True
print "*** Game started ***"
all_players_lost = self.play_round(silent)
print "cards left %d" % (self.deck.cards_left())
print "*** Game End ***\n"
return all_players_lost
def pop_card(self):
#All cards are used create an new deck of cards
if self.deck.cards_left() == 0:
self.deck = Deck(self.number_of_decks)
self.deck.shuffle()
return self.deck.pop_card()
def start_deal(self,silent):
#Has all player money left
for a in self.players:
if a.money <= 0:
print "%s lost all money" % (a.name)
self.players.remove(a)
#Check if all players busted
if (len(self.players) == 0):
print "House has won!"
return True
#Players gets their first cards
for a in self.players:
c = self.pop_card()
a.place_bet(self.minimum_bet)
a.take_card(c)
if not silent:
print "%s hand %d=[%s]" % (a.name,a.sum_hand(),a.get_hand())
#House gets it's first card
c = self.pop_card()
self.house.take_card(c)
if not silent:
print "House hand %d" % (c.value)
#Let players know what card house got
for a in self.players:
a.add_house_card(c)
#House gets it's second card but is not
#showed to players.
c = self.pop_card()
self.house.take_card(c)
return False
def play_round(self,silent):
all_players_lost = self.start_deal(silent)
#Now players can decide if they should
#have more cards or stop
for a in self.players:
while a.more_cards():
c = self.pop_card()
a.take_card(c)
if not silent:
print "%s hand %d=[%s]" % (a.name,a.sum_hand(),a.get_hand())
#House turn to pick cards
while self.house.more_cards():
self.house.take_card( self.pop_card())
#Track all stats
self.Stat.collect_data(self.house,self.players)
#.........这里部分代码省略.........