本文整理汇总了Python中car.Car.nextPos方法的典型用法代码示例。如果您正苦于以下问题:Python Car.nextPos方法的具体用法?Python Car.nextPos怎么用?Python Car.nextPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类car.Car
的用法示例。
在下文中一共展示了Car.nextPos方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from car import Car [as 别名]
# 或者: from car.Car import nextPos [as 别名]
class Gui:
def __init__ (self, width, heigth):
self.width = width
self.heigth = heigth
self.windows = pygame.display.set_mode((width,heigth))
pygame.display.set_caption("Neuro Junk 2012/13")
self.outerPoly = [(100,215),(230,100),(400,150),(560,105),(650,180),(685,270),(710,400),(615,500),(510,545),(355,540),(335,480),(255,490),(185,540),(125,521),(90,420)]
self.innerPoly = [(150,215),(230,150),(400,200),(540,155),(600,210),(625,275),(650,380),(600,440),(510,500),(380,480),(380,420),(260,430),(185,500),(150,480)]
self.car = Car(1400,1.43,50.0,50.0,(85.0,130.0),0.0, 38.0, 0.0,(4,3),self.innerPoly, self.outerPoly)
#self,mass,acceleration,currentSpeed,maxSpeed,pos,currentLock, maxLock, orientation, length, width
self.colors = {'black':(0,0,0),'white':(255,255,255),'pink':(255,0,255)}
self.screen = pygame.display.get_surface()
self.drawStartUp()
def drawStartUp(self):
self.screen.fill(self.colors['white'])
self.carsize = self.car.convertSizeToPixel()
self.carRect = pygame.draw.rect(self.screen, self.colors['pink'], pygame.Rect(self.car.convertPositionToPixel()[0], self.car.convertPositionToPixel()[1], self.carsize[0], self.carsize[1]))#drawing the car
pygame.draw.polygon(self.screen, self.colors['black'], self.outerPoly,2)
pygame.draw.polygon(self.screen, self.colors['black'], self.innerPoly,2)
self.update()
self.run()
def update(self):
self.screen.fill(self.colors['white'])
pygame.draw.polygon(self.screen, self.colors['black'], self.outerPoly,2)
pygame.draw.polygon(self.screen, self.colors['black'], self.innerPoly,2)
self.carRect = pygame.draw.rect(self.screen, self.colors['pink'], pygame.Rect(self.car.convertPositionToPixel()[0], (self.heigth-self.car.convertPositionToPixel()[1]), self.carsize[0], self.carsize[1]))
pygame.display.update()
def input(self,events):
for event in events:
if event.type == QUIT:
sys.exit(0)
elif event.type == KEYDOWN and event.key == 113: #Q
sys.exit(0)
elif event.type == KEYDOWN and event.key == 273: #Arrow_UP
self.car.currSpeed += 1
print self.car.currSpeed
else:
pass
def run(self):
while True:
self.car.nextPos(0.001)
self.update()
print self.car.position
time.sleep(0.001)
self.input(pygame.event.get())
示例2: system
# 需要导入模块: from car import Car [as 别名]
# 或者: from car.Car import nextPos [as 别名]
class GUI:
"""works with the computer coordinate system (0/0 top left)"""
def __init__ (self, width, heigth):
self.width = width
self.heigth = heigth
self.windows = pygame.display.set_mode((width,heigth))
pygame.display.set_caption("Neuro Junk 2012/13")
self.outerPoly = [(110,215),(230,100),(400,150),(560,105),(650,180),(685,270),(710,400),(615,500),(510,545),(365,540),(315,480),(255,490),(185,540),(125,521),(90,420)]
self.innerPoly = [(160,215),(230,150),(400,200),(540,155),(600,210),(625,275),(650,380),(600,440),(510,500),(370,480),(380,420),(260,430),(185,500),(150,480)]
self.car = Car(1400,0.0,35.0,25.0,0.0,130.0,(120,215),0.0, 38.0, 90.0,(15,15),self.innerPoly, self.outerPoly)
#mass,acceleration,maxAcc,maxBreakingForce,currentSpeed,maxSpeed,pos,currentLock, maxLock, orientation, length, width
self.colors = {'black':(0,0,0),'white':(255,255,255),'pink':(255,0,255)}
self.screen = pygame.display.get_surface()
self.drawStartUp()
def drawStartUp(self):
self.screen.fill(self.colors['white'])
self.carRect = pygame.draw.rect(self.screen, self.colors['pink'], pygame.Rect(self.car.convertRealPositionToPc()[0], self.car.convertRealPositionToPc()[1], self.car.convertSizeFromMetersToPixel()[0], self.car.convertSizeFromMetersToPixel()[1]))#drawing the car
#print "Start:"
#print "pcx: " + str(self.car.convertRealPositionToPc()[0])
#print "pcy: " + str(self.car.convertRealPositionToPc()[1])
pygame.draw.polygon(self.screen, self.colors['black'], self.outerPoly,2)
pygame.draw.polygon(self.screen, self.colors['black'], self.innerPoly,2)
self.update()
self.run()
def update(self):
self.screen.fill(self.colors['white'])
pygame.draw.polygon(self.screen, self.colors['black'], self.outerPoly,2)
pygame.draw.polygon(self.screen, self.colors['black'], self.innerPoly,2)
self.carRect = pygame.draw.rect(self.screen, self.colors['pink'],pygame.Rect(self.car.convertRealPositionToPc()[0], self.car.convertRealPositionToPc()[1], self.car.convertSizeFromMetersToPixel()[0], self.car.convertSizeFromMetersToPixel()[1]))
pygame.display.update()
def drawLines(self,lines):
for mt in lines:
pygame.draw.line(self.screen, self.colors['black'], mt[0], mt[1],5)
pygame.display.update()
def displayInfo(self):
pygame.font.init()
font = pygame.font.SysFont("Ubuntu",15)
test = font.render("Speed: " + str(self.car.currSpeed),1,(255,0,0))
self.screen.blit(test, (100,100))
def input(self,events):
for event in events:
if event.type == QUIT:
sys.exit(0)
elif event.type == KEYDOWN and event.key == 113: #Q
sys.exit(0)
elif event.type == KEYDOWN and event.key == 273: #Arrow_UP
self.car.accelerate(1.0)
#print self.car.currSpeed
elif event.type == KEYUP and event.key == 273:
self.car.accelerate(0.0)
elif event.type == KEYDOWN and event.key == 274: #Arrow_Down
self.car.retarding(1.0)
elif event.type == KEYUP and event.key == 274:
self.car.retarding(0.0)
elif event.type == KEYDOWN and event.key == 275: #Arrow_right
self.car.stiring(-0.25)
elif event.type == KEYUP and event.key == 275:
self.car.stiring(0.0)
elif event.type == KEYDOWN and event.key == 276: #Arrow_left
self.car.stiring(0.25)
elif event.type == KEYUP and event.key == 276:
self.car.stiring(0.0)
elif event.type == KEYDOWN and event.key == K_SPACE:
self.car.currSpeed = 0.0
self.car.acceleration = 0.0
else:
pass
def run(self):
lines = []
while True:
self.input(pygame.event.get())
mt = self.car.nextPos(0.01)
self.update()
#print "mt: " + str(mt)
#lines.append(mt)
#self.drawLines(lines)
time.sleep(0.01)