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Python World.save_chunk方法代码示例

本文整理汇总了Python中bravo.world.World.save_chunk方法的典型用法代码示例。如果您正苦于以下问题:Python World.save_chunk方法的具体用法?Python World.save_chunk怎么用?Python World.save_chunk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bravo.world.World的用法示例。


在下文中一共展示了World.save_chunk方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TestWorldChunks

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import save_chunk [as 别名]
class TestWorldChunks(unittest.TestCase):

    def setUp(self):
        self.name = "unittest"
        self.bcp = BravoConfigParser()

        self.bcp.add_section("world unittest")
        self.bcp.set("world unittest", "url", "")
        self.bcp.set("world unittest", "serializer", "memory")

        self.w = World(self.bcp, self.name)
        self.w.pipeline = []
        self.w.start()

    def tearDown(self):
        self.w.stop()

    def test_trivial(self):
        pass

    @inlineCallbacks
    def test_request_chunk_identity(self):
        first = yield self.w.request_chunk(0, 0)
        second = yield self.w.request_chunk(0, 0)
        self.assertIs(first, second)

    @inlineCallbacks
    def test_request_chunk_cached_identity(self):
        # Turn on the cache and get a few chunks in there, then request a
        # chunk that is in the cache.
        yield self.w.enable_cache(1)
        first = yield self.w.request_chunk(0, 0)
        second = yield self.w.request_chunk(0, 0)
        self.assertIs(first, second)

    @inlineCallbacks
    def test_get_block(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_metadata(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.metadata = array("B")
        chunk.metadata.fromstring(os.urandom(32768))

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            metadata = yield self.w.get_metadata((x, y, z))
            self.assertEqual(metadata, chunk.get_metadata((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        # Evict the chunk and grab it again.
        yield self.w.save_chunk(chunk)
        del chunk
        chunk = yield self.w.request_chunk(0, 0)

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback_negative(self):
        chunk = yield self.w.request_chunk(-1, -1)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        # Evict the chunk and grab it again.
        yield self.w.save_chunk(chunk)
        del chunk
        chunk = yield self.w.request_chunk(-1, -1)

        for x, y, z in product(xrange(2), repeat=3):
            block = yield self.w.get_block((x - 16, y, z - 16))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
#.........这里部分代码省略.........
开发者ID:KingPsychopath,项目名称:bravo,代码行数:103,代码来源:test_world.py

示例2: World

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import save_chunk [as 别名]
    os.makedirs(target)

print "Making map of %dx%d chunks in %s" % (size, size, target)
print "Using pipeline: %s" % ", ".join(plugin.name for plugin in pipeline)

world = World(target)
world.pipeline = pipeline
world.season = None

counts = [1, 2, 4, 5, 8]
count = 0
total = size ** 2

cpu = 0
before = time.time()
for i, j in product(xrange(size), repeat=2):
    start = time.time()
    chunk = world.load_chunk(i, j)
    cpu += (time.time() - start)
    world.save_chunk(chunk)
    count += 1
    if count >= counts[0]:
        print "Status: %d/%d (%.2f%%)" % (count, total, count * 100 / total)
        counts.append(counts.pop(0) * 10)

taken = time.time() - before
print "Finished!"
print "Took %.2f seconds to generate (%dms/chunk)" % (taken,
    taken * 1000 / size)
print "Spent %.2f seconds on CPU (%dms/chunk)" % (cpu, cpu * 1000 / size)
开发者ID:PiyoPiyo,项目名称:bravo,代码行数:32,代码来源:mapgen.py

示例3: BravoFactory

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import save_chunk [as 别名]

#.........这里部分代码省略.........
        """
        Broadcast a packet to all players except the originating player.

        Useful for certain packets like player entity spawns which should
        never be reflexive.
        """

        for player in self.protocols.itervalues():
            if player is not protocol:
                player.transport.write(packet)

    def broadcast_for_chunk(self, packet, x, z):
        """
        Broadcast a packet to all players that have a certain chunk loaded.

        `x` and `z` are chunk coordinates, not block coordinates.
        """

        for player in self.protocols.itervalues():
            if (x, z) in player.chunks:
                player.transport.write(packet)

    def flush_chunk(self, chunk):
        """
        Flush a damaged chunk to all players that have it loaded.
        """

        if chunk.is_damaged():
            packet = chunk.get_damage_packet()
            for player in self.protocols.itervalues():
                if (chunk.x, chunk.z) in player.chunks:
                    player.transport.write(packet)
            chunk.clear_damage()

    def give(self, coords, block, quantity):
        """
        Spawn a pickup at the specified coordinates.

        The coordinates need to be in pixels, not blocks.

        If the size of the stack is too big, multiple stacks will be dropped.

        :param tuple coords: coordinates, in pixels
        :param tuple block: key of block or item to drop
        :param int quantity: number of blocks to drop in the stack
        """

        x, y, z = coords

        while quantity > 0:
            entity = self.create_entity(x // 32, y // 32, z // 32, "Item",
                item=block, quantity=min(quantity, 64))

            packet = entity.save_to_packet()
            packet += make_packet("create", eid=entity.eid)
            self.broadcast(packet)

            quantity -= 64

    def players_near(self, player, radius):
        """
        Obtain other players within a radius of a given player.

        Radius is measured in blocks.
        """

        for i in (p for p in self.protocols.itervalues()
            if player.location.distance(p.location) <= radius and
            p.player != player):
            yield i.player

    def stopFactory(self):
        """
        Called before factory stops listening on ports. Used to perform
        shutdown tasks.
        """

        if not self.world.saving:
            return

        log.msg("Shutting down; flushing world data...")

        # Flush all dirty chunks to disk.
        for chunk in self.world.dirty_chunk_cache.itervalues():
            self.world.save_chunk(chunk)

        # Write back current world time.
        self.world.time = self.time
        self.world.serializer.save_level(self.world)

        log.msg("World data saved!")

    def pauseProducing(self):
        pass

    def resumeProducing(self):
        pass

    def stopProducing(self):
        pass
开发者ID:gr8firedragon,项目名称:bravo,代码行数:104,代码来源:beta.py

示例4: TestWorldChunks

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import save_chunk [as 别名]
class TestWorldChunks(unittest.TestCase):

    def setUp(self):
        self.name = "unittest"
        self.d = tempfile.mkdtemp()

        bravo.config.configuration.add_section("world unittest")
        bravo.config.configuration.set("world unittest", "url", "file://%s" % self.d)
        bravo.config.configuration.set("world unittest", "serializer",
            "alpha")

        self.w = World(self.name)
        self.w.pipeline = []
        self.w.start()

    def tearDown(self):
        self.w.stop()
        del self.w

        shutil.rmtree(self.d)
        bravo.config.configuration.remove_section("world unittest")

    def test_trivial(self):
        pass

    @inlineCallbacks
    def test_get_block(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = numpy.fromstring(numpy.random.bytes(chunk.blocks.size),
            dtype=numpy.uint8)
        chunk.blocks.shape = (16, 16, 128)

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_metadata(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.metadata = numpy.fromstring(numpy.random.bytes(chunk.blocks.size),
            dtype=numpy.uint8)
        chunk.metadata.shape = (16, 16, 128)

        for x, y, z in product(xrange(2), xrange(2), xrange(2)):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            metadata = yield self.w.get_metadata((x, y, z))
            self.assertEqual(metadata, chunk.get_metadata((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = numpy.fromstring(numpy.random.bytes(chunk.blocks.size),
            dtype=numpy.uint8)
        chunk.blocks.shape = (16, 16, 128)

        # Evict the chunk and grab it again.
        self.w.save_chunk(chunk)
        del chunk
        self.w.chunk_cache.clear()
        self.w.dirty_chunk_cache.clear()
        chunk = yield self.w.request_chunk(0, 0)

        for x, y, z in product(xrange(2), xrange(2), xrange(2)):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback_negative(self):
        chunk = yield self.w.request_chunk(-1, -1)

        # Fill the chunk with random stuff.
        chunk.blocks = numpy.fromstring(numpy.random.bytes(chunk.blocks.size),
            dtype=numpy.uint8)
        chunk.blocks.shape = (16, 16, 128)

        # Evict the chunk and grab it again.
        self.w.save_chunk(chunk)
        del chunk
        self.w.chunk_cache.clear()
        self.w.dirty_chunk_cache.clear()
        chunk = yield self.w.request_chunk(-1, -1)

        for x, y, z in product(xrange(2), xrange(2), xrange(2)):
            block = yield self.w.get_block((x - 16, y, z - 16))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_metadata_readback(self):
        chunk = yield self.w.request_chunk(0, 0)
#.........这里部分代码省略.........
开发者ID:EntityReborn,项目名称:bravo,代码行数:103,代码来源:test_world.py


注:本文中的bravo.world.World.save_chunk方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。