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Python World.enable_cache方法代码示例

本文整理汇总了Python中bravo.world.World.enable_cache方法的典型用法代码示例。如果您正苦于以下问题:Python World.enable_cache方法的具体用法?Python World.enable_cache怎么用?Python World.enable_cache使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bravo.world.World的用法示例。


在下文中一共展示了World.enable_cache方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TestWorldChunks

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import enable_cache [as 别名]
class TestWorldChunks(unittest.TestCase):

    def setUp(self):
        self.name = "unittest"
        self.bcp = BravoConfigParser()

        self.bcp.add_section("world unittest")
        self.bcp.set("world unittest", "url", "")
        self.bcp.set("world unittest", "serializer", "memory")

        self.w = World(self.bcp, self.name)
        self.w.pipeline = []
        self.w.start()

    def tearDown(self):
        self.w.stop()

    def test_trivial(self):
        pass

    @inlineCallbacks
    def test_request_chunk_identity(self):
        first = yield self.w.request_chunk(0, 0)
        second = yield self.w.request_chunk(0, 0)
        self.assertIs(first, second)

    @inlineCallbacks
    def test_request_chunk_cached_identity(self):
        # Turn on the cache and get a few chunks in there, then request a
        # chunk that is in the cache.
        yield self.w.enable_cache(1)
        first = yield self.w.request_chunk(0, 0)
        second = yield self.w.request_chunk(0, 0)
        self.assertIs(first, second)

    @inlineCallbacks
    def test_get_block(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_metadata(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.metadata = array("B")
        chunk.metadata.fromstring(os.urandom(32768))

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            metadata = yield self.w.get_metadata((x, y, z))
            self.assertEqual(metadata, chunk.get_metadata((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback(self):
        chunk = yield self.w.request_chunk(0, 0)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        # Evict the chunk and grab it again.
        yield self.w.save_chunk(chunk)
        del chunk
        chunk = yield self.w.request_chunk(0, 0)

        for x, y, z in product(xrange(2), repeat=3):
            # This works because the chunk is at (0, 0) so the coords don't
            # need to be adjusted.
            block = yield self.w.get_block((x, y, z))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
    def test_get_block_readback_negative(self):
        chunk = yield self.w.request_chunk(-1, -1)

        # Fill the chunk with random stuff.
        chunk.blocks = array("B")
        chunk.blocks.fromstring(os.urandom(32768))

        # Evict the chunk and grab it again.
        yield self.w.save_chunk(chunk)
        del chunk
        chunk = yield self.w.request_chunk(-1, -1)

        for x, y, z in product(xrange(2), repeat=3):
            block = yield self.w.get_block((x - 16, y, z - 16))
            self.assertEqual(block, chunk.get_block((x, y, z)))

    @inlineCallbacks
#.........这里部分代码省略.........
开发者ID:KingPsychopath,项目名称:bravo,代码行数:103,代码来源:test_world.py

示例2: BravoFactory

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import enable_cache [as 别名]
class BravoFactory(Factory):
    """
    A ``Factory`` that creates ``BravoProtocol`` objects when connected to.
    """

    implements(IPushProducer)

    protocol = BravoProtocol

    timestamp = None
    time = 0
    day = 0
    eid = 1

    handshake_hook = None
    login_hook = None

    interfaces = []

    def __init__(self, config, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        self.name = name
        self.config = config
        self.config_name = "world %s" % name

        self.world = World(self.config, self.name)
        self.world.factory = self

        self.protocols = dict()
        self.connectedIPs = defaultdict(int)

        self.mode = self.config.get(self.config_name, "mode")
        if self.mode not in ("creative", "survival"):
            raise Exception("Unsupported mode %s" % self.mode)

        self.limitConnections = self.config.getintdefault(self.config_name,
                                                            "limitConnections",
                                                            0)
        self.limitPerIP = self.config.getintdefault(self.config_name,
                                                      "limitPerIP", 0)

        self.vane = WeatherVane(self)

    def startFactory(self):
        log.msg("Initializing factory for world '%s'..." % self.name)

        authenticator = self.config.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        # Get our plugins set up.
        self.register_plugins()

        log.msg("Starting world...")
        self.world.start()

        # Start up the permanent cache.
        # has_option() is not exactly desirable, but it's appropriate here
        # because we don't want to take any action if the key is unset.
        if self.config.has_option(self.config_name, "perm_cache"):
            cache_level = self.config.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        log.msg("Starting timekeeping...")
        self.timestamp = reactor.seconds()
        self.time = self.world.time
        self.update_season()
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        log.msg("Starting entity updates...")

        # Start automatons.
        for automaton in self.automatons:
            automaton.start()

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % self.name)

    def stopFactory(self):
        """
        Called before factory stops listening on ports. Used to perform
        shutdown tasks.
        """

        log.msg("Shutting down world...")

        # Stop automatons. Technically, they may not actually halt until their
#.........这里部分代码省略.........
开发者ID:squiddy,项目名称:bravo,代码行数:103,代码来源:factory.py

示例3: BravoFactory

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import enable_cache [as 别名]
class BravoFactory(Factory):
    """
    A ``Factory`` that creates ``BravoProtocol`` objects when connected to.
    """

    implements(IPushProducer)

    protocol = BravoProtocol

    timestamp = None
    time = 0
    day = 0

    handshake_hook = None
    login_hook = None

    interface = ""

    def __init__(self, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        log.msg("Initializing factory for world '%s'..." % name)

        self.name = name
        self.port = configuration.getint("world %s" % name, "port")
        if configuration.has_option("world %s" % name, "host"):
            self.interface = configuration.get("world %s" % name, "host")

        world_folder = configuration.get("world %s" % name, "path")
        self.world = World(world_folder)
        self.world.factory = self
        if configuration.has_option("world %s" % name, "perm_cache"):
            cache_level = configuration.getint("world %s" % name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        self.eid = 1
        self.entities = set()

        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get("world %s" % name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist("bravo", "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % name)

    def create_entity(self, x, y, z, name, **kwargs):
        self.eid += 1
        entity = entities_by_name[name](self.eid, **kwargs)
        entity.location.x = x
        entity.location.y = y
        entity.location.z = z
        self.entities.add(entity)
        return entity

    def destroy_entity(self, entity):
        self.entities.discard(entity)

    def update_time(self):
        """
        Update the in-game timer.

        The timer goes from 0 to 24000, both of which are high noon. The clock
        increments by 20 every second. Days are 20 minutes long.

        The day clock is incremented every in-game day, which is every 20
        minutes. The day clock goes from 0 to 360, which works out to a reset
        once every 5 days. This is a Babylonian in-game year.
        """

        if self.timestamp is None:
            # First run since the start of the factory; re-init everything.
            self.timestamp = time()
            self.update_season()

        t = time()
        self.time += 20 * (t - self.timestamp)
        self.timestamp = t

#.........这里部分代码省略.........
开发者ID:iamjagman,项目名称:bravo,代码行数:103,代码来源:beta.py

示例4: BravoFactory

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import enable_cache [as 别名]
class BravoFactory(Factory):
    """
    A ``Factory`` that creates ``BravoProtocol`` objects when connected to.
    """

    implements(IPushProducer)

    protocol = BravoProtocol

    timestamp = None
    time = 0
    day = 0

    handshake_hook = None
    login_hook = None

    interface = ""

    def __init__(self, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        log.msg("Initializing factory for world '%s'..." % name)

        self.name = name
        self.config_name = "world %s" % name

        self.port = configuration.getint(self.config_name, "port")
        self.interface = configuration.getdefault(self.config_name, "host",
            "")

        self.world = World(name)
        self.world.factory = self
        if configuration.has_option(self.config_name, "perm_cache"):
            cache_level = configuration.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        self.protocols = dict()

        self.eid = 1

        self.time = self.world.time
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        authenticator = configuration.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        generators = configuration.getlist(self.config_name, "generators")
        generators = retrieve_sorted_plugins(ITerrainGenerator, generators)

        log.msg("Using generators %s" % ", ".join(i.name for i in generators))
        self.world.pipeline = generators

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % name)

    def buildProtocol(self, addr):
        """
        Create a protocol.

        This overriden method provides early player entity registration, as a
        solution to the username/entity race that occurs on login.
        """

        banned = self.world.serializer.load_plugin_data("banned_ips")

        for ip in banned.split():
            if addr.host == ip:
                # Use BannedProtocol with extreme prejudice.
                log.msg("Kicking banned IP %s" % addr)
                p = BannedProtocol()
                p.factory = self
                return p

        log.msg("Starting connection for %s" % addr)
        p = self.protocol(self.name)
        p.factory = self

        self.register_entity(p)

        return p

    def create_entity(self, x, y, z, name, **kwargs):
        """
        Spawn an entirely new entity.

        Handles entity registration as well as instantiation.
        """
#.........这里部分代码省略.........
开发者ID:gr8firedragon,项目名称:bravo,代码行数:103,代码来源:beta.py

示例5: BravoFactory

# 需要导入模块: from bravo.world import World [as 别名]
# 或者: from bravo.world.World import enable_cache [as 别名]
class BravoFactory(Factory):
    """
    A ``Factory`` that creates ``BravoProtocol`` objects when connected to.
    """

    implements(IPushProducer)

    protocol = BravoProtocol

    timestamp = None
    time = 0
    day = 0
    eid = 1

    handshake_hook = None
    login_hook = None

    interfaces = []

    def __init__(self, config, name):
        """
        Create a factory and world.

        ``name`` is the string used to look up factory-specific settings from
        the configuration.

        :param str name: internal name of this factory
        """

        self.name = name
        self.config = config
        self.config_name = "world %s" % name

        self.world = World(self.config, self.name)
        self.world.factory = self

        self.protocols = dict()
        self.connectedIPs = defaultdict(int)

        self.mode = self.config.get(self.config_name, "mode")
        if self.mode not in ("creative", "survival"):
            raise Exception("Unsupported mode %s" % self.mode)

        self.limitConnections = self.config.getintdefault(self.config_name,
                                                            "limitConnections",
                                                            0)
        self.limitPerIP = self.config.getintdefault(self.config_name,
                                                      "limitPerIP", 0)

        self.vane = WeatherVane(self)

    def startFactory(self):
        log.msg("Initializing factory for world '%s'..." % self.name)

        authenticator = self.config.get(self.config_name, "authenticator")
        selected = retrieve_named_plugins(IAuthenticator, [authenticator])[0]

        log.msg("Using authenticator %s" % selected.name)
        self.handshake_hook = selected.handshake
        self.login_hook = selected.login

        # Get our plugins set up.
        self.register_plugins()

        log.msg("Starting world...")
        self.world.start()

        # Start up the permanent cache.
        # has_option() is not exactly desirable, but it's appropriate here
        # because we don't want to take any action if the key is unset.
        if self.config.has_option(self.config_name, "perm_cache"):
            cache_level = self.config.getint(self.config_name, "perm_cache")
            self.world.enable_cache(cache_level)

        log.msg("Starting timekeeping...")
        self.timestamp = reactor.seconds()
        self.time = self.world.time
        self.update_season()
        self.time_loop = LoopingCall(self.update_time)
        self.time_loop.start(2)

        log.msg("Starting entity updates...")

        # Start automatons.
        for automaton in self.automatons:
            automaton.start()

        self.chat_consumers = set()

        log.msg("Factory successfully initialized for world '%s'!" % self.name)

    def stopFactory(self):
        """
        Called before factory stops listening on ports. Used to perform
        shutdown tasks.
        """

        log.msg("Shutting down world...")

        # Stop automatons. Technically, they may not actually halt until their
#.........这里部分代码省略.........
开发者ID:JDShu,项目名称:bravo,代码行数:103,代码来源:factory.py


注:本文中的bravo.world.World.enable_cache方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。