本文整理汇总了Python中block.Block.get_next_pic方法的典型用法代码示例。如果您正苦于以下问题:Python Block.get_next_pic方法的具体用法?Python Block.get_next_pic怎么用?Python Block.get_next_pic使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类block.Block
的用法示例。
在下文中一共展示了Block.get_next_pic方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from block import Block [as 别名]
# 或者: from block.Block import get_next_pic [as 别名]
#.........这里部分代码省略.........
rel_x = -1
for val in cell:
rel_x +=1
x = self.block_x + rel_x
y = self.block_y + rel_y
if val > 0:
if y >= 15 or y < 0:
return True
if x < 0 or x > 9:
return True
else:
if self.gameboard[y+1][x] > 0:
return True
return False
def did_horiz_collide(self,tetro=None):
if tetro is None:
tetro = self.block.get_pic()
left,right = False,False
rel_y = -1
for cell in tetro:
rel_y += 1
rel_x = -1
for val in cell:
rel_x +=1
x = self.block_x + rel_x
y = self.block_y + rel_y
if val > 0:
if x <= 0:
left = True
elif self.gameboard[y][x-1] > 0:
left = True
if x >= 9:
right = True
elif self.gameboard[y][x+1] > 0:
right = True
return [left,right]
#Lowers all of the lines to replace a destroyed line.
def drop_board(self,max_row):
if max_row == 0:
return
for row in range(max_row,0,-1):
for col in range(0,BOARD_CELL_WIDTH):
self.gameboard[row][col] = self.gameboard[row-1][col]
#Clear the first row
self.destroy_line(0)
#Overwrites a line with 0's
def destroy_line(self,row):
for col in range(0, BOARD_CELL_WIDTH):
self.gameboard[row][col] = 0
self.drop_board(row)
#Handles checks for whether a line is full and clearing it if it is
def clear_line(self):
destroyed = 0
for row in range(0,BOARD_CELL_HEIGHT):
for col in range(0,BOARD_CELL_WIDTH):
if self.get_pos(col,row) == 0:
break
if col == BOARD_CELL_WIDTH - 1:
self.destroy_line(row)
destroyed +=1
self.scoreboard.lines_up(destroyed)
def add_to_board(self):
rel_y = -1
block = self.block.get_pic()
for cell in block:
rel_y += 1
rel_x = -1
for val in cell:
rel_x +=1
x = self.block_x + rel_x
y = self.block_y + rel_y
if val > 0:
self.gameboard[y][x] = val
#if a line is complete, destory it.
self.clear_line()
def print_gameboard(self):
for line in self.gameboard:
print(line)
def do_rotate(self,direction):
next_tetro = self.block.get_next_pic(direction)
left,right = self.did_horiz_collide(next_tetro)
vert = self.did_vert_collide(next_tetro)
if left is False and right is False and vert is False:
self.block.rotate(direction)
def get_pos(self, x, y):
return self.gameboard[y][x]