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Python astro_pi.AstroPi类代码示例

本文整理汇总了Python中astro_pi.AstroPi的典型用法代码示例。如果您正苦于以下问题:Python AstroPi类的具体用法?Python AstroPi怎么用?Python AstroPi使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了AstroPi类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(
        self, fb_device="/dev/fb1", imu_settings_file="RTIMULib", text_assets="astro_pi_text", sample_rate=0.01
    ):

        self.sample_rate = sample_rate

        AstroPi.__init__(self, fb_device, imu_settings_file, text_assets)

        self._orientation = AstroPi.get_orientation(self)

        # start the orientation thread
        thread.start_new_thread(self._get_orientation_threaded, ())
开发者ID:idreamsi,项目名称:SpaceCRAFT,代码行数:12,代码来源:astropithreaded.py

示例2: _get_orientation_threaded

 def _get_orientation_threaded(self):
     """
     Internal. called in a thread to continuously read the astro pi data
     """
     self.stopped = False
     self.running = True
     while not self.stopped:
         self._orientation = AstroPi.get_orientation(self)
         sleep(self.sample_rate)
     self.running = False
开发者ID:idreamsi,项目名称:SpaceCRAFT,代码行数:10,代码来源:astropithreaded.py

示例3: AstroPi

#05/06/15
import pygame, random, datetime, math, os, time
from pygame.locals import *
from astro_pi import AstroPi
ap = AstroPi()


ap.clear()

pygame.init()
pygame.display.set_mode((640, 480))


#Handle the joystick input
def handle_event(event):
    if event.key == pygame.K_DOWN:
        return "DOWN"
        
    elif event.key == pygame.K_UP:
        return "UP"

    elif event.key == pygame.K_LEFT:
        return "LEFT"

    elif event.key == pygame.K_RIGHT:
        return "RIGHT"

    elif event.key == pygame.K_RETURN:
        return "RETURN"

开发者ID:swooningfish,项目名称:reaction-games,代码行数:29,代码来源:Main.py

示例4: print

        Clears the mc astro pi
        """
        self.ap.clear()
        self.mcastropi.clear()


# run
if __name__ == "__main__":

    print("SpaceCRAFT - Minecraft Interactive Astro Pi")

    # create connection to minecraft
    mc = Minecraft.create()

    # create the astro pi object
    ap = AstroPi()
    # read data from the astro pi to initialise it
    ap.get_orientation()
    ap.get_humidity()
    ap.get_pressure()

    # find the players position and create the astro pi 10 blocks above them
    pos = mc.player.getTilePos()
    pos.y += 10
    mcap = MCInteractiveAstroPi(mc, ap, pos)

    try:
        print("CTRL C to quit")
        while True:
            # each time a block is hit pass it to the interactive astro pi
            for blockHit in mc.events.pollBlockHits():
开发者ID:idreamsi,项目名称:SpaceCRAFT,代码行数:31,代码来源:mcinteractiveastropi.py

示例5: AstroPi

from astro_pi import AstroPi
ap = AstroPi()
while True:
    ap.show_message("Astro Pi is awesome!!",scroll_speed=0.05,text_colour=[255,255,0],back_colour=[0,0,255])
开发者ID:LornaLynch,项目名称:getting-started-with-astro-pi,代码行数:4,代码来源:loop_text.py

示例6: AstroPi

#testing the led matrix
from astro_pi import AstroPi

ap = AstroPi()

ap.clear()

#ap.show_message("Hello Space")

ap.set_pixel(0, 0, 255, 0, 0)

ap.set_pixel(7, 7, 255, 255, 255)

#ap.set_pixel(7, 7, 0, 0, 0)

ap.clear()

#ap.clear([0,0,255])
开发者ID:martinohanlon,项目名称:SpaceCRAFT,代码行数:18,代码来源:ap_led.py

示例7: AstroPi

#!/usr/bin/python
import time
from astro_pi import AstroPi

ap = AstroPi()

r = 255
g = 0
b = 0

msleep = lambda x: time.sleep(x / 1000.0)


def next_colour():
    global r
    global g
    global b

    if (r == 255 and g < 255 and b == 0):
        g += 1

    if (g == 255 and r > 0 and b == 0):
        r -= 1

    if (g == 255 and b < 255 and r == 0):
        b += 1

    if (b == 255 and g > 0 and r == 0):
        g -= 1

    if (b == 255 and r < 255 and g == 0):
开发者ID:New380,项目名称:astro-pi-hat,代码行数:31,代码来源:colour_cycle.py

示例8: AstroPi

#!/usr/bin/python
from astro_pi import AstroPi

ap = AstroPi()
ap.set_rotation(180)
ap.show_message("One small step for Pi!", text_colour=[255, 0, 0])
开发者ID:New380,项目名称:astro-pi-hat,代码行数:6,代码来源:text_scroll.py

示例9: AstroPi

# Magic 8 Ball

import random
import time
from astro_pi import AstroPi

ap = AstroPi()

ap.show_message("Ask a question", scroll_speed=(0.06))
time.sleep(3)

replies = [
    "Signs point to yes",
    "Without a doubt",
    "You may rely on it",
    "Do not count on it",
    "Looking good",
    "Cannot predict now",
    "It is decidedly so",
    "Outlook not so good",
]

ap.show_message(random.choice(replies), scroll_speed=(0.06))
开发者ID:MarcScott,项目名称:magic-8-ball,代码行数:23,代码来源:magic8ball1.py

示例10: AstroPi

# 30/05/15

import pygame, random, datetime, time
from pygame.locals import *
from astro_pi import AstroPi

ap = AstroPi()

pygame.init()
pygame.display.set_mode((640, 480))

# Handle the joystick input
def handle_event(event):
    if event.key == pygame.K_DOWN:
        return "DOWN"

    elif event.key == pygame.K_UP:
        return "UP"

    elif event.key == pygame.K_LEFT:
        return "LEFT"

    elif event.key == pygame.K_RIGHT:
        return "RIGHT"

    elif event.key == pygame.K_RETURN:
        return "RETURN"


# Gets a joystick input with optional timeout
def joystick(timeout=-1):
开发者ID:swooningfish,项目名称:reaction-games,代码行数:31,代码来源:5Memory.py

示例11: AstroPi

from astro_pi import AstroPi

ap = AstroPi()

ap.set_pixel(2,2,[0,0,255])
ap.set_pixel(4,2,[0,0,255])
ap.set_pixel(3,4,[100,0,0])
ap.set_pixel(1,5,[255,0,0])
ap.set_pixel(2,6,[255,0,0])
ap.set_pixel(3,6,[255,0,0])
ap.set_pixel(4,6,[255,0,0])
ap.set_pixel(5,5,[255,0,0])
开发者ID:LornaLynch,项目名称:getting-started-with-astro-pi,代码行数:12,代码来源:simple_image.py

示例12: AstroPi

#!/usr/bin/python
from astro_pi import AstroPi
import time

ap = AstroPi()
temp = ap.get_temperature()
humidity = ap.get_humidity()
pressure = ap.get_pressure()

while True:
    ap.set_rotation(180)

    print("Temperature: %s C" % temp)
    ap.show_message("Temperature: %.1f C" % temp, scroll_speed=0.1, text_colour$
    time.sleep(1)

    print("Humidity: %.2f %%rH" % humidity)
    ap.show_message("Humidity: %.1f %%rH" % humidity, scroll_speed=0.1, text_co$
    time.sleep(1)

    print("Pressure: %.2f mb" % pressure)
    ap.show_message("Pressure: %.1f mb" % pressure, scroll_speed=0.1, text_colo$
    time.sleep(1)

ap.clear()
开发者ID:stevenjbagnall,项目名称:Astro-Pi,代码行数:25,代码来源:TempHumPress.py

示例13: AstroPi

import pygame, random, datetime, time, math
import time as ti
from pygame.locals import *
from astro_pi import AstroPi

ap = AstroPi()

pygame.init()
pygame.display.set_mode((640, 480))

def handle_event(event):
    if event.key == pygame.K_DOWN:
        return "DOWN"
        
    elif event.key == pygame.K_UP:
        return "UP"
        
    elif event.key == pygame.K_LEFT:
        return "LEFT"
        
    elif event.key == pygame.K_RIGHT:
        return "RIGHT"
        
    elif event.key == pygame.K_RETURN:
        return "RETURN"
    
#Gets a joystick input with optional timeout
#This version of the of joystick checks the time regularaly which is less efficient
#But that allows for a higher degree of accuracy which was needed as the speed of
#The ball is relatively high
def joystick(timeout=-1):
开发者ID:swooningfish,项目名称:reaction-games,代码行数:31,代码来源:6Pong.py

示例14: AstroPi

#!/usr/bin/python
import time
from astro_pi import AstroPi

ap = AstroPi()

pixels = [
    [255, 0, 0], [255, 0, 0], [255, 87, 0], [255, 196, 0], [205, 255, 0], [95, 255, 0], [0, 255, 13], [0, 255, 122],
    [255, 0, 0], [255, 96, 0], [255, 205, 0], [196, 255, 0], [87, 255, 0], [0, 255, 22], [0, 255, 131], [0, 255, 240],
    [255, 105, 0], [255, 214, 0], [187, 255, 0], [78, 255, 0], [0, 255, 30], [0, 255, 140], [0, 255, 248], [0, 152, 255],
    [255, 223, 0], [178, 255, 0], [70, 255, 0], [0, 255, 40], [0, 255, 148], [0, 253, 255], [0, 144, 255], [0, 34, 255],
    [170, 255, 0], [61, 255, 0], [0, 255, 48], [0, 255, 157], [0, 243, 255], [0, 134, 255], [0, 26, 255], [83, 0, 255],
    [52, 255, 0], [0, 255, 57], [0, 255, 166], [0, 235, 255], [0, 126, 255], [0, 17, 255], [92, 0, 255], [201, 0, 255],
    [0, 255, 66], [0, 255, 174], [0, 226, 255], [0, 117, 255], [0, 8, 255], [100, 0, 255], [210, 0, 255], [255, 0, 192],
    [0, 255, 183], [0, 217, 255], [0, 109, 255], [0, 0, 255], [110, 0, 255], [218, 0, 255], [255, 0, 183], [255, 0, 74]
]

msleep = lambda x: time.sleep(x / 1000.0)


def next_colour(pix):
    r = pix[0]
    g = pix[1]
    b = pix[2]

    if (r == 255 and g < 255 and b == 0):
        g += 1

    if (g == 255 and r > 0 and b == 0):
        r -= 1
开发者ID:New380,项目名称:astro-pi-hat,代码行数:30,代码来源:rainbow.py

示例15: AstroPi

from astro_pi import AstroPi
import pygame
import picamera
from pygame.locals import *
import sweaty_astronaut_framed as saf
import RPi.GPIO as GPIO

UP=26
DOWN=13
RIGHT=19
LEFT=20
A=16
B=21
GPIO.setmode(GPIO.BCM)

ap = AstroPi()
ap.set_rotation(270)

def button_pressed(button):
    #written by Richard
	global ap
	global pressed
	#print(button)
	pressed = 1
	
for pin in [UP, DOWN, LEFT, RIGHT, A, B]:
        
    GPIO.setup(pin, GPIO.IN, GPIO.PUD_UP)
    GPIO.add_event_detect(pin, GPIO.FALLING, callback=button_pressed, bouncetime=100)

# Logging code by Alfie
开发者ID:astro-pi,项目名称:SweatyAstronautCode,代码行数:31,代码来源:sweaty_astronaut_functions.py


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