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Python Alien.set_target方法代码示例

本文整理汇总了Python中alien.Alien.set_target方法的典型用法代码示例。如果您正苦于以下问题:Python Alien.set_target方法的具体用法?Python Alien.set_target怎么用?Python Alien.set_target使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在alien.Alien的用法示例。


在下文中一共展示了Alien.set_target方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loop

# 需要导入模块: from alien import Alien [as 别名]
# 或者: from alien.Alien import set_target [as 别名]
    def loop(self):
        count = 0
        while 1:
            count = (count+1)%50
            self.clock.tick(25)

            #handle input events
            ok = self.handle_keys()
            if ok == False:
                return

            if self.game_started == False:
                start_text = self.font.render('Press any key to start', 2, (0,0,0))
                self.screen.blit(start_text, (150, 200))
                pygame.display.flip()
                continue

            if self.game_paused == 1:
                start_text = self.font.render('Game paused', 2, (255,255,255))
                self.screen.blit(start_text, (150, 200))
                pygame.display.flip()
                continue

            new_enemies = self.level.getenemies() 

            for enemy_y in new_enemies:
                #if random.randint(0,50) == 0:
                alien = Alien(enemy_y)
                alien.set_target(self.ship)
                self.enemies.add(alien)

            #aliens damaging the player, remove them
            damage  = pygame.sprite.spritecollide(self.ship, self.enemies, True)

            self.process_powerups()

            #check colisions with stage
            if self.level.checkcollide(self.ship.rect):
                #add some fancy explosions in the damage area
                self.explosions.add(Explosion(pygame.Rect(self.ship.rect.x,self.ship.rect.y,0,0)))
                damage.append(1)

            #Apply damages to the player
            if len(damage) > 0:
                self.background.warning()
                self.ship.damage()
                self.lifemeter.shake()
                self.explosions.add(Explosion(self.ship.rect))
                self.sounds['warning'].play()
                self.lifemeter.life = self.ship.life
                if self.lifemeter.life < 1:
                    self.game_finished = True
                    self.sounds['warning'].stop()

            #print (pygame.sprite.spritecollide(ship, level, True))

            #aliens hit by the fire, remove them
            penetration = self.ship.powerup['penetrate']
            for fireball in self.fire:
                hit = pygame.sprite.spritecollide(fireball, self.enemies, True)
                for dead in hit:
                    if dead.has_powerup():
                        powerup = Powerup(dead.rect, dead.value)
                        self.powerups.add(powerup)
                    self.explosions.add(Explosion(pygame.Rect(dead.rect.x,dead.rect.y,0,0)))
                    self.score+=dead.value*1000
                    if penetration == False:
                        fireball.kill()

            #draw the level

            all_sprites = pygame.sprite.Group()
            all_sprites.add(self.player.sprites())
            all_sprites.add(self.enemies.sprites())
            all_sprites.add(self.powerups.sprites())
            all_sprites.add(self.fire.sprites())
            all_sprites.add(self.hud.sprites())
            all_sprites.add(self.explosions.sprites())
            all_sprites.update()
            self.level.update()
            self.background.update()

            #Move and draw the background

            score_text = 'Score: {0}'.format((self.score))

            text = self.font.render(score_text, 1, (255, 255, 255))
            text_shadow = self.font.render(score_text, 1, (0,0,0))

            self.screen.blit(self.background, (0, 0))
            self.screen.blit(self.level, (0, 0))
            self.screen.blit(text_shadow, (12, 12))
            self.screen.blit(text, (10, 10))

            if self.game_finished == True:
                gameover_text = self.font.render("Game Over", 2, (255, 255, 255))
                self.screen.blit(gameover_text, (280, 200))
                gameover_text = self.font.render("Press Esc", 2, (255, 255, 255))
                self.screen.blit(gameover_text, (280, 230))
            else:
#.........这里部分代码省略.........
开发者ID:codelurker,项目名称:VacuumFire,代码行数:103,代码来源:main.py


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