当前位置: 首页>>代码示例>>Python>>正文


Python TableView.selectedIndex方法代码示例

本文整理汇总了Python中albow.TableView.selectedIndex方法的典型用法代码示例。如果您正苦于以下问题:Python TableView.selectedIndex方法的具体用法?Python TableView.selectedIndex怎么用?Python TableView.selectedIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在albow.TableView的用法示例。


在下文中一共展示了TableView.selectedIndex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: removePreset

# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import selectedIndex [as 别名]
    def removePreset(self):
        """
        Brings up a panel to remove presets.
        """
        panel = Dialog()
        p = self.getBrushFileList()
        if not p:
            alert('No presets saved')
            return

        def okPressed():
            panel.dismiss()
            name = p[presetTable.selectedIndex] + ".preset"
            os.remove(os.path.join(directories.brushesDir, name))
            self.tool.showPanel()

        def selectTableRow(i, evt):
            presetTable.selectedIndex = i
            if evt.num_clicks == 2:
                okPressed()

        presetTable = TableView(columns=(TableColumn("", 200),))
        presetTable.num_rows = lambda: len(p)
        presetTable.row_data = lambda i: (p[i],)
        presetTable.row_is_selected = lambda x: x == presetTable.selectedIndex
        presetTable.click_row = selectTableRow
        presetTable.selectedIndex = 0
        choiceCol = Column((ValueDisplay(width=200, get_value=lambda: "Select preset to delete"), presetTable))
        okButton = Button("OK", action=okPressed)
        cancelButton = Button("Cancel", action=panel.dismiss)
        row = Row([okButton, cancelButton])
        panel.add(Column((choiceCol, row)))
        panel.shrink_wrap()
        panel.present()
开发者ID:fhfuih,项目名称:MCEdit-Unified,代码行数:36,代码来源:brush.py

示例2: editMonsterSpawner

# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import selectedIndex [as 别名]
    def editMonsterSpawner(self, point):
        mobs = self.mobs

        tileEntity = self.editor.level.tileEntityAt(*point)
        undoBackupEntityTag = copy.deepcopy(tileEntity)

        if not tileEntity:
            tileEntity = pymclevel.TAG_Compound()
            tileEntity["id"] = pymclevel.TAG_String("MobSpawner")
            tileEntity["x"] = pymclevel.TAG_Int(point[0])
            tileEntity["y"] = pymclevel.TAG_Int(point[1])
            tileEntity["z"] = pymclevel.TAG_Int(point[2])
            tileEntity["Delay"] = pymclevel.TAG_Short(120)
            tileEntity["EntityId"] = pymclevel.TAG_String(mobs[0])

        self.editor.level.addTileEntity(tileEntity)

        panel = Dialog()

        def addMob(id):
            if id not in mobs:
                mobs.insert(0, id)
                mobTable.selectedIndex = 0

        def selectTableRow(i, evt):
            if mobs[i] == "[Custom]":
                id = input_text("Type in an EntityID for this spawner. Invalid IDs may crash Minecraft.", 150)
                if id:
                    addMob(id)
                else:
                    return
                mobTable.selectedIndex = mobs.index(id)
            else:
                mobTable.selectedIndex = i

            if evt.num_clicks == 2:
                panel.dismiss()

        mobTable = TableView(columns=(
            TableColumn("", 200),
        )
        )
        mobTable.num_rows = lambda: len(mobs)
        mobTable.row_data = lambda i: (mobs[i],)
        mobTable.row_is_selected = lambda x: x == mobTable.selectedIndex
        mobTable.click_row = selectTableRow
        mobTable.selectedIndex = 0

        def selectedMob():
            return mobs[mobTable.selectedIndex]

        id = tileEntity["EntityId"].value
        addMob(id)

        mobTable.selectedIndex = mobs.index(id)

        choiceCol = Column((ValueDisplay(width=200, get_value=lambda: selectedMob() + " spawner"), mobTable))

        okButton = Button("OK", action=panel.dismiss)
        panel.add(Column((choiceCol, okButton)))
        panel.shrink_wrap()
        panel.present()

        class MonsterSpawnerEditOperation(Operation):
            def __init__(self, tool, level):
                self.tool = tool
                self.level = level
                self.undoBackupEntityTag = undoBackupEntityTag
                self.canUndo = False

            def perform(self, recordUndo=True):
                if self.level.saving:
                    alert("Cannot perform action while saving is taking place")
                    return
                self.level.addTileEntity(tileEntity)
                self.canUndo = True

            def undo(self):
                self.redoBackupEntityTag = copy.deepcopy(tileEntity)
                self.level.addTileEntity(self.undoBackupEntityTag)
                return pymclevel.BoundingBox(pymclevel.TileEntity.pos(tileEntity), (1, 1, 1))

            def redo(self):
                self.level.addTileEntity(self.redoBackupEntityTag)
                return pymclevel.BoundingBox(pymclevel.TileEntity.pos(tileEntity), (1, 1, 1))

        if id != selectedMob():
            tileEntity["EntityId"] = pymclevel.TAG_String(selectedMob())
            op = MonsterSpawnerEditOperation(self.editor, self.editor.level)
            self.editor.addOperation(op)
            if op.canUndo:
                self.editor.addUnsavedEdit()
开发者ID:Dominic001,项目名称:MCEdit-Unified,代码行数:94,代码来源:camera.py


注:本文中的albow.TableView.selectedIndex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。