本文整理汇总了Python中albow.TableView.index方法的典型用法代码示例。如果您正苦于以下问题:Python TableView.index方法的具体用法?Python TableView.index怎么用?Python TableView.index使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类albow.TableView
的用法示例。
在下文中一共展示了TableView.index方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import index [as 别名]
def __init__(self, tool):
Panel.__init__(self)
self.tool = tool
level = tool.editor.level
if hasattr(level, 'players'):
players = level.players or ["[No players]"]
else:
players = ["Player"]
self.players = players
tableview = TableView(columns=[
TableColumn("Player Name", 200),
])
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
self.table = tableview
l = Label("Player: ")
col = [l, tableview]
gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move Player", action=self.tool.movePlayer)
moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
col.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton])
col = Column(col)
self.add(col)
self.shrink_wrap()
示例2: __init__
# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import index [as 别名]
def __init__(self, tool):
Panel.__init__(self)
self.tool = tool
self.player_UUID = {}
self.level = tool.editor.level
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player" and player != "[No players]":
self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player
if "Player" in players:
self.player_UUID["Player"] = "Player"
if "[No players]" not in players:
players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower())
else:
players = ["Player"]
self.players = players
max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[0].height - self.margin - 2
addButton = Button("Add Player", action=self.tool.addPlayer)
removeButton = Button("Remove Player", action=self.tool.removePlayer)
gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move Player", action=self.tool.movePlayer)
moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")
print max_height
max_height -= sum((a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin)))
print max_height
tableview = TableView(columns=[
TableColumn("Player Name(s):", 200),
], height=max_height)
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
self.table = tableview
col = [self.table]
col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])
col = Column(col, margin=0, spacing=2)
col.shrink_wrap()
self.add(col)
self.shrink_wrap()
示例3: __init__
# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import index [as 别名]
def __init__(self, tool):
Panel.__init__(self)
self.tool = tool
self.player_UUID = {}
self.level = tool.editor.level
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player":
self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player
self.player_UUID["Player"] = "Player"
players = self.player_UUID.keys()
else:
players = ["Player"]
self.players = players
tableview = TableView(columns=[
TableColumn("Player Name", 200),
])
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
self.table = tableview
l = Label("Player: ")
col = [l, self.table]
addButton = Button("Add Player", action=self.tool.addPlayer)
removeButton = Button("Remove Player", action=self.tool.removePlayer)
gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move Player", action=self.tool.movePlayer)
moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton])
col = Column(col)
self.add(col)
self.shrink_wrap()
示例4: __init__
# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import index [as 别名]
def __init__(self, tool):
Panel.__init__(self, name='Panel.PlayerPositionPanel')
self.tool = tool
self.player_UUID = {"UUID": [], "Name": []}
self.level = tool.editor.level
self.playercache = PlayerCache()
# Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call
# this instance 'update_player' method when they have finished their execution.
self.playercache.add_target(self.update_player)
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player" and player != "[No players]":
if len(player) > 4 and player[4] == "-":
os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
player = player.replace("-", "", 1)
# print 5
data = self.playercache.getPlayerInfo(player, use_old_data=True)
#self.player_UUID[data[0]] = data[1]
self.player_UUID["UUID"].append(data[0])
self.player_UUID["Name"].append(data[1])
#self.player_UUID[player] = data
if "Player" in players:
#self.player_UUID["Player (Single Player)"] = "Player"
self.player_UUID["UUID"].append("Player")
self.player_UUID["Name"].append("Player (Single Player)")
if "[No players]" not in players:
self.player_names = sorted(self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x)
else:
self.player_UUID["UUID"].append("[No players]")
self.player_UUID["Name"].append("[No players]")
else:
players = ["Player (Single Player)"]
self.players = players
if 'Player' in self.player_UUID['UUID'] and 'Player (Single Player)' in self.player_UUID['Name']:
self.player_UUID['UUID'].insert(0, self.player_UUID['UUID'].pop(self.player_UUID['UUID'].index('Player')))
self.player_UUID['Name'].insert(0, self.player_UUID['Name'].pop(self.player_UUID['Name'].index('Player (Single Player)')))
self.pages = TabPanel()
tab_height = self.pages.tab_height
max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
#-# Uncomment the following line to have a maximum height for this panel.
# max_height = min(max_height, 500)
self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
addButton = Button("Add", action=self.tool.addPlayer)
removeButton = Button("Remove", action=self.tool.removePlayer)
gotoButton = Button("Goto", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move", action=self.tool.movePlayer)
moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")
btns = [self.editNBTDataButton]
if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld):
btns.extend([addButton, removeButton])
btns.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])
btns = Column(btns, margin=0, spacing=2)
h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2
col = Label('')
def close():
self.pages.show_page(col)
self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
close_text="Go Back", no_header=True, close_action=close,
load_text=None)
self.nbttree.shrink_wrap()
self.nbtpage = Column([self.nbttree])
self.nbtpage.shrink_wrap()
self.pages.add_page("NBT Data", self.nbtpage)
self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))
tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
header_height=self.font.get_linesize(),
columns=[TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3),
TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3)))],
)
tableview.index = 0
tableview.num_rows = lambda: len(self.player_UUID["UUID"])
tableview.row_data = lambda i: (self.player_UUID["Name"][i],self.player_UUID["UUID"][i])
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
def mouse_down(e):
if e.button == 1 and e.num_clicks > 1:
self.editNBTData()
TableRowView.mouse_down(tableview.rows, e)
#.........这里部分代码省略.........
示例5: __init__
# 需要导入模块: from albow import TableView [as 别名]
# 或者: from albow.TableView import index [as 别名]
def __init__(self, tool):
Panel.__init__(self)
self.tool = tool
self.player_UUID = {}
self.level = tool.editor.level
if hasattr(self.level, 'players'):
players = self.level.players or ["[No players]"]
if not self.level.oldPlayerFolderFormat:
for player in players:
if player != "Player" and player != "[No players]":
if len(player) > 4 and player[4] == "-":
os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
player = player.replace("-", "", 1)
data = version_utils.playercache.getPlayerInfo(player)
if isinstance(data, tuple):
self.player_UUID[data[1]] = data[0]
else:
self.player_UUID[player] = data
if "Player" in players:
self.player_UUID["Player (Single Player)"] = "Player"
if "[No players]" not in players:
players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player (Single Player)" else x)
else:
players = ["Player (Single Player)"]
self.players = players
self.pages = TabPanel()
tab_height = self.pages.tab_height
max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
#-# Uncomment the following line to have a maximum height for this panel.
# max_height = min(max_height, 500)
self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
addButton = Button("Add", action=self.tool.addPlayer)
removeButton = Button("Remove", action=self.tool.removePlayer)
gotoButton = Button("Goto", action=self.tool.gotoPlayer)
gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
moveButton = Button("Move", action=self.tool.movePlayer)
moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")
btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2)
h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2
col = Label('')
def close():
self.pages.show_page(col)
self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
close_text="Go Back", no_header=True, close_action=close,
load_text=None)
self.nbttree.shrink_wrap()
self.nbtpage = Column([self.nbttree,])
self.nbtpage.shrink_wrap()
self.pages.add_page("NBT Data", self.nbtpage)
self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))
tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
header_height=self.font.get_linesize(),
columns=[TableColumn("Player Name(s):", self.nbttree.width - (self.margin * 3)),],
)
tableview.index = 0
tableview.num_rows = lambda: len(players)
tableview.row_data = lambda i: (players[i],)
tableview.row_is_selected = lambda x: x == tableview.index
tableview.zebra_color = (0, 0, 0, 48)
def selectTableRow(i, evt):
tableview.index = i
tableview.click_row = selectTableRow
def mouse_down(e):
if e.button == 1 and e.num_clicks > 1:
self.editNBTData()
TableRowView.mouse_down(tableview.rows, e)
tableview.rows.mouse_down = mouse_down
tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."
self.table = tableview
col.set_parent(None)
self.col = col = Column([tableview, btns], spacing=2)
self.pages.add_page("Players", col, 0)
self.pages.shrink_wrap()
self.pages.show_page(col)
self.add(self.pages)
self.shrink_wrap()
self.max_height = max_height