本文整理汇总了Python中activity.Activity.connect方法的典型用法代码示例。如果您正苦于以下问题:Python Activity.connect方法的具体用法?Python Activity.connect怎么用?Python Activity.connect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类activity.Activity
的用法示例。
在下文中一共展示了Activity.connect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _new_activity
# 需要导入模块: from activity import Activity [as 别名]
# 或者: from activity.Activity import connect [as 别名]
def _new_activity(self, activity_id, tp, room):
try:
objid = self._get_next_object_id()
activity = Activity(self._session_bus, objid, self, tp, room,
id=activity_id)
except Exception:
# FIXME: catching bare Exception considered harmful
_logger.debug("Invalid activity:", exc_info=1)
try:
del self._activities_by_handle[tp][room]
except KeyError:
pass
return None
activity.connect("validity-changed",
self._activity_validity_changed_cb)
activity.connect("disappeared", self._activity_disappeared_cb)
self._activities_by_id[activity_id] = activity
self._activities_by_handle[tp][room] = activity
return activity
示例2: async_err_cb
# 需要导入模块: from activity import Activity [as 别名]
# 或者: from activity.Activity import connect [as 别名]
except ValueError, e:
async_err_cb(e)
return
objid = self._get_next_object_id()
# XXX: is the preferred Telepathy plugin always the right way to
# share the activity?
# We set private=True here - when the activity becomes shared
# via join(), we'll set private to the correct value.
activity = Activity(self._session_bus, objid, self,
self._get_preferred_plugin(), 0,
id=actid, type=atype,
name=name, color=self._owner.props.color,
local=True, private=True, tags=tags)
activity.connect("validity-changed",
self._activity_validity_changed_cb)
activity.connect("disappeared", self._activity_disappeared_cb)
self._activities_by_id[actid] = activity
def activity_shared():
tp, room = activity.room_details
self._activities_by_handle[tp][room] = activity
async_cb(activity.object_path())
activity.join(activity_shared, async_err_cb, sharing=True,
private=private, sender=sender)
# local activities are valid at creation by definition, but we can't
# connect to the activity's validity-changed signal until its already
# issued the signal, which happens in the activity's constructor
# for local activities.