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Python Vector.get_y方法代码示例

本文整理汇总了Python中Vector.Vector.get_y方法的典型用法代码示例。如果您正苦于以下问题:Python Vector.get_y方法的具体用法?Python Vector.get_y怎么用?Python Vector.get_y使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector.Vector的用法示例。


在下文中一共展示了Vector.get_y方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameEntity

# 需要导入模块: from Vector import Vector [as 别名]
# 或者: from Vector.Vector import get_y [as 别名]
class GameEntity(object):

      def __init__(self, world, name, image, text):
            """Base class used to construct a game entity.

            Returns new GameEntity object
            with the specified variables world, name,image, text, location, destination, speed, brain and id, this is a super
            class and should ideally be used via inheritance

            world: holds a world object. For game entities this should ideally be the
            world game

            name: holds the name of the particular entity being constructed e.g. zombie

            image: holds the location of the image that will be used as the main image
            for whatever GameEntity is constructed. This image holder will also be used to
            store the image as a result of rotation for display

            start_image: holds the location of the image that will be used as the main image
            for whatever GameEntity is constructed. This one however will not be altered but
            used as a reference to reset the rotational image when a new rotation is required.

            text: holds the text that will be displayed in a textual entity; for example
            the TextBox Entity

            location: holds a default Vector of (0,0) that will be altered to set the location
            of the enity that is created

            destination: holds a default Vector of (0,0) that will be altered to set the destination
            location of the entity

            heading: holds a default Vector of (0,0) that will be altered to set the heading; vector
            between two points with no size. Can be seen as the direction

            last_heading: holds a default Vector of (0,0), this heading will typically be used
            to remember the last heading that was used for rotating an entity image, so that rotation
            does not get caught in an infinite loop

            speed: holds a number variable default 0. that will be altered to set the speed
            of the entity that is created

            brain: holds a StateManager object that is used to manage the states that the
            entity object will use

            id: holds the numerial id for the entity object that is being created

            """

            self.world = world
            self.name = name
            self.image = image
            self.start_image = image
            self.text = text
            self.location = Vector(0,0)
            self.destination = Vector(0,0)
            self.heading = Vector(0,0)
            self.last_heading = Vector(0,0)
            self.speed = 0.

            self.brain = StateManager()

            self.id = 0

      def render(self, surface):
            """Function to render the entity image to the screen

            Blit in this particular function places the sepecified image
            so that it its central point coorespondes to the location specified

            w,h: holds the width and height of the image used as the
            visual representation of the game entity

            new_image_vector: A vector that holds the central point of an image

            position: holds the value that represents the center of the image
            at a specified location
            """
            if self.speed != 0:
                  self.rotate_image()
                  
            w, h = self.image.get_size()
            w = w/2
            h = h/2
            new_image_vector = Vector(w, h)
            position = (self.location - new_image_vector)
            surface.blit(self.image, (position.get_x(), position.get_y()))

      def renderText(self, surface):
            """Function to render the entity text to the screen.

            Blit in this particular function places the specified text
            so that it appears in the center of the world it is created for

            font: holds a new font object, usually using a filename and the
            size of the font required Font(filename, size)

            lines: holds the separate lines of the text box so that they can be rendered.
            A new line is represented by a return character in the StartUpText(textBox) Code

            center: holds the location of the textbox object, and renders text in relation
#.........这里部分代码省略.........
开发者ID:Mecharyry,项目名称:PythonGame,代码行数:103,代码来源:Entities.py


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