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Python Vector.Vector类代码示例

本文整理汇总了Python中Vector.Vector的典型用法代码示例。如果您正苦于以下问题:Python Vector类的具体用法?Python Vector怎么用?Python Vector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Vector类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: lanczos

def lanczos(A):
    k = len(A)

    b = Vector.rand(n=k)
    q = [Vector.new(n=k) for i in range(2)]
    q[1] = b / abs(b)

    b = [0]
    a = [0]

    for i in range(1, int(2 * sqrt(k))):
        z = Vector((A * q[i]).transpose()[0])
        a.append(float(Matrix([q[i]]) * z))
        z = z - q[i] * a[i] - q[i-1] * b[i-1]
        for j in q:
            z -= j * (z * j)
        for j in q:
            z -= j * (z * j)
        b.append(abs(z))
        if b[i] == 0:
            break
        q.append(z / b[i])

    Q = Matrix(q[-k-1:-1]).transpose()
    T = Q.transpose() * A * Q
    return (Q, T, )
开发者ID:21zaber,项目名称:MAI,代码行数:26,代码来源:Lanczos.py

示例2: testInsertAtEnd

 def testInsertAtEnd(self):
     self.bigVec.insert(BIG_VEC_SIZE, "a")
     vec = Vector()
     for i in range(BIG_VEC_SIZE):
         vec.append(i)
     vec.append("a")
     self.assertEqual(self.bigVec, vec)
开发者ID:Murfywat,项目名称:code,代码行数:7,代码来源:vector_tests.py

示例3: __init__

      def __init__(self, world, name, image, text):
            """Base class used to construct a game entity.

            Returns new GameEntity object
            with the specified variables world, name,image, text, location, destination, speed, brain and id, this is a super
            class and should ideally be used via inheritance

            world: holds a world object. For game entities this should ideally be the
            world game

            name: holds the name of the particular entity being constructed e.g. zombie

            image: holds the location of the image that will be used as the main image
            for whatever GameEntity is constructed. This image holder will also be used to
            store the image as a result of rotation for display

            start_image: holds the location of the image that will be used as the main image
            for whatever GameEntity is constructed. This one however will not be altered but
            used as a reference to reset the rotational image when a new rotation is required.

            text: holds the text that will be displayed in a textual entity; for example
            the TextBox Entity

            location: holds a default Vector of (0,0) that will be altered to set the location
            of the enity that is created

            destination: holds a default Vector of (0,0) that will be altered to set the destination
            location of the entity

            heading: holds a default Vector of (0,0) that will be altered to set the heading; vector
            between two points with no size. Can be seen as the direction

            last_heading: holds a default Vector of (0,0), this heading will typically be used
            to remember the last heading that was used for rotating an entity image, so that rotation
            does not get caught in an infinite loop

            speed: holds a number variable default 0. that will be altered to set the speed
            of the entity that is created

            brain: holds a StateManager object that is used to manage the states that the
            entity object will use

            id: holds the numerial id for the entity object that is being created

            """

            self.world = world
            self.name = name
            self.image = image
            self.start_image = image
            self.text = text
            self.location = Vector(0,0)
            self.destination = Vector(0,0)
            self.heading = Vector(0,0)
            self.last_heading = Vector(0,0)
            self.speed = 0.

            self.brain = StateManager()

            self.id = 0
开发者ID:Mecharyry,项目名称:PythonGame,代码行数:60,代码来源:Entities.py

示例4: __init__

 def __init__(self, coords=(0, 0), speed=(0, 0)):
     self.coords = Vector(coords)
     self.speed = Vector(speed)
     self.color = (250, 0, 0)
     self.acsel = Vector((0, 0))
     self.status = MOVE
     self.angle_speed = 0.1
开发者ID:Furaeva,项目名称:SpaceShip,代码行数:7,代码来源:Game_Objects.py

示例5: resolve

 def resolve(self):
     """
     Return combined result of all steering behaviours.
     """
     acc=Vector(0,0)
     #if type(self.player.state) == Player.RxAttack:
     #    pdb.set_trace()
     if self._avoid_defenders_on:
         acc += self.avoid_defenders() * self.w_avoid_defenders
     if self._seek_on:
         acc += self.seek() * self.w_seek
     if self._seek_end_zone_on:
         acc += self.seek_end_zone() * self.w_seek_end_zone
     if self._avoid_walls_on:
         acc += self.avoid_walls() * self.w_avoid_walls
     if self._pursue_on:
         acc += self.pursue() * self.w_pursue
     if self._block_on:
         acc += self.block() * self.w_block
     if self._avoid_friends_on:
         acc += self.avoid_friends() * self.w_avoid_friends
     if self._zone_defend_on:
         acc += self.zone_defend() * self.w_zone_defend
     if self._guard_on:
         acc += self.guard() * self.w_guard
     if self._stay_in_range_on:
         acc += self.stay_in_range() * self.w_stay_in_range
     if self._avoid_end_zone_on:
         acc += self.avoid_end_zone() * self.w_avoid_end_zone
     if self._arrive_at_speed_on:
         acc += self.arrive_at_speed() * self.w_arrive_at_speed
     return acc.truncate(self.player.top_acc)
开发者ID:Bogdanovist,项目名称:smash2,代码行数:32,代码来源:Steering.py

示例6: testRemoveWithDuplicates

 def testRemoveWithDuplicates(self):   
     vec = Vector()
     vec.append("a")
     vec.append("b")
     vec.append("c")
     self.duplicatesVec.remove("b")
     self.assertEquals(vec, self.duplicatesVec)
开发者ID:Murfywat,项目名称:code,代码行数:7,代码来源:vector_tests.py

示例7: testRemoveAtEnd

 def testRemoveAtEnd(self):
     vec = Vector()
     for i in range(BIG_VEC_SIZE-1):
         vec.append(i)
     
     self.bigVec.remove(BIG_VEC_SIZE-1)
     self.assertEqual(vec, self.bigVec)
开发者ID:Murfywat,项目名称:code,代码行数:7,代码来源:vector_tests.py

示例8: __init__

    def __init__(self, **argd):
        """x.__init__(...) initializes x; see x.__class__.__doc__ for signature"""
        super(OpenGLComponent, self).__init__()

        # get transformation data and convert to vectors
        self.size = Vector( *argd.get("size", (0,0,0)) )
        self.position = Vector( *argd.get("position", (0,0,0)) )
        self.rotation = Vector( *argd.get("rotation", (0.0,0.0,0.0)) )
        self.scaling = Vector( *argd.get("scaling", (1,1,1) ) )
        
        # for detection of changes
        self.oldrot = Vector()
        self.oldpos = Vector()
        self.oldscaling = Vector()

        self.transform = Transform()

        # name (mostly for debugging)
        self.name = argd.get("name", "nameless")

        # create clock
        self.clock = pygame.time.Clock()
        self.frametime = 0.0

        # get display service
        displayservice = OpenGLDisplay.getDisplayService()
        # link display_signal to displayservice
        self.link((self,"display_signal"), displayservice)
开发者ID:3rdandUrban-dev,项目名称:Nuxleus,代码行数:28,代码来源:OpenGLComponent.py

示例9: testInsertAtStartNegative

 def testInsertAtStartNegative(self):
     self.bigVec.insert(-BIG_VEC_SIZE, "a")
     vec = Vector()
     vec.append("a")
     for i in range(BIG_VEC_SIZE):
         vec.append(i)
     self.assertEqual(self.bigVec, vec)
开发者ID:Murfywat,项目名称:code,代码行数:7,代码来源:vector_tests.py

示例10: volume

 def volume(self):
     
     ps = Vector(self.p,self.s)
     qs = Vector(self.q,self.s)
     rs = Vector(self.r,self.s)
     
     return ps * (qs.cross(rs))/6.0
开发者ID:Fire30,项目名称:TetrahedronProject,代码行数:7,代码来源:Tetrahedron.py

示例11: testExtendByEmpty

 def testExtendByEmpty(self):
     vec = Vector()
     for i in range(BIG_VEC_SIZE):
         vec.append(i)
     self.bigVec.extend(Vector())
     self.assertEqual(self.bigVec, vec)
     self.assertEqual(self.bigVec, self.cleanBigVec)
开发者ID:Murfywat,项目名称:code,代码行数:7,代码来源:vector_tests.py

示例12: __init__

    def __init__(self, **argd):
        """x.__init__(...) initializes x; see x.__class__.__doc__ for signature"""
        super(Container, self).__init__()
        
        # get transformation data and convert to vectors
        self.position = Vector( *argd.get("position", (0,0,0)) )
        self.rotation = Vector( *argd.get("rotation", (0.0,0.0,0.0)) )
        self.scaling = Vector( *argd.get("scaling", (1,1,1) ) )
        
        # for detection of changes
        self.oldrot = Vector()
        self.oldpos = Vector()
        self.oldscaling = Vector()

        # inital apply trasformations
        self.transform = Transform()

        self.components = []

        self.rel_positions = {}
        self.rel_rotations = {}
        self.rel_scalings = {}

        self.poscomms = {}
        self.rotcomms = {}
        self.scacomms = {}
        
        
        contents = argd.get("contents", None)
        if contents is not None:
            for (comp, params) in contents.items():
                self.addElement(comp, **params)
开发者ID:casibbald,项目名称:kamaelia,代码行数:32,代码来源:Container.py

示例13: collide

    def collide(self, p1, p2):
        """Collission detection and handling method"""
        distance = Vector.distance_between(p1.pos, p2.pos)
        if distance < (p1.size + p2.size):

            angle = Vector.angle_between(p1.pos, p2.pos) + 0.5 * math.pi
            total_mass = p1.mass + p2.mass

            p1.direction = Vector(p1.direction.length * (p1.mass - p2.mass) / total_mass, p1.direction.angle) \
                + Vector(2 * p2.direction.length * p2.mass / total_mass, angle)
            p2.direction = Vector(p2.direction.length * (p2.mass - p1.mass) / total_mass, p2.direction.angle) \
                + Vector(2 * p1.direction.length * p1.mass / total_mass, angle)
            p1.direction.length *= self.elasticity
            p2.direction.length *= self.elasticity

            tangent = Vector.angle_between(p1.pos, p2.pos)
            # bounce on tangent
            #p1.direction.bounce(2 * tangent)
            #p2.direction.bounce(2 * tangent)
            # change speed
            #(p1.direction.length, p2.direction.length) = (p2.direction.length, p1.direction.length) 
            #avoid sticky problem
            angle = 0.5 * math.pi + tangent
            overlap = 0.5 * (p1.size + p2.size - distance + 1)
            p1.pos.x += math.sin(angle) + overlap
            p1.pos.y -= math.cos(angle) + overlap
            p2.pos.x -= math.sin(angle) + overlap
            p2.pos.y += math.cos(angle) + overlap
开发者ID:gunny26,项目名称:pygame,代码行数:28,代码来源:Particle.py

示例14: __init__

 def __init__(self, ax, ay, bx=0.0, by=0.0):
     "Start and end are Vectors"
     if isinstance(ax, Vector) and isinstance(ay, Vector):
         self.start = ax
         self.end = ay
     else:
         self.start = Vector(ax, ay)
         self.end = Vector(bx, by)
开发者ID:danalb,项目名称:RUC-math--crowd-modeling,代码行数:8,代码来源:Wall.py

示例15: testManyRemoves

 def testManyRemoves(self):
     vec = Vector()
     for i in range(50, BIG_VEC_SIZE):
         vec.append(i)
         
     for i in range(50):
         self.bigVec.remove(i)
     self.assertEquals(vec, self.bigVec)
开发者ID:Murfywat,项目名称:code,代码行数:8,代码来源:vector_tests.py


注:本文中的Vector.Vector类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。