本文整理汇总了Python中Texture.Texture.loadImageData方法的典型用法代码示例。如果您正苦于以下问题:Python Texture.loadImageData方法的具体用法?Python Texture.loadImageData怎么用?Python Texture.loadImageData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture.Texture
的用法示例。
在下文中一共展示了Texture.loadImageData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Texture import Texture [as 别名]
# 或者: from Texture.Texture import loadImageData [as 别名]
class ImgDrawing:
def __init__(self, context, ImgData):
self.ImgData = None
self.texture = None
self.context = context
self.cache = None
self.transform = SvgTransform()
# Detect the type of data passed in
if type(ImgData) == file:
self.ImgData = ImgData.read()
elif type(ImgData) == str:
bitmapFile = ImgData.replace(".svg", ".png")
# Load PNG files directly
if ImgData.endswith(".png"):
self.texture = Texture(ImgData)
elif ImgData.endswith(".jpg"):
self.texture = Texture(ImgData)
elif ImgData.endswith(".jpeg"):
self.texture = Texture(ImgData)
# Check whether we have a prerendered bitmap version of the SVG file
elif ImgData.endswith(".svg") and os.path.exists(bitmapFile):
Log.debug("Loading cached bitmap '%s' instead of '%s'." % (bitmapFile, ImgData))
self.texture = Texture(bitmapFile)
else:
if not haveAmanith:
e = "PyAmanith support is deprecated and you are trying to load an SVG file."
Log.error(e)
raise RuntimeError(e)
Log.debug("Loading SVG file '%s'." % (ImgData))
self.ImgData = open(ImgData).read()
elif isinstance(ImgData, Image.Image): #stump: let a PIL image be passed in
self.texture = Texture()
self.texture.loadImageData(ImgData)
# Make sure we have a valid texture
if not self.texture:
if type(ImgData) == str:
e = "Unable to load texture for %s." % ImgData
else:
e = "Unable to load texture for SVG file."
Log.error(e)
raise RuntimeError(e)
def _cacheDrawing(self, drawBoard):
self.cache.beginCaching()
parser = sax.make_parser()
sax.parseString(self.ImgData, SvgHandler(drawBoard, self.cache))
self.cache.endCaching()
del self.ImgData
def convertToTexture(self, width, height):
if self.texture:
return
e = "SVG drawing does not have a valid texture image."
Log.error(e)
raise RuntimeError(e)
def _getEffectiveTransform(self):
transform = SvgTransform(self.transform)
transform.transform(self.context.transform)
return transform
def width1(self):
width = self.texture.pixelSize[0]
if not width == None:
return width
else:
return 0
#myfingershurt:
def height1(self):
height = self.texture.pixelSize[1]
if not height == None:
return height
else:
return 0
def widthf(self, pixelw):
width = self.texture.pixelSize[0]
wfactor = pixelw/width
if not width == None:
return wfactor
else:
return 0
def _render(self, transform):
glMatrixMode(GL_TEXTURE)
glPushMatrix()
glMatrixMode(GL_MODELVIEW)
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_STENCIL_BUFFER_BIT | GL_TRANSFORM_BIT | GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT)
if not self.cache:
self.cache = SvgCache(self.context.drawBoard)
self._cacheDrawing(self.context.drawBoard)
self.cache.draw(transform)
glPopAttrib()
#.........这里部分代码省略.........