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Python Texture.loadImageData方法代码示例

本文整理汇总了Python中Texture.Texture.loadImageData方法的典型用法代码示例。如果您正苦于以下问题:Python Texture.loadImageData方法的具体用法?Python Texture.loadImageData怎么用?Python Texture.loadImageData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture.Texture的用法示例。


在下文中一共展示了Texture.loadImageData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from Texture import Texture [as 别名]
# 或者: from Texture.Texture import loadImageData [as 别名]
class ImgDrawing:
  def __init__(self, context, ImgData):
    self.ImgData = None
    self.texture = None
    self.context = context
    self.cache = None
    self.transform = SvgTransform()

    # Detect the type of data passed in
    if type(ImgData) == file:
      self.ImgData = ImgData.read()
    elif type(ImgData) == str:
      bitmapFile = ImgData.replace(".svg", ".png")
      # Load PNG files directly
      if ImgData.endswith(".png"):
        self.texture = Texture(ImgData)
      elif ImgData.endswith(".jpg"):
        self.texture = Texture(ImgData)
      elif ImgData.endswith(".jpeg"):
        self.texture = Texture(ImgData)
      # Check whether we have a prerendered bitmap version of the SVG file
      elif ImgData.endswith(".svg") and os.path.exists(bitmapFile):
        Log.debug("Loading cached bitmap '%s' instead of '%s'." % (bitmapFile, ImgData))
        self.texture = Texture(bitmapFile)
      else:
        if not haveAmanith:
          e = "PyAmanith support is deprecated and you are trying to load an SVG file."
          Log.error(e)
          raise RuntimeError(e)
        Log.debug("Loading SVG file '%s'." % (ImgData))
        self.ImgData = open(ImgData).read()
    elif isinstance(ImgData, Image.Image): #stump: let a PIL image be passed in
      self.texture = Texture()
      self.texture.loadImageData(ImgData)

    # Make sure we have a valid texture
    if not self.texture:
      if type(ImgData) == str:
        e = "Unable to load texture for %s." % ImgData
      else:
        e = "Unable to load texture for SVG file."
      Log.error(e)
      raise RuntimeError(e)

  def _cacheDrawing(self, drawBoard):
    self.cache.beginCaching()
    parser = sax.make_parser()
    sax.parseString(self.ImgData, SvgHandler(drawBoard, self.cache))
    self.cache.endCaching()
    del self.ImgData

  def convertToTexture(self, width, height):
    if self.texture:
      return

    e = "SVG drawing does not have a valid texture image."
    Log.error(e)
    raise RuntimeError(e)

  def _getEffectiveTransform(self):
    transform = SvgTransform(self.transform)
    transform.transform(self.context.transform)
    return transform

  def width1(self):
    width = self.texture.pixelSize[0]
    if not width == None:
      return width
    else:
      return 0

  #myfingershurt:
  def height1(self):
    height = self.texture.pixelSize[1]
    if not height == None:
      return height
    else:
      return 0


  def widthf(self, pixelw):
    width = self.texture.pixelSize[0]
    wfactor = pixelw/width
    if not width == None:
      return wfactor
    else:
      return 0

  def _render(self, transform):
    glMatrixMode(GL_TEXTURE)
    glPushMatrix()
    glMatrixMode(GL_MODELVIEW)

    glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_STENCIL_BUFFER_BIT | GL_TRANSFORM_BIT | GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT)
    if not self.cache:
      self.cache = SvgCache(self.context.drawBoard)
      self._cacheDrawing(self.context.drawBoard)
    self.cache.draw(transform)
    glPopAttrib()

#.........这里部分代码省略.........
开发者ID:zelurker,项目名称:fofix,代码行数:103,代码来源:Svg.py


注:本文中的Texture.Texture.loadImageData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。