本文整理汇总了Python中Server.Server.stop方法的典型用法代码示例。如果您正苦于以下问题:Python Server.stop方法的具体用法?Python Server.stop怎么用?Python Server.stop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Server
的用法示例。
在下文中一共展示了Server.stop方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import stop [as 别名]
def main():
signal.signal(signal.SIGTERM, handler)
signal.signal(signal.SIGINT, handler)
server = Server()
server.start()
while(exit_flag == 0):
time.sleep(1)
print 'Exiting on signal %d, waiting for all threads to finish...' % (exit_flag)
sys.stdout.flush()
server.stop()
print 'done.\n'
示例2: MyServer
# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import stop [as 别名]
class MyServer(QtGui.QMainWindow):
def __init__(self, parent=None):
#Instance variables
self.chatLines = []
self.consoleLines = []
self.lastServerLine = ''
#Initialize a QTimer to run background updates (online players, status, new chat messages, etc)
self.repeatingTimer = QtCore.QTimer()
self.singleTimer = QtCore.QTimer()
self.s=Server()
QtGui.QWidget.__init__(self, parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.initUI()
self.startRepeatingTimer()
self.sendMessageClicked()
self.consoleClicked()
self.onlineClicked()
def initUI(self):
self.connect(self.ui.pushButtonStart, QtCore.SIGNAL('clicked()'), self.startClicked)
self.connect(self.ui.pushButtonStop, QtCore.SIGNAL('clicked()'), self.stopClicked)
self.connect(self.ui.pushButtonStopStart, QtCore.SIGNAL('clicked()'), self.stopStartClicked)
self.connect(self.ui.pushButtonStatus, QtCore.SIGNAL('clicked()'), self.statusClicked)
self.connect(self.ui.pushButtonOnline, QtCore.SIGNAL('clicked()'), self.onlineClicked)
self.connect(self.ui.pushButtonSendMessage, QtCore.SIGNAL('clicked()'), self.sendMessageClicked)
self.connect(self.ui.lineEditMessage, QtCore.SIGNAL('returnPressed()'), self.sendMessageClicked)
self.connect(self.ui.pushButtonConsole, QtCore.SIGNAL('clicked()'), self.consoleClicked)
self.connect(self.ui.lineEditConsole, QtCore.SIGNAL('returnPressed()'), self.consoleClicked)
#Connect the timer button
self.connect(self.ui.pushButtonStartTimer, QtCore.SIGNAL('clicked()'), self.startRepeatingTimer)
#Connect the timer
self.connect(self.repeatingTimer, QtCore.SIGNAL('timeout()'), self.ticToc)
def startClicked(self):
self.s.start()
self.checkStatus()
def stopClicked(self):
self.s.stop()
self.checkStatus()
def statusClicked(self):
self.checkStatus()
def onlineClicked(self):
self.players = self.s.players()
playersFormatted = ''
if self.players == ['']:
playersFormatted = 'No one online. Click to refresh'
elif len(self.players) is 1 and self.players[0] != '':
playersFormatted = self.players[0]
else:
for player in self.players:
playersFormatted = playersFormatted + ' ' + player
self.ui.labelOnline.setText(playersFormatted)
def sendMessageClicked(self):
message = self.ui.lineEditMessage.text()
self.ui.lineEditMessage.clear()
if message != '':
self.s.message(message)
if len(self.chatLines) is 0:
self.chatLines = self.s.chat(60)
newChatLines = self.chatLines
else:
newChatLine = 'poop'
searchBack = 0
while newChatLine not in self.chatLines[-2:]:
searchBack = searchBack + 1
newChatLine = self.s.chat(searchBack, oneLine=True)
newChatLines = self.s.chat(searchBack)
newChatLines.pop(0)
if len(newChatLines) > 0:
for line in newChatLines:
fixedLine = line[5:19] + line[26:]
width = self.ui.treeWidgetChat.columnWidth(0)
fixedLine = utils.wordWrap(width-5, fixedLine)
a = QtGui.QTreeWidgetItem(self.ui.treeWidgetChat)
a.setText(0, fixedLine)
self.ui.treeWidgetChat.scrollToItem(a)
self.chatLines.extend(newChatLines)
#.........这里部分代码省略.........
示例3: MyServer
# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import stop [as 别名]
class MyServer(QtGui.QMainWindow):
def __init__(self, parent=None):
#Are we local or remote?
self.remote = True
#Instantiate a minecraft server object
self.s=Server(remote=self.remote)
#The usual
QtGui.QWidget.__init__(self, parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
self.initUI()
#Instance variables
self.chatLines = []
self.consoleLines = []
self.onlineDict = {}
self.pluginsDict = {}
#Set the start/stop button text
if self.s.status():
self.ui.pushButtonStopStart.setText('Stop Server')
else:
self.ui.pushButtonStopStart.setText('Start Server')
if self.remote:
print 'spawning remote thread'
self.connect(self, QtCore.SIGNAL('newRemoteLines'), self.routeServerLines)
self.connect(self, QtCore.SIGNAL('pluginsDict'), self.remotePlugins)
self.thread = GenericThread(self.remoteConn)
self.thread.start()
print 'thread started'
else:
#Instantiate a qThreadWatcher() to monitor server.log for changes and connect its signal
#to newLineDetected.
self.fileWatcher = QtCore.QFileSystemWatcher(self)
self.fileWatcher.addPath(os.path.join(self.s.bukkitDir, 'server.log'))
self.connect(self.fileWatcher, QtCore.SIGNAL('fileChanged(QString)'), self.newLineDetected)
#Find the currently installed plugins by searching the plugin folder
self.findPlugins()
#On app boot, read til the last time the server was started
self.lastServerLine = ' [INFO] Stopping server'
self.newLineDetected()
#Initialize a QTimer to run and connect it to ticToc
self.repeatingTimer = QtCore.QTimer()
self.repeatingTimer.start(1000)
self.connect(self.repeatingTimer, QtCore.SIGNAL('timeout()'), self.ticToc)
def initUI(self):
#Connect the UI buttons
self.connect(self.ui.pushButtonStopStart, QtCore.SIGNAL('clicked()'), self.stopStartClicked)
self.connect(self.ui.lineEditMessage, QtCore.SIGNAL('returnPressed()'), self.sendChat)
self.connect(self.ui.lineEditConsole, QtCore.SIGNAL('returnPressed()'), self.sendConsole)
self.connect(self.ui.treeWidgetPluginList, QtCore.SIGNAL('itemSelectionChanged()'), self.pluginNameClicked)
#####################
#GUI control methods
#####################
#Start or stop the server
def handleStopStart(self):
if self.s.status():
self.s.stop()
setName = 'Start'
else:
self.s.start()
setName = 'Stop'
self.emit(QtCore.SIGNAL('stopStartDone(QString)'), setName)
#This method is called when the stopStart thread (handleStopStart()) has finished
def stopStartDone(self, setName):
self.ui.pushButtonStopStart.setEnabled(True)
self.ui.pushButtonStopStart.setText(setName + ' Server')
self.updateStatusBar()
#This method spawns a thread to stop or start the server
def stopStartClicked(self):
self.ui.pushButtonStopStart.setEnabled(False)
self.ui.statusbar.showMessage('Trying...')
self.stopStartThread = GenericThread(self.handleStopStart)
self.disconnect( self, QtCore.SIGNAL("stopStartDone(QString)"), self.stopStartDone )
self.connect( self, QtCore.SIGNAL("stopStartDone(QString)"), self.stopStartDone )
self.stopStartThread.start()
def updateStatusBar(self):
if self.s.status():
line = 'SERVER IS ON - Players Online: ' + str(len(self.onlineDict))
else:
line = 'SERVER IS OFF'
self.ui.statusbar.showMessage(line)
def sendChat(self):
#.........这里部分代码省略.........