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Python Server.start方法代码示例

本文整理汇总了Python中Server.Server.start方法的典型用法代码示例。如果您正苦于以下问题:Python Server.start方法的具体用法?Python Server.start怎么用?Python Server.start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Server的用法示例。


在下文中一共展示了Server.start方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
def main():
    signal.signal(signal.SIGTERM, handler)
    signal.signal(signal.SIGINT, handler)
    server = Server()
    server.start()
    while(exit_flag == 0):
        time.sleep(1)

    print 'Exiting on signal %d, waiting for all threads to finish...' % (exit_flag)
    sys.stdout.flush()
    server.stop()
    print 'done.\n'
开发者ID:syoubin,项目名称:aircraft,代码行数:14,代码来源:Main.py

示例2: MyServer

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
class MyServer(QtGui.QMainWindow):
  
  def __init__(self, parent=None):
  
    #Instance variables
    self.chatLines = []
    self.consoleLines = []
    self.lastServerLine = ''
    
    #Initialize a QTimer to run background updates (online players, status, new chat messages, etc)
    self.repeatingTimer = QtCore.QTimer()
    self.singleTimer = QtCore.QTimer()
    
    self.s=Server()
    QtGui.QWidget.__init__(self, parent)
    self.ui = Ui_MainWindow()
    self.ui.setupUi(self)
    self.initUI()
    
    self.startRepeatingTimer()
    self.sendMessageClicked()
    self.consoleClicked()
    self.onlineClicked()
    

    
    
  def initUI(self):
    self.connect(self.ui.pushButtonStart, QtCore.SIGNAL('clicked()'), self.startClicked)
    self.connect(self.ui.pushButtonStop, QtCore.SIGNAL('clicked()'), self.stopClicked)
    self.connect(self.ui.pushButtonStopStart, QtCore.SIGNAL('clicked()'), self.stopStartClicked)
    
    
    self.connect(self.ui.pushButtonStatus, QtCore.SIGNAL('clicked()'), self.statusClicked)
    self.connect(self.ui.pushButtonOnline, QtCore.SIGNAL('clicked()'), self.onlineClicked)
    
    self.connect(self.ui.pushButtonSendMessage, QtCore.SIGNAL('clicked()'), self.sendMessageClicked)
    self.connect(self.ui.lineEditMessage, QtCore.SIGNAL('returnPressed()'), self.sendMessageClicked)
    
    self.connect(self.ui.pushButtonConsole, QtCore.SIGNAL('clicked()'), self.consoleClicked)
    self.connect(self.ui.lineEditConsole, QtCore.SIGNAL('returnPressed()'), self.consoleClicked)
    
    #Connect the timer button
    self.connect(self.ui.pushButtonStartTimer, QtCore.SIGNAL('clicked()'), self.startRepeatingTimer)
    #Connect the timer
    self.connect(self.repeatingTimer, QtCore.SIGNAL('timeout()'), self.ticToc)
    
  def startClicked(self):
    self.s.start()
    self.checkStatus()
    
  def stopClicked(self):
    self.s.stop()
    self.checkStatus()
    
  def statusClicked(self):
    self.checkStatus()
    
  def onlineClicked(self):
    self.players = self.s.players()
    playersFormatted = ''
    if self.players == ['']:
      playersFormatted = 'No one online. Click to refresh'
    elif len(self.players) is 1 and self.players[0] != '':
      playersFormatted = self.players[0]
    else:
      for player in self.players:
        playersFormatted = playersFormatted + ' ' + player
    self.ui.labelOnline.setText(playersFormatted)
    
  def sendMessageClicked(self):

    message = self.ui.lineEditMessage.text()
    self.ui.lineEditMessage.clear()   
    if message != '':
      self.s.message(message)

    if len(self.chatLines) is 0:
      self.chatLines = self.s.chat(60)
      newChatLines = self.chatLines
    else:
      newChatLine = 'poop'
      searchBack = 0
      while newChatLine not in self.chatLines[-2:]:
        searchBack = searchBack + 1
        newChatLine = self.s.chat(searchBack, oneLine=True)
      newChatLines = self.s.chat(searchBack)
      newChatLines.pop(0)
      
    if len(newChatLines) > 0:
      for line in newChatLines:
        fixedLine = line[5:19] + line[26:]
        width = self.ui.treeWidgetChat.columnWidth(0)
        fixedLine = utils.wordWrap(width-5, fixedLine)
        a = QtGui.QTreeWidgetItem(self.ui.treeWidgetChat)
        a.setText(0, fixedLine)
      self.ui.treeWidgetChat.scrollToItem(a)
    self.chatLines.extend(newChatLines)

      
#.........这里部分代码省略.........
开发者ID:doctoboggan,项目名称:blankkit,代码行数:103,代码来源:main.py

示例3: Server

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
'''
Created on 2010/01/08

@author: Solivagant
'''
from Server import Server

server = Server()
server.start()
开发者ID:Solivagant,项目名称:Flashlight-JI,代码行数:11,代码来源:RunServer.py

示例4: setUpClass

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
 def setUpClass(cls):
     Server.attachLogger('at.log')
     Server.start()
开发者ID:TomRegan,项目名称:pushy,代码行数:5,代码来源:TestRunner.py

示例5: CBM1

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
            "password": "",
            "port": 23,
            "protocal": ""
            }

    CBM, CORE, SERVER = read_Config.read_Config(CBM, CORE, SERVER)

    condition1=threading.Condition()
    condition2=threading.Condition()
    condition3=threading.Condition()
    '''
        Check the Schedule configuration and check the file query before calling occured.
    '''
    cbm1    = CBM1(condition1, 'CBM1',CBM["hostname"],CBM["username"],CBM["RootPassword"],CBM["password"],CBM["port"])      #create two thread within a condition lock
    server  = Server(condition1,'Server',"202.38.35.184","bsmbin","Abcde01!",23,fileDirection,0)
    server.start()  #server start first but the thread will set to wait when acquire the lock
    cbm1.start()    #Though start later but the thread will finish its processing first
    cbm1.join()
    server.join()   #Main thread wait until the thread above finish their tasks

    '''
        Calling happens with the command sent in Core.And then CBM will check the FIlESYS to findout whether the Billing is in the query
    '''

    cbm2 = CBM2(condition2, 'CBM2',"10.178.28.26","nortel","nortel",22)         #create two thread within a condition lock
    core = Core(condition2,'Core',"10.24.16.134","lisa","lisa",23)
    cbm2.start()     #cbm2 start first but the thread will set to wait when acquire the lock
    core.start()     #Though start later but the thread will finish its processing first
    core.join()
    cbm2.join()      #Main thread wait until the thread above finish their tasks
开发者ID:JasonDean-1,项目名称:TestAutomation,代码行数:32,代码来源:TestAutomation.py

示例6:

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
#!/usr/bin/python
from Server import Server

Server.start()
开发者ID:KorvMedBrod,项目名称:TweetServer,代码行数:6,代码来源:Main.py

示例7: MyServer

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
class MyServer(QtGui.QMainWindow):
  
  def __init__(self, parent=None):
    
    #Are we local or remote?
    self.remote = True

    #Instantiate a minecraft server object
    self.s=Server(remote=self.remote)

    #The usual
    QtGui.QWidget.__init__(self, parent)
    self.ui = Ui_MainWindow()
    self.ui.setupUi(self)
    self.initUI()

    #Instance variables
    self.chatLines = []
    self.consoleLines = []
    self.onlineDict = {}
    self.pluginsDict = {} 

       #Set the start/stop button text
    if self.s.status():
      self.ui.pushButtonStopStart.setText('Stop Server')
    else:
      self.ui.pushButtonStopStart.setText('Start Server')

    if self.remote:
      print 'spawning remote thread'
      self.connect(self, QtCore.SIGNAL('newRemoteLines'), self.routeServerLines)
      self.connect(self, QtCore.SIGNAL('pluginsDict'), self.remotePlugins)
      self.thread = GenericThread(self.remoteConn)
      self.thread.start()
      print 'thread started'
    else:
      #Instantiate a qThreadWatcher() to monitor server.log for changes and connect its signal
      #to newLineDetected.
      self.fileWatcher = QtCore.QFileSystemWatcher(self)
      self.fileWatcher.addPath(os.path.join(self.s.bukkitDir, 'server.log'))
      self.connect(self.fileWatcher, QtCore.SIGNAL('fileChanged(QString)'), self.newLineDetected)

      #Find the currently installed plugins by searching the plugin folder
      self.findPlugins()

      #On app boot, read til the last time the server was started
      self.lastServerLine = ' [INFO] Stopping server'
      self.newLineDetected()
     
     #Initialize a QTimer to run and connect it to ticToc
      self.repeatingTimer = QtCore.QTimer()
      self.repeatingTimer.start(1000)      
      self.connect(self.repeatingTimer, QtCore.SIGNAL('timeout()'), self.ticToc)



  def initUI(self):
    #Connect the UI buttons
    self.connect(self.ui.pushButtonStopStart, QtCore.SIGNAL('clicked()'), self.stopStartClicked)
    self.connect(self.ui.lineEditMessage, QtCore.SIGNAL('returnPressed()'), self.sendChat)
    self.connect(self.ui.lineEditConsole, QtCore.SIGNAL('returnPressed()'), self.sendConsole)
    self.connect(self.ui.treeWidgetPluginList, QtCore.SIGNAL('itemSelectionChanged()'), self.pluginNameClicked)

#####################
#GUI control methods
#####################

  #Start or stop the server
  def handleStopStart(self):
    if self.s.status():
      self.s.stop()
      setName = 'Start'
    else:
      self.s.start()
      setName = 'Stop'
    self.emit(QtCore.SIGNAL('stopStartDone(QString)'), setName)

  #This method is called when the stopStart thread (handleStopStart()) has finished
  def stopStartDone(self, setName):
    self.ui.pushButtonStopStart.setEnabled(True)
    self.ui.pushButtonStopStart.setText(setName + ' Server')
    self.updateStatusBar()
    
  #This method spawns a thread to stop or start the server
  def stopStartClicked(self):
    self.ui.pushButtonStopStart.setEnabled(False)
    self.ui.statusbar.showMessage('Trying...')
    self.stopStartThread = GenericThread(self.handleStopStart)
    self.disconnect( self, QtCore.SIGNAL("stopStartDone(QString)"), self.stopStartDone )
    self.connect( self, QtCore.SIGNAL("stopStartDone(QString)"), self.stopStartDone )
    self.stopStartThread.start()

  def updateStatusBar(self):
    if self.s.status():
      line = 'SERVER IS ON - Players Online: ' + str(len(self.onlineDict))
    else:
      line = 'SERVER IS OFF'
    self.ui.statusbar.showMessage(line)

  def sendChat(self):
#.........这里部分代码省略.........
开发者ID:doctoboggan,项目名称:blankkit,代码行数:103,代码来源:main.py

示例8: Server

# 需要导入模块: from Server import Server [as 别名]
# 或者: from Server.Server import start [as 别名]
               server_id='bob')
bob = Server(name='bob',
             g=g,
             p=p,
             input_queue=queue_to_server,
             output_queue=queue_to_client,
             rsa_obj=rsa_bob,
             keys=keys,
             client_id='alice')

assert alice.K is None
assert bob.K is None
assert alice.finished_successfully is None
assert bob.finished_successfully is None
alice.start()
bob.start()
alice.join(timeout=50)
bob.join(timeout=50)
killed = False
if alice.is_alive():
    alice._Thread__stop()
    killed = True
if bob.is_alive():
    bob._Thread__stop()
    killed = True
if killed:
    sys.exit(1)
assert alice.finished_successfully is True
assert bob.finished_successfully is True
assert alice.K == bob.K
开发者ID:jan-osch,项目名称:Station-To-Station-BSK,代码行数:32,代码来源:official_test.py


注:本文中的Server.Server.start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。