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Python SCObject.finalize方法代码示例

本文整理汇总了Python中SCObject.SCObject.finalize方法的典型用法代码示例。如果您正苦于以下问题:Python SCObject.finalize方法的具体用法?Python SCObject.finalize怎么用?Python SCObject.finalize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SCObject.SCObject的用法示例。


在下文中一共展示了SCObject.finalize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: finalize

# 需要导入模块: from SCObject import SCObject [as 别名]
# 或者: from SCObject.SCObject import finalize [as 别名]
 def finalize(self, dbArgs = { }):
     if not self.isDirty():
         return None
     
     SCObject.finalize(self)
     if hasattr(self, 'button'):
         self.button.destroy()
         del self.button
     
     halfHeight = self.height / 2.0
     textX = 0
     if dbArgs.has_key('text_align'):
         if dbArgs['text_align'] == TextNode.ACenter:
             textX = self.width / 2.0
         
     
     args = {
         'text': self.getDisplayText(),
         'frameColor': (0, 0, 0, 0),
         'rolloverColor': self.getColorScheme().getRolloverColor() + (1,),
         'pressedColor': self.getColorScheme().getPressedColor() + (1,),
         'text_font': OTPGlobals.getInterfaceFont(),
         'text_align': TextNode.ALeft,
         'text_fg': self.getColorScheme().getTextColor() + (1,),
         'text_pos': (textX, -0.25 - halfHeight, 0),
         'relief': DGG.FLAT,
         'pressEffect': 0 }
     args.update(dbArgs)
     rolloverColor = args['rolloverColor']
     pressedColor = args['pressedColor']
     del args['rolloverColor']
     del args['pressedColor']
     btn = DirectButton(parent = self, frameSize = (0, self.width, -(self.height), 0), **None)
     btn.frameStyle[DGG.BUTTON_ROLLOVER_STATE].setColor(*rolloverColor)
     btn.frameStyle[DGG.BUTTON_DEPRESSED_STATE].setColor(*pressedColor)
     btn.updateFrameStyle()
     btn.bind(DGG.ENTER, self.onMouseEnter)
     btn.bind(DGG.EXIT, self.onMouseLeave)
     btn.bind(DGG.B1PRESS, self.onMouseClick)
     self.button = btn
     self.lastWidth = self.width
     self.lastHeight = self.height
     self.validate()
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:45,代码来源:SCElement.py

示例2: finalize

# 需要导入模块: from SCObject import SCObject [as 别名]
# 或者: from SCObject.SCObject import finalize [as 别名]
    def finalize(self):
        if not self.isDirty():
            return
        self.inFinalize = 1
        SCObject.finalize(self)
        visibleMembers = []
        for member in self:
            if member.isViewable():
                visibleMembers.append(member)
                member.reparentTo(self)
            else:
                member.reparentTo(hidden)
                if self.activeMember is member:
                    self.__setActiveMember(None)

        maxWidth = 0.0
        maxHeight = 0.0
        for member in visibleMembers:
            width, height = member.getMinDimensions()
            maxWidth = max(maxWidth, width)
            maxHeight = max(maxHeight, height)

        holder = self.getHolder()
        if holder is not None:
            widthToCover = holder.getMinSubmenuWidth()
            maxWidth = max(maxWidth, widthToCover)
        memberWidth, memberHeight = maxWidth, maxHeight
        self.width = maxWidth
        for i in xrange(len(visibleMembers)):
            member = visibleMembers[i]
            member.setPos(0, 0, -i * maxHeight)
            member.setDimensions(memberWidth, memberHeight)
            member.finalize()

        if len(visibleMembers) > 0:
            z1 = visibleMembers[0].getZ(aspect2d)
            visibleMembers[0].setZ(-maxHeight)
            z2 = visibleMembers[0].getZ(aspect2d)
            visibleMembers[0].setZ(0)
            actualHeight = (z2 - z1) * len(visibleMembers)
            bottomZ = self.getZ(aspect2d) + actualHeight
            if bottomZ < -1.0:
                overlap = bottomZ - -1.0
                self.setZ(aspect2d, self.getZ(aspect2d) - overlap)
            if self.getZ(aspect2d) > 1.0:
                self.setZ(aspect2d, 1.0)
        sX = memberWidth
        sZ = memberHeight * len(visibleMembers)
        self.bgMiddle.setScale(sX, 1, sZ)
        self.bgTop.setScale(sX, 1, 1)
        self.bgBottom.setScale(sX, 1, 1)
        self.bgLeft.setScale(1, 1, sZ)
        self.bgRight.setScale(1, 1, sZ)
        self.bgBottomLeft.setZ(-sZ)
        self.bgBottom.setZ(-sZ)
        self.bgTopRight.setX(sX)
        self.bgRight.setX(sX)
        self.bgBottomRight.setX(sX)
        self.bgBottomRight.setZ(-sZ)
        sB = 0.15
        self.bgTopLeft.setSx(aspect2d, sB)
        self.bgTopLeft.setSz(aspect2d, sB)
        self.bgBottomRight.setSx(aspect2d, sB)
        self.bgBottomRight.setSz(aspect2d, sB)
        self.bgBottomLeft.setSx(aspect2d, sB)
        self.bgBottomLeft.setSz(aspect2d, sB)
        self.bgTopRight.setSx(aspect2d, sB)
        self.bgTopRight.setSz(aspect2d, sB)
        self.bgTop.setSz(aspect2d, sB)
        self.bgBottom.setSz(aspect2d, sB)
        self.bgLeft.setSx(aspect2d, sB)
        self.bgRight.setSx(aspect2d, sB)
        r, g, b = self.getColorScheme().getFrameColor()
        a = self.getColorScheme().getAlpha()
        self.bg.setColorScale(r, g, b, a)
        if self.activeMember is not None:
            self.activeMember.reparentTo(self)
        self.validate()
        self.inFinalize = 0
        return
开发者ID:nate97,项目名称:src,代码行数:82,代码来源:SCMenu.py


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