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Python QOpenGLContext.swapBuffers方法代码示例

本文整理汇总了Python中PyQt5.QtGui.QOpenGLContext.swapBuffers方法的典型用法代码示例。如果您正苦于以下问题:Python QOpenGLContext.swapBuffers方法的具体用法?Python QOpenGLContext.swapBuffers怎么用?Python QOpenGLContext.swapBuffers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PyQt5.QtGui.QOpenGLContext的用法示例。


在下文中一共展示了QOpenGLContext.swapBuffers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: OpenGLWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import swapBuffers [as 别名]

#.........这里部分代码省略.........
    def paint(self, painter):
        pass

    def render(self, gl):
        pass

    def addGlFunctuins(self, GL, functions):
        for function, arguments in functions.items():
            GL[function].restype = None
            GL[function].argtypes = arguments
            setattr(self.m_gl, function, GL[function])

    @exitOnKeyboardInterrupt
    def renderNow(self):
        if not self.isExposed():
            return

        self.m_update_pending = False

        needsInitialize = False

        if self.m_context is None:
            self.m_context = QOpenGLContext(self)
            self.m_context.setFormat(self.requestedFormat())
            self.m_context.create()

            needsInitialize = True

        self.m_context.makeCurrent(self)

        if needsInitialize:
#           Sorry, no support for higher versions for now.
            profile = QOpenGLVersionProfile()
            profile.setVersion(2, 0)

            self.m_gl = self.m_context.versionFunctions(profile)
            self.m_gl.initializeOpenGLFunctions()

            #print(self.m_context.hasExtension('GL_EXT_framebuffer_object'))
            #print(self.m_context.hasExtension('GL_ARB_texture_float'))
            #print(*sorted(self.m_context.extensions()), sep='\n')

#           Small hack. Guess noone mind?            
            import ctypes
            import ctypes.util
            GL = ctypes.CDLL(ctypes.util.find_library('GL'))

            self.addGlFunctuins(GL, {
                'glFramebufferTexture2D': (ctypes.c_uint, ctypes.c_uint, ctypes.c_uint, ctypes.c_uint, ctypes.c_int)
                })

            self.logger = QOpenGLDebugLogger()
            self.logger.initialize()
            self.logger.loggedMessages()
            self.logger.messageLogged.connect(self.handleLoggedMassage)
            self.logger.startLogging()

            self.initialize(self.m_gl)
        
        if not self.m_device:
            self.m_device = QOpenGLPaintDevice()

        self.m_gl.glClear(self.m_gl.GL_COLOR_BUFFER_BIT | self.m_gl.GL_DEPTH_BUFFER_BIT);

        self.m_device.setSize(self.size())

        painter = QPainter(self.m_device)


        painter.beginNativePainting()
        self.render(self.m_gl)
        painter.endNativePainting()

        self.paint(painter)

        self.m_context.swapBuffers(self)

        if self.m_animating:
            self.renderLater()

    def handleLoggedMassage(self, message):
#       This three really annoyng and brings no useful info =\        
        if not (message.message().find('Use glDrawRangeElements() to avoid this.') > -1 or 
                message.message().find('CPU mapping a busy miptree') > -1 or
                message.message().find('Flushing before mapping a referenced bo.') > -1
                ):
            print(message.message().strip())

    def event(self, event):
        if event.type() == QEvent.UpdateRequest:
            self.renderNow()
            return True

        return super(OpenGLWindow, self).event(event)

    def exposeEvent(self, event):
        self.renderNow()

    def resizeEvent(self, event):
        self.renderNow()
开发者ID:versusvoid,项目名称:interview-tests,代码行数:104,代码来源:openglwindow.py

示例2: OpenGLWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import swapBuffers [as 别名]
class OpenGLWindow(QWindow):
    def __init__(self, parent=None):
        super(OpenGLWindow, self).__init__(parent)

        self.m_update_pending = False
        self.m_animating = False
        self.m_context = None
        self.m_gl = None

        self.setSurfaceType(QWindow.OpenGLSurface)

    def initialize(self):
        pass

    def setAnimating(self, animating):
        self.m_animating = animating

        if animating:
            self.renderLater()

    def renderLater(self):
        if not self.m_update_pending:
            self.m_update_pending = True
            QGuiApplication.postEvent(self, QEvent(QEvent.UpdateRequest))

    def renderNow(self):
        if not self.isExposed():
            return

        self.m_update_pending = False

        needsInitialize = False

        if self.m_context is None:
            self.m_context = QOpenGLContext(self)
            self.m_context.setFormat(self.requestedFormat())
            self.m_context.create()

            needsInitialize = True

        self.m_context.makeCurrent(self)

        if needsInitialize:
            self.m_gl = self.m_context.versionFunctions()
            self.m_gl.initializeOpenGLFunctions()

            self.initialize()

        self.render(self.m_gl)

        self.m_context.swapBuffers(self)

        if self.m_animating:
            self.renderLater()

    def event(self, event):
        if event.type() == QEvent.UpdateRequest:
            self.renderNow()
            return True

        return super(OpenGLWindow, self).event(event)

    def exposeEvent(self, event):
        self.renderNow()

    def resizeEvent(self, event):
        self.renderNow()
开发者ID:Axel-Erfurt,项目名称:pyqt5,代码行数:69,代码来源:openglwindow.py

示例3: ViewerWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import swapBuffers [as 别名]

#.........这里部分代码省略.........
        self.update_view_matrix()

        self.last_mouse_pos = 0,0

        self.on_resize(*self.size)

    def render(self):
        if not self.isExposed():
            return
        self.context.makeCurrent(self)

        bits = 0
        bits |= gl.GL_COLOR_BUFFER_BIT
        bits |= gl.GL_DEPTH_BUFFER_BIT
        bits |= gl.GL_STENCIL_BUFFER_BIT
        gl.glClear(bits)
        gl.glEnable(gl.GL_PROGRAM_POINT_SIZE)
        
        for program in self.layer_manager.programs():
            if program.do_blending:
                if self.bg_white:
                    gl.glEnable(gl.GL_BLEND)
                    gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_SRC_ALPHA)
                else:
                    gl.glEnable(gl.GL_BLEND)
                    gl.glBlendFunc(gl.GL_ONE, gl.GL_SRC_ALPHA)
            else:
                gl.glDisable(gl.GL_BLEND)
        self.layer_manager.draw()
        
        if self.hud_program.is_visible:
            self.hud_program.draw()

        self.context.swapBuffers(self)

    def event(self, event):
        # print event.type()
        if event.type() == QEvent.UpdateRequest:
            self.render()
            return True

        return super(ViewerWindow, self).event(event)

    def exposeEvent(self, event):
        self.render()

    def resizeEvent(self, event):
        size = event.size()
        self.on_resize(size.width(), size.height())
        self.render()

    def update_view_matrix(self):
        self.view = np.eye(4, dtype=np.float32)
        translate(self.view, self.translation[0], self.translation[1], self.translation[2] )
        scale(self.view, self.scale, self.scale, self.scale)
        self.view = self.view.dot( np.array(q.matrix(self.rotation), dtype=np.float32) )
        # translate(self.view, -self.translation[0], -self.translation[1], -self.translation[2] )
        translate(self.view, 0,0, self.camera_position)
        for program in self.layer_manager.programs():
            program.setUniform('u_view', self.view)
            if program.draw_type == 'points':
                program.setUniform('u_model_scale', self.scale)

    def update_projection_matrix(self):
        view_width, view_height = [x/self.radius for x in self.size]
开发者ID:Ylannl,项目名称:povipy,代码行数:69,代码来源:app.py


注:本文中的PyQt5.QtGui.QOpenGLContext.swapBuffers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。