当前位置: 首页>>代码示例>>Python>>正文


Python QOpenGLContext.create方法代码示例

本文整理汇总了Python中PyQt5.QtGui.QOpenGLContext.create方法的典型用法代码示例。如果您正苦于以下问题:Python QOpenGLContext.create方法的具体用法?Python QOpenGLContext.create怎么用?Python QOpenGLContext.create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PyQt5.QtGui.QOpenGLContext的用法示例。


在下文中一共展示了QOpenGLContext.create方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GLWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
class GLWindow(QWindow):
    def __init__(self):
      super(GLWindow, self).__init__()
      self.title= "GLWindow"
      self.setGeometry(0, 0, 640, 480)
      self.setupUI()
      
    def setupUI(self):  
      self.setSurfaceType(QWindow.OpenGLSurface)
      self.renderctxt = QOpenGLContext(self)
      self.renderctxt.setFormat(self.requestedFormat())
      self.renderctxt.create()
      self.renderctxt.makeCurrent(self)
      self.glfunc = self.renderctxt.versionFunctions()
      self.glfunc.initializeOpenGLFunctions()
开发者ID:mikakev1,项目名称:freetime,代码行数:17,代码来源:__main__.py

示例2: opengl_vendor

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
def opengl_vendor():  # pragma: no cover
    """Get the OpenGL vendor used.

    This returns a string such as 'nouveau' or
    'Intel Open Source Technology Center'; or None if the vendor can't be
    determined.
    """
    assert QApplication.instance()

    override = os.environ.get('QUTE_FAKE_OPENGL_VENDOR')
    if override is not None:
        log.init.debug("Using override {}".format(override))
        return override

    old_context = QOpenGLContext.currentContext()
    old_surface = None if old_context is None else old_context.surface()

    surface = QOffscreenSurface()
    surface.create()

    ctx = QOpenGLContext()
    ok = ctx.create()
    if not ok:
        log.init.debug("Creating context failed!")
        return None

    ok = ctx.makeCurrent(surface)
    if not ok:
        log.init.debug("Making context current failed!")
        return None

    try:
        if ctx.isOpenGLES():
            # Can't use versionFunctions there
            return None

        vp = QOpenGLVersionProfile()
        vp.setVersion(2, 0)

        try:
            vf = ctx.versionFunctions(vp)
        except ImportError as e:
            log.init.debug("Importing version functions failed: {}".format(e))
            return None

        if vf is None:
            log.init.debug("Getting version functions failed!")
            return None

        return vf.glGetString(vf.GL_VENDOR)
    finally:
        ctx.doneCurrent()
        if old_context and old_surface:
            old_context.makeCurrent(old_surface)
开发者ID:mehak,项目名称:qutebrowser,代码行数:56,代码来源:version.py

示例3: opengl_vendor

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
def opengl_vendor():  # pragma: no cover
    """Get the OpenGL vendor used.

    This returns a string such as 'nouveau' or
    'Intel Open Source Technology Center'; or None if the vendor can't be
    determined.
    """
    # We're doing those imports here because this is only available with Qt 5.4
    # or newer.
    from PyQt5.QtGui import (QOpenGLContext, QOpenGLVersionProfile,
                             QOffscreenSurface)
    assert QApplication.instance()

    old_context = QOpenGLContext.currentContext()
    old_surface = None if old_context is None else old_context.surface()

    surface = QOffscreenSurface()
    surface.create()

    ctx = QOpenGLContext()
    ok = ctx.create()
    if not ok:
        log.init.debug("opengl_vendor: Creating context failed!")
        return None

    ok = ctx.makeCurrent(surface)
    if not ok:
        log.init.debug("opengl_vendor: Making context current failed!")
        return None

    try:
        if ctx.isOpenGLES():
            # Can't use versionFunctions there
            return None

        vp = QOpenGLVersionProfile()
        vp.setVersion(2, 0)

        vf = ctx.versionFunctions(vp)
        if vf is None:
            log.init.debug("opengl_vendor: Getting version functions failed!")
            return None

        return vf.glGetString(vf.GL_VENDOR)
    finally:
        ctx.doneCurrent()
        if old_context and old_surface:
            old_context.makeCurrent(old_surface)
开发者ID:swalladge,项目名称:qutebrowser,代码行数:50,代码来源:version.py

示例4: setContext

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
    def setContext(cls, major_version, minor_version, core = False, profile = None):
        new_format = QSurfaceFormat()
        new_format.setMajorVersion(major_version)
        new_format.setMinorVersion(minor_version)
        if core:
            profile_ = QSurfaceFormat.CoreProfile
        else:
            profile_ = QSurfaceFormat.CompatibilityProfile
        if profile is not None:
            profile_ = profile
        new_format.setProfile(profile_)

        new_context = QOpenGLContext()
        new_context.setFormat(new_format)
        success = new_context.create()
        if success:
            return new_context
        else:
            Logger.log("e", "Failed creating OpenGL context (%d, %d, core=%s)" % (major_version, minor_version, core))
            return None
开发者ID:senttech,项目名称:Uranium,代码行数:22,代码来源:OpenGLContext.py

示例5: OpenGLWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
class OpenGLWindow(QWindow):
    def __init__(self, parent=None):
        super(OpenGLWindow, self).__init__(parent)

        self.m_update_pending = False
        self.m_animating = False
        self.m_context = None
        self.m_gl = None

        self.setSurfaceType(QWindow.OpenGLSurface)

    def initialize(self):
        pass

    def setAnimating(self, animating):
        self.m_animating = animating

        if animating:
            self.renderLater()

    def renderLater(self):
        if not self.m_update_pending:
            self.m_update_pending = True
            QGuiApplication.postEvent(self, QEvent(QEvent.UpdateRequest))

    def renderNow(self):
        if not self.isExposed():
            return

        self.m_update_pending = False

        needsInitialize = False

        if self.m_context is None:
            self.m_context = QOpenGLContext(self)
            self.m_context.setFormat(self.requestedFormat())
            self.m_context.create()

            needsInitialize = True

        self.m_context.makeCurrent(self)

        if needsInitialize:
            self.m_gl = self.m_context.versionFunctions()
            self.m_gl.initializeOpenGLFunctions()

            self.initialize()

        self.render(self.m_gl)

        self.m_context.swapBuffers(self)

        if self.m_animating:
            self.renderLater()

    def event(self, event):
        if event.type() == QEvent.UpdateRequest:
            self.renderNow()
            return True

        return super(OpenGLWindow, self).event(event)

    def exposeEvent(self, event):
        self.renderNow()

    def resizeEvent(self, event):
        self.renderNow()
开发者ID:Axel-Erfurt,项目名称:pyqt5,代码行数:69,代码来源:openglwindow.py

示例6: OpenGLWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
class OpenGLWindow(QWindow):
    def __init__(self, parent=None):
        super(OpenGLWindow, self).__init__(parent)

        self.m_update_pending = False
        self.m_animating = False
        self.m_context = None
        self.m_device = None
        self.m_gl = None
        self.logger = None

        self.setSurfaceType(QWindow.OpenGLSurface)

    def initialize(self, gl):
        pass

    def setAnimating(self, animating):
        self.m_animating = animating

        if animating:
            self.renderLater()

    def renderLater(self):
        if not self.m_update_pending:
            self.m_update_pending = True
            QGuiApplication.postEvent(self, QEvent(QEvent.UpdateRequest))

    def paint(self, painter):
        pass

    def render(self, gl):
        pass

    def addGlFunctuins(self, GL, functions):
        for function, arguments in functions.items():
            GL[function].restype = None
            GL[function].argtypes = arguments
            setattr(self.m_gl, function, GL[function])

    @exitOnKeyboardInterrupt
    def renderNow(self):
        if not self.isExposed():
            return

        self.m_update_pending = False

        needsInitialize = False

        if self.m_context is None:
            self.m_context = QOpenGLContext(self)
            self.m_context.setFormat(self.requestedFormat())
            self.m_context.create()

            needsInitialize = True

        self.m_context.makeCurrent(self)

        if needsInitialize:
#           Sorry, no support for higher versions for now.
            profile = QOpenGLVersionProfile()
            profile.setVersion(2, 0)

            self.m_gl = self.m_context.versionFunctions(profile)
            self.m_gl.initializeOpenGLFunctions()

            #print(self.m_context.hasExtension('GL_EXT_framebuffer_object'))
            #print(self.m_context.hasExtension('GL_ARB_texture_float'))
            #print(*sorted(self.m_context.extensions()), sep='\n')

#           Small hack. Guess noone mind?            
            import ctypes
            import ctypes.util
            GL = ctypes.CDLL(ctypes.util.find_library('GL'))

            self.addGlFunctuins(GL, {
                'glFramebufferTexture2D': (ctypes.c_uint, ctypes.c_uint, ctypes.c_uint, ctypes.c_uint, ctypes.c_int)
                })

            self.logger = QOpenGLDebugLogger()
            self.logger.initialize()
            self.logger.loggedMessages()
            self.logger.messageLogged.connect(self.handleLoggedMassage)
            self.logger.startLogging()

            self.initialize(self.m_gl)
        
        if not self.m_device:
            self.m_device = QOpenGLPaintDevice()

        self.m_gl.glClear(self.m_gl.GL_COLOR_BUFFER_BIT | self.m_gl.GL_DEPTH_BUFFER_BIT);

        self.m_device.setSize(self.size())

        painter = QPainter(self.m_device)


        painter.beginNativePainting()
        self.render(self.m_gl)
        painter.endNativePainting()

#.........这里部分代码省略.........
开发者ID:versusvoid,项目名称:interview-tests,代码行数:103,代码来源:openglwindow.py

示例7: ViewerWindow

# 需要导入模块: from PyQt5.QtGui import QOpenGLContext [as 别名]
# 或者: from PyQt5.QtGui.QOpenGLContext import create [as 别名]
class ViewerWindow(QWindow):

    instructions = """
--Key controls
0-9     - toggle data layers
r       - reset view parameters
c       - clip view
t       - view from top
l       - light/dark background
=       - increase point size
-       - decrease point size

--Mouse controls
drag               
shift + move         - translate dataset
scroll               - scale dataset
shift + scroll       - change field of view
ctrl + scroll        - move far clipping plane
alt + scroll         - move near clipping plane
ctrl + alt + scroll  - move far and near clipping plane simultaniously
"""

    def __init__(self, parent=None, **kwargs):
        super(ViewerWindow, self).__init__(parent)
        self.setSurfaceType(QWindow.OpenGLSurface)

        format = QSurfaceFormat()
        format.setVersion(3, 3)
        format.setProfile(QSurfaceFormat.CoreProfile)
        format.setStereo(False)
        format.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
        format.setDepthBufferSize(24)
        format.setSamples(16)
        
        self.context = QOpenGLContext(self)
        self.context.setFormat(format)
        if not self.context.create():
            raise Exception('self.context.create() failed')
        self.create()

        size = 720, 720
        self.resize(*size)

        self.context.makeCurrent(self)
        self.hud_program = CrossHairProgram()

        self.default_view = np.eye(4, dtype=np.float32)
        self.view = self.default_view
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)

        self.layer_manager = LayerManager()

        self.visibility_toggle_listeners = []
        self.multiview = True

        self.rotation = q.quaternion()
        self.scale = 0.6
        self.translation = np.zeros(3)

        self.radius = 0.5 * min(*size)
        self.fov = 5.
        self.camera_position = -12.
        self.near_clip = .1
        if 'near_clip' in kwargs:
            self.near_clip = kwargs['near_clip']
        self.far_clip = 100.
        if 'far_clip' in kwargs:
            self.far_clip = kwargs['far_clip']
        

        self.projection_mode = 'perspective' # 'orthographic'

        self.size = size
        self.bg_white = False
        self.viewpoint_dict = {}

        print((self.instructions))

    def add_layer(self, layer):
        self.layer_manager.add_layer(layer)
        return layer

    # keeping this compatibility with older scripts 
    def add_data_source(self, name, opts, points, normals=None, radii=None, intensity=None, category=None, zrange=None, **kwargs):
        if len(self.layer_manager.layers) == 0:
            self.layer_manager.add_layer(Layer(name='Default'))
        self.layer_manager.layers['Default'].add_data_source(name, opts, points, normals=normals, radii=radii, intensity=intensity, category=category, zrange=zrange, **kwargs)

    def add_data_source_line(self, name, coords_start, coords_end, **args):
        if len(self.layer_manager.layers) == 0:
            self.layer_manager.add_layer(Layer(name='Default'))
        self.layer_manager.layers['Default'].add_data_source_line(name, coords_start, coords_end, **args)

    def add_data_source_triangle(self, name, coords, normals, **args):
        if len(self.layer_manager.layers) == 0:
            self.layer_manager.add_layer(Layer(name='Default'))
        self.layer_manager.layers['Default'].add_data_source_triangle(name, coords, normals, **args)

    def run(self):
#.........这里部分代码省略.........
开发者ID:Ylannl,项目名称:povipy,代码行数:103,代码来源:app.py


注:本文中的PyQt5.QtGui.QOpenGLContext.create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。