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Python QGraphicsPixmapItem.setOffset方法代码示例

本文整理汇总了Python中PyQt4.QtGui.QGraphicsPixmapItem.setOffset方法的典型用法代码示例。如果您正苦于以下问题:Python QGraphicsPixmapItem.setOffset方法的具体用法?Python QGraphicsPixmapItem.setOffset怎么用?Python QGraphicsPixmapItem.setOffset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PyQt4.QtGui.QGraphicsPixmapItem的用法示例。


在下文中一共展示了QGraphicsPixmapItem.setOffset方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: StartSelectView

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class StartSelectView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(2, 250)
        self.btnSize = 28
        self.setMaximumHeight(self.btnSize * 2)
        self.setMaximumWidth(334)
        self.setMinimumHeight(self.btnSize * 2)
        self.setMinimumWidth(334)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.psButtons = QPixmap(os.getcwd() + '/../icons/controller-sprite.png')
        self.select = self.psButtons.copy(696, 120, 45, 30)
        self.select = self.select.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.selectItem = QGraphicsPixmapItem(self.select)
        self.selectItem.setOffset(QPointF(0, 0))
        self.scene.addItem(self.selectItem)
        self.start = self.psButtons.copy(754, 120, 45, 30)
        self.start = self.start.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.startItem = QGraphicsPixmapItem(self.start)
        self.startItem.setOffset(QPointF(86, 0))
        self.scene.addItem(self.startItem)
        self.setScene(self.scene)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:27,代码来源:custom_widgets.py

示例2: __mouseReleaseEvent

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
    def __mouseReleaseEvent(self,event):
        global PIX
        self.drag_stop = event.pos()
        im = PIX.pixmap().toImage()
        
        start, stop = self.mapToScene(self.drag_start),self.mapToScene(self.drag_stop)
        logging.debug((start,stop))

        augmented = QGraphicsPixmapItem(QPixmap(tempfile))
        
        augmented.setOffset(rect.topLeft())
        augmented.setMatrix(QMatrix())
        if None != self.selectbox: self.scene().removeItem(self.selectbox)
        self.selectbox = augmented
        self.scene().addItem(self.selectbox)
开发者ID:onelson,项目名称:petalpicker,代码行数:17,代码来源:app.py

示例3: FaceButtonsView

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class FaceButtonsView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(170, 90)
        self.btnSize = 40
        self.padding = 5
        self.setMaximumHeight(self.btnSize * 4)
        self.setMaximumWidth(self.btnSize * 4)
        self.setMinimumHeight(self.btnSize * 4)
        self.setMinimumWidth(self.btnSize * 4)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.psButtons = QPixmap(os.getcwd() + '/../icons/PS3_Buttons.png')
        self.triangle = self.psButtons.copy(0, 0, 220, 225)
        self.triangle = self.triangle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.square = self.psButtons.copy(220, 0, 220, 225)
        self.square = self.square.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.circle = self.psButtons.copy(440, 0, 220, 225)
        self.circle = self.circle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.cross = self.psButtons.copy(660, 0, 220, 225)
        self.cross = self.cross.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.triangleItem = QGraphicsPixmapItem(self.triangle)
        self.triangleItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.triangleItem)
        self.squareItem = QGraphicsPixmapItem(self.square)
        self.squareItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.squareItem)
        self.circleItem = QGraphicsPixmapItem(self.circle)
        self.circleItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.circleItem)
        self.crossItem = QGraphicsPixmapItem(self.cross)
        self.crossItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.crossItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.triangleItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.triangleItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:58,代码来源:custom_widgets.py

示例4: DpadView

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class DpadView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(2, 90)
        self.btnSize = 75
        self.padding = -35
        self.setMaximumHeight(self.btnSize * 2 + 20)
        self.setMaximumWidth(self.btnSize * 2 + 20)
        self.setMinimumHeight(self.btnSize * 2 + 20)
        self.setMinimumWidth(self.btnSize * 2 + 20)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.left = QPixmap(os.getcwd() + '/../icons/left.png')
        self.left = self.left.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.right = QPixmap(os.getcwd() + '/../icons/right.png')
        self.right = self.right.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.up = QPixmap(os.getcwd() + '/../icons/up.png')
        self.up = self.up.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.down = QPixmap(os.getcwd() + '/../icons/down.png')
        self.down = self.down.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.leftItem = QGraphicsPixmapItem(self.left)
        self.leftItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.leftItem)
        self.rightItem = QGraphicsPixmapItem(self.right)
        self.rightItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.rightItem)
        self.upItem = QGraphicsPixmapItem(self.up)
        self.upItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.upItem)
        self.downItem = QGraphicsPixmapItem(self.down)
        self.downItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.downItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.downItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.downItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:57,代码来源:custom_widgets.py

示例5: AI

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class AI(object):

    def __init__(self, QMainWindow):
        self.game = QMainWindow
        self.clear_unused_fields()
        ships = 0
        while ships < 10:
            x = randint(0, 9)
            y = randint(0, 8)
            if self.game.enemies_board[x][y] == 0:
                self.game.enemies_board[x][y] = 1
                ships += 1

    def clear_unused_fields(self):
        self.game.connect_btn.hide()
        self.game.ip_addr_field.hide()
        self.game.port_field.hide()

    def make_move(self):
        if not self.game.is_my_turn:
            x = randint(0, 9)
            y = randint(0, 8)
            if self.game.my_board[x][y] not in range(2,4):
                if self.game.my_board[x][y] == 1:
                    self.game.my_board[x][y] = 2
                    picture = 'res/cancel.png'
                else:
                    self.game.my_board[x][y] = 3
                    picture = 'res/ok.png'

                if x % 2 != 0:
                    self.item = QGraphicsPixmapItem(QPixmap(picture))
                    self.item.setOffset(16+y*61, 17+(x*52))
                    self.game.scene.addItem(self.item)

                elif x % 2 == 0:
                    self.item = QGraphicsPixmapItem(QPixmap(picture))
                    self.item.setOffset(47+y*61, 16+x*53)
                    self.game.scene.addItem(self.item)

            print(self.game.enemies_board)
            print(self.game.my_board)
            self.game.is_my_turn = True
开发者ID:pkprzekwas,项目名称:QtHex,代码行数:45,代码来源:ai.py

示例6: BumpersView

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class BumpersView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(2, 22)
        self.btnSize = 60
        self.setMaximumHeight(60)
        self.setMaximumWidth(332)
        self.setMinimumHeight(60)
        self.setMinimumWidth(332)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.l1 = QPixmap(os.getcwd() + '/../icons/l1.png')
        self.l1 = self.l1.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.l1Item = QGraphicsPixmapItem(self.l1)
        self.l1Item.setOffset(QPointF(30, 0))
        self.scene.addItem(self.l1Item)
        self.r1 = QPixmap(os.getcwd() + '/../icons/r1.png')
        self.r1 = self.l1.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.r1Item = QGraphicsPixmapItem(self.r1)
        self.r1Item.setOffset(QPointF(200, 0))
        self.scene.addItem(self.r1Item)
        self.setScene(self.scene)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:26,代码来源:custom_widgets.py

示例7: MyWin

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]

#.........这里部分代码省略.........
            if x != -1 and y != -1:

                if self.enemies_board[x][y] == 1:
                    self.enemies_board[x][y] = 2
                    is_hit = True
                    picture = 'res/ok.png'
                else:
                    self.enemies_board[x][y] = 3
                    is_hit = False
                    picture = 'res/cancel.png'

                self.is_my_turn = False
                self.ai.make_move()

    def get_shot(self, x, y):
        '''
        Shot handler.
        :param x: x coord of shot
        :param y: y coord of shot
        '''
        is_Hit = False

        if self.my_board[x][y] == 1:
            self.my_board[x][y] = 2
            is_hit = True
            picture = 'res/ok.png'
        else:
            self.my_board[x][y] = -1
            is_hit = False
            picture = 'res/cancel.png'

        if x % 2 != 0:
            self.item = QGraphicsPixmapItem(QPixmap(picture))
            self.item.setOffset(16+y*61, 17+(x*52))
            self.scene.addItem(self.item)

        elif x % 2 == 0:
            self.item = QGraphicsPixmapItem(QPixmap(picture))
            self.item.setOffset(47+y*61, 16+x*53)
            self.scene.addItem(self.item)

    def set_ship(self):
        if not self.is_client_connected:
            x = self.set_X.text()
            y = self.set_Y.text()
            x, y = parser(x, y)

            if self.my_ships < 10:
                if x != -1 and y != -1:

                    # Dodanie statku do pola
                    self.my_board[x][y] = 1
                    self.my_ships += 1

                    self.enemies_board[x][y] = 1

                    QMessageBox.about(self, "Statek na polu", "({}, {})".format(x, y))
                    if x % 2 != 0:
                        self.item = QGraphicsPixmapItem(QPixmap(self.STATEK))
                        self.item.setOffset(18+y*61, 21+(x*52))
                        self.scene.addItem(self.item)

                    elif x % 2 == 0:
                        self.item = QGraphicsPixmapItem(QPixmap(self.STATEK))
                        self.item.setOffset(49+y*61, 21+x*53)
                        self.scene.addItem(self.item)
开发者ID:pkprzekwas,项目名称:QtHex,代码行数:70,代码来源:gui_qt.py

示例8: Button

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class Button(QWidget):
    LEFT = "left"
    RIGHT = "right"
    TOP = "top"
    BOTTOM = "bottom"
    
    def __init__(self, filename=None, width=None, height=None, x=0, y=0, pixmap=None, group=None, pos=None, size=None, padding=None):
        self.effects = {}
        self.animations = {}
        self.filename = filename if isinstance(filename, str) else None
        if pixmap :
            self.pixmap = pixmap
        elif isinstance(filename, QPixmap) :
            self.pixmap = filename
        elif isinstance(filename, str) :
            self.pixmap = QPixmap(os.path.dirname(__file__) + '/../buttons/' + filename)
        else :
            self.pixmap = None
        if (width != None or height != None) and self.pixmap != None :
            self.pixmap = self.pixmap.scaled(width if width != None else height,
                                     height if height != None else width, Qt.KeepAspectRatio)
        self.group = group
        self.pos = pos
        self.size = size
        self.padding = padding
        self.x = x
        self.y = y
        
        if isinstance(self.pixmap, QPixmap) :
            self.item = QGraphicsPixmapItem(self.pixmap)
            self.item.setOffset(QPointF(self.getX(), self.getY()))
            self.effect = QGraphicsDropShadowEffect()
            self.effect.setOffset(0, 0)
            self.effect.setBlurRadius(0)
            self.effect.setColor(Qt.green)
            self.addEffect('shadow', self.effect, True)
            self.addAnimation('glow', Glow(15, 300, self, maxRadius=80, minRadius=5))
#             self.item.setGraphicsEffect(effect)
#             self.tl = QTimeLine(10000)
#             self.t = QGraphicsItemAnimation()
#             self.t.setItem(self.item)
#             self.t.setTimeLine(self.tl)
#             self.tl.connect(self.tl, SIGNAL('frameChanged(int)'), self.test)
#             self.tl.start()
#             print 'added'
    def test(self):
        print 1
    def getX(self):
        x = self.x
        if self.group != None :
            x += self.group.x
        if self.pos != None :
            x += self.getPositionX()
        return x
    
    def getY(self):
        y = self.y
        if self.group != None :
            y += self.group.getY()
        if self.pos != None :
            y += self.getPositionY()
        return y
    
    def getPositionX(self):
        if self.pos == Button.TOP or self.pos == Button.BOTTOM:
            return self.getSize() + self.getPadding() if self.getCols() > 1 else 0
        elif self.pos == Button.RIGHT :
            return self.getSize() * (self.getCols() - 1) + self.getPadding() * (self.getCols() - 1)
        elif self.pos == Button.LEFT :
            return 0
    
    def getPositionY(self):
        if self.pos == Button.LEFT or self.pos == Button.RIGHT:
            return self.getSize() + self.getPadding() if self.getRows() > 1 else 0
        elif self.pos == Button.BOTTOM :
            return self.getSize() * (self.getRows() - 1) + self.getPadding() * (self.getRows() - 1)
        elif self.pos == Button.TOP :
            return 0
    
    def getSize(self):
        if self.size != None : 
            return self.size
        if isinstance(self.group, ButtonGroup) :
            return self.group.getSize()
        return 0
    
    def getPadding(self):
        if self.padding != None :
            return self.padding
        if isinstance(self.group, ButtonGroup) :
            return self.group.getPadding()
        return 0
    
    def getRows(self):
        if isinstance(self.group, ButtonGroup) :
            return self.group.getRows()
        return 1;
    def getCols(self):
        if isinstance(self.group, ButtonGroup) :
            return self.group.getCols()
#.........这里部分代码省略.........
开发者ID:derekisbusy,项目名称:AnyController,代码行数:103,代码来源:widget_sixaxis.py

示例9: SixAxisView

# 需要导入模块: from PyQt4.QtGui import QGraphicsPixmapItem [as 别名]
# 或者: from PyQt4.QtGui.QGraphicsPixmapItem import setOffset [as 别名]
class SixAxisView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(20, 240)
        self.outerD = 125
        self.innerD = 35
        self.innerRange = 48
        self.inputRange = 256
        self.thresh = 3
        self.padding = 40
        self.marginTop = 10
        self.worker = QSixAxisThread()
        self.worker.valueUpdated.connect(self.moveJoysticks)
        self.worker.start()
        self.setContentsMargins(0, 0, 0, 0)
        self.setMaximumHeight(180)
        self.setMaximumWidth(420)
        self.setMinimumHeight(240)
        self.setMinimumWidth(300)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.outerCircle1 = QGraphicsEllipseItem(0, self.marginTop, self.outerD, self.outerD)
        self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle1.setBrush(Qt.gray)
        self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle1.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle1)
        self.scene.addItem(self.innerCircle1)
        self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, self.marginTop, self.outerD, self.outerD)
        self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle2.setBrush(Qt.gray)
        self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle2.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle2)
        self.scene.addItem(self.innerCircle2)
        self.setScene(self.scene)
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.currentX = 0
        self.currentY = 0
        self.currentA = 0
        self.currentZ = 0
        self.psBtn = QPixmap(os.getcwd() + '/../icons/bt_PS.png')
        self.psBtn = self.psBtn.scaled(50, 50, Qt.KeepAspectRatio)
        self.psItem = QGraphicsPixmapItem(self.psBtn)
        self.psItem.setOffset(QPointF(self.outerD - 4, 0))
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.psItem.setGraphicsEffect(self.effect)
        self.scene.addItem(self.psItem)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.c = QGraphicsItemAnimation()
        self.c.setItem(self.psItem)
        self.c.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)

    def update(self, *args, **kwargs):
        return QGraphicsView.update(self, *args, **kwargs)

    def moveJoysticks(self, x, y, a, z, l3, r3):
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        a2 = a * self.innerRange / self.inputRange - self.innerRange / 2
        z2 = z * self.innerRange / self.inputRange - self.innerRange / 2
        if -self.thresh <= x2 <= self.thresh:
            x2 = 0
        if -self.thresh <= y2 <= self.thresh:
            y2 = 0
        if -self.thresh <= a2 <= self.thresh:
            a2 = 0
        if -self.thresh <= z2 <= self.thresh:
            z2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle1)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        if l3:
            self.innerCircle1.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(Qt.lightGray)
        if r3:
#.........这里部分代码省略.........
开发者ID:derekisbusy,项目名称:AnyController,代码行数:103,代码来源:custom_widgets.py


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