本文整理汇总了Python中PyQt4.QtGui.QGraphicsPixmapItem类的典型用法代码示例。如果您正苦于以下问题:Python QGraphicsPixmapItem类的具体用法?Python QGraphicsPixmapItem怎么用?Python QGraphicsPixmapItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了QGraphicsPixmapItem类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self, *args):
self.seleccionado = False
self.velocity = random.randint(1,10)
QGraphicsPixmapItem.__init__(self, *args)
self.setPixmap(QPixmap("sprites/"+str(random.randint(1,45))+".png"))
self.setTransformOriginPoint(self.boundingRect().width()/2.0,self.boundingRect().height()/2.0)
self.setZValue(10)
##menu contextual
self.menu = QMenu()
self.Actions =[] #arreglo de acciones
self.Actions.append( self.menu.addAction("Seguir") )
self.Actions.append( self.menu.addAction("Editar") )
self.Actions.append( self.menu.addAction("girar clockwise") )
self.Actions.append( self.menu.addAction("girar anti-clockwise") )
self.Actions.append( self.menu.addAction("Colisiones") )
self.Actions.append( self.menu.addAction("Duplicar") )
self.Actions.append( self.menu.addAction("Eliminar") )
self.menu.triggered[QAction].connect(self.test)
##offset para el arrastre
self.offset= QPointF(0,0)
##poligono de vision
poligono = QPolygonF()
poligono.append(QPointF(-1,10))
poligono.append(QPointF(-1,20))
poligono.append(QPointF(-30,40))
poligono.append(QPointF(-40,15))
poligono.append(QPointF(-30,-10))
self.vision = QGraphicsPolygonItem(poligono,self,self.scene())
self.vision.setBrush(QColor(255, 255, 0,100))
self.vision.setPen(QColor(255, 255, 0))
示例2: StartSelectView
class StartSelectView(QGraphicsView):
def __init__(self, *args):
QGraphicsView.__init__(self, *args)
self.move(2, 250)
self.btnSize = 28
self.setMaximumHeight(self.btnSize * 2)
self.setMaximumWidth(334)
self.setMinimumHeight(self.btnSize * 2)
self.setMinimumWidth(334)
self.adjustSize()
self.scene = QGraphicsScene(self)
self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
self.psButtons = QPixmap(os.getcwd() + '/../icons/controller-sprite.png')
self.select = self.psButtons.copy(696, 120, 45, 30)
self.select = self.select.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.selectItem = QGraphicsPixmapItem(self.select)
self.selectItem.setOffset(QPointF(0, 0))
self.scene.addItem(self.selectItem)
self.start = self.psButtons.copy(754, 120, 45, 30)
self.start = self.start.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.startItem = QGraphicsPixmapItem(self.start)
self.startItem.setOffset(QPointF(86, 0))
self.scene.addItem(self.startItem)
self.setScene(self.scene)
示例3: get_shot
def get_shot(self, x, y):
'''
Shot handler.
:param x: x coord of shot
:param y: y coord of shot
'''
is_Hit = False
if self.my_board[x][y] == 1:
self.my_board[x][y] = 2
is_hit = True
picture = 'res/ok.png'
else:
self.my_board[x][y] = -1
is_hit = False
picture = 'res/cancel.png'
if x % 2 != 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(16+y*61, 17+(x*52))
self.scene.addItem(self.item)
elif x % 2 == 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(47+y*61, 16+x*53)
self.scene.addItem(self.item)
示例4: make_move
def make_move(self):
if not self.game.is_my_turn:
x = randint(0, 9)
y = randint(0, 8)
if self.game.my_board[x][y] not in range(2,4):
if self.game.my_board[x][y] == 1:
self.game.my_board[x][y] = 2
picture = 'res/cancel.png'
else:
self.game.my_board[x][y] = 3
picture = 'res/ok.png'
if x % 2 != 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(16+y*61, 17+(x*52))
self.game.scene.addItem(self.item)
elif x % 2 == 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(47+y*61, 16+x*53)
self.game.scene.addItem(self.item)
print(self.game.enemies_board)
print(self.game.my_board)
self.game.is_my_turn = True
示例5: FaceButtonsView
class FaceButtonsView(QGraphicsView):
def __init__(self, *args):
QGraphicsView.__init__(self, *args)
self.move(170, 90)
self.btnSize = 40
self.padding = 5
self.setMaximumHeight(self.btnSize * 4)
self.setMaximumWidth(self.btnSize * 4)
self.setMinimumHeight(self.btnSize * 4)
self.setMinimumWidth(self.btnSize * 4)
self.adjustSize()
self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
self.scene = QGraphicsScene(self)
self.psButtons = QPixmap(os.getcwd() + '/../icons/PS3_Buttons.png')
self.triangle = self.psButtons.copy(0, 0, 220, 225)
self.triangle = self.triangle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.square = self.psButtons.copy(220, 0, 220, 225)
self.square = self.square.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.circle = self.psButtons.copy(440, 0, 220, 225)
self.circle = self.circle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.cross = self.psButtons.copy(660, 0, 220, 225)
self.cross = self.cross.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.triangleItem = QGraphicsPixmapItem(self.triangle)
self.triangleItem.setOffset(QPointF(self.btnSize + self.padding, 0))
self.scene.addItem(self.triangleItem)
self.squareItem = QGraphicsPixmapItem(self.square)
self.squareItem.setOffset(QPointF(0, self.btnSize + self.padding))
self.scene.addItem(self.squareItem)
self.circleItem = QGraphicsPixmapItem(self.circle)
self.circleItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
self.scene.addItem(self.circleItem)
self.crossItem = QGraphicsPixmapItem(self.cross)
self.crossItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
self.scene.addItem(self.crossItem)
self.effect = QGraphicsDropShadowEffect()
self.effect.setOffset(0, 0)
self.effect.setBlurRadius(20)
self.effect.setColor(Qt.green)
self.triangleItem.setGraphicsEffect(self.effect)
self.setScene(self.scene)
self.tl2 = QTimeLine(10000)
self.tl2.setFrameRange(0, 10000)
self.t = QGraphicsItemAnimation()
self.t.setItem(self.triangleItem)
self.t.setTimeLine(self.tl2)
self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
self.effectd = 3
self.tl2.start()
def updateEffect(self):
if self.effect.blurRadius() > 50:
self.effectd = -3
elif self.effect.blurRadius() < 5:
self.effectd = 3
self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
示例6: DpadView
class DpadView(QGraphicsView):
def __init__(self, *args):
QGraphicsView.__init__(self, *args)
self.move(2, 90)
self.btnSize = 75
self.padding = -35
self.setMaximumHeight(self.btnSize * 2 + 20)
self.setMaximumWidth(self.btnSize * 2 + 20)
self.setMinimumHeight(self.btnSize * 2 + 20)
self.setMinimumWidth(self.btnSize * 2 + 20)
self.adjustSize()
self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
self.scene = QGraphicsScene(self)
self.left = QPixmap(os.getcwd() + '/../icons/left.png')
self.left = self.left.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.right = QPixmap(os.getcwd() + '/../icons/right.png')
self.right = self.right.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.up = QPixmap(os.getcwd() + '/../icons/up.png')
self.up = self.up.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.down = QPixmap(os.getcwd() + '/../icons/down.png')
self.down = self.down.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
self.leftItem = QGraphicsPixmapItem(self.left)
self.leftItem.setOffset(QPointF(0, self.btnSize + self.padding))
self.scene.addItem(self.leftItem)
self.rightItem = QGraphicsPixmapItem(self.right)
self.rightItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
self.scene.addItem(self.rightItem)
self.upItem = QGraphicsPixmapItem(self.up)
self.upItem.setOffset(QPointF(self.btnSize + self.padding, 0))
self.scene.addItem(self.upItem)
self.downItem = QGraphicsPixmapItem(self.down)
self.downItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
self.scene.addItem(self.downItem)
self.effect = QGraphicsDropShadowEffect()
self.effect.setOffset(0, 0)
self.effect.setBlurRadius(20)
self.effect.setColor(Qt.green)
self.downItem.setGraphicsEffect(self.effect)
self.setScene(self.scene)
self.tl2 = QTimeLine(10000)
self.tl2.setFrameRange(0, 10000)
self.t = QGraphicsItemAnimation()
self.t.setItem(self.downItem)
self.t.setTimeLine(self.tl2)
self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
self.effectd = 3
self.tl2.start()
def updateEffect(self):
if self.effect.blurRadius() > 50:
self.effectd = -3
elif self.effect.blurRadius() < 5:
self.effectd = 3
self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
示例7: __init__
def __init__(self, data, encoding, x0, y0, x1, y1, xsize, ysize):
p = QPixmap()
p.loadFromData(data, encoding, Qt.AutoColor)
w, h = p.width(), p.height()
p = p.copy(x0, y0, min(w, x1-x0), min(h, y1-y0))
if p.width() != xsize or p.height() != ysize:
p = p.scaled(xsize, ysize, Qt.IgnoreAspectRatio, Qt.SmoothTransformation)
QGraphicsPixmapItem.__init__(self, p)
self.height, self.width = ysize, xsize
self.setTransformationMode(Qt.SmoothTransformation)
self.setShapeMode(QGraphicsPixmapItem.BoundingRectShape)
示例8: createPixmapItem
def createPixmapItem(self, pixmap, position, matrix=QMatrix()):
item = QGraphicsPixmapItem(pixmap)
item.setFlags(QGraphicsItem.ItemIsSelectable|
QGraphicsItem.ItemIsMovable)
item.setPos(position)
item.setMatrix(matrix)
self.scene.clearSelection()
self.scene.addItem(item)
item.setSelected(True)
示例9: __init__
def __init__(self, *args):
QGraphicsPixmapItem.__init__(self, *args)
self.setPixmap(QPixmap("sprites/calle/centro.png"))
self.setTransformOriginPoint(self.boundingRect().width()/2.0,self.boundingRect().height()/2.0)
self.setZValue(1)
self.menu = QMenu()
self.Actions =[] #arreglo de acciones
self.Actions.append( self.menu.addAction("girar clockwise") )
self.Actions.append( self.menu.addAction("girar anti-clockwise") )
self.Actions.append( self.menu.addAction("Duplicar") )
self.Actions.append( self.menu.addAction("Eliminar") )
self.menu.triggered[QAction].connect(self.test)
self.offset=QPointF(0,0)
示例10: build_ships_from_matrix
def build_ships_from_matrix(self):
for x in range(10):
for y in range(9):
if self.my_board[x][y] == 1:
if x % 2 != 0:
self.item = QGraphicsPixmapItem(QPixmap(self.STATEK))
self.item.setOffset(18+y*61, 21+(x*52))
self.scene.addItem(self.item)
elif x % 2 == 0:
self.item = QGraphicsPixmapItem(QPixmap(self.STATEK))
self.item.setOffset(49+y*61, 21+x*53)
self.scene.addItem(self.item)
示例11: __mouseReleaseEvent
def __mouseReleaseEvent(self,event):
global PIX
self.drag_stop = event.pos()
im = PIX.pixmap().toImage()
start, stop = self.mapToScene(self.drag_start),self.mapToScene(self.drag_stop)
logging.debug((start,stop))
augmented = QGraphicsPixmapItem(QPixmap(tempfile))
augmented.setOffset(rect.topLeft())
augmented.setMatrix(QMatrix())
if None != self.selectbox: self.scene().removeItem(self.selectbox)
self.selectbox = augmented
self.scene().addItem(self.selectbox)
示例12: __init__
def __init__(self, *args):
QGraphicsView.__init__(self, *args)
self.move(20, 240)
self.outerD = 125
self.innerD = 35
self.innerRange = 48
self.inputRange = 256
self.thresh = 3
self.padding = 40
self.marginTop = 10
self.worker = QSixAxisThread()
self.worker.valueUpdated.connect(self.moveJoysticks)
self.worker.start()
self.setContentsMargins(0, 0, 0, 0)
self.setMaximumHeight(180)
self.setMaximumWidth(420)
self.setMinimumHeight(240)
self.setMinimumWidth(300)
self.adjustSize()
self.scene = QGraphicsScene(self)
self.outerCircle1 = QGraphicsEllipseItem(0, self.marginTop, self.outerD, self.outerD)
self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
self.outerCircle1.setBrush(Qt.gray)
self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
self.innerCircle1.setBrush(Qt.lightGray)
self.scene.addItem(self.outerCircle1)
self.scene.addItem(self.innerCircle1)
self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, self.marginTop, self.outerD, self.outerD)
self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
self.outerCircle2.setBrush(Qt.gray)
self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
self.innerCircle2.setBrush(Qt.lightGray)
self.scene.addItem(self.outerCircle2)
self.scene.addItem(self.innerCircle2)
self.setScene(self.scene)
self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
self.currentX = 0
self.currentY = 0
self.currentA = 0
self.currentZ = 0
self.psBtn = QPixmap(os.getcwd() + '/../icons/bt_PS.png')
self.psBtn = self.psBtn.scaled(50, 50, Qt.KeepAspectRatio)
self.psItem = QGraphicsPixmapItem(self.psBtn)
self.psItem.setOffset(QPointF(self.outerD - 4, 0))
self.effect = QGraphicsDropShadowEffect()
self.effect.setOffset(0, 0)
self.effect.setBlurRadius(20)
self.effect.setColor(Qt.green)
self.psItem.setGraphicsEffect(self.effect)
self.scene.addItem(self.psItem)
self.tl2 = QTimeLine(10000)
self.tl2.setFrameRange(0, 10000)
self.c = QGraphicsItemAnimation()
self.c.setItem(self.psItem)
self.c.setTimeLine(self.tl2)
self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
self.effectd = 3
self.tl2.start()
示例13: __init__
def __init__(self, filename=None, width=None, height=None, x=0, y=0, pixmap=None, group=None, pos=None, size=None, padding=None):
self.effects = {}
self.animations = {}
self.filename = filename if isinstance(filename, str) else None
if pixmap :
self.pixmap = pixmap
elif isinstance(filename, QPixmap) :
self.pixmap = filename
elif isinstance(filename, str) :
self.pixmap = QPixmap(os.path.dirname(__file__) + '/../buttons/' + filename)
else :
self.pixmap = None
if (width != None or height != None) and self.pixmap != None :
self.pixmap = self.pixmap.scaled(width if width != None else height,
height if height != None else width, Qt.KeepAspectRatio)
self.group = group
self.pos = pos
self.size = size
self.padding = padding
self.x = x
self.y = y
if isinstance(self.pixmap, QPixmap) :
self.item = QGraphicsPixmapItem(self.pixmap)
self.item.setOffset(QPointF(self.getX(), self.getY()))
self.effect = QGraphicsDropShadowEffect()
self.effect.setOffset(0, 0)
self.effect.setBlurRadius(0)
self.effect.setColor(Qt.green)
self.addEffect('shadow', self.effect, True)
self.addAnimation('glow', Glow(15, 300, self, maxRadius=80, minRadius=5))
示例14: build_shots_from_matrix
def build_shots_from_matrix(self):
picture = 'res/cancel.png'
for x in range(10):
for y in range(9):
if self.my_board[x][y] == 2 or self.my_board[x][y] == 3:
if x % 2 != 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(16+y*61, 17+(x*52))
self.scene.addItem(self.item)
elif x % 2 == 0:
self.item = QGraphicsPixmapItem(QPixmap(picture))
self.item.setOffset(47+y*61, 16+x*53)
self.scene.addItem(self.item)
self.build_ships_from_matrix()
示例15: createPixmapItem
def createPixmapItem(self, pixmap, matrix=QMatrix()):
global PIX
item = QGraphicsPixmapItem(pixmap)
PIX = item
# item.setFlags(QGraphicsItem.ItemIsSelectable|
# QGraphicsItem.ItemIsMovable)
item.setMatrix(matrix)
self.scene.clearSelection()
for i in self.scene.items():
self.scene.removeItem(i)
self.scene.addItem(item)
self.view.fitInView(item,Qt.KeepAspectRatio)
global DIRTY
DIRTY = True