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Python QTimeLine.setFrameRange方法代码示例

本文整理汇总了Python中PyQt4.QtCore.QTimeLine.setFrameRange方法的典型用法代码示例。如果您正苦于以下问题:Python QTimeLine.setFrameRange方法的具体用法?Python QTimeLine.setFrameRange怎么用?Python QTimeLine.setFrameRange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PyQt4.QtCore.QTimeLine的用法示例。


在下文中一共展示了QTimeLine.setFrameRange方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Meterbar

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class Meterbar(Button):
    def __init__(self, max=255, filename=None, width=None, height=None, x=0, y=0, pixmap=None, group=None, pos=None, size=None, padding=None):
        Button.__init__(self, filename, width, height, x, y, pixmap, group, pos, size, padding)
        self.max = max
        self.outer = QGraphicsRectItem(x,y,width,max + 2)
        self.outer.setPen(QPen(QColor(Qt.black), 1, Qt.SolidLine))
        self.outer.setBrush(Qt.green)
#         self.outer.hide()
        self.inner = QGraphicsRectItem(x + 1,y + 1,width - 2,max)
        self.inner.setPen(QPen(QColor(Qt.green), 1, Qt.SolidLine))
        self.inner.setBrush(Qt.blue)
        self.items = [self.outer, self.inner]
        self.current = 255
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(0)
        self.effect.setColor(Qt.green)
        self.item = self.outer
        self.addEffect('shadow', self.effect, True)
        self.addAnimation('glow', Glow(15, 300, self, maxRadius=80, minRadius=5))
#         self.test(10)
    
    def test(self, x):
        self.tl = QTimeLine(10000)
        self.tl.setFrameRange(0, 10000)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.inner)
        self.a.setTimeLine(self.tl)
#         self.a.setPosAt(0, QPointF(self.getX(), self.current))
#         self.a.setTranslationAt(1, self.getX(), self.getY() + self.max - x + 1)
        self.a.setScaleAt(0, 1, 1)
        self.a.setScaleAt(1, 1, 0.1)
        self.current = x
        self.tl.start()
        
    def update(self, x):
        x2 = 1 - (float(x) * 1.0 / float(self.max))
#         print x
#         return
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.inner)
        self.a.setTimeLine(self.tl)
#         self.a.setPosAt(0, QPointF(self.getX(), self.current))
#         self.a.setTranslationAt(1, self.getX(), self.getY() + self.max - x + 1)
        self.a.setScaleAt(0, 1, self.current)
        self.a.setScaleAt(1, 1, x2)
        self.current = x
        self.tl.start()
        if x > 3 :
            self.play('glow')
        
    def setScene(self, scene):
        self.scene = scene
        for item in self.items :
            self.scene.addItem(item)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:59,代码来源:widget_sixaxis.py

示例2: FaceButtonsView

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class FaceButtonsView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(170, 90)
        self.btnSize = 40
        self.padding = 5
        self.setMaximumHeight(self.btnSize * 4)
        self.setMaximumWidth(self.btnSize * 4)
        self.setMinimumHeight(self.btnSize * 4)
        self.setMinimumWidth(self.btnSize * 4)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.psButtons = QPixmap(os.getcwd() + '/../icons/PS3_Buttons.png')
        self.triangle = self.psButtons.copy(0, 0, 220, 225)
        self.triangle = self.triangle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.square = self.psButtons.copy(220, 0, 220, 225)
        self.square = self.square.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.circle = self.psButtons.copy(440, 0, 220, 225)
        self.circle = self.circle.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.cross = self.psButtons.copy(660, 0, 220, 225)
        self.cross = self.cross.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.triangleItem = QGraphicsPixmapItem(self.triangle)
        self.triangleItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.triangleItem)
        self.squareItem = QGraphicsPixmapItem(self.square)
        self.squareItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.squareItem)
        self.circleItem = QGraphicsPixmapItem(self.circle)
        self.circleItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.circleItem)
        self.crossItem = QGraphicsPixmapItem(self.cross)
        self.crossItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.crossItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.triangleItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.triangleItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:58,代码来源:custom_widgets.py

示例3: DpadView

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class DpadView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(2, 90)
        self.btnSize = 75
        self.padding = -35
        self.setMaximumHeight(self.btnSize * 2 + 20)
        self.setMaximumWidth(self.btnSize * 2 + 20)
        self.setMinimumHeight(self.btnSize * 2 + 20)
        self.setMinimumWidth(self.btnSize * 2 + 20)
        self.adjustSize()
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.scene = QGraphicsScene(self)
        self.left = QPixmap(os.getcwd() + '/../icons/left.png')
        self.left = self.left.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.right = QPixmap(os.getcwd() + '/../icons/right.png')
        self.right = self.right.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.up = QPixmap(os.getcwd() + '/../icons/up.png')
        self.up = self.up.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.down = QPixmap(os.getcwd() + '/../icons/down.png')
        self.down = self.down.scaled(self.btnSize, self.btnSize, Qt.KeepAspectRatio)
        self.leftItem = QGraphicsPixmapItem(self.left)
        self.leftItem.setOffset(QPointF(0, self.btnSize + self.padding))
        self.scene.addItem(self.leftItem)
        self.rightItem = QGraphicsPixmapItem(self.right)
        self.rightItem.setOffset(QPointF(self.btnSize * 2 + self.padding * 2, self.btnSize + self.padding))
        self.scene.addItem(self.rightItem)
        self.upItem = QGraphicsPixmapItem(self.up)
        self.upItem.setOffset(QPointF(self.btnSize + self.padding, 0))
        self.scene.addItem(self.upItem)
        self.downItem = QGraphicsPixmapItem(self.down)
        self.downItem.setOffset(QPointF(self.btnSize + self.padding, self.btnSize * 2 + self.padding * 2))
        self.scene.addItem(self.downItem)
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.downItem.setGraphicsEffect(self.effect)
        self.setScene(self.scene)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.downItem)
        self.t.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:57,代码来源:custom_widgets.py

示例4: Joystick

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class Joystick(Button):
    def __init__(self, outer, inner, filename=None, width=None, height=None, x=0, y=0, pixmap=None, group=None, pos=None, size=None, padding=None):
        Button.__init__(self, filename, width, height, x, y, pixmap, group, pos, size, padding)
        self.outer = outer
        self.inner = inner
        self.innerRange = 48
        self.inputRange = 256
        self.thresh = 5
        self.outerCircle = QGraphicsEllipseItem(self.getX(), self.getY(), self.outer, self.outer)
        self.outerCircle.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle.setBrush(Qt.gray)
        self.innerCircle = QGraphicsEllipseItem(self.getX() + self.outer / 2 - self.inner / 2, self.getY() + self.outer / 2 - self.inner / 2, self.inner, self.inner)
        self.innerCircle.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle.setBrush(Qt.lightGray)
        self.currentX = 0
        self.currentY = 0
        self.items = [self.outerCircle, self.innerCircle]
    def getItems(self):
        return self.items
    def setScene(self, scene):
        self.scene = scene
        for item in self.items :
            self.scene.addItem(item)
    def update(self,x,y,z):
#         y = y - sqrt(x + y) if x > 0 else y
#         x = x - sqrt(x + y) if y > 0 else x
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        x2 = x2 - sqrt(abs(y2)) if x2 >= 0 else x2 + sqrt(abs(y2))
        y2 = y2 - sqrt(abs(x2)) if y2 >= 0 else y2 + sqrt(abs(x2)) 
        if self.inputRange / 2 - self.thresh <= x <= self.inputRange / 2 + self.thresh:
            x2 = 0
        if self.inputRange / 2 - self.thresh <= y <= self.inputRange / 2 + self.thresh:
            y2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        if z:
            self.innerCircle.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle.setBrush(Qt.lightGray)
        self.currentX = x2
        self.currentY = y2
        self.tl.start()
开发者ID:derekisbusy,项目名称:AnyController,代码行数:52,代码来源:widget_sixaxis.py

示例5: SingleJoystickView

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class SingleJoystickView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.outerD = 125
        self.innerD = 25
        self.innerRange = 50
        self.inputRange = 256
        self.thresh = 3
        self.worker = JoystickThread()
        self.worker.valueUpdated.connect(self.moveJoystick)
        self.worker.start()
        self.move(30, 100)
        self.setContentsMargins(0, 0, 0, 0)
        self.setMaximumHeight(140)
        self.setMaximumWidth(140)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.outerCircle = QGraphicsEllipseItem(0, 0, self.outerD, self.outerD)
        self.outerCircle.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle.setBrush(Qt.gray)
        self.innerCircle = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2, self.innerD, self.innerD)
        self.innerCircle.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle)
        self.scene.addItem(self.innerCircle)
        self.setScene(self.scene)
        self.setStyleSheet('background-color:transparent;color:red')
        self.currentX = 0
        self.currentY = 0

    def moveJoystick(self, x, y):
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        if -self.thresh <= x2 <= self.thresh:
            x2 = 0
        if -self.thresh <= y2 <= self.thresh:
            y2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        self.currentX = x2
        self.currentY = y2
        self.tl.start()
        print 'x:%d y:%d' % (x2, y2)
开发者ID:derekisbusy,项目名称:AnyController,代码行数:51,代码来源:custom_widgets.py

示例6: __init__

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class Animation:
    def __init__(self, duration, component):
        self.tl = QTimeLine(duration)
        self.tl.setFrameRange(0, duration)
        self.component = component
        self.t = QGraphicsItemAnimation()
        self.t.setItem(self.component.item)
        self.t.setTimeLine(self.tl)
        self.tl.connect(self.tl, SIGNAL('frameChanged(int)'), self.update)
        self.tl.connect(self.tl, SIGNAL('finished()'), self.finished)
    def start(self):
        self.tl.stop()
        self.tl.start()
    def update(self):
        pass
    def finished(self):
        pass
开发者ID:derekisbusy,项目名称:AnyController,代码行数:19,代码来源:widget_sixaxis.py

示例7: TimedProgressBar

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class TimedProgressBar(QProgressBar):
    """A QProgressBar showing a certain time elapse."""
    hideOnTimeout = True
    def __init__(self, parent=None):
        super(TimedProgressBar, self).__init__(parent, minimum=0, maximum=100)
        self._timeline = QTimeLine(updateInterval=100, frameChanged=self.setValue)
        self._timeline.setFrameRange(0, 100)
        self._hideTimer = QTimer(timeout=self._done, singleShot=True, interval=3000)
    
    def start(self, total, elapsed=0.0):
        """Starts showing progress.
        
        total is the number of seconds (maybe float) the timeline will last,
        elapsed (defaulting to 0) is the value to start with.
        
        """
        self._hideTimer.stop()
        self._timeline.stop()
        self._timeline.setDuration(total * 1000)
        self._timeline.setCurrentTime(elapsed * 1000)
        self.setValue(self._timeline.currentFrame())
        self._timeline.resume()
        if self.hideOnTimeout:
            self.show()
        
    def stop(self, showFinished=True):
        """Ends the progress display.
        
        If showFinished is True (the default), 100% is shown for a few
        seconds and then the progress is reset.
        The progressbar is hidden if the hideOnTimeout attribute is True.
        
        """
        self._hideTimer.stop()
        self._timeline.stop()
        if showFinished:
            self.setValue(100)
            self._hideTimer.start()
        else:
            self._done()

    def _done(self):
        if self.hideOnTimeout:
            self.hide()
        self.reset()
开发者ID:EdwardBetts,项目名称:frescobaldi,代码行数:47,代码来源:progressbar.py

示例8: RotatingIcon

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class RotatingIcon(QLabel):
    def __init__(self,resource,parent=None,steps=20,width=15,height=15):
        QLabel.__init__(self,parent)
        self._resource=resource
        self._steps=steps
        self._width=width
        self._height=height
        self._progressTimeLine = QTimeLine(1000, self)
        self._progressTimeLine.setFrameRange(0, self._steps)
        self._progressTimeLine.setLoopCount(0)
        self.connect(self._progressTimeLine, SIGNAL("frameChanged(int)"), self.setProgress)
        self._renderPixmaps()
        self.setProgress(0)

    def _renderPixmaps(self):
        self._pixmaps=[]
        for i in range(self._steps+1):
            angle = int(i * 360.0 / self._steps)
            pixmap = QPixmap(self._resource)
            # if problem with loading png
            if pixmap.size().width()==0:
                self._pixmaps=None
                return
            rotate_matrix = QMatrix()
            rotate_matrix.rotate(angle)
            pixmap_rotated = pixmap.transformed(rotate_matrix)
            pixmap_moved = QPixmap(pixmap.size())
            pixmap_moved.fill(Qt.transparent)
            painter = QPainter()
            painter.begin(pixmap_moved)
            painter.drawPixmap((pixmap_moved.width() - pixmap_rotated.width()) / 2.0, (pixmap_moved.height() - pixmap_rotated.height()) / 2.0, pixmap_rotated)
            painter.end()
            self._pixmaps+=[pixmap_moved.scaled(self._width, self._height)]
        
    def setProgress(self, progress):
        if self._pixmaps!=None:
            self.setPixmap(self._pixmaps[progress])
        
    def start(self):
        self.setProgress(0)
        self._progressTimeLine.start()
        
    def stop(self):
        self._progressTimeLine.stop()
开发者ID:Andrej-CMS,项目名称:cmssw,代码行数:46,代码来源:RotatingIcon.py

示例9: ProgressDialog

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class ProgressDialog(Ui_ProgressDialog, DialogBase):
    def __init__(self, publisher, plugin, parentWidget=None):
        DialogBase.__init__(self, parentWidget)
        self.setupUi(self)
        self.setObjectName("ProgressDialog")
        self.viewButton_.setEnabled(False)

        self._publisher = publisher
        self._plugin = plugin
	self._parent = parentWidget
        self._cancelled = False
        self._timeline = QTimeLine(1000*60, self)
        self._timeline.setFrameRange(0, 2*60)
        self._timeline.setLoopCount(0)
        self.progressBar_.setRange(0, 60)
        self.connect(self._timeline, QtCore.SIGNAL("frameChanged(int)"),
                     self.updateProgressBar)

        self.outputGroupBox_ = QGroupBox("Script output", None)

        self.outputTextEdit_ = QTextEdit()
        self.outputTextEdit_.setTextInteractionFlags(Qt.TextSelectableByKeyboard
                                                     | Qt.TextSelectableByMouse)
        self.outputTextEdit_.setReadOnly(True)
        self.outputTextEdit_.setTabChangesFocus(True)
        self.outputTextEdit_.setAcceptRichText(False)

        groupBoxLayout = QVBoxLayout()
        groupBoxLayout.setObjectName("groupBoxLayout")
        groupBoxLayout.setMargin(0)
        groupBoxLayout.addWidget(self.outputTextEdit_)
        self.outputGroupBox_.setLayout(groupBoxLayout)

        gridLayout = QGridLayout()
        gridLayout.setSizeConstraint(gridLayout.SetFixedSize)
        gridLayout.addWidget(self.progressLabel_, 0, 0, 1, 4)
        gridLayout.addWidget(self.progressBar_, 1, 0, 1, 4)
        gridLayout.addWidget(self.detailsCheckBox_, 2, 0)
        hSpacer = QSpacerItem(250, 10, QSizePolicy.Expanding)
        gridLayout.addItem(hSpacer, 2, 1)

        gridLayout.addWidget(self.viewButton_, 2, 2)
        gridLayout.addWidget(self.cancelButton_, 2, 3)
        gridLayout.addWidget(self.outputGroupBox_, 3, 0, 1, 4)

        self.setLayout(gridLayout)

        self.outputGroupBox_.setVisible(False)

    def updateProgressBar(self, frame):
        self.progressBar_.setValue(self.progressBar_.value() + 1)

    def on_detailsCheckBox__stateChanged(self, state):
        self.outputGroupBox_.setVisible(Qt.Checked == state)
        gridLayout = self.layout()
        if Qt.Checked == state:
            gridLayout.setSizeConstraint(gridLayout.SetMaximumSize)
            self.setSizeGripEnabled(True)
        else:
            gridLayout.setSizeConstraint(gridLayout.SetFixedSize)
            self.setSizeGripEnabled(False)

    def on_cancelButton__clicked(self, released=True):
        if not released:
            return

        if self._cancelled:
            self.reject()
            return

        self.cancelButton_.setEnabled(False)
        self.progressLabel_.setText("Cancelling...")
        self._publisher.cancel()
        self._cancelled = True
        QTimer.singleShot(5*1000, self, QtCore.SLOT("_kill()"))

    @QtCore.pyqtSignature("_kill()")
    def _cancel(self):
        self._parent.update()
        self._publisher.cancel(True)
        self.reject()

    def updatePublisherOutput(self, data):
        self.outputTextEdit_.append(data)

    def publishComplete(self, exitCode, exitStatus):
        self.progressBar_.setValue(self.progressBar_.maximum())
        self._timeline.stop()
        if self._cancelled:
            self.reject()
        self._cancelled = True
        publishSuccess = (0 == exitCode and QProcess.NormalExit == exitStatus)
        output_exists = self.__findOutput()
        self.viewButton_.setEnabled(publishSuccess and \
                                    output_exists)
        if not publishSuccess:
            self.progressLabel_.setText("Publishing failed, see script output"
                                        " for more details")
        else:
            self.progressLabel_.setText("Publishing completed")
#.........这里部分代码省略.........
开发者ID:ares007,项目名称:serna-free,代码行数:103,代码来源:ProgressDialog.py

示例10: CanvasProps

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class CanvasProps (QGraphicsItem):


    def __init__(self, parent=None, scene=None):
        
        QGraphicsItem.__init__ (self)
        
        self.parent = parent
        self.helper = self.parent.getHelper()
        
        #self.setFlags (QGraphicsItem.ItemIsSelectable)
        self.setAcceptsHoverEvents (True)
        
        self.pen_color = QPen (Qt.black, 2)
        
        self.color = QColor (Qt.white).dark (150)
        
        # init Canvas Animation Tweening
        self.timeline = QTimeLine (200)
        self.timeline.setFrameRange (0, 100)
        self.anim = QGraphicsItemAnimation ()
        self.anim.setItem (self)
        self.anim.setTimeLine (self.timeline)
        self.helper.connect (self.timeline, SIGNAL("finished()"), self.moveFurtherUp)
        self.anim_active = False
        
        #self._nodename = QGraphicsTextItem ('text '+str(self.node_id), self)
        self._nodename = QGraphicsTextItem ('', self)
        self._nodename.setPos (QPointF (18, 20))
        self._nodename.setDefaultTextColor (QColor (Qt.white).light (255))
        self._nodename.setFont (QFont ("Helvetica", 11, QFont.Bold, False))
        self._nodename.setTextWidth(120)
        self._nodename.setToolTip (self._nodename.toPlainText ())
        #self._nodename.setHtml("<h2 align=\"center\">hello</h2><h2 align=\"center\">world 1234345345</h2>123");
        
        self.props_list = []
        self.props_textItem_value_list = []
        
        self.FACTOR = 4.0
        
        self._canvas_height = 0
    
    def boundingRect (self): return QRectF (0, 0, 122, 150)
    
    def shape (self):
        
        path = QPainterPath ()
        path.addRect (0, 0, 122, 20)
        return path
    
    def paint (self, painter, option, unused_widget):
        
        if option.state & QStyle.State_Selected:
            fillColor = self.color.dark (100)
        else:
            fillColor = self.color
        
        if option.state & QStyle.State_MouseOver:
            fillColor = fillColor.light (120)
        
        if option.levelOfDetail < 0.2:
            
            if option.levelOfDetail < 0.125:
                painter.fillRect (QRectF (0, 0, 110, 70), fillColor)
                return
            
            painter.setPen   (QPen (Qt.black, 0))
            painter.setBrush (fillColor)
            painter.drawRect (0, 0, 120, 20)
            return
        
        oldPen = painter.pen ()
        pen = oldPen
        width = 0
        
        if option.state & QStyle.State_Selected:
            width += 2
        
        pen.setWidth (width)
        if option.state & QStyle.State_Sunken:
            level = 120
        else:
            level = 100
        
        painter.setBrush (QBrush (fillColor.dark (level)))
        #painter.drawRoundRect (QRect (0, 0, 80, 34+self.height), 20)
        painter.drawRect (QRect (0, 20, 120, 30+9*self._canvas_height))
    
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    def addProp (self, prop_name, prop_value):
        
        i = len (self.props_list)
        self.props_list.append  (QGraphicsTextItem (prop_name + ' : ', self))
        self.props_textItem_value_list.append (CustomFloatingText (prop_value, self))
        
        # (1) adding the prop's name.
        self.props_list[i].setPos (QPointF (7, 35+i*10))
        self.props_list[i].setDefaultTextColor (QColor (Qt.white).light (255))
        self.props_list[i].setFont (QFont ("Helvetica", 9, QFont.StyleItalic, False))
#.........这里部分代码省略.........
开发者ID:iras,项目名称:JADE,代码行数:103,代码来源:Canvas1.py

示例11: MainManager

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]

#.........这里部分代码省略.........
    # Anime Naruto depends on GUI
    def animate(self, height):
        self.ui.editBox.setMaximumHeight(height)
        self.ui.profileList.setMaximumHeight(self.baseWidget.height()-height)
        self.update()

    def animateFinished(self):
        if self.lastAnimation == SHOW:
            self.ui.lineConnectionName.setFocus()
            self.ui.editBox.setMaximumHeight(DEFAULT_HEIGHT)
            self.ui.profileList.setMaximumHeight(TARGET_HEIGHT)
            self.ui.editBox.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
            self.ui.buttonCreate.setEnabled(False)
            self.ui.filterBox.setEnabled(False)
        elif self.lastAnimation == HIDE:
            self.ui.profileList.setFocus()
            self.ui.profileList.setMaximumHeight(DEFAULT_HEIGHT)
            self.ui.editBox.setMaximumHeight(TARGET_HEIGHT)
            self.ui.profileList.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
            self.ui.buttonCreate.setEnabled(True)
            self.ui.filterBox.setEnabled(True)
            QTimer.singleShot(100, self.runFinishHook)

    def runFinishHook(self):
        # Call waiting functions
        for func in self.animatorFinishHook:
            func()
        self.animatorFinishHook = []

    def hideEditBox(self):
        if self.lastAnimation == SHOW:
            self.lastAnimation = HIDE
            self.hideScrollBars()
            self.animator.setFrameRange(self.ui.editBox.height(), TARGET_HEIGHT)
            self.animator.start()
            self.resetForm()

    def showEditBox(self, package, profile=None, device=None):
        sender = self.sender().parent()
        self.lastAnimation = SHOW
        self.hideScrollBars()

        # Fill package name and package capabilities
        self.lastEditedPackage = package
        self.lastEditedInfo = info = self.iface.capabilities(package)

        # Hide all settings first
        self.ui.groupRemote.hide()
        self.ui.groupNetwork.hide()
        self.ui.groupNameServer.hide()

        modes = info["modes"].split(",")

        if "auth" in modes:
            self.ui.comboSecurityTypes.clear()
            self.ui.comboSecurityTypes.addItem(i18n("No Authentication"), QVariant("none"))
            for name, desc in self.iface.authMethods(package):
                self.ui.comboSecurityTypes.addItem(desc, QVariant(name))

        # Then show them by giving package
        if "net" in modes:
            self.ui.groupNetwork.show()
            self.ui.groupNameServer.show()
        if "remote" in modes:
            remote_name = self.iface.remoteName(package)
            self.ui.labelRemote.setText("%s :" % remote_name)
开发者ID:Tayyib,项目名称:uludag,代码行数:70,代码来源:base.py

示例12: ViewMain

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class ViewMain(QMainWindow):
    """This Class Provides the Graphical Interface for Game"""

    # Use Constants To Avoid Magic Numbers
    
    # Declare stack widget names
    MAIN_PAGE = 0
    SETTINGS_PAGE = 1
    GAME_PAGE = 2
    INSTRUCTIONS_PAGE = 3
    CREDITS_PAGE = 4
    STORY_PAGE = 5
    SCORE_PAGE = 6

    finished = pyqtSignal()
    
    def __init__(self, parent=None):
        """Initialize the abstracted class instance"""
        super(ViewMain, self).__init__(parent)

        # Init Data Members
        self.gui  = Gui(self)
        self.game = None
        self.connectGui()

        self.gameWasLoaded = False
        self.useLoadWorkaround = True

        # Dictionary of Graphics Objects
        self.graphicsObjects = {}
        
        # Overlays
        self.overlays = {}
        
        self.currStackIndex = self.MAIN_PAGE
        self.gui.soundManager.playCurrMusic()
        #self.gui.soundManager.setVolume(0)
        
        # Timer initialization and setup for normal popups
        self.popupTimelineStart = QTimeLine(200)
        self.popupTimelineStart.setFrameRange(0,100)
        self.popupTimelineEnd = QTimeLine(200)
        self.popupTimelineEnd.setFrameRange(0,100)
        self.popupTimelineWait = QTimeLine()
        self.popupTimelineWait.setFrameRange(0,100)
        self.popupClue = False
        self.popupStory = False
        
        # Initialization and setup for animated popups
        self.popupAnimationOpen = QPropertyAnimation(self.gui.popup,"geometry")
        self.popupAnimationOpen.setDuration(200)
        self.popupAnimationOpen.setStartValue(QRect(0, 591, 0, 0))
        self.popupAnimationOpen.setEndValue(QRect(25, 25, 750, 450))
        self.popupAnimationClose = QPropertyAnimation(self.gui.popup,"geometry")
        self.popupAnimationClose.setDuration(200)
        self.popupAnimationClose.setStartValue(QRect(25, 25, 750, 450))
        self.popupAnimationClose.setEndValue(QRect(0, 591, 0, 0))
        self.popupAnimationWait = QTimeLine()
        
        self.toMain = False
        #self.gui.personView.centerOn(0,0)
        self.gui.mapView.centerOn(0,0)
        
########################################
### Signals and slots connected here ###
########################################

        # Connections for normal popups
        self.popupTimelineStart.frameChanged.connect(self.drawPopup)
        self.popupTimelineStart.finished.connect(self.popupWait)
        self.popupTimelineEnd.frameChanged.connect(self.erasePopup)   
        self.popupTimelineWait.finished.connect(self.enableErasePopup) 
        self.popupTimelineEnd.finished.connect(self.writeClue)
        
        # Connections for animated popups
        self.popupAnimationOpen.finished.connect(self.popupAnimationWait.start)
        self.popupAnimationWait.finished.connect(self.popupAnimationClose.start)
        self.popupAnimationClose.finished.connect(self.popupAnimationCleanup)
        self.finished.connect(self.writeStory)
    
    def connectGui(self):
        """Connect signals for Gui"""
        self.gui.actionQuit.triggered.connect(self.close)
        self.gui.quitButton.released.connect(self.close)
        self.gui.settingsButton.released.connect(self.setSettings)
        self.gui.actionSettings.triggered.connect(self.setSettings)
        self.gui.loadButton.released.connect(self.loadFileDialog)
        self.gui.actionSave_Game.triggered.connect(self.saveFileDialog)
        self.gui.doneButton.released.connect(self.goBack)
        self.gui.startButton.released.connect(self.enterName)
        self.gui.actionMain_Menu.triggered.connect(self.setMain)
        self.gui.actionHelp.triggered.connect(self.setInstructions)
        self.gui.instrButton.released.connect(self.setInstructions)
        self.gui.doneButton2.released.connect(self.goBack)
        self.gui.doneButton3.released.connect(self.goBack)
        self.gui.doneButtonScore.released.connect(self.scoreButton)
        self.gui.actionCredits.triggered.connect(self.setCredits)
        self.gui.latLongCheck.stateChanged.connect(self.latLong)
        self.gui.colorCheck.stateChanged.connect(self.colorize)
        self.gui.legendCheck.stateChanged.connect(self.legend)
#.........这里部分代码省略.........
开发者ID:hackerj,项目名称:Treasure-Hunting-Game,代码行数:103,代码来源:ViewMain.py

示例13: QPageWidget

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]

#.........这里部分代码省略.........
        self.__pages.append(page)
        self.layout.addWidget(page.widget)

        # Add __tmp_page to end
        self.__pages.append(self.__tmp_page)
        self.layout.addWidget(self.__tmp_page.widget)

        # Create connections for page navigation signals from new page
        self.connect(page.widget, SIGNAL("pageNext()"), self.next)
        self.connect(page.widget, SIGNAL("pagePrevious()"), self.prev)
        self.connect(page.widget, SIGNAL("setCurrent(int)"), self.setCurrent)

    def __setCurrent(self, pageNumber):
        """ Internal method to set current page index. """
        self.__last = self.__current
        self.__current = min(max(0, pageNumber), len(self.__pages) - 2)
        if pageNumber == len(self.__pages) - 1 and self.__return_to_first:
            self.__current = 0

    def setCurrent(self, pageNumber = 0):
        """ Set and flip the page with given pageNumber.

        pageNumber: index number of Page (default is 0)
        """
        self.__setCurrent(pageNumber)
        self.flipPage()

    def getCurrent(self):
        """ Returns current page index. """
        return self.__current

    def getCurrentWidget(self):
        """ Returns current page widget. """
        return self.getWidget(self.getCurrent())

    def getWidget(self, pageNumber):
        """ Returns widget for given page index 

        pageNumber: index number of Page
        """
        try:
            return self.__pages[pageNumber].widget
        except:
            return None

    def count(self):
        """ Returns number of pages. """
        return len(self.__pages) - 1

    def setAnimation(self, animation = 35):
        """ Set the transition animation with the given animation.

        animation: the number represents predefined QEasingCurves
                   List of predefined QEasingCurves can be found from:
                   http://doc.qt.nokia.com/4/qeasingcurve.html#Type-enum

                   Default is QEasingCurve::InOutBack (35)
        """
        self.__animation = animation
        self.__timeline.setEasingCurve(QEasingCurve(self.__animation))

    def setDuration(self, duration = 400):
        """ Set the transition duration.

        duration: duration time in ms
        """
        self.__duration = duration
        self.__timeline.setDuration(self.__duration)

    def flipPage(self, direction=0):
        """ Flip the page with given direction.

        direction: can be -1, 0 or +1
                   -1: previous page (if exists)
                    0: just flip to current page
                   +1: next page (if exists)
        """
        # Enable all widgets
        for page in self.__pages:
            page.widget.setEnabled(True)

        # Check given direction
        direction = direction if direction == 0 else max(min(1, direction), -1)

        # If direction is equal to zero no need to re-set current
        if not direction == 0:
            self.__setCurrent(self.__current + direction)

        # If last page is different from new page, flip it !
        if not self.__last == self.__current:
            self.__timeline.setFrameRange(self.__scrollBar.value(), self.__current * self.__base_value())
            self.__timeline.start()

    def next(self):
        """ Helper method to flip next page. """
        self.flipPage(1)

    def prev(self):
        """ Helper method to flip previous page. """
        self.flipPage(-1)
开发者ID:Pardus-Linux,项目名称:pds,代码行数:104,代码来源:qpagewidget.py

示例14: DualJoystickView

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class DualJoystickView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.outerD = 125
        self.innerD = 35
        self.innerRange = 48
        self.inputRange = 256
        self.thresh = 3
        self.padding = 40
        self.worker = QSixAxisThread()
        self.worker.valueUpdated.connect(self.moveJoysticks)
        self.worker.start()
        self.move(2, 100)
        self.setContentsMargins(0, 0, 0, 0)
        self.setMaximumHeight(180)
        self.setMaximumWidth(420)
        self.setMinimumHeight(140)
        self.setMinimumWidth(300)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.outerCircle1 = QGraphicsEllipseItem(0, 0, self.outerD, self.outerD)
        self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle1.setBrush(Qt.gray)
        self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2, self.innerD, self.innerD)
        self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle1.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle1)
        self.scene.addItem(self.innerCircle1)
        self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, 0, self.outerD, self.outerD)
        self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle2.setBrush(Qt.gray)
        self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2, self.innerD, self.innerD)
        self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle2.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle2)
        self.scene.addItem(self.innerCircle2)
        self.setScene(self.scene)
        self.setStyleSheet('background-color:transparent;')
        self.currentX = 0
        self.currentY = 0
        self.currentA = 0
        self.currentZ = 0
        self.test = QGraphicsItem(self.outerCircle2)

    def moveJoysticks(self, x, y, a, z, l3, r3):
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        a2 = a * self.innerRange / self.inputRange - self.innerRange / 2
        z2 = z * self.innerRange / self.inputRange - self.innerRange / 2
        if -self.thresh <= x2 <= self.thresh:
            x2 = 0
        if -self.thresh <= y2 <= self.thresh:
            y2 = 0
        if -self.thresh <= a2 <= self.thresh:
            a2 = 0
        if -self.thresh <= z2 <= self.thresh:
            z2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle1)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        if l3:
            self.innerCircle1.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(Qt.lightGray)
        if r3:
            self.innerCircle2.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle2.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle2.setBrush(Qt.lightGray)
        self.b = QGraphicsItemAnimation()
        self.b.setItem(self.innerCircle2)
        self.b.setTimeLine(self.tl)
        self.b.setPosAt(0, QPointF(self.currentA, self.currentZ))
        self.b.setTranslationAt(1, a2, z2)
        self.currentX = x2
        self.currentY = y2
        self.currentA = a2
        self.currentZ = z2
        self.tl.start()
开发者ID:derekisbusy,项目名称:AnyController,代码行数:89,代码来源:custom_widgets.py

示例15: SixAxisView

# 需要导入模块: from PyQt4.QtCore import QTimeLine [as 别名]
# 或者: from PyQt4.QtCore.QTimeLine import setFrameRange [as 别名]
class SixAxisView(QGraphicsView):

    def __init__(self, *args):
        QGraphicsView.__init__(self, *args)
        self.move(20, 240)
        self.outerD = 125
        self.innerD = 35
        self.innerRange = 48
        self.inputRange = 256
        self.thresh = 3
        self.padding = 40
        self.marginTop = 10
        self.worker = QSixAxisThread()
        self.worker.valueUpdated.connect(self.moveJoysticks)
        self.worker.start()
        self.setContentsMargins(0, 0, 0, 0)
        self.setMaximumHeight(180)
        self.setMaximumWidth(420)
        self.setMinimumHeight(240)
        self.setMinimumWidth(300)
        self.adjustSize()
        self.scene = QGraphicsScene(self)
        self.outerCircle1 = QGraphicsEllipseItem(0, self.marginTop, self.outerD, self.outerD)
        self.outerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle1.setBrush(Qt.gray)
        self.innerCircle1 = QGraphicsEllipseItem(self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle1.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle1)
        self.scene.addItem(self.innerCircle1)
        self.outerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding, self.marginTop, self.outerD, self.outerD)
        self.outerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.outerCircle2.setBrush(Qt.gray)
        self.innerCircle2 = QGraphicsEllipseItem(self.outerD + self.padding + self.outerD / 2 - self.innerD / 2, self.outerD / 2 - self.innerD / 2 + self.marginTop, self.innerD, self.innerD)
        self.innerCircle2.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
        self.innerCircle2.setBrush(Qt.lightGray)
        self.scene.addItem(self.outerCircle2)
        self.scene.addItem(self.innerCircle2)
        self.setScene(self.scene)
        self.setStyleSheet('background-color:transparent; border-width: 0px; border: 0px;')
        self.currentX = 0
        self.currentY = 0
        self.currentA = 0
        self.currentZ = 0
        self.psBtn = QPixmap(os.getcwd() + '/../icons/bt_PS.png')
        self.psBtn = self.psBtn.scaled(50, 50, Qt.KeepAspectRatio)
        self.psItem = QGraphicsPixmapItem(self.psBtn)
        self.psItem.setOffset(QPointF(self.outerD - 4, 0))
        self.effect = QGraphicsDropShadowEffect()
        self.effect.setOffset(0, 0)
        self.effect.setBlurRadius(20)
        self.effect.setColor(Qt.green)
        self.psItem.setGraphicsEffect(self.effect)
        self.scene.addItem(self.psItem)
        self.tl2 = QTimeLine(10000)
        self.tl2.setFrameRange(0, 10000)
        self.c = QGraphicsItemAnimation()
        self.c.setItem(self.psItem)
        self.c.setTimeLine(self.tl2)
        self.tl2.connect(self.tl2, SIGNAL('frameChanged(int)'), self.updateEffect)
        self.effectd = 3
        self.tl2.start()

    def updateEffect(self):
        if self.effect.blurRadius() > 50:
            self.effectd = -3
        elif self.effect.blurRadius() < 5:
            self.effectd = 3
        self.effect.setBlurRadius(self.effect.blurRadius() + self.effectd)

    def update(self, *args, **kwargs):
        return QGraphicsView.update(self, *args, **kwargs)

    def moveJoysticks(self, x, y, a, z, l3, r3):
        x2 = x * self.innerRange / self.inputRange - self.innerRange / 2
        y2 = y * self.innerRange / self.inputRange - self.innerRange / 2
        a2 = a * self.innerRange / self.inputRange - self.innerRange / 2
        z2 = z * self.innerRange / self.inputRange - self.innerRange / 2
        if -self.thresh <= x2 <= self.thresh:
            x2 = 0
        if -self.thresh <= y2 <= self.thresh:
            y2 = 0
        if -self.thresh <= a2 <= self.thresh:
            a2 = 0
        if -self.thresh <= z2 <= self.thresh:
            z2 = 0
        self.tl = QTimeLine(10)
        self.tl.setFrameRange(0, 10)
        self.a = QGraphicsItemAnimation()
        self.a.setItem(self.innerCircle1)
        self.a.setTimeLine(self.tl)
        self.a.setPosAt(0, QPointF(self.currentX, self.currentY))
        self.a.setTranslationAt(1, x2, y2)
        if l3:
            self.innerCircle1.setPen(QPen(QColor(Qt.white), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(QColor(200, 225, 3))
        else:
            self.innerCircle1.setPen(QPen(QColor(Qt.darkGray), 1, Qt.SolidLine))
            self.innerCircle1.setBrush(Qt.lightGray)
        if r3:
#.........这里部分代码省略.........
开发者ID:derekisbusy,项目名称:AnyController,代码行数:103,代码来源:custom_widgets.py


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